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New Dota 6.57 Map with Ai Rev 2

New Dota 6.57 Map with Ai Rev 2 - Dota Ai 6.57 Rev 2 Changelog and Download Link

Dota 6.57

Dota 6.57b AI plus Revision 2 Changelog:

* Fixed scoreboard bugs with No Mode
* Fixed a bug with picking after the initial pick (-repick, -dm)
* Fixed some map display strings
* Rewrote Star Storm (Old Silencer) to improve ability behaviour
* Star Storm and Rain of Chaos (Old Silencer) are no longer channelling
* Silencer (Old Silencer) is no longer an orb effect
* Improved Old Morphling and Old Silencer move speed to be the same as their modern counterparts
* Changed visual effect on Tornado Barrier (God of Wind)
* Changed God of Wind's unit icon
* Slightly improved Displace (God of Wind)
* Added Bat Rider (6.00) to Fun Tavern (Extinct)

* Updated Old Morphling's spell database to allow stealing abilities from Kunkka, Windrunner and Bat Rider
* Added new -fun command: -tryhero

To access the fun taverns, type -fun within the first 15 seconds of the game. Note that Fun Tavern heroes do not have AI scripts and will not buy items or use/learn skills.

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New Dota 6.57 Map with Ai Rev 1

New Dota 6.57 Map with Ai Rev 1 - Dota Ai 6.57 Rev 1 Changelog and Download Link

Dota 6.57

Changelog:


Revision 1

-First update to 6.57b
-Fixed a bug with long gametype commands
-Fixed display text for -csXX
-Fixed a bug with Roshan's armour aura after 50 minutes
-Fixed a bug with selling Aghanim's Scepter
-Fixed a bug with -pe on the Scourge side
-Rewrote Focus Fire to prevent crashes with AI
-Rewrote the way AI purchases and sells Bottles to address a problem with dropping items
-AI Crystal Maiden now learns Brilliance Aura after Frost Nova and Frostbite (instead of at levels 22-25)
-AI Keeper of the Light now properly learns attribute bonuses
-Run Down (Rider) now gives vision of the targeted unit
-Improved the targeting and behaviour of Betrayal (Old Invoker)
-Fixed seeing a dummy ability when swapping with AI Sand King

Next Dota Map will be?Dota 6.57c?Dota 6.58?

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Dota 6.58 Changelog

Dota 6.58 will be release soon. The exact time is still cant be confirm yet.However,I found this Dota 6.58 changelog in the dota forum. Here are the Dota 6.58 Map changelog

" I'm glad it helped you. I am working on more performance optimizations for 6.58 that will hopefully give a smoother play experience. If anyone here has less than usual performance improvements, please sign up for beta testing (getdota.com/beta) so you can help me test fixes out.

Hey, just wanted to update you guys. I'm still working on more performance improvements for 6.58. A few people signed up for beta so we can test things a little easier now. Signups are still available though, the more people we can get for FPS testing the better. http://www.getdota.com/beta" -IceFrog-

Update:Dota 6.58(Beta) build Changelog: (this one looks official)
(Hero changes only)(Extended version)
- Lanaya's meld now deals more damage bonus according to the duration of time hidden.
- Pugna's ulti no longer a channeling spell and is considered a debuff/buff.
- Invoker Str/level gain increase from 1.65 to 1.83
- Dark seer's surge can now be used on enemy units and will slow for 30% on all levels. Duration on enemy units are 1/2.5/3/4s
- Images from Dark seer's Wall of replica now deals 80% damage. Duration nerfed to 10/25/30 seconds.
- Necrolyte's Death pulse now heals 60/100/120/150 from 50/75/100/130.
- Magnataur's Empower now gives bonus atk speed of 10/20/30/40%.
Manacost increased to 75. Cooldown is 20 seconds.
- Visage's Soul assumption damage bonus now lasts 40 seconds.
- Krobelus minor remake.
- Gorgon's Split shot now deals 55/65/75/85% damage from 45/55/65/75%.
- Windrunner's Focus fire changed to 40/35/25% reduced damage from 50/40/30
- Azwraith's Juxtapose has a higher initial chance of 5/7/10/12%
from 3/6/9/12%
- Troll Warlord's str/lvl gain nerfed to 2.0 from 2.2
- Luna's Moon glaive no longer bounces between towers.
- Kunnka's str/lvl gain nerfed to 2.5 from 2.7. Torrent now deals 100/150/200/250 damage from 120/180/240/300.
(Item and Misc changelog to come later.)

