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Dota 6.55 Map Leak Beta 9 Download

Did you try the new Dota 6.55 Map?If not, better you try it faster since there is a new Hero in sentinel! Captain Coco, Admiral Proudmoore. The skills is unique and great. There are a few updates in the Dota 6.55 Map changelog.Come and download Dota 6.55 Map fast so that you can try the new superb hero in Dota 6.55 Map

New Ezalor - Keeper of The Light



Its look like there are several changes in the Ezalor skills..



Superb effect!




New Dota Hero in Dota 6.55 Map Leak - Captain Coco, Admiral Proudmoore




Did you notice there is a new sentinel hero in Dota 6.55 Map?It located besides Goblin the Clockwerk. This new Dota Hero is a Strength attribute hero. I have already test the skills at it nice. The skills is something like moving ship attacking the enemy.Maybe its related to the name of Captain Coco (Pirate Captain maybe..)









What a great achiement! A new Dota Hero in Dota 6.55 Map!Its look like the Policeman holding a sword.This is a new sentinel Dota Hero 6.55, Captain Coco, Admiral Proudmoore



Come and share your opinion about the new Dota 6.55 Map


New Dota 6.55 Beta 9 Map Leak!!

Dota-Allstars 6.55 Beta 9 Changelogs:
From Pluginbaby - 2 New items

MAGIC STICK
grants : +50mana +10mana channel
costs :205gold

POISON POWDER
grants: heals from poison effects
costs : 100gold

Download Dota 6.55 Beta 9

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Dota 6.55 Map Beta 7 Leak Download

After releasing 6.54 Map for download, a new Dota Map 6.55 Beta 7 was leaked! The changelog for Dota 6.55 Map Leak Beta 7 still not clear since the IceFrog prohibited it from been release. I hope that you can share with us the difference after playing Dota 6.55 Map Leak Beta 7

Dota-Allstars 6.55 Beta Loading Screen

The current changelogs for DotA Allstars v6.55 Beta 7 are :

Changelogs from Monkit:
-Have a close look on the Black King Bar. It's a very interresting change
-towers protecting tree and throne has been changed
-Ezalor's Mana Leak and Ignis Fatuus have been changed...
Mana Leak is now "Mana Rupture", which does what it says; it's like Rupture of Bloodseeker, only MP is damaged instead of HP.
Ignis now no longer spawns the healers, instead it has:
- Blinding Light; which affects like an area similar to Shiva's Guard, and it blinds enemies affects by 80% for 5 seconds, and knocks back as well...
and another ability (which will most likely be edited like hell)
- Recall; the Ignis channels for 4 seconds, targeting an ally hero. After 4 seconds, the hero is teleported to the Ignis... that's right... free travel... the ignis shouldn't be damaged while doing this or else the channeling will be interrupted... and the hero can freely move while waiting to be teleported
and I think Clockwerk was nerfed again stat wise, not sure.
-chakra magic was changed also, at lvl 4 85 mana cast, 16s cooldown, restores 300 mana, instant cast, no buffs added (hp regen, + dmg, like it was before)
-tangos got modified too (i don't know if it is a buff or a nerf)

A few updates for the changelog

-New Dota Sentinel Hero - Captain Coco, Admiral Proudmoore
The most noticable skill is using a ghostship to hit the enemies. The other skill self buff, so i'm not sure yet. His first skill when activated make you have splash damage, his third skill still i can't find it yet. His ultimate is mark the spot, i assume that when you got damaged, you instantly return to where you are marking the spot. Still not sure if this hero will be implemented
-Tango now 3 charges which heal 115 hp over 16 seconds.
-BKB recipe now 1300, but now use mithril hammer instead of broadsword

Download Dota 6.55 Map Beta 7

This is just some of the changelog in Dota 6.55 Map Leak Beta 7. I really hope that you can share your opinion about the difference between Dota 6.54 Map and Dota 6.55 Map. Thanks Guys!

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Dota 6.55 Map Leak Download Beta 6

Dota-Allstars 6.55 Beta Loading Screen

Looks like Dota 6.55 Map Beta 6 was leak by someone. There are no changelog for this Dota 6.55 Map Leak Beta 6 since the IceFrog didnt give a permission to release it.

