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Showing posts with label Dota Ai. Show all posts
Showing posts with label Dota Ai. Show all posts

New Dota 6.57 Map with Ai Rev 2

New Dota 6.57 Map with Ai Rev 2 - Dota Ai 6.57 Rev 2 Changelog and Download Link

Dota 6.57

Dota 6.57b AI plus Revision 2 Changelog:

* Fixed scoreboard bugs with No Mode
* Fixed a bug with picking after the initial pick (-repick, -dm)
* Fixed some map display strings
* Rewrote Star Storm (Old Silencer) to improve ability behaviour
* Star Storm and Rain of Chaos (Old Silencer) are no longer channelling
* Silencer (Old Silencer) is no longer an orb effect
* Improved Old Morphling and Old Silencer move speed to be the same as their modern counterparts
* Changed visual effect on Tornado Barrier (God of Wind)
* Changed God of Wind's unit icon
* Slightly improved Displace (God of Wind)
* Added Bat Rider (6.00) to Fun Tavern (Extinct)

* Updated Old Morphling's spell database to allow stealing abilities from Kunkka, Windrunner and Bat Rider
* Added new -fun command: -tryhero

To access the fun taverns, type -fun within the first 15 seconds of the game. Note that Fun Tavern heroes do not have AI scripts and will not buy items or use/learn skills.



DotA 6.57b Port of AI+ and -fun content by BuffMePlz.

Credit to Buffmeplz

[Loadscreen+Edit.JPG]

Download Dota 6.57 Ai Rev 2 - First Link
Download Dota 6.57 Ai Rev 2 - Second Link

Next Dota Map will be?Dota 6.57c?Dota 6.58?

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New Dota 6.57 Map with Ai Rev 1

New Dota 6.57 Map with Ai Rev 1 - Dota Ai 6.57 Rev 1 Changelog and Download Link

Dota 6.57

Changelog:


Revision 1

-First update to 6.57b
-Fixed a bug with long gametype commands
-Fixed display text for -csXX
-Fixed a bug with Roshan's armour aura after 50 minutes
-Fixed a bug with selling Aghanim's Scepter
-Fixed a bug with -pe on the Scourge side
-Rewrote Focus Fire to prevent crashes with AI
-Rewrote the way AI purchases and sells Bottles to address a problem with dropping items
-AI Crystal Maiden now learns Brilliance Aura after Frost Nova and Frostbite (instead of at levels 22-25)
-AI Keeper of the Light now properly learns attribute bonuses
-Run Down (Rider) now gives vision of the targeted unit
-Improved the targeting and behaviour of Betrayal (Old Invoker)
-Fixed seeing a dummy ability when swapping with AI Sand King

*Unofficial fixes
-Fixed some typos (Eye of Skadi Ranged, Windrunner, Captain CoCo's Rum, Recall, Courier Shield, Burst)

KNOWN BUGS

* AI don't properly react to -nb, -nm and -nt modes.
* Some exploits that should have been fixed are still in the game, just don't use them. If you really want to cheat against AI, just use -test.

Commands that have yet to be implemented properly:

* -ah
* -afk
* -kickafk
* -rd (the new one in 6.53, -rd is in the game but done the same way pre-6.53)
* -cm

FUN TAVERN

Additionally, I have added two Fun Taverns in the lower right corner.

Currently includes fifteen legacy heroes (possibly more in the future):

* Old Invoker (6.12b)
* Old Lifestealer (6.48b)
* Old Silencer (6.12b)
* Gambler (6.06)
* Old Morphling (5.84b)
* Old Stealth Assassin (5.84b)
* Old Pudge (5.51)
* Old Chen (5.64)
* Old Medusa (5.84b)
* Void Demon (3.0d)
* Rider (5.72)
* God of Wind (6.01)
* Flame Lord (5.51)
* Avatar of Vengeance (6.32b)
* Astral Trekker (3.0d)

To access the fun taverns, type -fun within the first 15 seconds of the game. Note that Fun Tavern heroes do not have AI scripts and will not buy items or use/learn skills.

6.57b Port of AI+ and -fun content by BuffMePlz.

Credit to Buffmeplz

[Loadscreen+Edit.JPG]
Download Dota 6.57 Ai Rev 1

Next Dota Map will be?Dota 6.57c?Dota 6.58?

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Dota 6.56 Ai Plus Revision 2 Map Download

DotA 6.57 seems straightforward enough. Looks like I might have to manually redo all the regions again, which is pain, but not difficult.