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Dota 6.56 Ai Plus Revision 2 Map Download

DotA 6.57 seems straightforward enough. Looks like I might have to manually redo all the regions again, which is pain, but not difficult.

Okay. Thanks guys, I'll see if I can have something up as soon as tomorrow.

Also, an update on that command line thing: you'll note that long commands only fail with 10 players (works fine with 9). It seems to be hanging on the Scoreboard generation routine, which you can see when you try to input a long command with 10 players. The scoreboard will appear in the upper right corner (says "DotA Allstars", regardless of the mode), and if you open it, you'll see it's only half done. There's probably a loop that keeps running and stops the script from proceeding, which halts the system from detecting the specified game modes. I need to look at it more (I only glanced briefly at it last night before going to bed).

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Dota 6.57b

Just a dew days after releasing Dota 6.57 Map, IceFrog had released another set of Dota Map, Dota 6.57b. There are several changes in Dota 6.57b Map and focused on fixed a few critical bugs that could cause some abilities to malfunction.Thanks to getdota.com by supplying the latest Dota Map 6.57b. Hope you guys enjoy playing the new Dota 6.57b Map. Here are the changelog for Dota 6.57b

Next Dota Map: Dota 6.58 version

[Loadscreen+Edit.JPG]

Download Dota 6.57b

Changelog for v6.57b

Older changelog >>
* Changed how -sd hero selection works. The three heroes are now added as icons to select from your circle of power
* Lots of fixes and improvements to the translation capacity of the map
* Fixed a few Warcraft 1.20e specific bugs for Chinese community
* Some performance improvements (more coming in the near future)
* Your Circle of Power now has 6 inventory slots. The items it has are now abilities instead. You cannot pickup items that you don't own with Circle of Power
* Items drop on top of your Circle of Power if a unit is not there instead of making a big pile in the center

* Improved Shallow Grave cooldown
* Increased the bounty on Power Cogs a little bit
* Decreased Clockwerk's Intelligence gain slightly
* Increased Hookshot manacost from 125 to 150
* Scaled the cooldown on Eclipse from 140 seconds for all levels to 160/150/140 seconds
* Eclipse no longer continues after death, Beam interval is increased from 0.5 to 0.6 seconds
* Improved Windrunner cooldown
* Lowered Admiral Proudmoore's base Intelligence and intelligence gain
* Decreased X Marks The Spot duration
* Added manacost to manual return ability of X Marks The Spot
* Increased Ghost Ship's manacost
* Lowered Omniknight's base movement speed by 5
* Increased Rhasta's base strength
* Improved AOE on Fervor

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Dota 6.57 Map Download

Dota 6.57: Icefrog released a new dota map 6.57 today. There are some noticable changes in Dota 6.57 New Map like the nerfs on Lycanthrope, Luna and Spectre. However most of the changes in Dota 6.57 were bug fixes and item changes. Here are the complete Dota 6.57 Map changelog:

[Loadscreen+Edit.JPG]

Download Dota 6.57 Map
Next Dota Map: Dota 6.58

Changelog:

* Changed how -sd hero selection works. The three heroes are now added as icons to select from your circle of power
* Lots of fixes and improvements to the translation capacity of the map
* Fixed a few Warcraft 1.20e specific bugs for Chinese community
* Some performance improvements (more coming in the near future)
* Your Circle of Power now has 6 inventory slots. The items it has are now abilities instead. You cannot pickup items that you don't own with Circle of Power
* Items drop on top of your Circle of Power if a unit is not there instead of making a big pile in the center

