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Dota Tidehunter's Attack Sound Suggestion

Dota Tidehunter's Attack Sound

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Did you ever notice that Dota 6.54b Tidehunter has no attack sound!?! I find it strange that a giant sea monster wielding a huge anchor makes no noise when he viciously attacks a poor enemy. There is definitely something wrong here. I think many Dota 6.54b player still didnt notice it and same goes to me~

So this suggestion is quite simple, just add a sound to his attack. I think that every hero in DotA 6.54b should have an attack sound and Leviathan should be no exception.

Here it goes the attack sound by Sistem_shock

Tidehunterattack1.1.wav ( 21.49k )
(This sound may seem like it doesn't fit right but try testing it in the test map and it should fit perfectly fine)

Advantages:
Adds no MSI (sound is already in-game)
Make's DotA even more perfect (if it isn't already)

Disadvantages:

I really can't think of any

Here is a test map so you can get a good idea of what it should sound like when Tidehunter attacks.
Testmap.1.w3x ( 12.91k )

Thanks to Sistem_shock

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DotA 6.54b AI+ 1.52 Revision 01

Download Dota 6.54b Ai

DotA Allstars 6.54b AI+ 1.52 Revision 01
----------------------------------------
This is a port of RGB's AI+ v1.52 (originally written for DotA Allstars 6.48b).

It behaves the same as the original AI, and has only been updated to account for balance changes, new item recipes, and most new features. As such, some new content does not work fully with the AI yet.

THERE IS NO AI FOR LIFESTEALER, INVOKER, OR CLOCKWERK GOBLIN. THEY WILL GET ITEMS BUT WILL NEITHER USE NOR LEARN THEIR SKILLS.

Known bugs with AI:
-Pathing on the top Sentinel lane is still the same as in 6.48b
-AI don't properly react to -nb, -nm and -nt modes
-Some exploits that should have been fixed are still in the game...just don't use them. If you really want to cheat against AI, just use -test
-Lanaya may crash your game if you use her, depending on how lucky you are

Some commands have yet to be implemented properly:
-ah
-afk
-kickafk
-rd (the new one in 6.53, -rd is in the game but done the same way pre-6.53)

Additionally, I have added two Fun Taverns in the lower right corner. Currently includes nine legacy heroes (possibly more in the future): Old Invoker (6.12b), Old Lifestealer (6.48b), Old Silencer (6.12b), Gambler (6.06), Old Morphling (5.84b), Old Stealth Assassin (5.84b), Void Demon (3.0d), Rider (5.72), and God of Wind (6.01).

To access the fun taverns, type -fun within the first 15 seconds of the game.


Dota-Allstars 6.54b AIPlus 1.52 Map Revision 1 Changelogs:

Changelog:
Rev. 01
=======
-First update to 6.54b
-Fixed the way AI Meepo purchases items with clones
-Fixed Last Word
-Fixed AI bots not learning Last Word (Silencer), Diffusion Aura (Necrolyte), or Command Aura (Vengeful Spirit)
-Fixed Impale affecting Juggernaut during Blade Fury or Omnislash
-Fixed hotkey conflict with learning Degen Aura on Void Demon
-Updated Phantom Lancer AI to properly use new Spirit Lance
-Updated Shadow Priest AI to properly use new Shallow Grave and Weave
-Changed behaviour of Mana Leak to not trigger on Invoker's reagents (as in 6.53) and Bottle (as in 6.54b)
-Changed the way AI Syllabear purchases items with level 4 Spirit Bear
-AI bots will drop muted items when given items by players; in -pm, AI will be unable to receive items from players
-AI bots can now properly buy, use, and sell Bottles
-Changed the way Lucky Stars looks and behaves to better reflect how it did in 6.06
-Changed the scaling on Mass Haste for levelling so that it's less...stupid
-Changed AI item builds for Viper, Priestess of the Moon, Queen of Pain, Nevermore, Vengeful Spirit, Troll, Dirge, Omniknight, Chaos Knight, and Morphling
-Restored Lanaya's AI, because it doesn't seem to make a difference on crashes
-Added warning message for when player or computer picks Lanaya; bots should not pick Lanaya unless through -ar or -tr
-Added new command -oldinvokelist, which replaces the Old Invoker spell list in the quest menu
-Separated the Fun Tavern into two separate ones for Remade heroes and Extinct heroes
-Added God of Wind (6.01) to Fun Tavern (Extinct)

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Dota 6.54b

Abanddon seems to be harder to kill.Another changelog within the new Dota 6.54b.Click here to read the Dota 6.54 changelog

