Dota 6.53 New Hero
When this new Dota 6.53 map were release,everyone feel so exited to see the changes either in the changelog or hero.Some Dota players do wondering on how to play this new dota 6.53 hero.A few questions that might wondering in your head..
What is the changelog of Dota 6.53 Map?
What is the exact Dota 6.53 changelog?
What is this new Dota 6.53 hero?
How to use it?
Any Dota players want to recommend the skills build up?
Well..here are the answers
Dota 6.53 Changelog
================
* Added a new Sentinel Hero (Goblin Clock factory)
* Localized script text to allow cross-language compatibility
* Total revised and improved the way RD hero is picking
* Imported a temporary Rune model to replace the default, until the death animation is fixed at 1.22 (thanks PGRu-Unexpect3D)
* Revised Lycanthrope a bit
* Removed "undroppable while cooldown" mechanism added a long time ago to prevent abuse items. This mechanism is no longer necessary because of Warcraft Patch 1.22
* Improved Fire Panda's movement speed per level
* Observers and replays now a symbol of a dying above $ scrambling when a player gets gold for the killing of a unit
* Improved Drow's easy marksmanship
* AOE increase in emulsion
* Lowered Soul's Keeper base movement and speed increases occupation point
* Improved stifling dagger
* Improved open wounds a little
* Decreased Mana Void's cooldown
* Lowered Infest manacost
* There was a slight mistake with the order of the damage to heal and operation of the cleaning, when combined with Aphotic sign in a nearby enemy
* Fixed a bug with Magic immunity and Haunt
* Fixed a bug with the siren song and Berserker's Call
* Fixed a bug with the sale Aghanim's Scepter
* There was a slight mistake with Soul Ascension and purchase
* Fixed a bug with Magic immunity and Strygwyr's Thirst
* Fixed Berserker's Call interaction with the neutrals in the night
* Fixed Stout Shield Hotkey conflict with Kelen's dagger in the Goblin Shop
* Fixed a bug with shackles and Berserker's Call
* Fixed a bug with Magic immunity and Sandstorm
* Fixed Mana not leak set in motion by Exort / Quas / Wex
* Fixed-ah for observers
* Added Tavern colors (218144)
* Added a new flash animation for Antimage
* Improved Magic Missile casting effect (170262)
* Added a visual effect when dispersion harms units
* Improved Shapeshift animation (186555)
* Improved Chaos Knight's Blink Strike cast effect (222605)
* Added new symbol for ethereal trip (227376)
* Added a visual effect when Necrolyte managers with sadist
* Swapped symbol positions Sange and Yasha in the recipe shop
* Added a new Balanar hero story (of Grujah.Noob)
* Added a new Lina Inverse hero story (of Wyvernoid)
* Added a new Medusa hero story (of Inferno [DK])
* Added a new king sand hero story (of Yousuckatdota)
* Added a new Shadow Priest hero story (of miel09)
* Added a new Warlock hero story (of Inferno [DK])
Dota-Allstars 6.53 Exact changelogs
* Improved Fire Panda's movement speed per level
325/325/325 movespeed-> 325/375/425 movespeed
* Observers and replays now a symbol of a dying above $ scrambling when a player gets gold for the killing of a unit
* Improved Drow's easy marksmanship
10/20/30 mobility-> agility 12/24/36
* AOE increase in emulsion
AOE 600-> 1000 AOE
* Lowered Soul's Keeper base movement and speed increases occupation point
320 movespeed, 0.3 seconds casting-point> 300 movespeed, 0.5 seconds casting point
* Improved stifling dagger
20/25/30/35% slowly 2/2.75/3.5/4.25 seconds-> 50/50/50/50% slowly 1/2/3/4 seconds
* Improved open wounds a little
1s stun, 1s 70% slowly, 1s 50% slowly, slowly 1s 30%, 10% slowdown 3s-> 1s stun, 1s 70% slowly, 1s 60% slowly, slowly 1s 50%, 30% slowly 1s, 3s 10% slow
* Decreased Mana Void's cooldown
120/120/120 second cooldown-> 120/100/80 second cooldown
* Lowered Infest manacost
50/100/150 Mana, 100/70/40 second cooldown-> 50/50/50 Mana, 100/60/30 second cooldown
New hero in dota 6.53 - Rattletrap The Clockwerk Goblin in New Sentinel Hero
In order to increase our skills to use this new dota 6.53 hero, I suggest that you download the Dota 6.53 Ai Map. We can train this hero by killing the Ai
Rattletrap - The Clockwerk Goblin
Range: 125 | | Move Speed: 310 | Primary: STR
Str: 24 + 2.9 | Agi: 13 + 1.2 | Int: 17 + 1.7
Damage: 49 - 51 | HP: 606 | Mana: 221
HP Regen: 0.97 | Mana Regen: 0.69
Attack Speed: 1.48 (+ 13% IAS) | Armor: 4.8
Here are his skills:
Lets view some of Dota players who use Rattletrap - The Goblin Clockwerk in their match. From theses videos,we can learn how to use this new Dota 6.53 hero effectively
Videos collection from Youtube
Rattletrap - The Goblin Clockwerk..New Dota 6.53 Hero
First video for Dota 6.53 new hero..Rattletrap - The Goblin Clockwerk
Second video for Dota 6.53 new hero..Rattletrap - The Goblin Clockwerk
Third video for Dota 6.53 new hero..Rattletrap - The Goblin Clockwerk
Fourth video for Dota 6.53 new hero..Rattletrap - The Goblin Clockwerk
After viewing this videos, I hope we learn something to enhance the new Dota 6.53 hero,Rattletrap - The Goblin Clockwerk
After some discussion with other Dota players, here are some of the skills build up or guidance to use Rattletrap - The Goblin Clockwerk. However this hero is still new and more advance skills will be reveal within a short period.Here are the skills that are recommended from Dota players
1) Battery Assault
2) Power Cog
3) Battery Assault
4) Rocket Flare
5) Battery Assault
6) Hookshot
7) Battery Assault (Max)
8) Rocket Flare
9) Rocket Flare
10) Rocket Flare (Max)
11) Hookshot
12) Power Cog
13) Power Cog
14) Power Cog
15) Stats
16) Hookshot (Max)
17) Stats
18) Stats
19) Stats
20) Stats
21) Stats
22) Stats
23) Stats
24) Stats
25) Stats
Get Battery first, it's an amazing AoE killer when used properly. Max it first.
