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Dota 6.53 AI Plus 1.52 Maps Revision

Dota-Allstars 6.53 AIplus 1.52 Map Revision 5 Free Download is available to download now. Get Dota 6.53 AI from revision 1 to 5. Click the links below to download all the Dota 6.53 Ai maps.In this Dota 6.53 Ai Map,we can try the new hero Dota 6.53, Goblin Clockwerk.

BuffMePlz Comments

It is considered the card, works in 1.21b and 1.22a patch! Are some of my changes!
How is this for a quick update? = P

Normally, I would allow more time for testing but I have to leave again for a week or so, and you have all patients were remarkable, so I decided to basically a public beta test. I would see this as "Revision 0", but there is really no sense that, so that the first revision of the latest port of RGB AI in 6.53.

Note: Expect bugs. I have not had time to find / iron them out. But please do report, as they appear.

I have not had a chance to change-around in the new format, or to eliminate the "undroppable while cooldown" system. Not "$" sign for the observers yet. I will add them in the next revision, which I on the right side, after I get back.

In the meantime, go and test the AI ... I make no guarantees even on the quality and such. As far as I know, the element builds all the work (even if it sometimes screws, if the AI a bunch of money, and buy them all at one time) ... let me know if something breaks during a game.

A quick observation I saw shortly tests is that the AI tends to return to the fountain more frequently ... I do not know whether it was a coincidence or an odd routine, is all too often. Confirmation would be good. If there is a problem, I'll try to fix it in the next revision.

As far as I know, all other new content has been done (with the exception of-ah, afk, kickafk, some exploits, as well as some bug fixes). As always, always here, as you meet them, and specifically: "OMFG WTF crashed my game is not very helpful.

Thanks mainly to Tenshinhan DN, Overflow_GR, Duvon, Strikur - Counter_Helix_axe, Catalyst, and chaser02 for their hard work in creating the position builds on the AI. If you helped and do not see your name here, let me know so I can give you props for your work. =)

Readme is as follows:

DotA Allstars 6.53 AI + 1.52 Revision 01
This is a port of RGB AI + v1.52 (originally written for DotA Allstars 6.48b).

It behaves the same as the original AI, and has only been updated to provide balance, new recipes items, and most new features. As such, some new content does not fully reflect the AI yet.

There is no AI for LIFESTEALER, Invoker, or CLOCKWERK Troll. They will neither use nor learn their skills.

Known error with AI:
-- Pathing on top Sentinel track is still the same as in 6.48b
AI-sand king will not use Epicenter
-- AI not to react and NB-nt modes
-- Some exploits, which have been fixed are still in the game ... simply can not use. If you really want to cheat against AI, just use test.

Some commands have not yet properly implemented:
-- AH
AFK --
-- Kickafk

I also have a Fun Tavern in the lower right corner. Currently includes six legacy heroes (possibly more in the future): Old Invoker (6.12b), Old Lifestealer (6.48b), Old Silencer (6.12b), Gambler (6.06), Old Morphling (5.84b ) And Old Stealth Assassin (5.84b).

To access the tavern fun, fun-type within the first 15 seconds of the game.

Rev. 01
-- First update to 6.53
New article system implemented so that all items for AI builds heroes have been changed
Disabled all-AI scripts in connection with Lanaya, hopefully this should allow players to choose the game without their crashes
Updated AI Lycan to exploit new opportunities Howl
-- Fixed timing in AI to lanes in rd
-- It is now possible to pick heroes from the Fun Tavern when repicking or rechoosing
-- Test command lvlupall can have a number after it had all the heroes level up faster (ie "lvlupall 25")
-- Fixed a bug with Viscous nasal Goo, to assist in the occupation unstackable in AI heroes
-- Changed the Way gold distribution coded hopefully to prevent crashes
-- AI also the same bonuses human players such as gold-em now, if you-ng
-- Updated feature to use the implementation in 6.52
Changed Eclipse implementation that the 6.50 (no ministun)
Changed Wild axes that the implementation of 6.50
Changed landmines implementation of 6.50 (Floating recognize heroes)
Changed AI-point routine for Deathmatch
-- There was a small bug with respawning puck with a slightly smaller size model for Dying (heh)

Thank you and have fun!

