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Showing posts with label Dota Suggestion. Show all posts
Showing posts with label Dota Suggestion. Show all posts

Dota 6.54 - Necronomicon

Currently, in recipe shop no. 3, the final level of necronomicon is shown, when most of us know that when you buy it, you get the level 1 icon.

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Suggestion: Change the icon of necronomicon in the level 3 shop from level 3 icon, to level 1 icon.

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Thats about it. Less confusing to noobies, and over all more accurate. (the shop sells you level 1, not level 3)

Thanks to uo111

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Dota 6.54 - Doom

In Dota 6.54 Map ,do you notice the red bar at the top of Doom every time he Devour?Most of my devour remake sugg was implemented, but there's one little part of it that hasn't been implemented and still want it to be.

Here's what the current hp bar of the devoured unit looks like

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Some of suggestion that were proposed, instead of the bars always being red
1-2 bars are full -> Bars are red
3-4 bars are full -> Bars are yellow
5-7 bars are full -> Bars are green

So for example the above screenshot would now look like this

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Nice right?

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Dota 6.54 - Vengeful Spirit

Vengeful Spirit, one of the most used heroes for pub games as well as competitive plays. I could say she needs a EENT specialist to make her voice do well again.

What's the solution?

Sound - Unit Sound Set = EvilSylvanas !!!!!!!



Why?
- 1st of all it will not increase the current map size but makes a cosmetic improvement!
- Soundset is currently unused as far as i know
- Sounds fit her because she's a spirit and the sound has ghastly tone
- Very appropriate unit quotes!
Pissed 1: "My will is my own"
Pissed 2:" I HAVE MY OWN REASONS FOR SEEKING VEANGENCE"
Pissed 3:"arthras murdered my people and turned me into a monstrosity"
Pissed 4: "What are we if are not slaves to this torment"
Yes Attack 1: "Show them no mercy."
Yes Attack 2: "Push the attack." - command aura, increases attack damage of nearby allies ^^
Yes Attack 3: "Let none survive"
Yes Attack 4: "May my aim true"
Ready 1: "What joy is there in this curse" - the curse is her being a vengeful spirit,this would make a logical explanation that she resents being vengeful and atleast give her a leverage on being a sentinel hero
Warcry 1: "Victory draws near."
What 1: "Show me a target" - she's refering to the allies to whom she will cast nether swap or magic missile
What 2: "I'm here"
What 3: "Giving order"
What 4: "I'm listening"
Yes 1: "It's time to even the scales" - is she planning to use nether swap? A team play of sentinels agains 1 to many attack tactics of scourge?
Yes 2: "Done" - ready to execute the strategy - she's a team starter hero right
Yes 3: "I have no time for games"
Yes 4: "The moment's upon us"
Yes 5: "Ofcourse!"

I have no more things to say and i know you're intelligent enough to get the point ^^. If you want to hear the cool new voice of vengeful. Open Warcraft Editor > Click Sound Editor > Open EvilSylvanas Folder and play each file enjoy!

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Dota Tidehunter's Attack Sound Suggestion

Dota Tidehunter's Attack Sound

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Did you ever notice that Dota 6.54b Tidehunter has no attack sound!?! I find it strange that a giant sea monster wielding a huge anchor makes no noise when he viciously attacks a poor enemy. There is definitely something wrong here. I think many Dota 6.54b player still didnt notice it and same goes to me~

So this suggestion is quite simple, just add a sound to his attack. I think that every hero in DotA 6.54b should have an attack sound and Leviathan should be no exception.

Here it goes the attack sound by Sistem_shock

Tidehunterattack1.1.wav ( 21.49k )
(This sound may seem like it doesn't fit right but try testing it in the test map and it should fit perfectly fine)

Advantages:
Adds no MSI (sound is already in-game)
Make's DotA even more perfect (if it isn't already)

Disadvantages:

I really can't think of any

Here is a test map so you can get a good idea of what it should sound like when Tidehunter attacks.
Testmap.1.w3x ( 12.91k )

Thanks to Sistem_shock

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Dota Music Games

Devil's urethra-End Game Music Video-HQ DL link added, 70% of measures to synchronize with lyrical stage, 90% video synchronization with the music.