Lets download Dota 6.55 Map Beta 6 leak and feel the changelog. If you notice any different in Dota 6.55 Map Leak Beta 6, please share with us. Enjoy guys!

Download Dota 6.55 Map Beta 6 - Link 1
Download Dota 6.55 Map Beta 6 - Link 2

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Dota 6.55 Map Leak Download Beta 5

Dota-Allstars 6.55 Beta Loading Screen

Looks like Dota 6.55 Map Beta 5 was leak by someone. There are no changelog for this Dota 6.55 Map Leak Beta 5 since the IceFrog didnt give a permission to release it.

Lets download Dota 6.55 Map Beta 5 leak and feel the changelog. If you notice any different in Dota 6.55 Map Leak Beta 5, please share with us. Enjoy guys!

Download Dota 6.55 Map Beta 5

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Dota 6.54b Ai Plus Revision 3

New Dota Map 6.54b Ai Plus 1.52 Revision 03 is now available to download after the Dota 6.54b Map Ai Plus 1.52 Revision 1 . There are several changes in the changelog in the Dota 6.54b Ai. You can download the Dota 6.54b Ai Plus Revision 03 by using Rapidshare.







Here are the changelog in Dota 6.54b Ai Plus Revision 03


It behaves the same as the original AI, and has only been updated to account for balance changes, new item recipes, and most new features. As such, some new content does not work fully with the AI yet.

THERE IS NO AI FOR LIFESTEALER, INVOKER, OR CLOCKWERK GOBLIN. THEY WILL GET ITEMS BUT WILL NEITHER USE NOR LEARN THEIR SKILLS.

Known bugs with AI:
-Pathing on the top Sentinel lane is still the same as in 6.48b
-AI don't properly react to -nb, -nm and -nt modes
-Some exploits that should have been fixed are still in the game...just don't use them. If you really want to cheat against AI, just use -test
-Lanaya may crash your game if you use her, depending on how lucky you are



Some commands have yet to be implemented properly:
-ah
-afk
-kickafk
-rd (the new one in 6.53, -rd is in the game but done the same way pre-6.53)

Additionally, I have added two Fun Taverns in the lower right corner. Currently includes nine legacy heroes (possibly more in the future):

Changelog:
Rev. 03
=======

-AI bots can now properly buy, use, and sell Bottles
-Changed the way Lucky Stars looks and behaves to better reflect how it did in 6.06
-Changed the scaling on Mass Haste for levelling so that it's less...stupid
-Changed AI item builds for Viper, Priestess of the Moon, Queen of Pain, Nevermore, Vengeful Spirit, Troll, Dirge, Omniknight, Chaos Knight, and Morphling
-Restored Lanaya's AI, because it doesn't seem to make a difference on crashes
-Added warning message for when player or computer picks Lanaya; bots should not pick Lanaya unless through -ar or -tr
-Added new command -oldinvokelist, which replaces the Old Invoker spell list in the quest menu
-Separated the Fun Tavern into two separate ones for Remade heroes and Extinct heroes
-Added God of Wind (6.01) to Fun Tavern (Extinct)
-Final update to 6.54b
-Fixed Impale affecting Juggernaut during Blade Fury or Omnislash
-Fixed hotkey conflict with learning Degen Aura on Void Demon
-Updated Phantom Lancer AI to properly use new Spirit Lance
-Updated Shadow Priest AI to properly use new Shallow Grave and Weave
-AI bots will drop muted items when given items by players; in -pm, AI will be unable to receive items from players

6.54b Port of AI+ and -fun content by BuffMePlz.

Download [Rapidshare] 3,4 MB

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DotA Allstars 6.54b AIplus 1.52 Revision 2

DotA Allstars 6.54b AI+ 1.52 Revision 02
----------------------------------------
This is a port of RGB's AI+ v1.52 (originally written for DotA Allstars 6.48b).

It behaves the same as the original AI, and has only been updated to account for balance changes, new item recipes, and most new features. As such, some new content does not work fully with the AI yet.