Get one level of cage next to trap your opponent and then use battery for an easy first blood if possible.
Get Missle after one level of cage and max it, this is your 'normal nuke'. Max it.
Max cage after Missle, it will keep them close to your Battery longer.
Core Item Build:
1) Bracer(s) OR Vanguard
2) Strength Treads
3) Void(If Going Linkens) OR Bottle
4) TP scrolls (Buy as needed)
Luxury Items:
1) Radiance: Adds AoE Damage for a better battery assault.
2) SnY: Adds Health, Attack Speed, Speed, and Damage for better overall stats.
3) Shiva's Guard: Slow the enemy, add some EHP, and get some more mana.
4) Linken's Sphere: Blocks a disable while charging the enemy and get some more health and mana as well as mana regen.
5) Heart of Tarrasque: More Health, More Damage, More Tankability.
6) Assault Cuirass: More Tankability, More Support, More DPS.
Explanation:
Early game, I would grave two circlets and some tango, if you go Bracers, or a Stout and some tango, if you go Vanguard.
I do Bracers or Vanguard first to get a rapid increase in health, as I like diving into enemies (or hookshotting in them) to pull out of my combos. Next, I grave boots for the obvious reasons, your speed is 360 thereafter. That's pretty good.
Next I grave some mana regeneration, because you begin to gank and do not want to wait for any mana. Whatever you want to mana regeneration is fine, you do not need too much about it as a bottle or Void usually covers. Get the void if you plan on creating a Linkens.
Now we are in the luxury items. Pretty much take what is suitable for you and wishes.
If you are Radiance Now, as it loses its effectiveness over time.
If you Radiance, I suggest grave Bing one of the elements, such as health after everyone will probably concentrate even more.
In place of Radiance you could do for the spellblock Linkens, mana regeneration and health. If you take this route be sure that a Void Stone before.
SnY is good for a little more health and the hunt for enemies. If you're having trouble getting the gold may be easier to get than the others because it comes in small pieces.
After Bing grave a health element as the first element of luxury, or Shiva's Guard Assault Cuiriass would be a good choice for an initiator of the fuel.
Shiva's slowed attacker and gives you more EHP by arms and it is harmful AOE slowly is always a nice gift. Assault Cuiriass Increases your attack speed and EHP, and increasing damage from all of your team.
Strategies:
Trap rattles
Get closer to their victims, check the battery, then activate your cage. If the cage, not running next to your enemy, and if possible step forward, she met and continue to hunt until you before, then repeat.
Trap, Rattle, Blast!
Are some trap rattles, but your own rocket cage, while on it with your sacrifice for additional damages.
Hook, line, sinker.
Hook your victims, activate battery, wait until you see the stunning ends, run alongside your enemy (if it moves), cage, the cage rocket. This is your ultimate combo.
Early Game:
Try Sentinel Bot or scourge top and a clear track for the early game. If you are against her solo at Level 2 then you turn off your allies, you get behind and drag a case Rattle from the above-mentioned strategies. You should first net blood. Then stay in your lane to collect latest hits and some experience. Do not be afraid to gank Once you have a bracer and boots as your skills are very powerful early.
Mid Game:
This is your time to shine. Gank with the hook line and sinker combo you see above, whenever a hero alone in their lane. Be sure to participate in each team to help slaughter and your allies if they are in difficulty. They should be your core elements with the exception of broadcasting in the early and middle game.
Late game:
Late game is more about the team battles. Let someone else initiate, unless you have a heart, then hookshot a low health goal and the Hook, line, sinker, strategy. Late game you should improve your charisma damage in this or a heart, so you better resist during this penalty.
All the skills and info were gathered from Dotaportal.