<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4304591892022144287</id><updated>2011-11-27T16:39:01.688-08:00</updated><category term='Dota 6.65'/><category term='Dota 7.01 April Fool&apos;s Map 2008'/><category term='Dota 6.49b'/><category term='Dota 6.45 Ai'/><category term='Dota 6.43 Ai Plus'/><category term='Dota Suggestion'/><category term='Dota 6.50'/><category term='Dota 6.54'/><category term='Dota 6.62'/><category term='Dota 6.45'/><category term='Dota 6.45 AMH'/><category term='Dota 6.57'/><category term='Dota Map Hack'/><category term='Dota 6.42'/><category term='Dota Music Games'/><category term='Dota 6.51 AI Plus'/><category term='Dota Tournament'/><category term='Dota 6.48'/><category term='Dota 6.49 Ai'/><category term='Dota 6.59d'/><category term='Dota Videos'/><category term='Dota 6.52d'/><category term='Dota Classic'/><category term='Dota 6.46'/><category term='Dota Map Hack 6.53'/><category term='Dota 6.53'/><category term='Dota 6.44b'/><category term='Dota 6.53 New Hero'/><category term='dota 6.58'/><category term='Dota 6.43'/><category term='Dota 6.62b'/><category term='Dota 6.52 AI'/><category term='Dota 6.56'/><category term='Dota 6.53 AI'/><category term='Dota 6.51c AI'/><category term='Dota 6.60'/><category term='Dota 6.42 AI'/><category term='Dota Ai'/><category term='Dota 6.59'/><category term='Dota Themes'/><category term='Dota 6.53 Ai Revision Maps'/><category term='Dota 6.52'/><category term='Dota 6.44b AMH'/><category term='Dota 6.44b AI'/><category term='Dota 6.43b'/><category term='Dota 6.44'/><category term='Dota Items and Heroes History'/><category term='Dota 6.48b'/><category term='Dota 6.61c'/><category term='Dota 6.46b'/><category term='Dota 6.64'/><category term='Dota NameSpooferPro'/><category term='dota 6.52e'/><category term='Dota 6.40 AI Plus'/><category term='Dota 6.61'/><category term='Dota 6.55'/><category term='Dota 6.43b AI'/><category term='Dota 6.52c'/><category term='Dota Allstars Link Exchange'/><category term='Dota W3XMapHack12102'/><category term='Dota Maps'/><title type='text'>DotA Allstars Official Map - DotA 6.65 (NEW) and 6.64</title><subtitle type='html'>Latest Dota Map:Dota 6.65
Next Dota Map:Dota 6.65b@Dota 6.65c@Dota 6.66</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://dotaainew.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default?start-index=101&amp;max-results=100'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>101</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-806575827142508415</id><published>2009-12-27T10:43:00.001-08:00</published><updated>2009-12-27T10:53:49.508-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota 6.65'/><title type='text'>Dota 6.65 Official Map</title><content type='html'>New Dota Map 6.65. Here are the changelogs for Dota 6.65 New Map:&lt;br /&gt;&lt;br /&gt;New agility hero (Murloc Nightcrawler)&lt;br /&gt;&lt;br /&gt;Range: 128&lt;br /&gt;Movement Speed: 305&lt;br /&gt;Hero Type: Agility&lt;br /&gt;&lt;br /&gt;Agility: 21 + 2.0&lt;br /&gt;Strength: 21 + 1.0&lt;br /&gt;Intelligence: 16 + 1.6&lt;br /&gt;&lt;br /&gt;Dark Pact:&lt;br /&gt;===========&lt;br /&gt;Slark calls upon deities of the swamps to seal a dark pact. Sacrificing some of his lifeblood, Slark is redeemed of all negative effects. After 2 seconds, a dark wave of destruction emits from the Nightcrawler, dealing damage to himself as well as all nearby enemies.&lt;br /&gt;&lt;br /&gt;Damage: 75/150/225/300&lt;br /&gt;AoE: 325&lt;br /&gt;Manacost: 55/50/45/40&lt;br /&gt;Cooldown: 10&lt;br /&gt;&lt;br /&gt;Deals half the damage to you immediately as part of the cost.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Pounce:&lt;br /&gt;========&lt;br /&gt;Surges directly forward and latches on to the first enemy he hits, binding it with chains of darkness. The enemy is unable to move more than 275 distance away from the point of impact for 3.5 seconds.&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;Pounce Range: 400/500/600/700&lt;br /&gt;Pounce Damage: 50/75/100/125&lt;br /&gt;Leash Range: 275&lt;br /&gt;Leash Duration: 3.5&lt;br /&gt;&lt;br /&gt;Cooldown: 16&lt;br /&gt;Manacost: 75&lt;br /&gt;&lt;br /&gt;Note: Moves forward in the direction it is looking, this is not a target position cast.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Essence Shift:&lt;br /&gt;===============&lt;br /&gt;Passive.&lt;br /&gt;&lt;br /&gt;Reciting ancient Nightcrawler incantations, Slark enchants his blade to steal the power and courage from his enemies. Every time Slark hits an enemy hero, he steals 1 point from all attributes and 1 additional from the main attribute of that enemy hero while Slark gains 4 points of Agility.&lt;br /&gt;&lt;br /&gt;Duration: 15/30/45/60&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Shadow Dance:&lt;br /&gt;==============&lt;br /&gt;Has an active and a passive portion.&lt;br /&gt;&lt;br /&gt;Covers himself with a dark smoke, he becomes invisible and does not reveal himself while attacking or casting spells for 5.5 seconds.&lt;br /&gt;&lt;br /&gt;Passively increases Nightcrawler's movement speed and regeneration when he is out of sight of hostile units. Has a 0.7 delay when activated or deactivated.&lt;br /&gt;&lt;br /&gt;Movement Speed: 30/35/40%&lt;br /&gt;Health Regeneration: 2/3/4%&lt;br /&gt;&lt;br /&gt;Active duration: 5.5 seconds&lt;br /&gt;Cooldown: 25&lt;br /&gt;Manacost: 120&lt;br /&gt;&lt;br /&gt;New intelligence hero (Ancient Apparition)&lt;br /&gt;&lt;br /&gt;Range: 600&lt;br /&gt;Movement Speed: 295&lt;br /&gt;Hero Type: Intelligence&lt;br /&gt;&lt;br /&gt;Agility: 20 + 2.2&lt;br /&gt;Strength: 18 + 1.4&lt;br /&gt;Intelligence: 25 + 2.6&lt;br /&gt;&lt;br /&gt;Custom hero model by PrMosquito&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Cold Feet:&lt;br /&gt;==========&lt;br /&gt;The Apparition curses his foes with The Frozen Mark which will freeze enemies to the ground. Unless target enemy moves at least 740 away from the mark within 4 seconds he is frozen still.&lt;br /&gt;&lt;br /&gt;Damage per second: 37.5/50/62.5/75&lt;br /&gt;Stun duration if triggered: 1.25/2/2.75/3.5&lt;br /&gt;&lt;br /&gt;Cooldown: 15/13/11/9&lt;br /&gt;Manacost: 90&lt;br /&gt;&lt;br /&gt;Single Target Spell&lt;br /&gt;&lt;br /&gt;Note: Target takes damage per second until he is stunned or moves out of range.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Ice Vortex:&lt;br /&gt;===========&lt;br /&gt;Gathers ancient frost energy into one area to create a small, immobile ice vortex at a location. Whenever enemies are near it, their movement speed and magical resistance are reduced.&lt;br /&gt;&lt;br /&gt;Movement Reduction: 18/22/26/30&lt;br /&gt;Magic Resistance: -10/15/20/25&lt;br /&gt;AOE: 275&lt;br /&gt;&lt;br /&gt;Duration: 12&lt;br /&gt;Cooldown: 6&lt;br /&gt;Manacost: 80/90/100/110&lt;br /&gt;&lt;br /&gt;Chilling Touch:&lt;br /&gt;================&lt;br /&gt;Releases a gust of cold wind at a target area, enchanting allied heroes with bonus magical damage on their attacks. Lasts for a limited number of attacks up to a maximum of 40 seconds. While the enchanted heroes have this chilling touch, their attack speed is reduced by 15%.&lt;br /&gt;&lt;br /&gt;Maximum number of attacks: 2/3/4/5&lt;br /&gt;Bonus Damage: 40/50/60/70&lt;br /&gt;Attack Speed Reduction: -15%&lt;br /&gt;&lt;br /&gt;Cooldown: 50/46/42/38&lt;br /&gt;Manacost: 140&lt;br /&gt;&lt;br /&gt;Note: Damage only triggers on enemy heroes, not creeps.&lt;br /&gt;&lt;br /&gt;Ice Blast:&lt;br /&gt;==========&lt;br /&gt;Ancient Apparition projects his presence out to make way for a powerful ripple of hailstone and dark magic. Once cast, it can release the spell to strike targets within 200 area of where his presence was upon release. It will deal damage to enemy units and apply a frostbite curse on them for 7 seconds where their health regeneration will be frozen and will shatter if they fall close enough to death. This spell has global range depending on how long you wait for the projections to move. Frostbitten units will take minor damage over time.&lt;br /&gt;&lt;br /&gt;Impact Damage: 250/350/450&lt;br /&gt;Shatter Threshold: 10/11/12%&lt;br /&gt;&lt;br /&gt;Cooldown: 44/32/20&lt;br /&gt;Manacost: 100/125/150&lt;br /&gt;&lt;br /&gt;Note: You can charge (non-channeling, time based) this as long as you want if you want it to travel further outwards. Has an initial aoe of 200, but increases by a small amount the further it travels.&lt;br /&gt;&lt;br /&gt;Alchemist&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Razzil brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage. Once Razzil starts brewing, he can continue for up to 5 seconds. Each second of brewing will increase the potency of the concoction and make Razzil more red. After the 5 seconds, there is a small buffer window. If Razzil does not throw the concoction soon after it will blow up and Razzil himself will suffer as if he was hit by the concoction. Concoction can blow up mid air if fired too late.&lt;br /&gt;&lt;br /&gt;Charge Duration: up to 5 seconds&lt;br /&gt;Buffer Duration: 1.5&lt;br /&gt;Damage: Up to 150/200/250/300 (Physical damage type)&lt;br /&gt;Stun: Up to 1/2/3/4 seconds&lt;br /&gt;Cooldown: 16&lt;br /&gt;Manacost: 90&lt;br /&gt;&lt;br /&gt;The longer it charges up, the more damage and stun it deals. Listed values are the maximum.&lt;br /&gt;&lt;br /&gt;Note: This is hero only target spell. You cannot release it if there isn't a visible target nearby (if you don't release it on time, it explodes on you instead, damage and stunning you). After casting, it builds up for 5 seconds. There is a small buffer duration after that.