THERE IS NO AI FOR LIFESTEALER, INVOKER, OR CLOCKWERK GOBLIN. THEY WILL GET ITEMS BUT WILL NEITHER USE NOR LEARN THEIR SKILLS.

Known bugs with AI:
-Pathing on the top Sentinel lane is still the same as in 6.48b
-AI don't properly react to -nb, -nm and -nt modes
-Some exploits that should have been fixed are still in the game...just don't use them. If you really want to cheat against AI, just use -test
-Lanaya may crash your game if you use her, depending on how lucky you are

Some commands have yet to be implemented properly:
-ah
-afk
-kickafk
-rd (the new one in 6.53, -rd is in the game but done the same way pre-6.53)

Additionally, I have added two Fun Taverns in the lower right corner. Currently includes nine legacy heroes (possibly more in the future): Old Invoker (6.12b), Old Lifestealer (6.48b), Old Silencer (6.12b), Gambler (6.06), Old Morphling (5.84b), Old Stealth Assassin (5.84b), Old Pudge (5.51), Old Chen (5.64), Old Medusa (5.84b), Void Demon (3.0d), Rider (5.72), God of Wind (6.01), Flame Lord (5.51), and Avatar of Vengeance (6.32b).

To access the fun taverns, type -fun within the first 15 seconds of the game. Note that Fun Tavern heroes do not have AI scripts and will not buy items or use/learn skills.

Changelog:
Rev. 02
=======
-Fixed a bug with AI Morphling using Morph non-stop
-Fixed a bug with Wall of Replica not properly creating hero images for AI Dark Seer
-Fixed the spell graphic for Illusory Orb
-Fixed Battle Hunger bufftip
-Redid Spirit Bear's item-handling script on death
-Implemented a crude fix for AI behaviour at fountain with Empty Bottle, resolving some issues with usage and item purchases
-Updated Inner Vitality to properly work with Fun Tavern heroes
-Rewrote Displace
-Added warning message if player forces AI to pick heroes from Fun Taverns
-Added Old Pudge (5.51) to Fun Tavern (Remade)
-Added Old Chen (5.64) to Fun Tavern (Remade)
-Added Old Medusa (5.84b) to Fun Tavern (Remade)
-Added Flame Lord (5.51) to Fun Tavern (Extinct)
-Added Avatar of Vengeance (6.32b) to Fun Tavern (Extinct)

Download Dota 6.54b Dota Ai Plus 1.52 Revision 2

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DotaSG Clan Battle Tournament

All Dota Players are invited to join the Summary Reloaded Tournament that is present by DotaSG



Fast and join the Dota Battle Clan!

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Dota 6.54 - Necronomicon

Currently, in recipe shop no. 3, the final level of necronomicon is shown, when most of us know that when you buy it, you get the level 1 icon.

IPB ImageIPB ImageIPB ImageIPB Image
IPB ImageIPB ImageIPB ImageIPB Image
IPB ImageIPB ImageIPB Image

Suggestion: Change the icon of necronomicon in the level 3 shop from level 3 icon, to level 1 icon.

IPB ImageIPB ImageIPB ImageIPB Image
IPB ImageIPB ImageIPB ImageIPB Image
IPB ImageIPB ImageIPB Image

Thats about it. Less confusing to noobies, and over all more accurate. (the shop sells you level 1, not level 3)

Thanks to uo111

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Dota 6.54 - Doom

In Dota 6.54 Map ,do you notice the red bar at the top of Doom every time he Devour?Most of my devour remake sugg was implemented, but there's one little part of it that hasn't been implemented and still want it to be.

Here's what the current hp bar of the devoured unit looks like

IPB Image

Some of suggestion that were proposed, instead of the bars always being red
1-2 bars are full -> Bars are red
3-4 bars are full -> Bars are yellow
5-7 bars are full -> Bars are green

So for example the above screenshot would now look like this

IPB Image

Nice right?

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Dota 6.54 - Vengeful Spirit

Vengeful Spirit, one of the most used heroes for pub games as well as competitive plays. I could say she needs a EENT specialist to make her voice do well again.