* Improved Shallow Grave cooldown
* Increased the bounty on Power Cogs a little bit
* Decreased Clockwerk's Intelligence gain slightly
* Increased Hookshot manacost from 125 to 150
* Scaled the cooldown on Eclipse from 140 seconds for all levels to 160/150/140 seconds
* Eclipse no longer continues after death, Beam interval is increased from 0.5 to 0.6 seconds
* Improved Windrunner cooldown
* Lowered Admiral Proudmoore's base Intelligence and intelligence gain
* Decreased X Marks The Spot duration
* Added manacost to manual return ability of X Marks The Spot
* Increased Ghost Ship's manacost
* Lowered Omniknight's base movement speed by 5
* Increased Rhasta's base strength
* Improved AOE on Fervor
* Improved Dark Seer's cast animation point
* Increased length of Wall of Replica slightly
* Lowered bonus damage per second on early levels of Geostrike
* Tweaks to Shackleshot angle and area check mechanism
* Slightly improved Shackleshot duration and cd
* Improved Mass Serpent Wards' cooldown
* Reduced Haunt Illusions' damage from 50% to 40%
* Haunt now has a 1 second delay during which they fade in before the images start attacking the targets
* Improved Thunder Clap AOE
* Improve Primal Split's manacost and cooldown scaling per level
* Improved Life Break
* Improved Slardar's Cast Point
* Increased Command Aura's AOE
* Reworked Voodoo Restoration stats
* Minor improvements to Glyph of Fortification
* Courier now costs 200 gold
* Improved Eidolons damage type progression
* Lowered Lycan's Wolves Hitpoints
* Lowered base armor on Lycan and his wolves by 2
* Increased Empowering Haste's AOE
* Improved Aphotic Shield's life from 100/125/150/175 to 110/140/170/200
* Increased Kelen's Dagger cooldown from 15 to 18

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Dota 6.56 Official Map Download

Dota 6.56 was released today!New Hero Dota 6.56 with the new superb skils Dota 6.56 Map was fixed to remove all the bugs.Come and download Dota 6.56 now by downloading Dota 6.56 at the below link!Here are the changelog for Dota 6.56.

Enjoy playing Dota 6.56~

Dota-Allstars 6.55 Loadscreen










* Improved various different areas of the terrain
* Fixed a very old exploit that was recently discovered with Roshan
* Fixed a rare bug that could cause revives to malfunction
* Some performance improvements
* Tweaked Sentinel and Scourge tower bounty sharing mechanism slightly

* Improved Magic Stick a little
* Slightly reduced gold cost on Dust of Appearance
* Decreased Assassinate cooldown from 30/20/10 to 20/15/10 seconds
* Slightly Improved Death Prophet's base movement speed
* Improved Lucifer's cast animation point
* Lowered Admiral Proudmoore's starting Strength
* Slightly reduced slow duration and increased manacost on Torrent
* Tweaked the scaling of Tidebringer's AOE
* Nerfed Untouchable a bit

* RD selection area now becomes unexplored after the pick phase is over
* Terrain and Minimap elements are now visible at the start by default
* Fixed using courier's Drop Item ability to drop Runed Bottle and items in cooldown
* Moved the Tavern locations

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Dota 6.55 b

New Dota 6.55b was released after the official Dota 6.55. Check out the Dota 6.55 changelogs here. Come and download Dota 6.55b now

  • Minor improvements to Anti-Mage's base stats
  • 16 strength, +1.5 intelligence/level->19 strength, +1.8 intelligence/level
  • Tweaked Blur evasion chance per level
  • 7/14/21/28% evasion->15/20/25/30%
  • Decreased Watcher's vision a little bit
  • 1900/1800 sight range (day/night)->1400/1400 sight range (day/night)
  • Increased Rhasta's movement speed a bit
  • 275 movement speed->285 movement speed
  • Improved Crystal Maiden's Brilliance Aura a bit
  • 0.6/1.2/1.8/2.4 mana/second->0.75/1.5/2.25/3 mana/second
  • Minor improvement to early levels of Bloodbath
  • 5/10/15/20% life from creeps->10/15/20/25% life from creeps
  • Increased Spirit Lance cast range a bit
  • 600 range->750 range
  • Improved Sven's Agility gain
  • +1.6 agility/level->+2.0 agility/level
  • Increased Sand King's armor a bit
  • 0 base armor->1 base armor
  • Improved how the manacost scales on Crippling Fear
  • 125 mana->90 mana
  • Improved level 2 and 3 manacost and regen on Death Pact
  • 120/200/280 mana, 55/95/135% life->100 mana, 50/100/150% life
  • Improved Psionic Trap's cooldown progression
  • 14 seconds->11/9/7 seconds
  • Nerfed the duration on Battery Assault
  • 15 seconds->10 seconds
  • Increased Hookshot cooldown
  • 40/35/30 seconds->80/60/40 seconds
  • Quill Spray manacost no longer goes up per level
  • 30/35/40/45 mana->35 mana
  • Removed magic immunity from level 3 Revenants and added improved magic resistance
  • Magic immunity->70% spell resistance
  • Improved movement speed of the ghosts on Exorcism a bit
  • 400 movement speed->500 movement speed
  • Increased Death Prophet's base strength a bit
  • 17 strength->19 strength
  • Reduced Chronosphere cooldown
  • 165 seconds->120/110/100 seconds
  • Ravage AOE decreased for level 1 and 2
  • 1050 AoE->850/950/1050 AoE
  • Decreased Guardian Angel AOE and duration a bit
  • 5/7/9 seconds, 1000 AoE->5/6/7 seconds, 600 AoE
  • Increased Guinsoo's Scythe of Vyse cooldown
  • 20 seconds->35 seconds
  • Hero Kills now give a flat gold bounty in an area (+40, not to killer)
  • N/A->1000 AoE
  • Rebalanced tangos to come in batches of 3 (same overall regen per pack)
  • 175hp over 25 seconds (7hp/sec), 2 charges -> 115hp over 16 seconds (7.2hp/sec), 3 charges.