Okay. Thanks guys, I'll see if I can have something up as soon as tomorrow.

Also, an update on that command line thing: you'll note that long commands only fail with 10 players (works fine with 9). It seems to be hanging on the Scoreboard generation routine, which you can see when you try to input a long command with 10 players. The scoreboard will appear in the upper right corner (says "DotA Allstars", regardless of the mode), and if you open it, you'll see it's only half done. There's probably a loop that keeps running and stops the script from proceeding, which halts the system from detecting the specified game modes. I need to look at it more (I only glanced briefly at it last night before going to bed).


Also, fixed KOTL learning attribute bonuses and Crystal Maiden now learns Brilliance Aura after Frost Nova and Frostbite (instead of at levels 22-25).


Then it's the same bug, there was no AI in my game. Command tested in 6.54 rev5, without -fr, of course, and it works.

I tryed 6.56 r2 with just me and no ai.

Mode -arnestemngnnidpmmcfr don` work.
Mode -arnestemngnnidpmmc work ok.

And my comp is not too bad.

Hm, okay. I don't think it's an -fr specific bug, but just to be safe, can somebody try -armestemngnnidpmmcoi" just to double-check? (Replace that last fr with oi). It's possible there's some arithmetic bug between total number of players and string length (both of which are generated pre-scoreboard generation), but I can't seem to see a pattern. =/

one more problem sorry for being little off-topic//
i m little confused, skadi is a buff for ranged heroes ok? and sange in an orb effect.
which mean both can be inflicted by a ranged hero.

so when terrorblade metamorphs he gets a ranged attack still skadi and sange both dont work at sametime.
only way is to drop skadi and pick it again. then skadi and sange both work.
but after metamorphosis is over, the item description still say skadi its ranged!!!

is this a problem? why dosent skadi changes by itself.
secondly after all this thing how AI terrorblade manages to get both orb effect and buff placer in metamorphosis? i mean he dosent know that dropping skadi and picking it again will make it a ranged buff

Yeah, I don't think Skadi is supposed to change by itself. The build was designed by Overflow with the stipulation in mind that Terrorblade would pick up Skadi while Metamorphed so that he would carry Ranged Skadi so that Frost Attack and Maim would stack, but I never got around to actually doing that. =/ Though come to think of it, I could probably modify the recipe trigger so that if AI Terrorblade builds Skadi he gets Ranged Skadi instead of normal Skadi, which would then make the build work as expected. I'd actually completely forgotten about that until you brought it up. =P

I didn't know that AI lost no gold from "picking" a hero. Does that mean they start with the same gold in ap as they do in ar? If so that should probably be fixed. I don't mind them starting with extra gold, but the difference should be the same regardless of the mode.

Eh, think of it this way. The AI always randoms a hero. If you force pick a hero, what happens is that you (the player) picks the hero, the AI gains control of it, and you are reimbursed for the hero cost.

So, if you don't pick the hero for them in -ap, basically the AI just uses -random. I believe using -random in -ap and starting a game with -ar will result in them having the same amount of gold anyway, so I don't see a need to change this. Unless I'm wrong about the using -random and -ar thing. But...I probably won't change anything anyway, at least not now. =P

Ever considered improving the layout of your post? Here, let me help.

Thanks, it looks awesome!

Download Dota 6.56 Ai Plus Rev 2

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Dota 6.54b Ai Plus Revision 3

New Dota Map 6.54b Ai Plus 1.52 Revision 03 is now available to download after the Dota 6.54b Map Ai Plus 1.52 Revision 1 . There are several changes in the changelog in the Dota 6.54b Ai. You can download the Dota 6.54b Ai Plus Revision 03 by using Rapidshare.







Here are the changelog in Dota 6.54b Ai Plus Revision 03


It behaves the same as the original AI, and has only been updated to account for balance changes, new item recipes, and most new features. As such, some new content does not work fully with the AI yet.

THERE IS NO AI FOR LIFESTEALER, INVOKER, OR CLOCKWERK GOBLIN. THEY WILL GET ITEMS BUT WILL NEITHER USE NOR LEARN THEIR SKILLS.