Virus Hunter says VH

"Why I determined that this music video?
Since the whole a certain scene in his lyrical I think
The first time that I have the time "End Game".
I can not explain.
This really very good song! Finally, I open my right, Sony Vegas,
drag it to the song, open Warcraft, the top Dota, pa, select and Demon Witch hunters,
Control of management at the point I want to top Fraps, wait for their costs,
then the input by the file in Sony Vegas, and then synchronize.
So I start End Game Music Video. "

At the same time, I PM UA.
But he has power.
"You are the Best Song Maker!" What I will say when he sent me answer.

Why are there two versions? From the music is Dota VIDEO.
My opinion is if the Spell In the video sound effect being maintained.
But I would like battery, which the song at the same time.
I can not decide who is better, so I'll make.
Learn more about both.
They found that two of them maintained, with different feeling


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End Game Music Video

HQ live Stream link

Download link

Screen Shots:

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Dota Themes

This is one of the quote from the previous post in DotA Media Forums by Infrisios, one of the beta tester. Credit to Infrisios by providing the Dota Themes to us.

Infrisios said

"First, screw everything you have read here back when it was called Beachpack.
That's old, now it is the Theme Manager!With ~9MB for the rar file, it is much smaller now.More themes will come!"

Overview:
1. What does this "Theme Manager do?
2. What does it contain?
3. How to use it?
4. Spoiler - what will come in the future?
5.-links, FAQ, Credits, Changelog, screenshots, etc sig

1. What does this "Theme Manager do?
The Theme Manager allows you using different terrainsets in DotA without using a different map. This works by replacing the textures / models in your MPQs - WC3's data files - itself. It will not only change DotA's terrain (where it has no glitches), but also other maps. In other maps, it will look quite bad, so this is more useful for DotA.
While it strongly changes the appearance of the map, it does not change anything of the gameplay - the changes are of PURE visual nature and the process is easily reversible.

The Theme Manager is completely compatible with every platform / hosting program (b.net / GGC / DC / LC / Hamachi /...).
Most of this discussion is old ( "Beach Pack") and belongs to versions where it was not compatible and worked in other ways.
The "real" discussion begins somewhere at page 11

The patch seems to have brought no problem at all

2. What does it contain?
Beach Theme:
Beach-terrain everywhere
-- "Pandaren" UI for both parties (thanks to Unwirklich)
Hell Theme:
-- "Hell"-terrain everywhere
-- "Demon" UI for both parties (thanks to Unwirklich)
Snow Theme (Beta)
Every terrain-Snow
-- "Frost" UI for both parties (self-made, based on human)
- no 100% guarantee for stability:-P

3. How to use it?
QUOTE (installation)
How to install the Theme Manager?
1. If you have beachpack installed, to restore original (if you can not, it will not be too bad afaik). You would have exchanged your War3Patch.mpq in this case and should have a backup (with lower filesize).
2. Unpack the file in your warcraft folder - in most cases C: \ Program Files \ Warcraft III.
3. DO NOT move or rename any of the files you unpacked.
4. If you want it on your desktop, create a shortcut of the executable file.
5. Go! (2,3,4,5 step after checking again)

QUOTE (Usage)
1. Close your warcraft AND warcraft world editor. Else it does not work!
2. Start the program. If you start it the first time, it will create a backup of your MPQ
3. Select your favourite Toolkit. If you select one, it will always be activated unless you change it!
4. Start WC3. Whether you start it out of the program or not is not important.
Other maps might have a (visually) screwed terrain - I suggest you to use "original" when playing something different than DotA


Of course, is DotA Icefrog's map, and I would not do something like this without his explicit permission ....
Ice gave me specific permission to do that as long as it is done in conjuction with the beta team and is beta tested and screened by IceFrog and his Betatesters.

Beach Pack in action - in "End Game"!

Have fun!
Infrisios

4. Spoiler - what will come in the future
As the preview screenshots show, the long awaited Snow Theme is close to being finished.