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Dota 6.55

New Dota 6.55 Map was released today!There are many changes in Dota 6.55. Here goes the changelogs for Dota 6.55.The changes are quite shock but some of that were already leaked in the previous Beta 6.55.There are 2 new heroes which are Alleria the Windrunner and Kunkka the Admiral Proudmoore, + 1 reworked one, 4 new items, new loading screens and many more. Let's enjoy playing Dota 6.55 now

Dota-Allstars 6.55 Loadscreen










Summary:
---------
* Added a new hero (Windrunner)
* Added a new hero (Admiral Proudmoore)
* Added a new item (Magic Stick,239688)
* Added a new item (Dust of Appearance)
* Added a new item (Phase Boots)
* Added a new item (Glyph of Fortification)

* New Loading Screen
* Redesigned and improved Sentinel and Scourge bases as well as nearby terrain
* Added a new game mode (-captainsmode/-cm)
* Rewrote creep/neutral/powerup spawn systems. The game timer now counts down to 0, at which point the creeps and powerups spawn. 30 seconds later the neutrals spawn. This behavior is the same as various popular modes, but it is now standardized to the entire game with the new clock. All game events are based off of this time rather than an arbitrary time based on the mode you used.
* Lots of various performance improvements and fixes

* Reworked Keeper of the Light
* Various changes to Enchantress's abilities
* Reworked Bounty Hunter's Track
* Rebalanced Insatiable Hunger
* Reduced vision aoe on Spin Webs and tweaked cooldown and manacost progression
* Minor improvements to Anti-Mage's base stats
* Tweaked Blur evasion chance per level
* Reworked Call of the Wild stats and mechanics
* Decreased Watcher's vision a little bit
* Increased Rhasta's movement speed a bit
* Improved Crystal Maiden's Brilliance Aura a bit
* Minor improvement to early levels of Bloodbath
* Increased Spirit Lance cast range a bit
* Improved Sven's Agility gain
* Increased Sand King's armor a bit
* Changed SA's Blink Strike to move him behind the target(231470)
* Lowered Chaos Meteor cooldown from 70 to 55
* Rebalanced Haunt cooldown (150/120/90 -> 120)
* Improved how the manacost scales on Crippling Fear
* Improved level 2 and 3 manacost and regen on Death Pact
* Improved Psionic Trap's cooldown progression
* Nerfed the duration on Battery Assault
* Increased Hookshot cooldown
* Quill Spray manacost no longer goes up per level
* Decreased day vision on Visage's Revenants by 400
* Removed magic immunity from level 3 Revenants and added improved magic resistance
* Improved movement speed of the ghosts on Exorcism a bit
* Undid previous damage return threshold change on Exorcism
* Increased Death Prophet's base strength a bit
* Added an extra arrow to Medusa's Split Shot
* Rescaled Medusa's Purge cooldown from 12/11/10 to 12/10/8 seconds
* Reduced Chronosphere cooldown
* Ravage AOE decreased for level 1 and 2
* Decreased Guardian Angel AOE and duration a bit


I was playing against a Syllabear who killed Roshan and accidently picked up non-droppable new aegis with his bear.The bear never dropped it, and every time it died, it would just resurrect at the spot it died with aegis still in its inventory. It could also still attack, even if the hero was dead, as long as it was within the restricting attack range from where Syllabear died.