&lt;br /&gt;&lt;br /&gt;Note 2: Alchemist has a red counter that counts down from 5 ontop of his head. Everyone can see this. It will be clear to the enemy when you are charging this.&lt;br /&gt;&lt;br /&gt;Not Channeling&lt;br /&gt;&lt;br /&gt;Anti Mage&lt;br /&gt;&lt;br /&gt;- Mana Void cooldown reduced from 120/100/80 to 70&lt;br /&gt;- Mana Break scaling increased from 16/32/48/64 to 28/40/52/64&lt;br /&gt;&lt;br /&gt;Bone Fletcher&lt;br /&gt;&lt;br /&gt;Searing Arrows cooldown from 2/2/0/0 to 2/0/0/0&lt;br /&gt;&lt;br /&gt;Bounty Hunter&lt;br /&gt;&lt;br /&gt;Old Jinada:&lt;br /&gt;==========&lt;br /&gt;Passive.&lt;br /&gt;&lt;br /&gt;Crit: 1.25/1.5/1.75/2.0x&lt;br /&gt;Crit Chance: 15%&lt;br /&gt;&lt;br /&gt;Evasion: 5/10/15/20%&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;New Jinada:&lt;br /&gt;===========&lt;br /&gt;Passive. Adds a critical strike and small maim to your next attack. Has a cooldown.&lt;br /&gt;&lt;br /&gt;Critical Strike: 1.4/1.6/1.8/2.0x&lt;br /&gt;Maim: 25% MS/AS for 3 seconds&lt;br /&gt;&lt;br /&gt;Cooldown: 22/17/12/7&lt;br /&gt;&lt;br /&gt;Blood Seeker&lt;br /&gt;&lt;br /&gt;Bloodrage Rebalanced from 6/9/12/15 duration and 10 cd to 6/7/8/9 duration and 12/10/8/6 cd. HP loss at a constant 20 hp per sec.&lt;br /&gt;&lt;br /&gt;Broodmother&lt;br /&gt;&lt;br /&gt;Spiderlings gold bounty increased from 6-8 to 11-13 and XP bounty increased from 12 to 20&lt;br /&gt;&lt;br /&gt;Chaos Knight&lt;br /&gt;&lt;br /&gt;Cast Point Improved &lt;br /&gt;&lt;br /&gt;Reality Rift:&lt;br /&gt;=============&lt;br /&gt;Target an enemy unit. Teleports you, any images you have and the enemy unit to a random point along the line between the two of you. Gives you bonus attack damage for one attack.&lt;br /&gt;&lt;br /&gt;Cast Range: 550/600/650/700&lt;br /&gt;Bonus Attack Damage: 25/50/75/100 (for one attack)&lt;br /&gt;Cooldown: 24/18/12/6&lt;br /&gt;Manacost: 50&lt;br /&gt;&lt;br /&gt;Note: Chance is weighted, more likely to appear near center +/- 200 than on the extremes.&lt;br /&gt;&lt;br /&gt; Dark Seer&lt;br /&gt;- Vacuum cast range decreased from 800 to 550&lt;br /&gt;- Vacuum damage decreased from 60/120/180/240 to 40/80/120/160&lt;br /&gt;&lt;br /&gt;Death Prophet&lt;br /&gt;- Witchcraft's movement bonus has been restored (3/6/9/12%)&lt;br /&gt;&lt;br /&gt;Furion&lt;br /&gt;- Force of Nature's Treants now have 33% spell resistance&lt;br /&gt;&lt;br /&gt;Lina&lt;br /&gt;- Fiery Soul buff duration increased from 5 to 7 seconds&lt;br /&gt;&lt;br /&gt;Leshrac&lt;br /&gt;- Movement speed increased from 300 to 310&lt;br /&gt;&lt;br /&gt;Medusa&lt;br /&gt;- Stone Gaze cooldown increased to 100&lt;br /&gt;&lt;br /&gt;N'aix&lt;br /&gt;- Movement speed increased from 300 to 315&lt;br /&gt;&lt;br /&gt;Night Stalker&lt;br /&gt;- Void manacost decreased from 90/112/130/145 to 80/90/100/110&lt;br /&gt;&lt;br /&gt;Panda&lt;br /&gt;- Lowered Fire Panda armor by 2 points, hp from 900/1350/1800/2200 to 1200 and reworked damage from 52/105/214/234 to 70/112/140/180&lt;br /&gt;- Primal Split cooldown from 180/150/120/90 to 180/160/140/120&lt;br /&gt;&lt;br /&gt;Priestess of the Moon&lt;br /&gt;- Starfall AoE increased by 50 to fix issues with it not hitting units on the edge of your attack&lt;br /&gt;&lt;br /&gt;Pudge&lt;br /&gt;- Meat Hook scaling rebalanced. Cast range from 400/600/800/1000 to 550/700/850/1000, cd from 14 to 14/13/12/11 and manacost from 140 to 110/120/130/140&lt;br /&gt;&lt;br /&gt;Pugna&lt;br /&gt;- Cast Point improved&lt;br /&gt;- Decrepify can now be cast on Nether Ward&lt;br /&gt;&lt;br /&gt;Queen of Pain&lt;br /&gt;- Base Intelligence increased by 5&lt;br /&gt;&lt;br /&gt;Razor&lt;br /&gt;- Agi growth decreased from 2.5 to 2.0&lt;br /&gt;- Strength grown decreased from 1.9 to 1.7&lt;br /&gt;- Eye of the Storm mana cost increased from 100 to 100/150/200&lt;br /&gt;&lt;br /&gt;Shadow Priest&lt;br /&gt;- Shallow Grave cooldown increased from 54/40/26/12 to 60/45/30/15&lt;br /&gt;&lt;br /&gt;Silencer&lt;br /&gt;- Base damage modified a little from 39-61 to 43-57&lt;br /&gt;&lt;br /&gt;Sniper&lt;br /&gt;- Shrapnel duration decreased from 10 to 8 seconds&lt;br /&gt;- Shrapnel AoE decreased from 450 to 325&lt;br /&gt;&lt;br /&gt;Spectre&lt;br /&gt;- Dispersion now spreads the reflected damage over the number of nearby heroes. So it is the same in a 1v1 case, but greatly reduced in team fights.&lt;br /&gt;&lt;br /&gt;Twin Head Dragon&lt;br /&gt;- Ice Path stun rescaled from 0.8/1.2/1.6/2.0 to 1.00/1.33/1.66/2.0&lt;br /&gt;- Ice Path cooldown scales from 16 to 16/15/14/13&lt;br /&gt;- Macropyre spawn speed improved&lt;br /&gt;&lt;br /&gt;Ursa&lt;br /&gt;- Overpower is no longer removed when BKB is activated&lt;br /&gt;- Overpower will not interrupt your movement when cast&lt;br /&gt;&lt;br /&gt;Warlock&lt;br /&gt;- Upheaval cooldown increased from 20 to 65 seconds&lt;br /&gt;&lt;br /&gt;Visage&lt;br /&gt;Range: 600&lt;br /&gt;Movement Speed: 295&lt;br /&gt;Hero Type: Intelligence&lt;br /&gt;&lt;br /&gt;Agility: 11 + 1.3&lt;br /&gt;Strength: 20 + 2.2&lt;br /&gt;Intelligence: 21 + 2.5&lt;br /&gt;&lt;br /&gt;Grave Chill:&lt;br /&gt;=============&lt;br /&gt;Visage drains the life from a target, slowing its attack and move speed by 32%. He then gets bonuses equal to those drained.&lt;br /&gt;&lt;br /&gt;Stolen MS &amp; AS: 32&lt;br /&gt;Duration: 3/4/5/6 (for both you and the target)&lt;br /&gt;Manacost: 70/80/90/100&lt;br /&gt;Cooldown 10&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Soul Assumption:&lt;br /&gt;=================&lt;br /&gt;Visage sends out a surge of agony towards an enemy unit, echoing the suffering that nearby heroes (foe or allied) have taken. For each 130 damage taken around him, his soul counter increases by one for up to 6 seconds.&lt;br /&gt;&lt;br /&gt;Deals 20 damage + 60 for each charge.&lt;br /&gt;&lt;br /&gt;Max Soul Counters: 3/4/5/6&lt;br /&gt;Cooldown: 7/6/5/4&lt;br /&gt;Manacost: 100/120/140/160&lt;br /&gt;&lt;br /&gt;Note: Does not count damage taken from creeps. Charges when either allied heroes or enemy heroes take damage. Damage only has a 6 second window.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Gravekeeper's Cloak:&lt;br /&gt;====================&lt;br /&gt;Passive.&lt;br /&gt;&lt;br /&gt;Visage surrounds himself with the magical energy of the dead, granting extra physical armor and magic damage resistance. However, the energy degenerates with every instance of damage taken and will require time to recover back to full strength. Has 4 layers.&lt;br /&gt;&lt;br /&gt;Armor per layer: 2/3/4/5&lt;br /&gt;Magic Resistance per layer: 4/8/12/16&lt;br /&gt;&lt;br /&gt;Cloak Recovery: 14/12/10/8 seconds&lt;br /&gt;&lt;br /&gt;Instances: 4&lt;br /&gt;&lt;br /&gt;Note: This is only affected by player based damage.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Summon Familiars:&lt;br /&gt;==================&lt;br /&gt;Visage conjures up two blind Familiars from the realm of death. Familiars have high attack power but each attack, up to 6, drains their power and temporarily weakens them.&lt;br /&gt;&lt;br /&gt;Familiars can transform into stone, stunning nearby enemy units upon landing and regenerating their health and attack power. Familiars give a large bounty (150 each) if killed.&lt;br /&gt;&lt;br /&gt;Level 1: Up to 72 attack damage, 300 HP, 1 second stun.&lt;br /&gt;Level 2: Up to 90 attack damage 400 HP, 1.25 second stun.&lt;br /&gt;Level 3: Up to 108 attack damage 500 HP, 1.5 second stun.&lt;br /&gt;&lt;br /&gt;Familiars take reduced damage from spells.&lt;br /&gt;&lt;br /&gt;Stoneform Cooldown: 30&lt;br /&gt;&lt;br /&gt;Summon Cooldown: 160&lt;br /&gt;Summon Manacost: 150&lt;br /&gt;&lt;br /&gt;Note: Can only have 2 Familiars up at any point.&lt;br /&gt;Note 2: Stoned familiars are temporarily immune to damage, but they revert to normal form after 7 seconds&lt;br /&gt;Note 3: Familiars will not autoattack enemies on their own, as to not consume their limited attack energy&lt;br /&gt;&lt;br /&gt; Windrunner&lt;br /&gt;- Windrunner cooldown improved from 30/25/20/15 to 15&lt;br /&gt;&lt;br /&gt;Witch Doctor&lt;br /&gt;- Paralyzing Casks now do 50 damage to heroes on each bounce&lt;br /&gt;&lt;br /&gt;ITEMS&lt;br /&gt;&lt;br /&gt;Added a new recipe item (Urn of Shadows)&lt;br /&gt;Requries:&lt;br /&gt;- Sobi Mask (325)&lt;br /&gt;- 2x Gauntlets of Strength (300)&lt;br /&gt;- Recipe (250)&lt;br /&gt;Total: 875&lt;br /&gt;&lt;br /&gt;Provides:&lt;br /&gt;+ 50% Mana Regeneration&lt;br /&gt;+ 6 Strength&lt;br /&gt;+ Active&lt;br /&gt;&lt;br /&gt;Starts with 0 charges. Each time an enemy hero dies near you, it gains a charge. The first charges increments by 2, so it goes 0/2/3/4/5/etc&lt;br /&gt;Each usage of the item decreases the charge by 1.&lt;br /&gt;&lt;br /&gt;Each hero death can only charge up one of these items per death, so more than one hero having this will not increase the charges for both of the items.&lt;br /&gt;&lt;br /&gt;Can be cast on an ally to heal, dispels on non-creep damage. Can alternatively be cast on an enemy hero to do half the heal (200) as damage over 8 seconds.&lt;br /&gt;&lt;br /&gt;Heal: 400 HP over 8 seconds&lt;br /&gt;Cooldown: 10&lt;br /&gt;&lt;br /&gt; Scroll of Town Portal&lt;br /&gt;&lt;br /&gt;- The casting time system for scroll teleports are now dynamic.