Download Dota 6.54b

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Dota Map 6.54

New Dota Map 6.54 was released by Getdota just a few weeks after Dota Map 6.53 . There are many changes made in this map including the Dota Heroes balancing in which involved Shadow Priest,Invoker,Phantom Lancer and Abanddon. Here are some of the Dota Heroes changes

6.54 Changelog
================
* Added extra dynamic replay data to help replay parsers present in-game data (see below)
* Rebalanced Invoker (see below)
* Reworked Shadow Priest (see below)
* Various changes to Phantom Lancer and Spirit Lance (see below)
* Changes to Aphotic shield and Borrowed Time (see below)

* Improved hero selection process in RD
* Added hotkeys for recipe stores
* Changed Elder Dragon Form MS Bonus from 10/35/60 to a constant 25
* Changed Freezing Field mechanics a bit. The slow now comes from the area rather than the explosions. Changed the distribution method on Freezing Field as well
* First Blood bounty is shared with the team if Sent/Scourge get the last hit
* Untouchable now triggers off being targeted by attacks or spells
* Rewrote Avalanche to fix various minor bugs
* Decreased Inner Vitality cooldown from 30 to 25 seconds
* Lowered Clockwerk's strength gain
* Lowered early damage on Rocket Flare
* Added Internationalized text support for GameScore Board, EndScore Board and Observer Board
* Added extra data to end of replay (Player Gold, Assists, Neutral CS, Items)
* Improved Bloodrage a little
* Lowered base armor on Lycan's Wolves from 5 to 2
* Minor reduction to Clockwerk's base armor
* Rewrote Maledict for some optimizations
* Toss no longer uses manacost/cooldown if you make an invalid cast
* Toss now seeks its target
* You can now only -kickafk allied afk players
* Temporarily undid the movability of items in cooldown while some issues are being fixed
* Phantom Lancer's images now create a dummy Spirit Lance effect when the primary casts it
* Player turn indicator for RD is made clearer
* Added extra orb effect notations to items and abilities (228748)
* Blur visual effect is now applied only to enemies (190092)
* Changed the name and icon for Flask of Sapphire Water (206885)
* Illuminate wave now gives vision (226661)
* Rewrote Devour. It now shows progress bar overhead and doesn't reveal you (217291)
* Sentinel Ancients buildings are now in rooted model form (216494)
* Added a new fun mode -mi(miniheroes) that creates the hereos at half size
* Added a new command to customize water color for local player (-water red, -water blue, -water green or -water default)
* Displayed gold animation for First Blood bounty
* Winners are now displayed in Warcraft's score screen (234657)
* Dummy lineup units in RD now show player name
* Improved Acid Spray visual effect
* Increased Spin Web visual transparency
* Increased the size of the recently added $ symbol for observers and replays
* New Sonic Wave visual effect
* New Maledict visual effect
* New Freezing Field visual effect
* New Black Hole visual effect
* New Spirit Lance visual effect
* New Flask of Sapphire Water visual effect
* New visual effect for units with Poison Nova buff
* New Weave cast visual effect
* Updated Hookshot tooltip
* Fixed a bug with casting March of the Machines on a cliff (DonTomaso)
* Fixed a bug with Feral Heart and swapping or repicking
* Fixed a minor bug with Grow
* Fixed a bug with Infest and Refresher-Necronomicon
* Fixed a bug with Melting Strike on Invoker
* Fixed a bug with Timewalk and Power Cogs
* Fixed a minor bug with Expulsion
* Fixed a rare glitch with Time Walk
* Fixed Armlet typo
* Fixed a rare bug with Borrowed Time where it sometimes doesn't use cooldown when triggered
* Fixed Battle Hunger buff tooltip
* Fixed Bottle activating Mana Leak
* Fixed Enchant on neutral creeps with initially reduced mana
* Fixed Feral Heart buff level tooltip
* Fixed -fs text bug introduce last version
* Fixed -kickafk warning text not showing up
* Fixed some issues with Hookshotting someone near trees
* Fixed some targetting bugs with Lucifer
* Fixed Stifling Dagger not working properly when it hits a fogged unit
* Fixed various other tooltip errors


