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Dota 6.56 Official Map Download

Dota 6.56 was released today!New Hero Dota 6.56 with the new superb skils Dota 6.56 Map was fixed to remove all the bugs.Come and download Dota 6.56 now by downloading Dota 6.56 at the below link!Here are the changelog for Dota 6.56.

Enjoy playing Dota 6.56~

Dota-Allstars 6.55 Loadscreen










* Improved various different areas of the terrain
* Fixed a very old exploit that was recently discovered with Roshan
* Fixed a rare bug that could cause revives to malfunction
* Some performance improvements
* Tweaked Sentinel and Scourge tower bounty sharing mechanism slightly

* Improved Magic Stick a little
* Slightly reduced gold cost on Dust of Appearance
* Decreased Assassinate cooldown from 30/20/10 to 20/15/10 seconds
* Slightly Improved Death Prophet's base movement speed
* Improved Lucifer's cast animation point
* Lowered Admiral Proudmoore's starting Strength
* Slightly reduced slow duration and increased manacost on Torrent
* Tweaked the scaling of Tidebringer's AOE
* Nerfed Untouchable a bit

* RD selection area now becomes unexplored after the pick phase is over
* Terrain and Minimap elements are now visible at the start by default
* Fixed using courier's Drop Item ability to drop Runed Bottle and items in cooldown
* Moved the Tavern locations

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Dota 6.55 b

New Dota 6.55b was released after the official Dota 6.55. Check out the Dota 6.55 changelogs here. Come and download Dota 6.55b now

  • Minor improvements to Anti-Mage's base stats
  • 16 strength, +1.5 intelligence/level->19 strength, +1.8 intelligence/level
  • Tweaked Blur evasion chance per level
  • 7/14/21/28% evasion->15/20/25/30%
  • Decreased Watcher's vision a little bit
  • 1900/1800 sight range (day/night)->1400/1400 sight range (day/night)
  • Increased Rhasta's movement speed a bit
  • 275 movement speed->285 movement speed
  • Improved Crystal Maiden's Brilliance Aura a bit
  • 0.6/1.2/1.8/2.4 mana/second->0.75/1.5/2.25/3 mana/second
  • Minor improvement to early levels of Bloodbath
  • 5/10/15/20% life from creeps->10/15/20/25% life from creeps
  • Increased Spirit Lance cast range a bit
  • 600 range->750 range
  • Improved Sven's Agility gain
  • +1.6 agility/level->+2.0 agility/level
  • Increased Sand King's armor a bit
  • 0 base armor->1 base armor
  • Improved how the manacost scales on Crippling Fear
  • 125 mana->90 mana
  • Improved level 2 and 3 manacost and regen on Death Pact
  • 120/200/280 mana, 55/95/135% life->100 mana, 50/100/150% life
  • Improved Psionic Trap's cooldown progression
  • 14 seconds->11/9/7 seconds
  • Nerfed the duration on Battery Assault
  • 15 seconds->10 seconds
  • Increased Hookshot cooldown
  • 40/35/30 seconds->80/60/40 seconds
  • Quill Spray manacost no longer goes up per level
  • 30/35/40/45 mana->35 mana
  • Removed magic immunity from level 3 Revenants and added improved magic resistance
  • Magic immunity->70% spell resistance
  • Improved movement speed of the ghosts on Exorcism a bit
  • 400 movement speed->500 movement speed
  • Increased Death Prophet's base strength a bit
  • 17 strength->19 strength
  • Reduced Chronosphere cooldown
  • 165 seconds->120/110/100 seconds
  • Ravage AOE decreased for level 1 and 2
  • 1050 AoE->850/950/1050 AoE
  • Decreased Guardian Angel AOE and duration a bit
  • 5/7/9 seconds, 1000 AoE->5/6/7 seconds, 600 AoE
  • Increased Guinsoo's Scythe of Vyse cooldown
  • 20 seconds->35 seconds
  • Hero Kills now give a flat gold bounty in an area (+40, not to killer)
  • N/A->1000 AoE
  • Rebalanced tangos to come in batches of 3 (same overall regen per pack)
  • 175hp over 25 seconds (7hp/sec), 2 charges -> 115hp over 16 seconds (7.2hp/sec), 3 charges.