&lt;br /&gt;Whenever a hero teleports to an area, it causes any other teleports to that area to be delayed with extra time based on the number of heroes that teleported or are teleporting there. Each teleport leaves has memory lasts about 20 seconds for that location.&lt;br /&gt;&lt;br /&gt;This does not affect teleports to the fountain area (it accounts for rough areas around shop area as well).&lt;br /&gt;&lt;br /&gt;Example: First hero teleports to his tower, he takes the usual 3 seconds casting time. Then lets say the 3 other heroes teleport right after. The second one that telports after the original has a 5 second teleport time. Then 6 seconds, 7, etc.&lt;br /&gt;&lt;br /&gt;- Teleport location effect no longer lies to the enemies about the landing spot&lt;br /&gt;&lt;br /&gt;- Enemies now see the colors of the teleporting heroes&lt;br /&gt;&lt;br /&gt;- Increases max range on where you can choose teleport near a building from 350 to 525&lt;br /&gt;&lt;br /&gt;- The color of the teleport effect changes if you are in delayed teleport mode. It goes to normal once you have the standard 3 seconds left. So both sides can tell if its a quick or a delayed teleport and time things accoringly.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Aghanim's Scepter&lt;br /&gt;- Added support for Axe. Cooldown decreased from 75/65/55 to 20&lt;br /&gt;&lt;br /&gt;Boots of Speed&lt;br /&gt;- Now available in the side shops&lt;br /&gt;&lt;br /&gt;Blademail&lt;br /&gt;- Duration reduced from 5 to 3.5 seconds&lt;br /&gt;- Cooldown increased from 15 to 25&lt;br /&gt;- Blademail can no longer reflect blademail sourced damage&lt;br /&gt;&lt;br /&gt;Force Staff&lt;br /&gt;- Push distance increased from 500 to 600&lt;br /&gt;&lt;br /&gt;Linken's Sphere&lt;br /&gt;- Properly blocks Unstable Concoction and Death Coil&lt;br /&gt;&lt;br /&gt;Maelstrom&lt;br /&gt;- Maelstrom attack speed bonus increased from 15 to 25&lt;br /&gt;&lt;br /&gt;Planeswalker's Cloak&lt;br /&gt;- Price increased by 100&lt;br /&gt;&lt;br /&gt;: Radiance&lt;br /&gt;- AoE damage effect can now be toggled on and off&lt;br /&gt;&lt;br /&gt;Vanguard&lt;br /&gt;- Damage block reduced from 40 to 20 when equipped on ranged heroes (50% less block like stout and Poor Man's Shield)&lt;br /&gt;&lt;br /&gt;GAMEPLAY AND COSMETICS&lt;br /&gt;&lt;br /&gt;* Readjusted the -bonus gold/xp system that is given in an aoe around dying heroes from being static unsplit to a dynamic split variation (numbers adjusted as well)&lt;br /&gt;&lt;br /&gt;* Rebalanced the creep stats for your creeps when you kill an enemy rax&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Old Melee:&lt;br /&gt;XP Bounty: 41&lt;br /&gt;Gold Bounty: 21-41&lt;br /&gt;&lt;br /&gt;New Melee:&lt;br /&gt;XP Bounty: 25&lt;br /&gt;Gold Bounty: 18-26&lt;br /&gt;&lt;br /&gt;Old Range:&lt;br /&gt;XP Bounty: 25&lt;br /&gt;Gold Bounty: 21-41&lt;br /&gt;&lt;br /&gt;New Range:&lt;br /&gt;XP Bounty: 25&lt;br /&gt;Gold Bounty: 18-26&lt;br /&gt;&lt;br /&gt;* Added a new small neutral camp (102473)&lt;br /&gt;* Increase the buffer time in -CM from 45 to 60 seconds (This means 15 seconds total for each player, not 15 seconds for each turn)&lt;br /&gt;* Added the new hero death timers to observer scoreboard title&lt;br /&gt;* Reworked Recipe tooltips (128284)&lt;br /&gt;* A text message and minimap indictator is now displayed when an ally purchases a Courier&lt;br /&gt;* Observer board now shows ultimate cooldowns (120509)&lt;br /&gt;* Added a new physical model for Gem of Truesight (124547)&lt;br /&gt;* New and reworked heroes are temporarily unavailable in -CM&lt;br /&gt;&lt;br /&gt;* Added a new visual effect when you have the Haste powerup (83240)&lt;br /&gt;* A special death animation is now played when Pudge suicides (17542)&lt;br /&gt;* Improved spawning location code for couriers, to help against minimap icon overlap&lt;br /&gt;* Decreased cooldown on Courier Morph and added a mini techies courier (123947)&lt;br /&gt;* Fixed Inner Beast buff icon&lt;br /&gt;* Removed extra spikes that appear on some (except Leshrac) characters with Aghanims Scepter (11289)&lt;br /&gt;* Added new sound effect for Scream of Pain&lt;br /&gt;* Improved quality of Panda's Thunderclap icon&lt;br /&gt;* Removed the gorge in the terrain near the bottom sentinel lane&lt;br /&gt;* Added visual effect for Huskar's Scepter (20814)&lt;br /&gt;* Some Nighstalker visual improvements (5227)&lt;br /&gt;* Rotated the direction the Frozen Throne is facing (82193)&lt;br /&gt;* Changed Scourge consumable shop model from Graveyard to Tomb of Relics (114591)&lt;br /&gt;* Added hero pick/ban data to replays for -CD mode (same data format as -CM)&lt;br /&gt;* Added hero pool information to replays for -CD mode (Format: Pool+index,id)&lt;br /&gt;* Fixed hero death timer overwriting player name color for leavers&lt;br /&gt;&lt;br /&gt;* Added a camera control command (-center) that locks the camera to your hero. -centeroff disables it (Not recommend for regular games)&lt;br /&gt;* Clarified Ward tooltips&lt;br /&gt;* Fixed lots of typos&lt;br /&gt;* Replay Data: host playerid is 0 if the game was created using HCL automode&lt;br /&gt;* Adjusted where the kill timer shows on the open scoreboard. Names are always visible now.&lt;br /&gt;* Some minor code optimizations when heroes are picked&lt;br /&gt;* Invoker: Forged Spirit units are now added to your control group when created&lt;br /&gt;* Invoker: Added an Ally/Observer only visual effect that plays before sun strike lands&lt;br /&gt;&lt;br /&gt;* New icon for Essence Aura&lt;br /&gt;* New icon for Darkness&lt;br /&gt;* New icon for Desolate&lt;br /&gt;* New icon for Void (126145)&lt;br /&gt;* New icon for Enchant (126145)&lt;br /&gt;* New icon for Impetus (126145)&lt;br /&gt;* New icon for Nature's Attendants (126145)&lt;br /&gt;* New icon for Backtrack (126145)&lt;br /&gt;* New icon for SA's Blink Strike (126145)&lt;br /&gt;* New icon for Crystal Nova (118362)&lt;br /&gt;* New icon for Death Ward (126145)&lt;br /&gt;* New icon for Divided We Stand (126145)&lt;br /&gt;* New icon for Dual Breath (126145)&lt;br /&gt;* New icon for EMP (126145)&lt;br /&gt;* New icon for Exorcism (126145)&lt;br /&gt;* New icon for Geostrike (126145)&lt;br /&gt;* New icon for Impale NA (126145)&lt;br /&gt;* New icon for Juxtapose (108662)&lt;br /&gt;* New icon for Phantom Edge (108662)&lt;br /&gt;* New icon for Malefice (126145)&lt;br /&gt;* New icon for Reaper's Scythe (126145)&lt;br /&gt;* New icon for Timelock (126145)&lt;br /&gt;* New icon for Timewalk (126145)&lt;br /&gt;* New icon for Invoke Tornado (126145)&lt;br /&gt;* New icon for Last Word (126145)&lt;br /&gt;* New icon for Amplify Damage (126145)&lt;br /&gt;* New icon for Jinada (105435)&lt;br /&gt;* New icon for Track (105435)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;* Fixed bug with swapping with Kunkka and getting Quelling Blade&lt;br /&gt;* Fixed Kraken Shell not getting disabled when Doomed&lt;br /&gt;* Fixed an area where you could TP and become stuck&lt;br /&gt;* Fixed a bug with Forged Spirits dying when getting an allied War Cry buff&lt;br /&gt;* Fixed a recent issue with Frost Arrows cast range&lt;br /&gt;* Fixed Eul's movement speed bonus not functioning correctly sometimes (if your hero has a unit morphing ability)&lt;br /&gt;* Fixed a minor bug with Ursa's Enrage + Fury Swipes combo against Vanguard&lt;br /&gt;* Fixed some Ion Shell stacking bugs&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.2shared.com/file/10279650/664a388d/DotA_Allstars_v665.html"&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Click Here To Download Latest Dota Map.&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-806575827142508415?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/806575827142508415'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/806575827142508415'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2009/12/dota-665-official-map.html' title='Dota 6.65 Official Map'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-1858770812256950817</id><published>2009-10-30T13:03:00.000-07:00</published><updated>2009-10-30T13:22:06.673-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota 6.64'/><title type='text'>Official Dota Allstars Map 6.64</title><content type='html'>Latest&lt;span style="font-weight: bold;"&gt; 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color: rgb(255, 0, 0);"&gt;Dota 6.61c Map&lt;/span&gt; Now. Click at the link below to download &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.61c Map&lt;/span&gt;. Here are the changelogs for the &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota Map 6.61c&lt;/span&gt;:&lt;br /&gt;&lt;br /&gt;###############&lt;br /&gt;## Heroes &amp;amp; Items ##&lt;br /&gt;###############&lt;br /&gt;&lt;br /&gt;* Batrider: Lowered Strength gain from 2.5 to 2.0&lt;br /&gt;* Bloodskeer: Bloodbath no longer regenerates from images&lt;br /&gt;* Bone Fletcher: Improved Searing Arrows damage from 10/20/30/40 to 20/30/40/50&lt;br /&gt;* Bone Fletcher: Rebalanced Strafe from 20/40/60/80 IAS with 30 seconds cooldown to 50/60/70/80 IAS with 60/50/40/30 seconds cooldown&lt;br /&gt;* Centaur: Reduced Double Edge cooldown (25-&gt;12 seconds)&lt;br /&gt;* Faceless Void: Improved base Strength (17-&gt;23)&lt;br /&gt;* Furion: Lowered Sprout cooldown from 11 seconds to 11/10/9/8 seconds and manacost from 115/140/165/205 to 100/120/140/160&lt;br /&gt;* Magnataur: Reverse Polarity now pulls units slightly infront of you instead of all around you&lt;br /&gt;* Medusa: Lowered Stone Gaze cooldown (70-&gt;35 seconds)&lt;br /&gt;* Medusa: Minor improvements to Mystic Snake speed , cast range and cooldown&lt;br /&gt;* Medusa: Improved Mystic Snake's damage from 60/100/140/180 to 80/120/160/200&lt;br /&gt;* Meepo: Rescaled Geostrike from 4/8/12/16 to 5/10/15/20 damage per second&lt;br /&gt;* Nerubian Weaver: Reworked Watchers [details below]&lt;br /&gt;* Nerubian Weaver: Lowered Shukuchi cooldown from 13/11/9/7 to 12/10/8/6 seconds&lt;br /&gt;* Night Stalker: Improved Intelligence growth from 1.25 to 1.6&lt;br /&gt;* Ogre Magi: Reduced Multicast from 30%2x/45%2x+22.5%3x/60%2x+30%3x+15%4x -&gt;25%2x/40%2x+20%3x/50%2x+25%3x+12.5%4x&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;* Pandaren Brewmaster: Increased Drunken Brawler critical from 1.8x to 2.0x&lt;br /&gt;* Razor: Lowered Intelligence gain from 2.2 to 1.8&lt;br /&gt;* Rooftrellen: Casting Nature's Guise on an allied unit (or other spells) will no longer take you out if you have it on you&lt;br /&gt;* Silencer: Transferred Glaive of Wisdom's secondary effect of +1/-1 Intelligence from hero kills to Last Word. If an enemy hero dies under the Last Word effect, that hero will lose 1 intelligence and you will gain 1 intelligence.