Known bugs with AI:
-Pathing on the top Sentinel lane is still the same as in 6.48b
-AI don't properly react to -nb, -nm and -nt modes
-Some exploits that should have been fixed are still in the game...just don't use them. If you really want to cheat against AI, just use -test
-Lanaya may crash your game if you use her, depending on how lucky you are



Some commands have yet to be implemented properly:
-ah
-afk
-kickafk
-rd (the new one in 6.53, -rd is in the game but done the same way pre-6.53)

Additionally, I have added two Fun Taverns in the lower right corner. Currently includes nine legacy heroes (possibly more in the future):

Changelog:
Rev. 03
=======

-AI bots can now properly buy, use, and sell Bottles
-Changed the way Lucky Stars looks and behaves to better reflect how it did in 6.06
-Changed the scaling on Mass Haste for levelling so that it's less...stupid
-Changed AI item builds for Viper, Priestess of the Moon, Queen of Pain, Nevermore, Vengeful Spirit, Troll, Dirge, Omniknight, Chaos Knight, and Morphling
-Restored Lanaya's AI, because it doesn't seem to make a difference on crashes
-Added warning message for when player or computer picks Lanaya; bots should not pick Lanaya unless through -ar or -tr
-Added new command -oldinvokelist, which replaces the Old Invoker spell list in the quest menu
-Separated the Fun Tavern into two separate ones for Remade heroes and Extinct heroes
-Added God of Wind (6.01) to Fun Tavern (Extinct)
-Final update to 6.54b
-Fixed Impale affecting Juggernaut during Blade Fury or Omnislash
-Fixed hotkey conflict with learning Degen Aura on Void Demon
-Updated Phantom Lancer AI to properly use new Spirit Lance
-Updated Shadow Priest AI to properly use new Shallow Grave and Weave
-AI bots will drop muted items when given items by players; in -pm, AI will be unable to receive items from players

6.54b Port of AI+ and -fun content by BuffMePlz.

Download [Rapidshare] 3,4 MB

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DotA Allstars 6.54b AIplus 1.52 Revision 2

DotA Allstars 6.54b AI+ 1.52 Revision 02
----------------------------------------
This is a port of RGB's AI+ v1.52 (originally written for DotA Allstars 6.48b).

It behaves the same as the original AI, and has only been updated to account for balance changes, new item recipes, and most new features. As such, some new content does not work fully with the AI yet.

THERE IS NO AI FOR LIFESTEALER, INVOKER, OR CLOCKWERK GOBLIN. THEY WILL GET ITEMS BUT WILL NEITHER USE NOR LEARN THEIR SKILLS.

Known bugs with AI:
-Pathing on the top Sentinel lane is still the same as in 6.48b
-AI don't properly react to -nb, -nm and -nt modes
-Some exploits that should have been fixed are still in the game...just don't use them. If you really want to cheat against AI, just use -test
-Lanaya may crash your game if you use her, depending on how lucky you are

Some commands have yet to be implemented properly:
-ah
-afk
-kickafk
-rd (the new one in 6.53, -rd is in the game but done the same way pre-6.53)

Additionally, I have added two Fun Taverns in the lower right corner. Currently includes nine legacy heroes (possibly more in the future): Old Invoker (6.12b), Old Lifestealer (6.48b), Old Silencer (6.12b), Gambler (6.06), Old Morphling (5.84b), Old Stealth Assassin (5.84b), Old Pudge (5.51), Old Chen (5.64), Old Medusa (5.84b), Void Demon (3.0d), Rider (5.72), God of Wind (6.01), Flame Lord (5.51), and Avatar of Vengeance (6.32b).

To access the fun taverns, type -fun within the first 15 seconds of the game. Note that Fun Tavern heroes do not have AI scripts and will not buy items or use/learn skills.

Changelog:
Rev. 02
=======
-Fixed a bug with AI Morphling using Morph non-stop
-Fixed a bug with Wall of Replica not properly creating hero images for AI Dark Seer
-Fixed the spell graphic for Illusory Orb
-Fixed Battle Hunger bufftip
-Redid Spirit Bear's item-handling script on death
-Implemented a crude fix for AI behaviour at fountain with Empty Bottle, resolving some issues with usage and item purchases
-Updated Inner Vitality to properly work with Fun Tavern heroes
-Rewrote Displace
-Added warning message if player forces AI to pick heroes from Fun Taverns
-Added Old Pudge (5.51) to Fun Tavern (Remade)
-Added Old Chen (5.64) to Fun Tavern (Remade)
-Added Old Medusa (5.84b) to Fun Tavern (Remade)
-Added Flame Lord (5.51) to Fun Tavern (Extinct)
-Added Avatar of Vengeance (6.32b) to Fun Tavern (Extinct)

Download Dota 6.54b Dota Ai Plus 1.52 Revision 2

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DotA 6.54b AI+ 1.52 Revision 01

Download Dota 6.54b Ai

DotA Allstars 6.54b AI+ 1.52 Revision 01
----------------------------------------
This is a port of RGB's AI+ v1.52 (originally written for DotA Allstars 6.48b).