After that, I have a bunch of different basic ideas:
Themes:
Bar - that's what should come after snowpack.
- highland - something rocky -.-
- Dungeon - dunno, this could be a very dark version of the snow theme or something ... I will again have a problem with trees ... sad.gif
Others - these are purely hypothetic
Special functions in the GUI (again, only basic ideas):
- custom user interfaces for each race (with checkboxes or something you can select the interface you'd like)
- custom models, again with checkboxes
- special icons (or do you like the Song of the Siren icon?)

5. DL-links, FAQ, Credits, Changelog, screenshots, etc sig

Downloads: *.rar - you can only unpack these when you have winrar, but they are much smaller.
DL 1 - Megaupload
DL 2 - Rapidshare
DL 3 - Sendspace

Old versions:
DL 1 - Megaupload[DTM1]
DL 2 - Rapidshare [DTM1]
DL 3 - Sendspace[DTM1]


Downloads: *.zip - bigger, but everyone can unpack them
DL 1 - Rapidshare

Old versions:
DL 1 - Rapidshare [DTM1]

Credits
go to:
-- Infrisios, idea and development
-- Yak, immense. Would not all, without him. It was also a curse texture issue for the beach
-- Laku_0o using the graphical user interface (and the founding of the first!)
-- 4nTr4xX to me the War3Patch.mpq English (no longer on the important issue Manager)
-- Ereskigal, murdoc_rocks, Revil0 the above (examination of stability)
-- Unwirklich for the Panda (beach) and Demon (hell) user interfaces (user interfaces)
-- Betatesters support for the revival and a bit of the idea of a habit Dota
-- YOU support for the issue of motivation me and this program, starting with a simple, non-multiplayer program!

Changes:
-- Incorporated demon ui Preview Screenshot
-- Update - Bug resolved, the multiplayer. The beachpack works in a completely different now.
-- Added English version
-- Added IE version
-- Added the theme hell alpha Screenshots Preview
-- Added GUI with the theme Beta Hell. Does the same way, but that is something else. No need for more language versions ;-)
-- Added snow theme screenshots of the beta-preview [Photobucket only]
-- [18.07.2008] Uploaded DTM V2. Added data to the new changes òÓ

Screen shots:

Beach Theme

http://forums.dota-allstars.com/index.php?s=4e70791d6fafebc0a6725c5e2f2271a4&act=Attach&type=post&id=54059

http://forums.dota-allstars.com/index.php?s=4e70791d6fafebc0a6725c5e2f2271a4&act=Attach&type=post&id=54060

http://forums.dota-allstars.com/index.php?s=4e70791d6fafebc0a6725c5e2f2271a4&act=Attach&type=post&id=54061

http://forums.dota-allstars.com/index.php?s=4e70791d6fafebc0a6725c5e2f2271a4&act=Attach&type=post&id=54063


Hell Theme

http://forums.dota-allstars.com/index.php?s=4e70791d6fafebc0a6725c5e2f2271a4&act=Attach&type=post&id=59689

http://forums.dota-allstars.com/index.php?s=4e70791d6fafebc0a6725c5e2f2271a4&act=Attach&type=post&id=59685

http://forums.dota-allstars.com/index.php?s=4e70791d6fafebc0a6725c5e2f2271a4&act=Attach&type=post&id=59690

http://forums.dota-allstars.com/index.php?s=4e70791d6fafebc0a6725c5e2f2271a4&act=Attach&type=post&id=59686


Snow Theme

http://forums.dota-allstars.com/index.php?s=4e70791d6fafebc0a6725c5e2f2271a4&act=Attach&type=post&id=61644

http://forums.dota-allstars.com/index.php?s=4e70791d6fafebc0a6725c5e2f2271a4&act=Attach&type=post&id=61644

http://forums.dota-allstars.com/index.php?s=4e70791d6fafebc0a6725c5e2f2271a4&act=Attach&type=post&id=61645http://forums.dota-allstars.com/index.php?s=4e70791d6fafebc0a6725c5e2f2271a4&act=Attach&type=post&id=61648

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