I was playing leshrac with bloodstone and magic stick. Me and potm killed roshan and about 5 seconds after i picked up the aegis, everyone in the game fatal errored.

I am not sure how helpful I can be, but this was my experience yesterday: I loaded a single player game to test out the new heroes. I turned on -noherolimit so I could experience a lot of changes. I was particularly enjoying Windrunner, and I took her to solo Roshan - I got the Aegis on her, and noticed the timer. At this time I chose the new Captain hero and played around with him for a while - Roshan was back, and I decided to take Windrunner to visit him. She still had the Aegis on (with a number "1" in the corner) and I killed him, getting a second Aegis (with a new timer).

Strange, my aegis did not show any timer....It just show number one like Aegis in older version.when i test it with Meepo, Clones has 200 mana only when they reincarnate.

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Dota 6.55 Map Leaked Beta 30 (Latest)

The current changelogs are :
New Hero - Captain Coco and
DotA-Allstars 6.55 Beta 7-8

* Have a close look on the Black King Bar. It's a very interresting change
* Towers protecting tree and throne has been changed
* Ezalor's Mana Leak and Ignis Fatuus have been changed...
* Mana Leak is now "Mana Rupture", which does what it says; it's like Rupture of Bloodseeker, only MP is damaged instead of HP.
* Ignis now no longer spawns the healers, instead it has:
* Blinding Light, which affects like an area similar to Shiva's Guard, and it blinds enemies affects by 80% for 5 seconds, and knocks back as well...
* Recall, the Ignis channels for 4 seconds, targeting an ally hero. After 4 seconds, the hero is teleported to the Ignis... that's right... free travel... the ignis shouldn't be damaged while doing this or else the channeling will be interrupted... and the hero can freely move while waiting to be teleported
* Clockwerk was nerfed again stat wise, not sure.
* Chakra magic was changed also, at lvl 4 85 mana cast, 16s cooldown, restores 300 mana, instant cast, no buffs added (hp regen, + dmg, like it was before)
* Tango now 3 charges which heal 115 hp over 16 seconds.
* BKB recipe now 1300, but now use mithril hammer instead of broadsword
* Enchantress Base damage buff.
* Enchantress slight skill remake.(Untouchable is now normal skill, and Impetus is ultimate)
* Enchantress Impetus does 15/20/25 % of distance travelled as extra pure damage, but cost 65 mana.
* NightStalker's Darkness cd buffed (240/210/150 -> 240/180/125).
* BroodMother's Unsatisable Hunger nerfed (60/75/90dmg+60/70/80% lifesteal -> 40/80/120dmg+50% lifesteal all lvl, duration from 20 -> 17 seconds)
* Bounty Hunter Track buffed (When you track enemy, u and ur allies near tracked unit gain 20% ms, armor reduction from 1/2/4 -> 1/3/5, extra hero kill bounty 50/100/150 -> 75/150/225)
* Enchantress' Impetus now works against magic-immune units

  • Magic Stick (+50 mana +10 mana channel)
  • Whenever another hero casts a spell around you, not yourself, you get 10 mana, and they stack, so 2 sticks will give u 20 mana when a hero casts a spell. Costs :205 gold
  • Poison Powder (heals from poison effects)
  • costs : 100 gold
Other Changes
  • Enigma blackhole cosmetic effect.(Darken the area nearby)
  • New Dirge the Undying Model (smaller than before)
  • New Silencer's "glaive of wisdom" missiles model
Dota-Allstars 6.55 Beta 10 Changelogs
Dota-Allstars 6.55 Beta 11 Changelogs
Dota-Allstars 6.55 Beta 12 Changelogs


Layout Changes
  • Sentinel base:
  • Item shops are in a different arrangement.
  • The paths into the towers is much much larger.
  • Waterfalls are in the back of base
  • Scourge base: no change
Other changes
  • New item: Dust of Appeareance (gives true sight in a certain AOE)
  • Magic stick now gives +20 channel
  • Rhasta has +10 MS
  • Rexxar the Battle Master's Great Hawk no longer invis!
  • Sentry wards now only last 3 minutes instead of 6 as before
  • Sange / Yasha / S&Y recipes price and stats changed
  • Sentinel Chimaera Roost shop is changed in model and name for "Ancient of Wonders"
Dota-Allstars 6.55 Beta 20 Changelogs