It behaves the same as the original AI, and has only been updated to account for balance changes, new item recipes, and most new features. As such, some new content does not work fully with the AI yet.

THERE IS NO AI FOR LIFESTEALER, INVOKER, OR CLOCKWERK GOBLIN. THEY WILL GET ITEMS BUT WILL NEITHER USE NOR LEARN THEIR SKILLS.

Known bugs with AI:
-Pathing on the top Sentinel lane is still the same as in 6.48b
-AI don't properly react to -nb, -nm and -nt modes
-Some exploits that should have been fixed are still in the game...just don't use them. If you really want to cheat against AI, just use -test
-Lanaya may crash your game if you use her, depending on how lucky you are

Some commands have yet to be implemented properly:
-ah
-afk
-kickafk
-rd (the new one in 6.53, -rd is in the game but done the same way pre-6.53)

Additionally, I have added two Fun Taverns in the lower right corner. Currently includes nine legacy heroes (possibly more in the future): Old Invoker (6.12b), Old Lifestealer (6.48b), Old Silencer (6.12b), Gambler (6.06), Old Morphling (5.84b), Old Stealth Assassin (5.84b), Void Demon (3.0d), Rider (5.72), and God of Wind (6.01).

To access the fun taverns, type -fun within the first 15 seconds of the game.


Dota-Allstars 6.54b AIPlus 1.52 Map Revision 1 Changelogs:

Changelog:
Rev. 01
=======
-First update to 6.54b
-Fixed the way AI Meepo purchases items with clones
-Fixed Last Word
-Fixed AI bots not learning Last Word (Silencer), Diffusion Aura (Necrolyte), or Command Aura (Vengeful Spirit)
-Fixed Impale affecting Juggernaut during Blade Fury or Omnislash
-Fixed hotkey conflict with learning Degen Aura on Void Demon
-Updated Phantom Lancer AI to properly use new Spirit Lance
-Updated Shadow Priest AI to properly use new Shallow Grave and Weave
-Changed behaviour of Mana Leak to not trigger on Invoker's reagents (as in 6.53) and Bottle (as in 6.54b)
-Changed the way AI Syllabear purchases items with level 4 Spirit Bear
-AI bots will drop muted items when given items by players; in -pm, AI will be unable to receive items from players
-AI bots can now properly buy, use, and sell Bottles
-Changed the way Lucky Stars looks and behaves to better reflect how it did in 6.06
-Changed the scaling on Mass Haste for levelling so that it's less...stupid
-Changed AI item builds for Viper, Priestess of the Moon, Queen of Pain, Nevermore, Vengeful Spirit, Troll, Dirge, Omniknight, Chaos Knight, and Morphling
-Restored Lanaya's AI, because it doesn't seem to make a difference on crashes
-Added warning message for when player or computer picks Lanaya; bots should not pick Lanaya unless through -ar or -tr
-Added new command -oldinvokelist, which replaces the Old Invoker spell list in the quest menu
-Separated the Fun Tavern into two separate ones for Remade heroes and Extinct heroes
-Added God of Wind (6.01) to Fun Tavern (Extinct)

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Dota 6.53 AI Plus 1.52 Maps Revision 6 and 7

New Dota 6.53 AI Maps Revision 6 and 7 is available now. There are several changes in the new Dota 6.53 AI Maps Revision 6 and 7

Changelog:
Rev. 07
=======
-Addressed a timing issue with AI purchasing consumables
-Changed the preloading of Invoker's resources, hopefully preventing problems with the game locking up

Rev. 06
=======
-Implemented new AI command -aiunstuck XX, which will call the -unstuck command on AI player XX
-Fixed a bug with Disassemble
-Fixed a bug with undroppable shared Rings of Regeneration on AI
-Fixed a bug with Kelen's Dagger being muted when hit

Dota 6.53 Ai Revision 7:
Download Dota 6.53 AIplus 1.52 revision 7

Dota 6.53 Ai Revision 6:
Download Dota 6.53 AIplus 1.52 revision 6

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Dota 6.53 AI Plus 1.52 Maps Revision

Dota-Allstars 6.53 AIplus 1.52 Map Revision 5 Free Download is available to download now. Get Dota 6.53 AI from revision 1 to 5. Click the links below to download all the Dota 6.53 Ai maps.In this Dota 6.53 Ai Map,we can try the new hero Dota 6.53, Goblin Clockwerk.