What's the solution?

Sound - Unit Sound Set = EvilSylvanas !!!!!!!



Why?
- 1st of all it will not increase the current map size but makes a cosmetic improvement!
- Soundset is currently unused as far as i know
- Sounds fit her because she's a spirit and the sound has ghastly tone
- Very appropriate unit quotes!
Pissed 1: "My will is my own"
Pissed 2:" I HAVE MY OWN REASONS FOR SEEKING VEANGENCE"
Pissed 3:"arthras murdered my people and turned me into a monstrosity"
Pissed 4: "What are we if are not slaves to this torment"
Yes Attack 1: "Show them no mercy."
Yes Attack 2: "Push the attack." - command aura, increases attack damage of nearby allies ^^
Yes Attack 3: "Let none survive"
Yes Attack 4: "May my aim true"
Ready 1: "What joy is there in this curse" - the curse is her being a vengeful spirit,this would make a logical explanation that she resents being vengeful and atleast give her a leverage on being a sentinel hero
Warcry 1: "Victory draws near."
What 1: "Show me a target" - she's refering to the allies to whom she will cast nether swap or magic missile
What 2: "I'm here"
What 3: "Giving order"
What 4: "I'm listening"
Yes 1: "It's time to even the scales" - is she planning to use nether swap? A team play of sentinels agains 1 to many attack tactics of scourge?
Yes 2: "Done" - ready to execute the strategy - she's a team starter hero right
Yes 3: "I have no time for games"
Yes 4: "The moment's upon us"
Yes 5: "Ofcourse!"

I have no more things to say and i know you're intelligent enough to get the point ^^. If you want to hear the cool new voice of vengeful. Open Warcraft Editor > Click Sound Editor > Open EvilSylvanas Folder and play each file enjoy!

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Dota Tidehunter's Attack Sound Suggestion

Dota Tidehunter's Attack Sound

Attached Image Attached Image

Did you ever notice that Dota 6.54b Tidehunter has no attack sound!?! I find it strange that a giant sea monster wielding a huge anchor makes no noise when he viciously attacks a poor enemy. There is definitely something wrong here. I think many Dota 6.54b player still didnt notice it and same goes to me~

So this suggestion is quite simple, just add a sound to his attack. I think that every hero in DotA 6.54b should have an attack sound and Leviathan should be no exception.

Here it goes the attack sound by Sistem_shock

Tidehunterattack1.1.wav ( 21.49k )
(This sound may seem like it doesn't fit right but try testing it in the test map and it should fit perfectly fine)

Advantages:
Adds no MSI (sound is already in-game)
Make's DotA even more perfect (if it isn't already)

Disadvantages:

I really can't think of any

Here is a test map so you can get a good idea of what it should sound like when Tidehunter attacks.
Testmap.1.w3x ( 12.91k )

Thanks to Sistem_shock

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DotA 6.54b AI+ 1.52 Revision 01

Download Dota 6.54b Ai

DotA Allstars 6.54b AI+ 1.52 Revision 01
----------------------------------------
This is a port of RGB's AI+ v1.52 (originally written for DotA Allstars 6.48b).

It behaves the same as the original AI, and has only been updated to account for balance changes, new item recipes, and most new features. As such, some new content does not work fully with the AI yet.

THERE IS NO AI FOR LIFESTEALER, INVOKER, OR CLOCKWERK GOBLIN. THEY WILL GET ITEMS BUT WILL NEITHER USE NOR LEARN THEIR SKILLS.

Known bugs with AI:
-Pathing on the top Sentinel lane is still the same as in 6.48b
-AI don't properly react to -nb, -nm and -nt modes
-Some exploits that should have been fixed are still in the game...just don't use them. If you really want to cheat against AI, just use -test
-Lanaya may crash your game if you use her, depending on how lucky you are

Some commands have yet to be implemented properly:
-ah
-afk
-kickafk
-rd (the new one in 6.53, -rd is in the game but done the same way pre-6.53)

Additionally, I have added two Fun Taverns in the lower right corner. Currently includes nine legacy heroes (possibly more in the future): Old Invoker (6.12b), Old Lifestealer (6.48b), Old Silencer (6.12b), Gambler (6.06), Old Morphling (5.84b), Old Stealth Assassin (5.84b), Void Demon (3.0d), Rider (5.72), and God of Wind (6.01).