New Hero - Alleria The Windrunner
Layout Changes:
  • Sent hero taverns now on bottom right
  • Fountain is farther away from tree
  • Waterfalls on left that you can walk into but has no effect
  • Scourge base not changed at all
Items Changes:
  • Crow doesn't have mana upgrade=no more ward placing
  • The courier has the skill Drop items (drops all the items the courier is carrying)
  • Dagger is now not disabled by towers, neutral creeps, roshan, or his spells... looks like its only disabled if the source of the dmg is from an enemy hero.
  • Phase Boots - Boots of Speed + Chain mail + Blades of Attack (No recipe cost).
  • Before forming the item: +50 speed, +9 damage, +5 armor
  • After forming the item: +60 speed, +14 damage, +6 armor and the active ability Phase which gives a further 10% MS boost speed and the ability to move through other units (similar to Spectre's phase dagger, i.e. 0 collision size) for 5 seconds. Cooldown: 10 seconds. Mana cost: 0
  • So, on an average, you get +77 speed. More than Treads, less than Travels (but more than Travels when Phasing). The 0 collision size should be useful for chasers. Having to activate the ability every 10 seconds may get annoying. Also, Wind Walk-type spells removes the Phase buff. (You can still walk through units, as with any Wind Walk based ability, but you lose the 10% speed bonus from Phase.) Not sure if this is a bug or intended
  • Blades of Attack: 500 gold
  • Observer wards: Stock max=2 Replenish time: 6 minutes
  • Scroll of Town Portal has no cooldown when you buy it (you can buy as many as you like without having to wait to it to replenish in the stock)
  • When teleporting to a friendly tower (and only towers), it doesn't get +99999 armor but it can attack AND you can choose where to teleport in a 300 range or so of the tower without having a unit/building as teleport target. (only scrolls work, not boots of travel):
Updates from previous Betas:
  • Poison Powder is no longer exist
  • Undying still tiny
  • Enigma's ulti doesn't have dark effect (as stated on earlier betas)
  • Ezalor's recall: 40 seconds cooldown, and it stops when the target is damaged, if ezalor is attacked the recall is not interrupted
  • Coco's Rum is now ulti, 60 cooldown, it gives 3/4/5 seconds of 100% 2x criticals and you don't get any penalty (no more missed attacks) the next seconds.
Item Changes
  • Lothars = Claymore + Quarterstaff + 1400 recipe
  • Diffusal Blade = 2xblade of Alacrity + Robe of Magi + 850 recipe
  • Sange+Yasha recipe = 500 less ms increase and dmg
  • Magic stick now has "energy charge"
  • Glyph of Fortification , you can instantly boost your buildings' armor for 4 sec every 6 min now in one of the shops. You don't buy it, just click the icon in the shop.
  • Blades of Attack = 650 -> 500
  • Gloves of Haste = 550 -> 500
  • Armlet recipe = 700 -> 900
  • You can buy scrolls of Town Portal in the shops on the side lanes now and some trees were removed. so the area around the shops is way more open now.
  • Aegis no longer revives you at the base. you will revive where you die.
  • Vanguard grants 50 extra hp
  • Heart has 4 extra hp regen
Layouts
  • Scourge base was rearranged so base layouts are symmetric again
  • Scourge tavern now in top-left of the map
  • There is a message displayed whenever someone destroys a tower, "Drake has destroyed a tower", or "The Sentinel has destroyed a tower"
Update from previous Beta
  • Dirge: size back to normal
Alleria the Windrunner
  • New ultimate, Focus Fire. Seems to give max attack speed for 9 attacks as long as your attacking the target. At max level, you attack for full damage, at level one u do less damage per attack, don't know what the exact percent is, maybe 33%/66%/100%. Thanks God it's changed, the old ultimate is way too IMBA in my opinion ^_^
  • Shackle Shot, Windrunner 1st skill is no longer pushes back, it will 'link' two units together and stun them both, hence, shackles... it wont stun nearly as long if there is no unit near by.
  • Power Shot, Windrunner 2nd skill, now has a short casting delay, and i think it does more dmg. (360 dmg at max lvl, and -10% damage per target it passes through, or at least the second target takes 324 dmg)
  • "Windrunner" now become 3rd skills. Looks like "sprint"gives a 50% ms increase, and 100% evasion for 3/4/5/6 seconds
Download Via MediaFire