&lt;br /&gt;* Silencer: Increased Last Word AoE from 700 to 900&lt;br /&gt;* Rebalanced Curse of the Silent from 10/20/30/40 HP and 5/10/15/20 mana per second for 10 seconds to 50 HP and 25 mana for 2/4/6/8 seconds.&lt;br /&gt;* Sniper: Increased Take Aim range from 55/110/165/220 to 65/130/195/260&lt;br /&gt;* Spectre: Decreased Spectral Dagger cooldown from 25 to 16 seconds&lt;br /&gt;* Tauren Chieftain: Lowered base damage by 10&lt;br /&gt;* Tauren Chieftain: Lowered Strength gain from 2.7 to 2.3&lt;br /&gt;* Tauren Chieftain: Decreased Natural Order percentages to 20/40/60/80%&lt;br /&gt;* Vengeful Spirit: Improved base Agility (22-&gt;27)&lt;br /&gt;* Viper: Nethertoxin now only works on enemy units&lt;br /&gt;* Witch Doctor: Increased base Intelligence from 19 to 24 (base damage adjust to remain the same though)&lt;br /&gt;* Aghanim's Scepter (Queen of Pain): Restored original cooldown improvement&lt;br /&gt;* Aghanim's Scepter (Shadow Shaman): Undid part of the nerf on Mass Serpent Wards. It now gives +3 (up 1 from 6.60, down 1 from 6.59d)&lt;br /&gt;* Buriza-Do Kyanon: Improved the critical value from 2.2x to 2.4x&lt;br /&gt;* Helm of Dominator: Converted creeps now gain the Resistant Skin ability, making spells duration on them the same as heroes or Spirit Bear.&lt;br /&gt;* Quelling Blade: Minor reduction to bonus damage (36-&gt;32)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;########&lt;br /&gt;## Bugs ##&lt;br /&gt;########&lt;br /&gt;&lt;br /&gt;* Fixed natural regeneration on rax&lt;br /&gt;* Fixed an area where you could get stuck using TP scroll on the minimap.&lt;br /&gt;* Fixed -ns mode&lt;br /&gt;* Fixed a chance for duplicate heroes in -CD&lt;br /&gt;&lt;br /&gt;* Batrider: Fixed Radiance from triggering Sticky Napalm&lt;br /&gt;* Medusa: Fixed Splitshot triggering Essense Aura&lt;br /&gt;* Razor: Fixed an error in the damage calculation method for Plasma Field that caused it to be slightly off sometimes&lt;br /&gt;* Rooftrellen: Slightly increased Eyes in the Forest cast range (+25) to fix some order issue bugs&lt;br /&gt;* Rooftrellen: Fixed Living Armor not regenerating structures properly&lt;br /&gt;* Tauren Chieftan: Fixed bug with Natural Order sometimes instantly killing Forged Spirit summoned units&lt;br /&gt;&lt;br /&gt;* Aghanim's: Fixed minor incorrect sell value on some versions of the item&lt;br /&gt;* Khadgar's Pipe of Insight: No longer places the buff on units that already have it&lt;br /&gt;* Bottle: Usage no longer removes Curse of the Silent.&lt;br /&gt;* Linken Sphere: Fixed to properly block Mana Void and Nasal Goo&lt;br /&gt;* Poor Man's Shield: Fixed bug with -swap&lt;br /&gt;* Quelling Blade: Fixed bug with -swap&lt;br /&gt;* Quelling Blade: Fixed triggering Curse of the Silent&lt;br /&gt;* Rune: Fixed Regeneration sometimes not being removed when you are full if you use bottle at the same time&lt;br /&gt;* Rune: Fixed Double Damage visual effect to properly show when the user is using low graphics mode&lt;br /&gt;&lt;br /&gt;####################&lt;br /&gt;## Gameplay &amp;amp; Cosmetics ##&lt;br /&gt;####################&lt;br /&gt;&lt;br /&gt;* Removed the int/agi/str distribution in -CD. It is now like RD in its hero distribution.&lt;br /&gt;* Bottle: Now autorefills at fountain if it isn't fully used (2975)&lt;br /&gt;* Reduced FPS drops when using Shiva's Guard and Plasma Field with some custom import files (PGRu-Unexpect3D)&lt;br /&gt;* Sound Effects: Removed the "Allied hero has fallen" (heavily requested for removal due to annoyances)&lt;br /&gt;&lt;br /&gt;* Invoker: Added a new Icon for Sun Strike (5312)&lt;br /&gt;* Juggernaut: You no longer lose control while using Omnislash. You can use items like Dagger while Omnislashing (4938)&lt;br /&gt;* Slardar: Added a new icon for his Bash (3587)&lt;br /&gt;* Tidehunter: Added a new Anchor Smash visual effect (4393)&lt;br /&gt;* Gem of Truesight: Changed hotkey from T to I to help against some common misbuys&lt;br /&gt;* Increased the transparency a little more for the Circle Of Powers that aren't yours.&lt;br /&gt;* Fixed -SP moving your camera away from taverns&lt;br /&gt;* Fixed various minor inconcistences between sentinel and scourge units/buildings&lt;br /&gt;* Fixed some very minor inconsistencies with acquire ranges on some heroes&lt;br /&gt;* Observer Board colors now alternate between white and grey to make it a little more readable&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Old Watcher's:&lt;br /&gt;==============&lt;br /&gt;Cooldown: 30/20/10/5 seconds&lt;br /&gt;Movement Speed: 522&lt;br /&gt;HP: 1&lt;br /&gt;Bounty: 10-13&lt;br /&gt;Vision: 1400/1400&lt;br /&gt;Invisible&lt;br /&gt;&lt;br /&gt;Urna Swarm:&lt;br /&gt;============&lt;br /&gt;Summons scarabs from corpses. The Scarab can burrow and become invisible.&lt;br /&gt;While it is unburrowed, it is visible to the enemy and has an Infestation&lt;br /&gt;ability. Has collision when unburrowed.&lt;br /&gt;Magic Immune.&lt;br /&gt;&lt;br /&gt;Cooldown: 14/11/8/5&lt;br /&gt;Movement Speed: 450&lt;br /&gt;HP: 200&lt;br /&gt;Armor: 6&lt;br /&gt;Bounty: 26-38&lt;br /&gt;Burrowed Vision: 400/400&lt;br /&gt;Normal Vision: 1400/1400&lt;br /&gt;&lt;br /&gt;Infestation: Can suicide to Silence enemy units 275 aoe around it for 3 seconds and deal 20 damage per second (non-stacking).&lt;br /&gt;&lt;br /&gt;1.24 related update&lt;br /&gt;&lt;br /&gt;More info: http://www.playdota.com/forums/14932/1-24-questions-answered/&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.2shared.com/file/8788308/fc5b14bd/DotA_Allstars_v661c.html"&gt;&lt;span style="font-weight: bold;"&gt;Download Dota 6.61c Now&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-2943909058930546669?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/2943909058930546669'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/2943909058930546669'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2009/10/download-dota-6.html' title='Dota Allstars Official Map 6.61c - Dota Map 6.61c'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-5175862932582577639</id><published>2009-07-09T08:47:00.000-07:00</published><updated>2009-07-09T08:52:02.757-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota 6.61'/><title type='text'>Dota 6.61b Map Download</title><content type='html'>New &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.61b&lt;/span&gt; is ready to be download now. &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.61b&lt;/span&gt; have a few change logs to fix the bugs and exploits. Come and download &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;dota 6.61b&lt;/span&gt; now!Click at the link below to download&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt; dota 6.61b&lt;/span&gt;&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.61b Changelog:&lt;/span&gt;&lt;br /&gt;=================&lt;br /&gt;* Fixed some exploits and bugs&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.raredynamics.com.au/downloads/dota/eng/DotA%20Allstars%20v6.61b.w3x"&gt;Download Dota 6.61b[getdota]&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-5175862932582577639?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/5175862932582577639'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/5175862932582577639'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2009/07/dota-661b-map-download.html' title='Dota 6.61b Map Download'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-7945936826355140167</id><published>2009-06-19T10:18:00.000-07:00</published><updated>2009-06-19T10:24:09.147-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota 6.60'/><title type='text'>Dota Official Map 6.60b</title><content type='html'>After a few days releasing &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.60&lt;/span&gt; map,with many heroes and skills changes, IceFrog manage to release &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.60b&lt;/span&gt; to fix the bugs and some of typos error.Come and download the latest &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.60b&lt;/span&gt; map.Here are some of the changes in &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.60b &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Changelog for &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;v6.60b&lt;/span&gt;&lt;br /&gt;Older changelog &gt;&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;6.60b &lt;/span&gt;Changelog:&lt;br /&gt;================&lt;br /&gt;* Some minor performance optimizations&lt;br /&gt;* Fixed a fatal error possible when 2 users with blademail active fight each other&lt;br /&gt;* Fixed a desync bug when using -tips while other map languages are in the game&lt;br /&gt;* Fixed Force Staff so it doesn't push you into an impassable terrain&lt;br /&gt;* Fixed some bugs with RS and other modes like RD&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;* Fixed a group memory bug&lt;br /&gt;* Fixed camera from moving when you pick a hero in RD&lt;br /&gt;* Fixed pink player from not being able to pick the furthest hero in -CD&lt;br /&gt;* Fixed a bug that sometimes caused Echo Stomp to not get dispelled upon damage&lt;br /&gt;* Fixed some issues with Treant Protector's Eyes In The Forest&lt;br /&gt;* Fixed a multiple quelling abuse&lt;br /&gt;* Added a note in the tooltip about Kunkka not being able to use Quelling Blade&lt;br /&gt;* Fixed a minor visual cooldown glitch with the MKB toggle&lt;br /&gt;* Temporarily disabled -terrain snow. It was causing annoying visual side effects for all terrain modes when exploring terrain that had previously destroyed trees. I'll restore this functionality as soon as I can.