To access the fun taverns, type -fun within the first 15 seconds of the game.


Dota-Allstars 6.54b AIPlus 1.52 Map Revision 1 Changelogs:

Changelog:
Rev. 01
=======
-First update to 6.54b
-Fixed the way AI Meepo purchases items with clones
-Fixed Last Word
-Fixed AI bots not learning Last Word (Silencer), Diffusion Aura (Necrolyte), or Command Aura (Vengeful Spirit)
-Fixed Impale affecting Juggernaut during Blade Fury or Omnislash
-Fixed hotkey conflict with learning Degen Aura on Void Demon
-Updated Phantom Lancer AI to properly use new Spirit Lance
-Updated Shadow Priest AI to properly use new Shallow Grave and Weave
-Changed behaviour of Mana Leak to not trigger on Invoker's reagents (as in 6.53) and Bottle (as in 6.54b)
-Changed the way AI Syllabear purchases items with level 4 Spirit Bear
-AI bots will drop muted items when given items by players; in -pm, AI will be unable to receive items from players
-AI bots can now properly buy, use, and sell Bottles
-Changed the way Lucky Stars looks and behaves to better reflect how it did in 6.06
-Changed the scaling on Mass Haste for levelling so that it's less...stupid
-Changed AI item builds for Viper, Priestess of the Moon, Queen of Pain, Nevermore, Vengeful Spirit, Troll, Dirge, Omniknight, Chaos Knight, and Morphling
-Restored Lanaya's AI, because it doesn't seem to make a difference on crashes
-Added warning message for when player or computer picks Lanaya; bots should not pick Lanaya unless through -ar or -tr
-Added new command -oldinvokelist, which replaces the Old Invoker spell list in the quest menu
-Separated the Fun Tavern into two separate ones for Remade heroes and Extinct heroes
-Added God of Wind (6.01) to Fun Tavern (Extinct)

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Dota 6.54b

Abanddon seems to be harder to kill.Another changelog within the new Dota 6.54b.Click here to read the Dota 6.54 changelog

Download Dota 6.54b

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Dota Map 6.54

New Dota Map 6.54 was released by Getdota just a few weeks after Dota Map 6.53 . There are many changes made in this map including the Dota Heroes balancing in which involved Shadow Priest,Invoker,Phantom Lancer and Abanddon. Here are some of the Dota Heroes changes

6.54 Changelog
================
* Added extra dynamic replay data to help replay parsers present in-game data (see below)
* Rebalanced Invoker (see below)
* Reworked Shadow Priest (see below)
* Various changes to Phantom Lancer and Spirit Lance (see below)
* Changes to Aphotic shield and Borrowed Time (see below)