BuffMePlz Comments

Description:
It is considered the card, works in 1.21b and 1.22a patch! Are some of my changes!
How is this for a quick update? = P

Normally, I would allow more time for testing but I have to leave again for a week or so, and you have all patients were remarkable, so I decided to basically a public beta test. I would see this as "Revision 0", but there is really no sense that, so that the first revision of the latest port of RGB AI in 6.53.

Note: Expect bugs. I have not had time to find / iron them out. But please do report, as they appear.

I have not had a chance to change-around in the new format, or to eliminate the "undroppable while cooldown" system. Not "$" sign for the observers yet. I will add them in the next revision, which I on the right side, after I get back.

In the meantime, go and test the AI ... I make no guarantees even on the quality and such. As far as I know, the element builds all the work (even if it sometimes screws, if the AI a bunch of money, and buy them all at one time) ... let me know if something breaks during a game.

A quick observation I saw shortly tests is that the AI tends to return to the fountain more frequently ... I do not know whether it was a coincidence or an odd routine, is all too often. Confirmation would be good. If there is a problem, I'll try to fix it in the next revision.

As far as I know, all other new content has been done (with the exception of-ah, afk, kickafk, some exploits, as well as some bug fixes). As always, always here, as you meet them, and specifically: "OMFG WTF crashed my game is not very helpful.

Thanks mainly to Tenshinhan DN, Overflow_GR, Duvon, Strikur - Counter_Helix_axe, Catalyst, and chaser02 for their hard work in creating the position builds on the AI. If you helped and do not see your name here, let me know so I can give you props for your work. =)

Readme is as follows:

DotA Allstars 6.53 AI + 1.52 Revision 01
---------------------------------------
This is a port of RGB AI + v1.52 (originally written for DotA Allstars 6.48b).

It behaves the same as the original AI, and has only been updated to provide balance, new recipes items, and most new features. As such, some new content does not fully reflect the AI yet.

There is no AI for LIFESTEALER, Invoker, or CLOCKWERK Troll. They will neither use nor learn their skills.

Known error with AI:
-- Pathing on top Sentinel track is still the same as in 6.48b
AI-sand king will not use Epicenter
-- AI not to react and NB-nt modes
-- Some exploits, which have been fixed are still in the game ... simply can not use. If you really want to cheat against AI, just use test.

Some commands have not yet properly implemented:
-- AH
AFK --
-- Kickafk

I also have a Fun Tavern in the lower right corner. Currently includes six legacy heroes (possibly more in the future): Old Invoker (6.12b), Old Lifestealer (6.48b), Old Silencer (6.12b), Gambler (6.06), Old Morphling (5.84b ) And Old Stealth Assassin (5.84b).

To access the tavern fun, fun-type within the first 15 seconds of the game.

Changelog:
Rev. 01
=============
-- First update to 6.53
New article system implemented so that all items for AI builds heroes have been changed
Disabled all-AI scripts in connection with Lanaya, hopefully this should allow players to choose the game without their crashes
Updated AI Lycan to exploit new opportunities Howl
-- Fixed timing in AI to lanes in rd
-- It is now possible to pick heroes from the Fun Tavern when repicking or rechoosing
-- Test command lvlupall can have a number after it had all the heroes level up faster (ie "lvlupall 25")
-- Fixed a bug with Viscous nasal Goo, to assist in the occupation unstackable in AI heroes
-- Changed the Way gold distribution coded hopefully to prevent crashes
-- AI also the same bonuses human players such as gold-em now, if you-ng
-- Updated feature to use the implementation in 6.52
Changed Eclipse implementation that the 6.50 (no ministun)
Changed Wild axes that the implementation of 6.50
Changed landmines implementation of 6.50 (Floating recognize heroes)
Changed AI-point routine for Deathmatch
-- There was a small bug with respawning puck with a slightly smaller size model for Dying (heh)

Thank you and have fun!