&lt;br /&gt;* Fixed some typos&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This is just a quick bugfix patch to fix exploits being abused. More changes and balance tweaks will come soon in the next patch.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://files2.getdota.com/eng/DotA%20Allstars%20v6.60b.w3x"&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Download Dota 6.60b[getdota]&lt;br /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-7945936826355140167?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/7945936826355140167'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/7945936826355140167'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2009/06/dota-official-map-660b.html' title='Dota Official Map 6.60b'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-1912578659923108722</id><published>2009-06-10T11:09:00.000-07:00</published><updated>2009-06-10T11:17:29.496-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota 6.60'/><title type='text'>Dota 6.60 Official Map for Download</title><content type='html'>New &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.60&lt;/span&gt; was released today with new hero,new items layout and many changes in the Dota hero!New Dota Hero in &lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Dota 6.60&lt;/span&gt; such as Bartride and Tauren Chieftain!Come and download &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.60&lt;/span&gt; map now!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_PvNE9xUmHBQ/SgJBlR_HAWI/AAAAAAAAAzg/neYEaTd-D6Y/s1600-h/ShopLayout.jpg" target="_blank"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 320px;" src="http://1.bp.blogspot.com/_PvNE9xUmHBQ/SgJBlR_HAWI/AAAAAAAAAzg/neYEaTd-D6Y/s400/ShopLayout.jpg" alt="Dota 6.60 New Items Layout" id="BLOGGER_PHOTO_ID_5332897017499156834" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;&lt;a href="http://files2.getdota.com/eng/DotA%20Allstars%20v6.60.w3x"&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Download Dota 6.60 New Map(getdota.com)&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-1912578659923108722?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/1912578659923108722'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/1912578659923108722'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2009/06/dota-660-official-map-for-download.html' title='Dota 6.60 Official Map for Download'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_PvNE9xUmHBQ/SgJBlR_HAWI/AAAAAAAAAzg/neYEaTd-D6Y/s72-c/ShopLayout.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-301975346315981184</id><published>2009-06-10T09:05:00.000-07:00</published><updated>2009-06-10T11:18:22.867-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota 6.60'/><title type='text'>New Dota 6.60 Changelogs</title><content type='html'>Wow!What a great changes in new &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.60 map&lt;/span&gt;.New &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.60&lt;/span&gt; Changelogs do have so many hero changes such as Medusa Chain Lightning change to the Mystic Snake and etc. New Hero name Batride in &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.60 &lt;/span&gt;Map and many more. Here are the changelog for &lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Dota 6.60&lt;/span&gt; Map&lt;br /&gt;&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;6.60 Changelog&lt;/span&gt;&lt;br /&gt;===============&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;############&lt;br /&gt;## Heroes ##&lt;br /&gt;############&lt;br /&gt;&lt;br /&gt;* Added a new hero Batrider to the Scourge [details below]&lt;br /&gt;* Added a new hero Tauren Chieftain to the Sentinel [details below]&lt;br /&gt;* Lightning Revenant: Reworked [details below]&lt;br /&gt;* Medusa: Replaced Chain Lightning with a new ability Mystic Snake [details below]&lt;br /&gt;* Medusa: Replaced Purge with a new ability Stone Gaze [details below]&lt;br /&gt;* Netherdrake: Replaced Frenzy with a new ability Nethertoxin [details below]&lt;br /&gt;* Rogue Knight: Replaced Toughness Aura with a new ability Warcry [details below]&lt;br /&gt;* Slayer: Replaced Ultimate with a new ability Fiery Soul [details below]&lt;br /&gt;* Twin Head Dragon: Replaced Autofire with a new ability Liquid Fire [details below]&lt;br /&gt;* Troll Warlord: Replaced Rampage with a new ability Battle Trance [details below]&lt;br /&gt;* Rogue Knight: Reworked how Stormbolt works [details below]&lt;br /&gt;* Morphling: Reworked how Morphiling's Adaptive Strike works [details below]&lt;br /&gt;* Crystal Maiden: Replaced Frost Nova with a similar new ability Crystal Nova [details below]&lt;br /&gt;* Phantom Assassin: Changed Blink Strike to a new ability Phantom Strike [details below]&lt;br /&gt;* Ogre Magi: Reworked Multicast chance mechanism [details below]&lt;br /&gt;* Sniper: Replaced Scattershot with a new ability Shrapnel [details below]&lt;br /&gt;* Troll Warlord: Replaced Fervor Aura with a new ability Fervor (works like Beastmaster's passive used to)&lt;br /&gt;* Beastmaster: Replaced Beast Rage with a new ability Inner Beast (works like Troll's old attack speed aura)&lt;br /&gt;* Anti-Mage: Reworked Mana Void damage mechanism (now deals equal splash damage to units near the target)&lt;br /&gt;* Silencer: Recoded Last Word to properly detect animation canceling and silence after a spell is casted&lt;br /&gt;* Treant Protector: Reworked Eyes in the Forest [details below]&lt;br /&gt;&lt;br /&gt;* Admiral: Lowered Agility (18-&gt;14) and Agility Per Level (1.7-&gt;1.3)&lt;br /&gt;* Axe: Lowered Base Armor by 1 point (2.8-&gt;1.8)&lt;br /&gt;* Bane Elemental: Improved cast range on Enfeeble (800-&gt;1000)&lt;br /&gt;* Bristleback: Improved Base Intelligence growth by 0.6&lt;br /&gt;* Bristleback: Improved side angles on Bristleback (90-&gt;110)&lt;br /&gt;* Bristleback: Returned the Bristleback passive Quill Spray release cap back (300-&gt;250)&lt;br /&gt;* Broodmother: Changed spiderling's armor type from medium to normal and now take damage from first towers (50-&gt;100 %)&lt;br /&gt;* Crystal Maiden: Lowered Brilliance Aura (0.75/1.5/2.25/3-&gt;0.5/1/1.5/2)&lt;br /&gt;* Dark Seer: Improved Vacuum cast range (600-&gt;800)&lt;br /&gt;* Dark Seer: Lowered Ion Shell cooldown (15-&gt;7 cd)&lt;br /&gt;* Dark Seer: Vacuum no longer goes through magic immunity&lt;br /&gt;* Dark Seer: Vacuum now drags the units in over 0.3 seconds rather than instantly&lt;br /&gt;* Death Prophet: Witchcraft no longer gives movement speed bonus&lt;br /&gt;* Geomancer: Changed Poof damage (60/80/100/120-&gt;50/80/110/140)&lt;br /&gt;* Geomancer: Lowered Poof cooldown (20/18/16/14-&gt;16/14/12/10 cd)&lt;br /&gt;* Invoker: Improved Alacrity duration (6-&gt;8)&lt;br /&gt;* Keeper of the Light: Changed Mana Leak stun into a slow (2 seconds, 60 %)&lt;br /&gt;* Keeper of the Light: You no longer lose control of your hero when knocked back with Blinding Light&lt;br /&gt;* Lifestealer: Removed the initial stun effect from Open Wounds&lt;br /&gt;* Lion: Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 seconds&lt;br /&gt;* Lone Druid: Added Battle Cry to all level of True Form and scaled the bonus damage/armor (20/2-&gt;20/2, 40/4, 60/6) and lowered duration (10-&gt;8 seconds)&lt;br /&gt;* Lone Druid: Changed Spirit Bear's ability progression (Lv1-&gt;Adds Inventory, Lv2-&gt;Adds Return, Lv3-&gt;Adds Entangle, Lv4-&gt;Adds Demolish and Spell Damage Reduction)&lt;br /&gt;* Lone Druid: Improved True Form's melee attack range (100-&gt;150)&lt;br /&gt;* Lone Druid: Rabid now goes on both the Spirit Bear and Lone Druid when casted instead of requiring a target&lt;br /&gt;* Lone Druid: Removed One from True Form&lt;br /&gt;* Lone Druid: Spells now last the same duration on Spirit Bear as they do on heroes&lt;br /&gt;* Lord of Avernus: Lowered Death Coil cooldown (7-&gt;6 seconds)&lt;br /&gt;* Lord of Avernus: Gets the Mark of the Abyss buff on his first attack instead of on his second attack&lt;br /&gt;* Luna: Increased Lunar Blessing aura range (300-&gt;900)&lt;br /&gt;* Magnataur: Lowered Reverse Polarity cooldown (120-&gt;120/110/100 seconds)&lt;br /&gt;* Magnataur: Improved attack animation time&lt;br /&gt;* Magina: Undid recent buffs to base strength (21-&gt;16)&lt;br /&gt;* Naga Siren: Reduced collision size (24-&gt;8)&lt;br /&gt;* Naga Siren: Lowered Mirror Image cast time&lt;br /&gt;* Naga Siren: Lowered Mirror Image cooldown (50-&gt;40 seconds) and manacost (85/105/130/150 to 70/80/90/100)&lt;br /&gt;* Necrolyte: Rebalanced Heartstopper Aura from 0.5/0.75/1/1.25% to 0.4/0.6/0.8/1% and range from 700/800/900/1000 to 1000&lt;br /&gt;* Necrolyte: Lowered Strength per level (2.0-&gt;1.5)&lt;br /&gt;* Obsidian Destroyer: Lowered Astral Imprisonment cooldown (20-&gt;18/16/14/12 seconds)&lt;br /&gt;* Pandaren Brewmaster: Improved Fire Panda's Immolation (10/10/30-&gt;15/30/45)&lt;br /&gt;* Pugna: Life Drain max range improved by 50 and its cast range is now equal to its max range&lt;br /&gt;* Rhasta: Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 seconds&lt;br /&gt;* Rogue Knight: Improved Great Cleave damage (10/20/30/40-&gt;20/30/40/50 %)&lt;br /&gt;* Sacred Warrior: Removed the cap on Burning Spears&lt;br /&gt;* Shadow Fiend: Improved Presence of the Dark Lord armor reduction (1/2/3/4-&gt;2/3/4/5)&lt;br /&gt;* Shadow Priest: Lowered Shallow Grave cooldown (80/60/40/20-&gt;54/40/26/12 cd)&lt;br /&gt;* Silencer: Lowered Last Word duration (1/2/3/4-&gt;0.75/1.5/2.25/3)&lt;br /&gt;* Slardar: Slithereen Crush damage type is now Physical type&lt;br /&gt;* Spectre: Restored some vision back to Spectral Dagger path&lt;br /&gt;* Spirit Breaker: Improved AOE on Empowering Haste and added 2% more movement speed bonus&lt;br /&gt;* Stone Giant: Craggy Exterior now gives armor bonus (3/4/5/6)&lt;br /&gt;* Stone Giant: Craggy Exterior now triggers off of units with 300 range rather than just based on melee classification&lt;br /&gt;* Templar Assassin: Changed Refraction duration/cooldown (20/23-&gt;17/17)&lt;br /&gt;* Templar Assassin: Changed Psi Blades spill range (80/160/240/320-&gt;320) and attack range bonus (50/100/150/200-&gt;40/100/160/220)&lt;br /&gt;* Templar Assassin: Refraction is now an instant cast ability&lt;br /&gt;* Terrorblade: Now gets a movement speed bonus during Metamorphosis (+20)&lt;br /&gt;* Tinker: Restricted Black King Bar from refreshing&lt;br /&gt;* Troll Warlord: Rebalanced Blind. Miss from 15/24/33/42 -&gt; 20/28/36/44% and Cooldown from 8 -&gt; 15/12/9/6 seconds&lt;br /&gt;* Twin Head Dragon: Rescaled Ice Path (0.5/1/1.5/2-&gt;0.8/1.2/1.6/2 seconds)&lt;br /&gt;* Undying: Lowered Base Armor by 3 points (6-&gt;3)&lt;br /&gt;* Undying: Tombstone no longer spawns zombies to attack fogged units&lt;br /&gt;* Ursa Warrior: Rescaled Overpower from 100/200/300/400% IAS with 5 attack count to a constant 400% IAS with 3/4/5/6 attacks&lt;br /&gt;* Vengeful Spirit: Improved Strength Per Level by 0.5&lt;br /&gt;* Vengeful Spirit: Improved Command Aura range (450-&gt;900)&lt;br /&gt;* Vengeful Spirit: Improved Wave of Terror a little and added some minor damage (25/50/75/100). Lowered AOE slightly (350-&gt;300)&lt;br /&gt;* Vengeful Spirit: Now has normal Base Attack Time (1.77-&gt;1.7)&lt;br /&gt;* Windrunner: Lowered Base Attack Time (1.6-&gt;1.5)&lt;br /&gt;* Zeus: Arc Lightning becomes available for casting immediately after cooldown rather than wait for the Lightning to finish traveling. Cooldown increased from 2 to 2.5 seconds.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;###########&lt;br /&gt;## Items ##&lt;br /&gt;###########&lt;br /&gt;&lt;br /&gt;* Added a new basic item Ghost Scepter [details below]&lt;br /&gt;* Added a new basic item Quelling Blade [details below]&lt;br /&gt;* Added a new basic item Talisman of Evasion [details below]&lt;br /&gt;* Added a new recipe item Poor Man's Shield [details below]&lt;br /&gt;* Added a new recipe item Force Staff [details below]&lt;br /&gt;* Added a new recipe item Khadgar's Pipe of Insight [details below]&lt;br /&gt;* Added a new recipe item Magic Wand [details below]&lt;br /&gt;&lt;br /&gt;* Aghanim's Scepter: New Recipe [details below]&lt;br /&gt;* Manta Style: Reworked [details below]&lt;br /&gt;* Diffusal Blade: Can be upgraded once. Original stats adjusted [details below]&lt;br /&gt;* Maelstrom: Recipe and stats adjusted [details below]&lt;br /&gt;* Linken Sphere: Rewrote parts of the following abilities to be compatible with Linken Sphere: Shackleshot, Brain Sap, Spirit Lance, Test of Faith, Malefice, Poison Touch, Shadow Word, Astral Imprisonment, Life Break, X Marks The Spot, Battle Hunger, Open Wounds, Electric Vortex, Paralyzing Casks, Multicast, Adaptive Strike Strength&gt;Agility, Nether Swap, Rupture, Stifling Dagger, Sprout, Lightning Bolt, Lion's Impale, Nerubian Assassin's Impale, Ravage, Burrow Strike, Unstable Concoction, Mana Leak, Sven's Storm Bolt, Reaper's Scythe, Nether Strike, Gush.&lt;br /&gt;&lt;br /&gt;* Assault Cuirass: Lowered recipe cost (2000-&gt;1500 gold)&lt;br /&gt;* Assault Cuirass: Positive and negative armor auras now work on structures&lt;br /&gt;* Blademail: Returns pure damage type&lt;br /&gt;* Bloodstone: Lowered regeneration per charge (2-&gt;1.5) and passive regeneration (200-&gt;150 %)&lt;br /&gt;* Cranium Basher: Uses Belt of Giant Strength along with a slight increase to stun duration (1.1-&gt;1.4 seconds). Total cost is unchanged.&lt;br /&gt;* Divine Rapier: Improved damage (200-&gt;250 dmg)&lt;br /&gt;* Eul's Scepter of Divinity: Can be used to target yourself&lt;br /&gt;* Eye of Skadi: Lowered recipe cost (1250-&gt;750 gold)&lt;br /&gt;* Gem of True Sight: Lowered item cost (750-&gt;700 gold)&lt;br /&gt;* Headress of Rejuvination: Lowered recipe cost (225-&gt;200 gold)&lt;br /&gt;* Linken Sphere: No longer interrupts your teleportation when it blocks a spell&lt;br /&gt;* Lothar's Edge: Added 125 backstab damage&lt;br /&gt;* Lothar's Edge: Lowered cooldown by 2 seconds (20-&gt;18 cd)&lt;br /&gt;* Lothar's Edge: Requires Claymore instead of Mithril Hammer&lt;br /&gt;* Magic Stick: Added a 25 second cooldown (it now has a buildup)&lt;br /&gt;* Manta Style: Can now be disassembled&lt;br /&gt;* Manta Style: Increased cooldown (40-&gt;50 cd)&lt;br /&gt;* Mask of Madness: Lowered recipe cost (1050-&gt;1000 gold)&lt;br /&gt;* Mithril Hammer: Lowered item cost (1610-&gt;1600 gold)&lt;br /&gt;* Monkey King Bar: Now has an extra new passive ability True Strike that can be toggled on and off [details below]&lt;br /&gt;* Phase Boots: Changed the duration/cooldown (5/10-&gt;6/12 seconds)&lt;br /&gt;* Phase Boots: Lowered armor bonus (7-&gt;5 armor)&lt;br /&gt;* Planeswalker's Cloak: Lowered item cost (650-&gt;400 gold)&lt;br /&gt;* Radiance: Removed the 8% evasion and improved burn damage (35-&gt;40), AOE (550-&gt;650 AOE), and recipe cost (1525-&gt;1350 g)&lt;br /&gt;* Refresher Orb: Mana regen is now the total sum of its components (150-&gt;200%)&lt;br /&gt;* Ring of Regeneration: Lowered item cost (375-&gt;350 gold)&lt;br /&gt;* Sange and Yasha: Removed the recipe requirements&lt;br /&gt;* Satanic: Changed Unholy Rage active (+15% lifesteal and +30 damage for 20 seconds -&gt; +150% lifesteal for 3.5 seconds)&lt;br /&gt;* Satanic: Now retains the bonus damage from Helm of the Dominator&lt;br /&gt;* Stout Shield: Changed damage block system [see details below]&lt;br /&gt;* Stout Shield: Lowered item cost (300-&gt;250 gold)&lt;br /&gt;* The Butterfly: Now requires Talisman of Evasion instead of a recipe&lt;br /&gt;* Vanguard: Improved block chances (65-&gt;70%)&lt;br /&gt;* Vanguard: Improved health regeneration (5-&gt;6 hp)&lt;br /&gt;&lt;br /&gt;* Heroes that use scepter now have the information about the upgrades they would get on their ultimate tooltips.&lt;br /&gt;&lt;br /&gt;* Aghanim's Scepter: Upgraded Chain Frost doesn't improve bounce count, only damage&lt;br /&gt;* Aghanim's Scepter: Upgraded Eclipse cooldown no longer improves, only the Lucent Beam count gets upgraded&lt;br /&gt;* Aghanim's Scepter: Upgraded Laguna Blade level 3 damage reduced by 100&lt;br /&gt;* Aghanim's Scepter: Upgraded Life Drain cooldown removed and damage reduced (170/200/300-&gt;150/200/250)&lt;br /&gt;* Aghanim's Scepter: Upgraded Mass Serpent Wards bonus count nerfed (12-&gt;10)&lt;br /&gt;* Aghanim's Scepter: Upgraded Sonic Wave cooldown reduced from 120/100/75 to 110 (Still improves from original 135 cd and via damage)&lt;br /&gt;* Aghanim's Scepter: Removed from Ogre Magi (Might return it later after the rework has time to settle in first)&lt;br /&gt;&lt;br /&gt;* Added Bane Elemental to Aghanim's Scepter. Deals more damage&lt;br /&gt;* Added Butcher to Aghanim's Scepter. Deals damage based on his strength and aborbs that to heal himself. Damage from a constant 75/125/175 per second to 75/125/175 + 0.75 x Strength per second&lt;br /&gt;* Added Clockwerk Goblin to Aghanim's Scepter. Allows latching onto allies and reduces cooldown from 80/60/40 to 20 seconds&lt;br /&gt;* Added Faceless Void to Aghanim's Scepter. Lasts 1 second longer and slightly less cooldown&lt;br /&gt;* Added Holy Knight to Aghanim's Scepter. Dramatically reduces cooldown from 120 to 30&lt;br /&gt;* Added Invoker to Aghanim's Scepter. Improves Cooldown and Manacost (30/25/12/5-&gt; 16/8/4/2 cd, 20/50/80/110-&gt;0 manacost)&lt;br /&gt;* Added Juggernaut to Aghanim's Scepter. Improves Slash Count and Cooldown (+2 slashes, -20 cd)&lt;br /&gt;* Added Lord of Avernus to Aghanim's Scepter. Increased duration by 2 seconds&lt;br /&gt;* Added Nightstalker to Aghanim's Scepter. Gives unobstructed vision at night&lt;br /&gt;* Added Pandaren Brewmaster to Aghanim's Scepter. Improves the power of the Pandas and adds more duration&lt;br /&gt;* Added Sacred Warrior to Aghanim's Scepter. Improves Damage and cooldown (50-&gt;65% damage, 45/30/15-&gt;24/16/8 Seconds)&lt;br /&gt;* Added Sand King to Aghanim's Scepter. Adds an extra pulse and lowers cooldown (+1 Pulse, -20 cd)&lt;br /&gt;* Added Shadow Priest to Aghanim's Scepter. Increased Weave duration by 6 seconds. Added 200 AOE&lt;br /&gt;* Added Spiritbreaker to Aghanim's Scepter. Dramatically reduces cooldown from 75 to 20 seconds&lt;br /&gt;* Added Techies to Aghanim's Scepter. Improves Damage and Cast Range (300/450/600-&gt;450/600/750 damage and 500-&gt;900 range cast range)&lt;br /&gt;* Added Twin Head Dragon to Aghanim's Scepter. Improves spawn time and damage (75/125/175-&gt;125/175/225 dmg)&lt;br /&gt;* Added Vengeful Spirit to Aghanim's Scepter. Improves Cooldown (45-&gt;10 cd)&lt;br /&gt;* Added Windrunner to Aghanim's Scepter. Does not reduce damage from secondary item effects. Cooldown from 60 to 15.