* Improved hero selection process in RD
* Added hotkeys for recipe stores
* Changed Elder Dragon Form MS Bonus from 10/35/60 to a constant 25
* Changed Freezing Field mechanics a bit. The slow now comes from the area rather than the explosions. Changed the distribution method on Freezing Field as well
* First Blood bounty is shared with the team if Sent/Scourge get the last hit
* Untouchable now triggers off being targeted by attacks or spells
* Rewrote Avalanche to fix various minor bugs
* Decreased Inner Vitality cooldown from 30 to 25 seconds
* Lowered Clockwerk's strength gain
* Lowered early damage on Rocket Flare
* Added Internationalized text support for GameScore Board, EndScore Board and Observer Board
* Added extra data to end of replay (Player Gold, Assists, Neutral CS, Items)
* Improved Bloodrage a little
* Lowered base armor on Lycan's Wolves from 5 to 2
* Minor reduction to Clockwerk's base armor
* Rewrote Maledict for some optimizations
* Toss no longer uses manacost/cooldown if you make an invalid cast
* Toss now seeks its target
* You can now only -kickafk allied afk players
* Temporarily undid the movability of items in cooldown while some issues are being fixed
* Phantom Lancer's images now create a dummy Spirit Lance effect when the primary casts it
* Player turn indicator for RD is made clearer
* Added extra orb effect notations to items and abilities (228748)
* Blur visual effect is now applied only to enemies (190092)
* Changed the name and icon for Flask of Sapphire Water (206885)
* Illuminate wave now gives vision (226661)
* Rewrote Devour. It now shows progress bar overhead and doesn't reveal you (217291)
* Sentinel Ancients buildings are now in rooted model form (216494)
* Added a new fun mode -mi(miniheroes) that creates the hereos at half size
* Added a new command to customize water color for local player (-water red, -water blue, -water green or -water default)
* Displayed gold animation for First Blood bounty
* Winners are now displayed in Warcraft's score screen (234657)
* Dummy lineup units in RD now show player name
* Improved Acid Spray visual effect
* Increased Spin Web visual transparency
* Increased the size of the recently added $ symbol for observers and replays
* New Sonic Wave visual effect
* New Maledict visual effect
* New Freezing Field visual effect
* New Black Hole visual effect
* New Spirit Lance visual effect
* New Flask of Sapphire Water visual effect
* New visual effect for units with Poison Nova buff
* New Weave cast visual effect
* Updated Hookshot tooltip
* Fixed a bug with casting March of the Machines on a cliff (DonTomaso)
* Fixed a bug with Feral Heart and swapping or repicking
* Fixed a minor bug with Grow
* Fixed a bug with Infest and Refresher-Necronomicon
* Fixed a bug with Melting Strike on Invoker
* Fixed a bug with Timewalk and Power Cogs
* Fixed a minor bug with Expulsion
* Fixed a rare glitch with Time Walk
* Fixed Armlet typo
* Fixed a rare bug with Borrowed Time where it sometimes doesn't use cooldown when triggered
* Fixed Battle Hunger buff tooltip
* Fixed Bottle activating Mana Leak
* Fixed Enchant on neutral creeps with initially reduced mana
* Fixed Feral Heart buff level tooltip
* Fixed -fs text bug introduce last version
* Fixed -kickafk warning text not showing up
* Fixed some issues with Hookshotting someone near trees
* Fixed some targetting bugs with Lucifer
* Fixed Stifling Dagger not working properly when it hits a fogged unit
* Fixed various other tooltip errors


++ Invoker Changes:
- Invoke levels at 2/7/12/17 with cooldown from 30/30/15/5 to 30/25/12/5 and manacost from 20/40/60/80 to 20/50/80/110
- Sunstrike: cooldown 60->30, manacost 250->175
- Deafening Blast: cooldown 25->40
- Chaos Meteor: cooldown 30->70
- Forge Spirit: cooldown 70->30, manacost 200->75, casting with ones already on field kills old ones. Improved visual look slightly. If both elements are level 4 or higher, double spawn.
- Tornado: Airtime from 0.4/0.7/1.0/1.3/1.6/1.9/2.2 -> 0.6/0.85/1.1/1.35/1.6/1.85/2.2 Same final damage, 120 starting damage instead of 190
- Alacrity: Is now WWE, cooldown 20->15 Duration 5->6, manacost 125->50, Original IAS: 40/60/80/100/120/140/160. New IAS: 30/40/50/60/70/80/90. It now gives damage as well: 20/30/40/50/60/70/80.
- EMP: changed to pure Wex ability, WWW. 0.5 HP lost for each mana drained. Tweaked various other aspects such as cast range and manacost.
- Ice Wall: Rescaled duration from 4->10 to 3->12. Improved Exort based damage from 5/10/15/20/25/30/35 to 6/12/18/24/30/36/42

++ Shadow Priest:
- Changed Shallow Grave completely. It is now a basic ability
- Changed how Weave works. It is now an ultimate
- Reduced Shadow Priest's cast point
- Shadow Wave can now bounce back to you at the last wave if you are in range. Also added an extra bounce at level 3 and 4