Here are the exact changelog for each of the revision of the Map

Changelog:
Rev. 02
============
-- Changed the item consumeable code on an updated version of the original AI +, the use of the new item, the correction should be a "return to water bug with AI bots
-- Made Clock factory Goblin unpickable of AI
-- Fixed Mana Void animation

Rev. 03
=======
-- Fixed Invoker break from the game if picked
-- Redid all Lanaya-trigger with 6.53 script, and hopefully it makes financial crash of the game (if they still I do not know what else to try)
Sand-AI king can now properly use Epicenter
-- Fixed Clock factory Goblin unable its own power tape
-- Fixed upgrade
-- Fixed essence aura
Fixed-symbols on Gambler's capabilities
KI player, with a Bloodstone will no longer be renamed "Blood Rune"
-- Single-player test-driving high command now correctly spawns runes
-- Added a warning when the AI randoms Lanaya, N'aix, or clock work Invoker
-- Removes the "cooldown undroppable in" system for elements (as in 6.53)
-- Added the "$" symbol above creep kills in replays and for the observers (as in 6.53)
Changed AI element builds for terrorist Blade (Overflow_GR) and Rattle Trap (Green_Sliche)
Old-Updated spell Morphling's database to allow theft Rattle Trap's capabilities

Rev. 04
=======
Changed point-drop mechanism in AI, so that they no longer appear on the fountain, which I hope will reduce the chances of AI bots not completing their builds
-- Easy to modify the AI, before gold drop elements to prevent AI from prematurely for sale
-- Redid the script for Power Tape
-- Redid for a neutral position creeps
-- Fixed command-test lvlupfor
-- Fixed Hook Shot correctly marked units (Power goes through cassette, dummy units)
-- Fixed overhead text tags by fog of war (as in 6.52)
-- Fixed consumable materials count on the final scoreboard for human players
-- Fixed timing in the neutral spawning
-- Implemented rickroll command (as in 6.53)
Updated double illusion Walk behavior (as in 6.53)
Updated-Magic Missile occupation animation (as in 6.53)
Old-Updated Morphling's Spellsteal ability to steal for fun Tavern heroes
Fixed flash animation on Old Morphling and old Stealth Assassin
-- Added Void Demon (3.0d) Fun Tavern
-- Added Rider (5.72) Fun Tavern
-- Remove the word "old" in front of the old heroes' names (for example, "Nortrom, the Old Silencer" instead of "Old Nortrom, the Old Silencer")
Changed AI element builds for Spectre, Tiny, Chaos Knight, Enigma, Leshrac, Morphling, Juggernaut, Treant, Weaver, Dragon Knight, and Panda

Rev. 05
=======
-- Fixed Howl from crash of the game on a level 2, 3 and 4
-- Fixed consumable materials count on the final scoreboard for AI
-- Changed the Way Sylla Spirit Bear Bear and purchase items
Silent elements and clock now works
-- Wrote down so that debuffs have no effect on the increased speed
-- Fixed Assassination (Rider) go right, when the capacity is learned Assassination
Changed AI element builds for Panda and Leshrac (again)
-- Compact size

Here are the links to download Dota 6.53 Ai Revision Map

Dota 6.53 Ai Revision 1:
Download Dota-Allstars 6.53 AIplus 1.52 revision 1

Dota 6.53 Ai Revision 2:
Download Dota-Allstars 6.53 AIplus 1.52 revision 2

Dota 6.53 Ai Revision 3:
Download Dota-Allstars 6.53 AIplus 1.52 revision 3

Dota 6.53 Ai Revision 4:
Download Dota-Allstars 6.53 AIplus 1.52 revision 4

Dota 6.53 Ai Revision 5:
Download Dota-Allstars 6.53 AIplus 1.52 revision 5

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Dota Allstars Map Download-Map Dota 6.53 Ai Full version

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Free Dota 6.49ai Download Just for You

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New Dota Ai maps come often but this DotA 6.49c AI has something different .Hero Gambler is back in it along with Invoker, Old Silencer and Naix.

In Dota 6.49ai, the Ai mode is more aggressive, and really looks like the real player. Its good for Dota player to practice the new Dota Combo,Dota Skills and Dota Item here. Download for free Dota 6.49ai here and have fun!



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Latest Dota 6.45ai Map Download - More links available

You feel bored play Dota with old Ai map?Or you got bullied in the Dota Games?Dont worry..Here you can enjoy killing your enemies as much as you can IF you affordable to do that in Dota Allstars 6.45ai.

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DotA Allstars v6.45 AI (Bad Quality)









Latest Dota 6.45ai Map Download



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Dota Map Download for Dota Allstars V.6.51c AI is available now!

Dota Map Download for Dota Allstars V.6.51c AI is available now!

DotA Allstars v6.51c AI

Download New Dota Ai Map Here : DotA Allstars v6.51c AI

Requirement: Warcraft III: Frozen Throne

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