&lt;br /&gt;&lt;br /&gt;* Summary of heroes that now make use of Scepter: Lord of Avernus, Bane Elemental, Holy Knight, Clockwerk Goblin, Shadow Priest, Sacred Warrior, Invoker, Juggernaut, Tormented Soul, Slayer, Demon Witch, Moon Rider, Necrolyte, Nightstalker, Pandaren Brewmaster, Butcher, Oblivion, Queen of Pain, Shadow Shaman, Crystal Maiden, Spiritbreaker, Sand King, Twin Head Dragon, Vengeful Spirit, Venomancer, Faceless Void, Windrunner, Witch Doctor, Lord of Olympia.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;####################&lt;br /&gt;## Misc Highlight ##&lt;br /&gt;####################&lt;br /&gt;&lt;br /&gt;* Reorganized heroes into taverns based on hero class. There are now 3 taverns per class, the "good" tavern has the heroes that are easier to recognize as "good", the evil tavern has the heroes that are easier to recognize as "evil" and the mix as the ones that are in between. In each tavern the heroes are organized inside of it by alphabet. The Taverns are colored according to the class. For example, the good Intelligence tavern is Blue with the color darkening as it goes to the evil side.&lt;br /&gt;&lt;br /&gt;* Side shops are now organized independent from their item slot in their original stores. This also fixes hotkey conflict issues.&lt;br /&gt;* Reworked the side shop item layouts. There are now two shops there, a Goblin Laboratory and a Goblin Merchant. New items have been added to these shops. Here is the complete listing of the items in there:&lt;br /&gt;Goblin Laboratory: Scroll of Town Portal, Magic Stick, Sobi Mask, Stout Shield, Ring of Regeneration, Ring of Health, Cloak, Helm of Iron Will, Mask of Death&lt;br /&gt;Goblin Merchant: Slippers of Agility, Boots of Elvenskin, Belt of Giant Strength, Robe of the Mage, Quelling Blade, Gloves of Haste, Blades of Attack, Quarterstaff, Talisman of Evasion, Kelen's Dagger, Ultimate Orb&lt;br /&gt;* Reorganized all the recipe shops. The goals are both to make room for the recently added items and more importantly to organize them in a manner that makes guessing correctly where an item is an easy task for both existing and new players. I know none of us like to relearn item layouts, but this is a good thing to do for the long run.&lt;br /&gt;- There are 6 recipe shops now in the following order:&lt;br /&gt;Gateway Relics: Misc items that are primarily early game upgrades&lt;br /&gt;Supportive Vestments: Various support style items that you get for your team&lt;br /&gt;Arcane Sanctum: Castable or spell heavy themed items&lt;br /&gt;Protectorate: Has mainly defensive/survival style items&lt;br /&gt;Enchanted Artificats: Mostly orb effect items (with the exception of Yasha)&lt;br /&gt;Ancient Weaponry: All other weapon items.&lt;br /&gt;&lt;br /&gt;Note: I'm aware that Aegis is no longer needed in the shops, but I'm keeping it there until we need the space to help new users be aware of its existance through Roshan.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;######################&lt;br /&gt;## Modes &amp;amp; Commands ##&lt;br /&gt;######################&lt;br /&gt;&lt;br /&gt;* Added a new game mode -cd (-CaptainsDraft) [details below]&lt;br /&gt;* Added a new game mode -rs (-randomside) to randomize which side your team starts in. This does not shuffle the players. It just places a team randomly as either Sentinel or Scourge.&lt;br /&gt;* Added -random Intelligence/Strength/Agility. It gives you 100 less bonus gold than the 250 bonus gold the regular -random gives you.&lt;br /&gt;&lt;br /&gt;* Added a new -tips system.If you enter the command, the game will give you 5 pointers (at various stages in the game) that are unique to each hero to help you get the basics down. These are not intended to imply guideliens on how to play a hero, but rather as simple tips if you are new with that hero. These are a work in progress.&lt;br /&gt;* Added -water random&lt;br /&gt;* -water now supports any color combinations using -water r g b format&lt;br /&gt;&lt;br /&gt;* You can now change the terrain using -terrain snow on a per user basis. It is no longer a game mode. The "-terrain" or "-terrain default" command reverts the terrain to its normal state. Some of the other terrain modes you guys have emailed me about are still being worked on. I disabled them from this version because of some glitches they cause that haven't been fixed yet. I will work on them more in the future if you guys want them.&lt;br /&gt;&lt;br /&gt;* Added -disablehelp to Force Staff&lt;br /&gt;* Added a command to display bonus gold received from Goblins Greed (-gg)&lt;br /&gt;* Added -aa (Arrow Accuracy) for Elune's Arrow hit percentages&lt;br /&gt;* -disablehelp now prevents items from being picked up by non-owners from the fountain area&lt;br /&gt;* -oi is turned on by default in observer games. Using -oi will disable it instead.&lt;br /&gt;* Added a sub command to -om that disables neutral spawns&lt;br /&gt;* Added a player only command "rollhero" or "-rh" to randomly display a heroname. This has no actual functional effect in the game, just a small easy command that some players wanted for their play groups.&lt;br /&gt;* AFK detection no longer considers a player to be AFK during the drafting phases of some game modes&lt;br /&gt;&lt;br /&gt;* Switch is disabled by default. Added a new temporary game mode -switchon (-so). Haven't developed a new replacement system for switch yet. There are a few ideas I experimented with but nothing final yet. Based on the feedback I've gotten, I think the best thing to do is to disable it by default and allow a mode for it until a more suitable usage of it can be implemented.&lt;br /&gt;* Improved the text presentation of -switch a little bit so the text is less intrusive&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;############################&lt;br /&gt;## Gameplay &amp;amp; Performance ##&lt;br /&gt;############################&lt;br /&gt;&lt;br /&gt;* Added a few new terrain paths. Here are the rough areas that a change has been done in:&lt;br /&gt;- To the right of the Sentinel Secret Shop above the ramp&lt;br /&gt;- Above the Sentinel Goblin Shop&lt;br /&gt;- Between the forest and the top Scourge lane&lt;br /&gt;- Right side of sent jungle&lt;br /&gt;- To the right of the second top Sentinel tower&lt;br /&gt;- Added a new tree to the Scourge jungle&lt;br /&gt;- In the area between the pair of Scourge neutrals near the powerup&lt;br /&gt;&lt;br /&gt;* Range rax no longer has extra regeneration&lt;br /&gt;* Added a new regeneration armor mechanism for towers and rax.&lt;br /&gt;- The "regen armor" is stripped away whenever there are nearby creeps (or corpses). It gets restored once 15 seconds elapse without a nearby unit.&lt;br /&gt;- If a tower or rax takes damage without the regen armor, that life lost can never be naturally regenerated. If it does have the regen armor, then it will regenerate at a rate of 40hp/seconds and take only 25% damage from illusions.&lt;br /&gt;- Flagged areas are 1) All places considered in or near base 2) second Top Tower 3) second Mid Tower 4) second Bot Tower.&lt;br /&gt;&lt;br /&gt;* Increased the non-splitting portion of the xp/gold from 8/level xp &amp;amp; 40 gold to 12*level xp &amp;amp; 30+5*level&lt;br /&gt;* The non-splitting xp/gold bonuses are now doubled for EM like the rest of the xp/bounty system is&lt;br /&gt;&lt;br /&gt;* Changed the damage type of the first tower to be Siege like the rest of the towers. Adjusted the damage table to keep the damage creeps take in the laning phase unchanged.&lt;br /&gt;* Tower does not regenerate from allied damage (when trying to deny)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;#####################&lt;br /&gt;## Cosmetic &amp;amp; Misc ##&lt;br /&gt;#####################&lt;br /&gt;&lt;br /&gt;* Added two new hero kill sounds for 4x and 5x kills&lt;br /&gt;* Added hero and creep stats to the scoreboard title by default&lt;br /&gt;* Deny visual effect is shown by default now. -cson/off toggles it on and off. -di functionalities (and some extras) are now enabled by default.&lt;br /&gt;* The upgrade mechanism of courier has been changed. You no longer lose the hotkey bindings you have when it is upgraded to crow.