++ Invoker Changes:
- Invoke levels at 2/7/12/17 with cooldown from 30/30/15/5 to 30/25/12/5 and manacost from 20/40/60/80 to 20/50/80/110
- Sunstrike: cooldown 60->30, manacost 250->175
- Deafening Blast: cooldown 25->40
- Chaos Meteor: cooldown 30->70
- Forge Spirit: cooldown 70->30, manacost 200->75, casting with ones already on field kills old ones. Improved visual look slightly. If both elements are level 4 or higher, double spawn.
- Tornado: Airtime from 0.4/0.7/1.0/1.3/1.6/1.9/2.2 -> 0.6/0.85/1.1/1.35/1.6/1.85/2.2 Same final damage, 120 starting damage instead of 190
- Alacrity: Is now WWE, cooldown 20->15 Duration 5->6, manacost 125->50, Original IAS: 40/60/80/100/120/140/160. New IAS: 30/40/50/60/70/80/90. It now gives damage as well: 20/30/40/50/60/70/80.
- EMP: changed to pure Wex ability, WWW. 0.5 HP lost for each mana drained. Tweaked various other aspects such as cast range and manacost.
- Ice Wall: Rescaled duration from 4->10 to 3->12. Improved Exort based damage from 5/10/15/20/25/30/35 to 6/12/18/24/30/36/42

++ Shadow Priest:
- Changed Shallow Grave completely. It is now a basic ability
- Changed how Weave works. It is now an ultimate
- Reduced Shadow Priest's cast point
- Shadow Wave can now bounce back to you at the last wave if you are in range. Also added an extra bounce at level 3 and 4

++ Phantom Lancer:
- Reworked Spirit Lance
- Phantom Lancer images now create a dummy Spirit Lance effect when the real one casts it
- Lowered Doppelwalk invisibility duration from 12 to 8
- Increased and Standardized all Phantom Lancer images' percentage of damage taken
- Lowered maximum image count

++ Abaddon:
- Improved how Borrowed Time works and increased cooldown
- Reworked Aphotic Shield stats

++ New real-time replay data:
- When a hero dies: Hero, where d=dead player id and k=kill player id
- When a chicken dies: Courier, where d=dead player id and k=kill player id
- When tower dies: Tower<"a"><"s">, where a=alliance (0,1 0=sent, 1=scourge) l=level (1,2,3,4) s=side (0=top,1=mid,2=bot) and k=kill player id. for level 4 towers, s=1
- When rax dies: rax<"a"><"s">, where a=alliance (0,1 0=sent, 1=scourge) s=side (0=top,1=mid,2=bot) t=rax type (0,1 0=melee, 1=range) k=kill player id
- When Throne gets hurt: Frozen Throne,

where p=current percentage hp (75/50/25/10)
- When Tree gets hurt: World Tree,

where p=current percentage hp (75/50/25/10)
- When a player gets disconnected: CKDN,

where k=creep kills, d=creep denies, n=neutral kills, p=player id of leaver



Download Dota Map 6.54:



Dota Map 6.54 Link 1


Dota Map 6.54 Link 2


You can download all dota map from www.getdota.com

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Dota 6.54 Exact Changelogs

Here it goes some changes made in the Dota 6.54. The Clockwerk,Shadow Priest,Phantom Lancer and Abanddon ability were modified to balance with other heroes since their skills is too powerfull.

* Lowered Clockwerk's strength gain
From 2.9 to 2.4
* Lowered early damage on Rocket Flare
From 100/133/166/200 to 80/120/160/200
* Improved Bloodrage a little
From: Manacost 80/100/120/140 to 80/80/80/80
* Minor reduction to Clockwerk's base armor
From 3.8->3.0
* Changed the name and icon for Flask of Sapphire Water (206885)
From "Flask Of Sapphire Water" to"Healing Salve"

++ Shadow Priest:
- Changed Shallow Grave completely. It is now a basic ability
"Shallow Grave prevents any damage from killing the targetted hero for 5 seconds."

Level 1 - 90 Cooldown. 400 cast range.
Level 2 - 70 Cooldown. 600 cast range.
Level 3 - 50 Cooldown. 800 cast range.
Level 4 - 30 Cooldown. 1000 cast range.

Cooldown: 90/70/50/30
Manacost: 140/130/120/110
- Changed how Weave works. It is now an ultimate
"A powerful shadow magci used to increase or decrease defenses over time. Changes armor by 1 every second. Affects allied and enemy heroes in a 600 AOE."