Here are the exact changelog for each of the revision of the Map

Rev. 02
-- Changed the item consumeable code on an updated version of the original AI +, the use of the new item, the correction should be a "return to water bug with AI bots
-- Made Clock factory Goblin unpickable of AI
-- Fixed Mana Void animation

Rev. 03
-- Fixed Invoker break from the game if picked
-- Redid all Lanaya-trigger with 6.53 script, and hopefully it makes financial crash of the game (if they still I do not know what else to try)
Sand-AI king can now properly use Epicenter
-- Fixed Clock factory Goblin unable its own power tape
-- Fixed upgrade
-- Fixed essence aura
Fixed-symbols on Gambler's capabilities
KI player, with a Bloodstone will no longer be renamed "Blood Rune"
-- Single-player test-driving high command now correctly spawns runes
-- Added a warning when the AI randoms Lanaya, N'aix, or clock work Invoker
-- Removes the "cooldown undroppable in" system for elements (as in 6.53)
-- Added the "$" symbol above creep kills in replays and for the observers (as in 6.53)
Changed AI element builds for terrorist Blade (Overflow_GR) and Rattle Trap (Green_Sliche)
Old-Updated spell Morphling's database to allow theft Rattle Trap's capabilities

Rev. 04
Changed point-drop mechanism in AI, so that they no longer appear on the fountain, which I hope will reduce the chances of AI bots not completing their builds
-- Easy to modify the AI, before gold drop elements to prevent AI from prematurely for sale
-- Redid the script for Power Tape
-- Redid for a neutral position creeps
-- Fixed command-test lvlupfor
-- Fixed Hook Shot correctly marked units (Power goes through cassette, dummy units)
-- Fixed overhead text tags by fog of war (as in 6.52)
-- Fixed consumable materials count on the final scoreboard for human players
-- Fixed timing in the neutral spawning
-- Implemented rickroll command (as in 6.53)
Updated double illusion Walk behavior (as in 6.53)
Updated-Magic Missile occupation animation (as in 6.53)
Old-Updated Morphling's Spellsteal ability to steal for fun Tavern heroes
Fixed flash animation on Old Morphling and old Stealth Assassin
-- Added Void Demon (3.0d) Fun Tavern
-- Added Rider (5.72) Fun Tavern
-- Remove the word "old" in front of the old heroes' names (for example, "Nortrom, the Old Silencer" instead of "Old Nortrom, the Old Silencer")
Changed AI element builds for Spectre, Tiny, Chaos Knight, Enigma, Leshrac, Morphling, Juggernaut, Treant, Weaver, Dragon Knight, and Panda

Rev. 05
-- Fixed Howl from crash of the game on a level 2, 3 and 4
-- Fixed consumable materials count on the final scoreboard for AI
-- Changed the Way Sylla Spirit Bear Bear and purchase items
Silent elements and clock now works
-- Wrote down so that debuffs have no effect on the increased speed
-- Fixed Assassination (Rider) go right, when the capacity is learned Assassination
Changed AI element builds for Panda and Leshrac (again)
-- Compact size

Here are the links to download Dota 6.53 Ai Revision Map

Dota 6.53 Ai Revision 1:
Download Dota-Allstars 6.53 AIplus 1.52 revision 1

Dota 6.53 Ai Revision 2:
Download Dota-Allstars 6.53 AIplus 1.52 revision 2

Dota 6.53 Ai Revision 3:
Download Dota-Allstars 6.53 AIplus 1.52 revision 3

Dota 6.53 Ai Revision 4:
Download Dota-Allstars 6.53 AIplus 1.52 revision 4

Dota 6.53 Ai Revision 5:
Download Dota-Allstars 6.53 AIplus 1.52 revision 5

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