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Dota 6.55

New Dota 6.55 Map was released today!There are many changes in Dota 6.55. Here goes the changelogs for Dota 6.55.The changes are quite shock but some of that were already leaked in the previous Beta 6.55.There are 2 new heroes which are Alleria the Windrunner and Kunkka the Admiral Proudmoore, + 1 reworked one, 4 new items, new loading screens and many more. Let's enjoy playing Dota 6.55 now

Dota-Allstars 6.55 Loadscreen










Summary:
---------
* Added a new hero (Windrunner)
* Added a new hero (Admiral Proudmoore)
* Added a new item (Magic Stick,239688)
* Added a new item (Dust of Appearance)
* Added a new item (Phase Boots)
* Added a new item (Glyph of Fortification)

* New Loading Screen
* Redesigned and improved Sentinel and Scourge bases as well as nearby terrain
* Added a new game mode (-captainsmode/-cm)
* Rewrote creep/neutral/powerup spawn systems. The game timer now counts down to 0, at which point the creeps and powerups spawn. 30 seconds later the neutrals spawn. This behavior is the same as various popular modes, but it is now standardized to the entire game with the new clock. All game events are based off of this time rather than an arbitrary time based on the mode you used.
* Lots of various performance improvements and fixes

* Reworked Keeper of the Light
* Various changes to Enchantress's abilities
* Reworked Bounty Hunter's Track
* Rebalanced Insatiable Hunger
* Reduced vision aoe on Spin Webs and tweaked cooldown and manacost progression
* Minor improvements to Anti-Mage's base stats
* Tweaked Blur evasion chance per level
* Reworked Call of the Wild stats and mechanics
* Decreased Watcher's vision a little bit
* Increased Rhasta's movement speed a bit
* Improved Crystal Maiden's Brilliance Aura a bit
* Minor improvement to early levels of Bloodbath
* Increased Spirit Lance cast range a bit
* Improved Sven's Agility gain
* Increased Sand King's armor a bit
* Changed SA's Blink Strike to move him behind the target(231470)
* Lowered Chaos Meteor cooldown from 70 to 55
* Rebalanced Haunt cooldown (150/120/90 -> 120)
* Improved how the manacost scales on Crippling Fear
* Improved level 2 and 3 manacost and regen on Death Pact
* Improved Psionic Trap's cooldown progression
* Nerfed the duration on Battery Assault
* Increased Hookshot cooldown
* Quill Spray manacost no longer goes up per level
* Decreased day vision on Visage's Revenants by 400
* Removed magic immunity from level 3 Revenants and added improved magic resistance
* Improved movement speed of the ghosts on Exorcism a bit
* Undid previous damage return threshold change on Exorcism
* Increased Death Prophet's base strength a bit
* Added an extra arrow to Medusa's Split Shot
* Rescaled Medusa's Purge cooldown from 12/11/10 to 12/10/8 seconds
* Reduced Chronosphere cooldown
* Ravage AOE decreased for level 1 and 2
* Decreased Guardian Angel AOE and duration a bit


I was playing against a Syllabear who killed Roshan and accidently picked up non-droppable new aegis with his bear.The bear never dropped it, and every time it died, it would just resurrect at the spot it died with aegis still in its inventory. It could also still attack, even if the hero was dead, as long as it was within the restricting attack range from where Syllabear died.

I was playing leshrac with bloodstone and magic stick. Me and potm killed roshan and about 5 seconds after i picked up the aegis, everyone in the game fatal errored.

I am not sure how helpful I can be, but this was my experience yesterday: I loaded a single player game to test out the new heroes. I turned on -noherolimit so I could experience a lot of changes. I was particularly enjoying Windrunner, and I took her to solo Roshan - I got the Aegis on her, and noticed the timer. At this time I chose the new Captain hero and played around with him for a while - Roshan was back, and I decided to take Windrunner to visit him. She still had the Aegis on (with a number "1" in the corner) and I killed him, getting a second Aegis (with a new timer).

Strange, my aegis did not show any timer....It just show number one like Aegis in older version.when i test it with Meepo, Clones has 200 mana only when they reincarnate.

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