Level 1 - Lasts 12 seconds.
Level 2 - Lasts 18 seconds.
Level 3 - Lasts 24 seconds.
Cooldown: 40
Manacost: 100
- Reduced Shadow Priest's cast point
From 0.5 to 0.3

- Shadow Wave can now bounce back to you at the last wave if you are in range. Also added an extra bounce at level 3 and 4

++ Phantom Lancer:
- Reworked Spirit Lance
Damage now scales 100/150/200/250 instead of the old 110/150/215/310
Cooldown is 7 seconds for all levels instead of the old 9.
Manacost is now 125/130/135/140 instead of the old 140 at all levels.
- Phantom Lancer images now create a dummy Spirit Lance effect when the real one casts it
- Lowered Doppelwalk invisibility duration from 12 to 8
- Increased and Standardized all Phantom Lancer images' percentage of damage taken
25% dealt 400% taken
- Lowered maximum image count
From 8 to 5

++ Abaddon:
- Improved how Borrowed Time works and increased cooldown
From 45 seconds to 60 seconds
- Reworked Aphotic Shield stats
Old 20 Seconds Duration Damage Cap: 125/175/225/275. Cooldown: 23 seconds Manacost:100/100/100/100
New 15 Seconds Duration Damage Cap: 100/125/150/175 Cooldown: 18/15/12/9 seconds Manacost:100/105/110/115

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Dota Music Games

Devil's urethra-End Game Music Video-HQ DL link added, 70% of measures to synchronize with lyrical stage, 90% video synchronization with the music.

Virus Hunter says VH

"Why I determined that this music video?
Since the whole a certain scene in his lyrical I think
The first time that I have the time "End Game".
I can not explain.
This really very good song! Finally, I open my right, Sony Vegas,
drag it to the song, open Warcraft, the top Dota, pa, select and Demon Witch hunters,
Control of management at the point I want to top Fraps, wait for their costs,
then the input by the file in Sony Vegas, and then synchronize.
So I start End Game Music Video. "

At the same time, I PM UA.
But he has power.
"You are the Best Song Maker!" What I will say when he sent me answer.

Why are there two versions? From the music is Dota VIDEO.
My opinion is if the Spell In the video sound effect being maintained.
But I would like battery, which the song at the same time.
I can not decide who is better, so I'll make.
Learn more about both.
They found that two of them maintained, with different feeling


IPB Image

End Game Music Video

HQ live Stream link

Download link

Screen Shots:

IPB Image

IPB Image

IPB Image

IPB Image

IPB Image

IPB Image

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Dota Themes

This is one of the quote from the previous post in DotA Media Forums by Infrisios, one of the beta tester. Credit to Infrisios by providing the Dota Themes to us.

Infrisios said

"First, screw everything you have read here back when it was called Beachpack.
That's old, now it is the Theme Manager!With ~9MB for the rar file, it is much smaller now.More themes will come!"

Overview:
1. What does this "Theme Manager do?
2. What does it contain?
3. How to use it?
4. Spoiler - what will come in the future?
5.-links, FAQ, Credits, Changelog, screenshots, etc sig

1. What does this "Theme Manager do?
The Theme Manager allows you using different terrainsets in DotA without using a different map. This works by replacing the textures / models in your MPQs - WC3's data files - itself. It will not only change DotA's terrain (where it has no glitches), but also other maps. In other maps, it will look quite bad, so this is more useful for DotA.
While it strongly changes the appearance of the map, it does not change anything of the gameplay - the changes are of PURE visual nature and the process is easily reversible.

The Theme Manager is completely compatible with every platform / hosting program (b.net / GGC / DC / LC / Hamachi /...).
Most of this discussion is old ( "Beach Pack") and belongs to versions where it was not compatible and worked in other ways.
The "real" discussion begins somewhere at page 11

The patch seems to have brought no problem at all

2. What does it contain?
Beach Theme:
Beach-terrain everywhere
-- "Pandaren" UI for both parties (thanks to Unwirklich)
Hell Theme:
-- "Hell"-terrain everywhere
-- "Demon" UI for both parties (thanks to Unwirklich)
Snow Theme (Beta)
Every terrain-Snow
-- "Frost" UI for both parties (self-made, based on human)
- no 100% guarantee for stability:-P

3. How to use it?
QUOTE (installation)
How to install the Theme Manager?
1. If you have beachpack installed, to restore original (if you can not, it will not be too bad afaik). You would have exchanged your War3Patch.mpq in this case and should have a backup (with lower filesize).
2. Unpack the file in your warcraft folder - in most cases C: \ Program Files \ Warcraft III.
3. DO NOT move or rename any of the files you unpacked.
4. If you want it on your desktop, create a shortcut of the executable file.
5. Go! (2,3,4,5 step after checking again)

QUOTE (Usage)
1. Close your warcraft AND warcraft world editor. Else it does not work!
2. Start the program. If you start it the first time, it will create a backup of your MPQ
3. Select your favourite Toolkit. If you select one, it will always be activated unless you change it!
4. Start WC3. Whether you start it out of the program or not is not important.
Other maps might have a (visually) screwed terrain - I suggest you to use "original" when playing something different than DotA


Of course, is DotA Icefrog's map, and I would not do something like this without his explicit permission ....
Ice gave me specific permission to do that as long as it is done in conjuction with the beta team and is beta tested and screened by IceFrog and his Betatesters.