Download Dota-Allstars 6.55 Beta 7
Download Dota-Allstars 6.55 Beta 8
Download Dota-Allstars 6.55 Beta 9
Download Dota-Allstars 6.55 Beta 10
Download Dota-Allstars 6.55 Beta 11
Download Dota-Allstars 6.55 Beta 12
Download Dota-Allstars 6.55 Beta 12 via Pluginbaby direct link
Download Dota-Allstars 6.55 Beta 20
Download Dota-Allstars 6.55 Beta 30

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Alleria The Windrunner

Beside Captain Coco, there is a new hero name Alleria The Windrunner. From the name, it looks like this new hero seems to pose an agi type but Alleria The Windrunner is an int type. Her ultimate turn her into a tornado, which is a completely flying unit, for several seconds. Flying unit means you can move over trees, hills and has complete sight over it. It means you cannot juke from her while she is using Windrunner

Alleria The WindrunnerAlleria the Windrunner (Looks like Drow The Ranger..)

Power ShotPower Shot
Deals 100/200/280/360 damage to all enemies in straight line. The arrow has vision and knocks down trees in the process. (1200 unit cast distance)
The damages hits whatever it's go through and even can cut the trees. After the update, there's short delay before the arrow released.


ShackleshotShackleshot
Always knocks back the target. If the target hits a group of units or a tree, the struck units (including the target) are stunned for 0/1/2/3 seconds. (700 unit cast distance)

It will link two units together and stun them both, hence, shackles. It wont stun nearly as long if there is no unit near by..(same like stunt by Witch Doctor)



This is the old ultimate, and now it's being nerfed and changed. Say goodbye to these awesome picture below T_T I decide to not delete these picture because i like it very much, even if now it already replaced..

WindrunnerAlleria skills, Windrunner. Look her before using it.

Alleria skills, WindrunnerAlleria skills, Windrunner. After using her ulti's. Watch the sudden increase of your sight.

WindrunnerWhen you turn into Cyclone, you can still use your skill. You can hide into the tree and surprise your enemies.
WindrunnerWindrunner
Say goodbye to this Imba cyclone skill, now it only gives you 50% ms increase, and 100% evasion for 3/4/5/6 seconds.


Focus Fire(ultimate)
Now, her ultimate has been nerfed. No longer IMBA flying unit. Now it seems to give max attack speed for 9 attacks as long as your attacking the target. At max level, you attack for full damage, at level one u do less damage per attack, don't know what the exact percent is, maybe 33%/66%/100%

Pictures Source

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Kunkka, Captain Coco - The Admiral Proudmoore Skills

Kunkka, Captain Coco - The Admiral Proudmoore is a Strength type hero in Sentinel. I loved the TideBringer skills. The splash damage is very high and you can earn money easily .The cleaving effect and damage is higher compare to TideHunter and Sven cleaving and even Battle fury effect. I suggest you buy Ring of Basillus so that you can turn on the cleaving attack continuously. Later you can change it to Vladimir. The Ghostship skills is used to avoid the enemy from running from us. A ghostship is summoned to draw the enemies if they try to escape. The third skill is mark the spot,marks a hero and leaves an X in its area, after a few seconds(not sure how many) the targetted hero moves back to the X mark. This skills function is like the reverse time.His ultimate gives 2x critical for several seconds, really neat to kill a hero quickly.There is another new hero, Alleria the Windrunner.

Skills Details and Screenshots
Tidebringer, Kunkka Skill
Tide BringerTideBringer
Assuming Tidebringer is on max level, 1 second after tide bringer when activated, it will deal about 300 damage to units in a 220 radius. After damage is dealt, it gives Kunkka an extra 60 damage and an 100% cleaving attack which affects units for around 500 distance. However, this buff only lasts for 8-10 seconds or 5 hits (Like Ursa's Overpower) Great for farming.

[kunkka+-+ghost+ship.JPG]

Ghost ShipGhost Ship
Slows enemies hit with the ship and draws them closer.

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Dota 6.55 Map Leak Beta 9 Download

Did you try the new Dota 6.55 Map?If not, better you try it faster since there is a new Hero in sentinel! Captain Coco, Admiral Proudmoore. The skills is unique and great. There are a few updates in the Dota 6.55 Map changelog.Come and download Dota 6.55 Map fast so that you can try the new superb hero in Dota 6.55 Map

New Ezalor - Keeper of The Light


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