++ Phantom Lancer:
- Reworked Spirit Lance
- Phantom Lancer images now create a dummy Spirit Lance effect when the real one casts it
- Lowered Doppelwalk invisibility duration from 12 to 8
- Increased and Standardized all Phantom Lancer images' percentage of damage taken
- Lowered maximum image count

++ Abaddon:
- Improved how Borrowed Time works and increased cooldown
- Reworked Aphotic Shield stats

++ New real-time replay data:
- When a hero dies: Hero, where d=dead player id and k=kill player id
- When a chicken dies: Courier, where d=dead player id and k=kill player id
- When tower dies: Tower<"a"><"s">, where a=alliance (0,1 0=sent, 1=scourge) l=level (1,2,3,4) s=side (0=top,1=mid,2=bot) and k=kill player id. for level 4 towers, s=1
- When rax dies: rax<"a"><"s">, where a=alliance (0,1 0=sent, 1=scourge) s=side (0=top,1=mid,2=bot) t=rax type (0,1 0=melee, 1=range) k=kill player id
- When Throne gets hurt: Frozen Throne,

where p=current percentage hp (75/50/25/10)
- When Tree gets hurt: World Tree,

where p=current percentage hp (75/50/25/10)
- When a player gets disconnected: CKDN,

where k=creep kills, d=creep denies, n=neutral kills, p=player id of leaver



Download Dota Map 6.54:



Dota Map 6.54 Link 1


Dota Map 6.54 Link 2


You can download all dota map from www.getdota.com

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Dota 6.54 Exact Changelogs

Here it goes some changes made in the Dota 6.54. The Clockwerk,Shadow Priest,Phantom Lancer and Abanddon ability were modified to balance with other heroes since their skills is too powerfull.

* Lowered Clockwerk's strength gain
From 2.9 to 2.4
* Lowered early damage on Rocket Flare
From 100/133/166/200 to 80/120/160/200
* Improved Bloodrage a little
From: Manacost 80/100/120/140 to 80/80/80/80
* Minor reduction to Clockwerk's base armor
From 3.8->3.0
* Changed the name and icon for Flask of Sapphire Water (206885)
From "Flask Of Sapphire Water" to"Healing Salve"

++ Shadow Priest:
- Changed Shallow Grave completely. It is now a basic ability
"Shallow Grave prevents any damage from killing the targetted hero for 5 seconds."

Level 1 - 90 Cooldown. 400 cast range.
Level 2 - 70 Cooldown. 600 cast range.
Level 3 - 50 Cooldown. 800 cast range.
Level 4 - 30 Cooldown. 1000 cast range.

Cooldown: 90/70/50/30
Manacost: 140/130/120/110
- Changed how Weave works. It is now an ultimate
"A powerful shadow magci used to increase or decrease defenses over time. Changes armor by 1 every second. Affects allied and enemy heroes in a 600 AOE."

Level 1 - Lasts 12 seconds.
Level 2 - Lasts 18 seconds.
Level 3 - Lasts 24 seconds.
Cooldown: 40
Manacost: 100
- Reduced Shadow Priest's cast point
From 0.5 to 0.3

- Shadow Wave can now bounce back to you at the last wave if you are in range. Also added an extra bounce at level 3 and 4

++ Phantom Lancer:
- Reworked Spirit Lance
Damage now scales 100/150/200/250 instead of the old 110/150/215/310
Cooldown is 7 seconds for all levels instead of the old 9.
Manacost is now 125/130/135/140 instead of the old 140 at all levels.
- Phantom Lancer images now create a dummy Spirit Lance effect when the real one casts it
- Lowered Doppelwalk invisibility duration from 12 to 8
- Increased and Standardized all Phantom Lancer images' percentage of damage taken
25% dealt 400% taken
- Lowered maximum image count
From 8 to 5

++ Abaddon:
- Improved how Borrowed Time works and increased cooldown
From 45 seconds to 60 seconds
- Reworked Aphotic Shield stats
Old 20 Seconds Duration Damage Cap: 125/175/225/275. Cooldown: 23 seconds Manacost:100/100/100/100
New 15 Seconds Duration Damage Cap: 100/125/150/175 Cooldown: 18/15/12/9 seconds Manacost:100/105/110/115

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