Beach Pack in action - in "End Game"!

Have fun!
Infrisios

4. Spoiler - what will come in the future
As the preview screenshots show, the long awaited Snow Theme is close to being finished.

After that, I have a bunch of different basic ideas:
Themes:
Bar - that's what should come after snowpack.
- highland - something rocky -.-
- Dungeon - dunno, this could be a very dark version of the snow theme or something ... I will again have a problem with trees ... sad.gif
Others - these are purely hypothetic
Special functions in the GUI (again, only basic ideas):
- custom user interfaces for each race (with checkboxes or something you can select the interface you'd like)
- custom models, again with checkboxes
- special icons (or do you like the Song of the Siren icon?)

5. DL-links, FAQ, Credits, Changelog, screenshots, etc sig

Downloads: *.rar - you can only unpack these when you have winrar, but they are much smaller.
DL 1 - Megaupload
DL 2 - Rapidshare
DL 3 - Sendspace

Old versions:
DL 1 - Megaupload[DTM1]
DL 2 - Rapidshare [DTM1]
DL 3 - Sendspace[DTM1]


Downloads: *.zip - bigger, but everyone can unpack them
DL 1 - Rapidshare

Old versions:
DL 1 - Rapidshare [DTM1]

Credits
go to:
-- Infrisios, idea and development
-- Yak, immense. Would not all, without him. It was also a curse texture issue for the beach
-- Laku_0o using the graphical user interface (and the founding of the first!)
-- 4nTr4xX to me the War3Patch.mpq English (no longer on the important issue Manager)
-- Ereskigal, murdoc_rocks, Revil0 the above (examination of stability)
-- Unwirklich for the Panda (beach) and Demon (hell) user interfaces (user interfaces)
-- Betatesters support for the revival and a bit of the idea of a habit Dota
-- YOU support for the issue of motivation me and this program, starting with a simple, non-multiplayer program!

Changes:
-- Incorporated demon ui Preview Screenshot
-- Update - Bug resolved, the multiplayer. The beachpack works in a completely different now.
-- Added English version
-- Added IE version
-- Added the theme hell alpha Screenshots Preview
-- Added GUI with the theme Beta Hell. Does the same way, but that is something else. No need for more language versions ;-)
-- Added snow theme screenshots of the beta-preview [Photobucket only]
-- [18.07.2008] Uploaded DTM V2. Added data to the new changes òÓ

Screen shots:

Beach Theme

http://forums.dota-allstars.com/index.php?s=4e70791d6fafebc0a6725c5e2f2271a4&act=Attach&type=post&id=54059

http://forums.dota-allstars.com/index.php?s=4e70791d6fafebc0a6725c5e2f2271a4&act=Attach&type=post&id=54060

http://forums.dota-allstars.com/index.php?s=4e70791d6fafebc0a6725c5e2f2271a4&act=Attach&type=post&id=54061

http://forums.dota-allstars.com/index.php?s=4e70791d6fafebc0a6725c5e2f2271a4&act=Attach&type=post&id=54063


Hell Theme

http://forums.dota-allstars.com/index.php?s=4e70791d6fafebc0a6725c5e2f2271a4&act=Attach&type=post&id=59689

http://forums.dota-allstars.com/index.php?s=4e70791d6fafebc0a6725c5e2f2271a4&act=Attach&type=post&id=59685

http://forums.dota-allstars.com/index.php?s=4e70791d6fafebc0a6725c5e2f2271a4&act=Attach&type=post&id=59690

http://forums.dota-allstars.com/index.php?s=4e70791d6fafebc0a6725c5e2f2271a4&act=Attach&type=post&id=59686


Snow Theme

http://forums.dota-allstars.com/index.php?s=4e70791d6fafebc0a6725c5e2f2271a4&act=Attach&type=post&id=61644

http://forums.dota-allstars.com/index.php?s=4e70791d6fafebc0a6725c5e2f2271a4&act=Attach&type=post&id=61644

http://forums.dota-allstars.com/index.php?s=4e70791d6fafebc0a6725c5e2f2271a4&act=Attach&type=post&id=61645http://forums.dota-allstars.com/index.php?s=4e70791d6fafebc0a6725c5e2f2271a4&act=Attach&type=post&id=61648

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