&lt;br /&gt;* Many passive icons have been replaced with proper passive borders (will do the remaining in the near future)&lt;br /&gt;* Improved color/text presentation for runes&lt;br /&gt;* Adaptive Strike now displays the stun duration as overhead&lt;br /&gt;* Added a joke name to Dragon Knight&lt;br /&gt;* Added a new ability on couriers "Return Home" that sends your courier back to base&lt;br /&gt;* Added a new ability on couriers "Transfer Items" that transfers your items to your hero directly&lt;br /&gt;* Added a new visual effect for Death Pulse&lt;br /&gt;* Added a new visual effect for Last Word&lt;br /&gt;* Added a new visual effect for Mana Void&lt;br /&gt;* Added a warning message when an old unsafe version of Warcraft is detected&lt;br /&gt;* Added a player only sound effect and a text message when your hero respawns&lt;br /&gt;* Added allied-only text message when an ally bottles or picks up a rune&lt;br /&gt;* Added Armor Aura to Neutral Creep Enraged Wildkin&lt;br /&gt;* Added joke name to Axe&lt;br /&gt;* Added text for observers to show what abilities heroes are leveling&lt;br /&gt;* Added the "Allied hero has fallen" sounds&lt;br /&gt;* Added the music that plays in single player when typing "TenthLevelTaurenChieftain" to "-music special"&lt;br /&gt;* Adjusted neutral creep active abilities to all be on the bottom left most spot&lt;br /&gt;* Blackhole now uses an AOE targetting interface&lt;br /&gt;* Bottled Runes now show color coded icons&lt;br /&gt;* Changed Bottle and Captured Rune Icons&lt;br /&gt;* Changed Magic Stick Icon&lt;br /&gt;* Reduced maximum AFK time from 10 to 5 minutes&lt;br /&gt;* Changed Omnislash hotkey from N to E&lt;br /&gt;* Changed the cosmetics on Razor's attack&lt;br /&gt;* Improved the Cooldown animation so it is much easier to tell when a long cooldown spell is available&lt;br /&gt;* Lothars windwalk icon is now the same as the item&lt;br /&gt;* Lycan's attack while in Wolf Form now properly plays an attack sound&lt;br /&gt;* Normal mode can now pick from their team's heroes plus neutral heroes&lt;br /&gt;* Removed Furion teleportation restriction into enemy base (no need because of the new regen system)&lt;br /&gt;* Rot no longer triggers Last Word&lt;br /&gt;* Rune of Regeneration now expires once it you reach max hp and mp&lt;br /&gt;* Silencer Intelligence stealing is now displayed as green for the +1 and red for the -1&lt;br /&gt;* Splitshot no longer automatically turns off when you get disabled&lt;br /&gt;* Stout Shield has a new icon now. Poor Man's Shield uses stout's old icon.&lt;br /&gt;* Terrain snow now morphs regular trees into special snow trees.&lt;br /&gt;* Updated Illusion Rune tooltip&lt;br /&gt;* Updated Morph's tooltip to reflect the recent attributes bonus added to it&lt;br /&gt;* You no longer lose vision if an ally or yourself that is targeted with Astral Prison&lt;br /&gt;* Improved icon for Soul Steal (172705)&lt;br /&gt;* Added a new icon for Sunder (172705)&lt;br /&gt;* Added a new icon for Tombstone (263561)&lt;br /&gt;* Added a new icon for Lycan's Feral Heart (180452)&lt;br /&gt;* Changed the icon for Ring of Protection&lt;br /&gt;* Decreased model size of Spirit Bear and True Form slightly&lt;br /&gt;* Added a new visual effect to God's Strength&lt;br /&gt;* Enigma returns to the Scourge alliance&lt;br /&gt;* Linken Sphere now plays a sound when the cooldown is ready and its active on you&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;##########&lt;br /&gt;## Bugs ##&lt;br /&gt;##########&lt;br /&gt;&lt;br /&gt;* Diffusal Blade automatically fixes itself to burn properly on images when it reaches 0 charges (you used to have to drop and pick it up)&lt;br /&gt;* Fixed a bug with manavoid damage (it dealt less damage than it should at higher levels)&lt;br /&gt;* Fixed a rare bug with Open Wounds allied lifesteal&lt;br /&gt;* Fixed a bug with Open Wounds and Infest&lt;br /&gt;* Fixed a Moonlight Shadow not working on allied magic immune units&lt;br /&gt;* Fixed a rare suicide bug with Terrorblade&lt;br /&gt;* Fixed a recently introduced bug with Ursa's Enrage not properly triggering fury swipes&lt;br /&gt;* Fixed -hhn to not get reset when a new hero enters the map&lt;br /&gt;* Fixed some bugs with Last Word when Silencer was dead&lt;br /&gt;* Fixed Illusions created from Bottle not showing bottle in inventory&lt;br /&gt;* Fixed Meat Hook not interrupting channeling if the target is fogged&lt;br /&gt;* Fixed Open Wounds heal not working properly with some custom spells&lt;br /&gt;* Fixed Replicate not removing the image when it errors due to backdooring&lt;br /&gt;* Fixed some minor potential bugs with Ion Shell&lt;br /&gt;* Fixed some -switch issues when combined with -ah&lt;br /&gt;* Fixed some very minor inconsistencies between Sentinel and Scourge buildings&lt;br /&gt;* Fixed spells like Laser and Brainsap to work with Decrepify&lt;br /&gt;* Fixed spells like Zeus's Wrath of God from reseting the AFK counter&lt;br /&gt;* Fixed the attachment effects on Invoker, Lina, Lich and Chaos Knight from disappearing and reapearing 1 second later after attack actions.&lt;br /&gt;* Fixed the creep upgrade timer to be in sync with the recent game start time for modes&lt;br /&gt;* Fixed Tiny's Illusions appearing small&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;#############&lt;br /&gt;# Languages #&lt;br /&gt;#############&lt;br /&gt;&lt;br /&gt;The game is now available in 9 languages (5 new ones). English, Russian, Traditional Chinese, Simplified Chinese, Korean, French, Czech, German, and Brazilian Portuguese.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;###########&lt;br /&gt;# Details #&lt;br /&gt;###########&lt;br /&gt;&lt;br /&gt;Captains Draft:&lt;br /&gt;===============&lt;br /&gt;24 Heroes are randomly allocated in a circle (like RD). The 24 consist of 8 random Intelligence/Agility/Strength heroes, sorted in that order along the circle.&lt;br /&gt;&lt;br /&gt;Each team has a total time bank of 2.5 minutes. Blue/Pink draft the heroes for their entire team.&lt;br /&gt;&lt;br /&gt;Blue and Pink start off by alternating 1/1/1/1 ban picks.&lt;br /&gt;It then goes into a 1/2/2/2/2/1 hero draft.&lt;br /&gt;&lt;br /&gt;Once a hero picks/bans a hero, it immediately switches to the other player to act.&lt;br /&gt;Your timer is shown in read when it is your turn to act.&lt;br /&gt;&lt;br /&gt;I am considering implementing a new order for the bans for this mode in the future. The bans would not all happen before the pick process, it would be in between picks. I decided to keep it the traditional way for now and get some feedback on alternatives.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Quelling Blade:&lt;br /&gt;================&lt;br /&gt;+36% bonus damage to non-hero units (12% for ranged heroes)&lt;br /&gt;Tree Chop&lt;br /&gt;- Kills a Tree&lt;br /&gt;- 40 Cooldown&lt;br /&gt;Cost: 250&lt;br /&gt;Has no sell price&lt;br /&gt;Available at the Goblin Merchant&lt;br /&gt;&lt;br /&gt;Can only carry one&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Talisman of Evasion:&lt;br /&gt;====================&lt;br /&gt;+25% Evasion&lt;br /&gt;Cost: 1800&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Stout:&lt;br /&gt;======&lt;br /&gt;250 Gold&lt;br /&gt;+60% to block 20 (10 for ranged)&lt;br /&gt;&lt;br /&gt;Note: It has the same statistical value as before for melee.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Poor Man's Shield:&lt;br /&gt;==================&lt;br /&gt;(250) Stout Shield&lt;br /&gt;(300) 2x Slippers of Agility&lt;br /&gt;&lt;br /&gt;+60% to block 20 non-hero damage (10 for ranged)&lt;br /&gt;+100% to block 20 hero damage (10 for ranged)&lt;br /&gt;+6 Agility&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Force Staff:&lt;br /&gt;============&lt;br /&gt;(900) Quarterstaff&lt;br /&gt;(1000) Staff of Wizardry&lt;br /&gt;(300) Recipe&lt;br /&gt;Total: 2200&lt;br /&gt;&lt;br /&gt;+10 Intelligence&lt;br /&gt;+10 Damage&lt;br /&gt;+10 Attack Speed&lt;br /&gt;Force (active)&lt;br /&gt;Cooldown: 30&lt;br /&gt;Manacost: 100&lt;br /&gt;Castrange: 800&lt;br /&gt;Mechanic: Pushes a unit (enemy, allied or self) 500 units in the direction that unit is facing.&lt;br /&gt;&lt;br /&gt;This does not interrupt channeling spells&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Khadgar's Pipe of Insight:&lt;br /&gt;==========================&lt;br /&gt;(2050) Hood of Defiance&lt;br /&gt;(909) Natherzim Buckler&lt;br /&gt;(800) Recipe&lt;br /&gt;Total:3759&lt;br /&gt;&lt;br /&gt;A powerful artifact of mysterious origin, this pipe gives the bearer the insight to summon fields of null energy which envelop nearby allies, protecting them from 400 spell damage. Buff lasts 8 seconds.&lt;br /&gt;&lt;br /&gt;+30% Magic Resistance&lt;br /&gt;+8 HP Regeneration&lt;br /&gt;+5 Armor&lt;br /&gt;Barrier (Active)&lt;br /&gt;Cooldown: 60&lt;br /&gt;Manacost: 100&lt;br /&gt;AOE: 700&lt;br /&gt;Mechanic: Provides a 400 damage magic damage shield on nearby allied units. Affects Heroes and non-player creeps. If a unit already has this buff when another barrier is casted, it will override the buff with the new one instead of stacking additively. Buff lasts 8 seconds&lt;br /&gt;&lt;br /&gt;Note: The 400 damage is before any magic reductions, not after. So a 300 damage spell removes 300 life from the shield, and not the 225 basic spell resistance. It is taken off the shield before it hits you, thus before any magic resistance is taken into effect.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Ghost Scepter:&lt;br /&gt;==============&lt;br /&gt;1500 Gold&lt;br /&gt;Ghost Form (Active)&lt;br /&gt;+7 All Attributes&lt;br /&gt;&lt;br /&gt;Ghost Form: You change form for 4 seconds, taking 44% bonus damage from spells but being immune to physical attacks.&lt;br /&gt;Duration: 4&lt;br /&gt;Cooldown: 25&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Monkey King Bar's True Strike:&lt;br /&gt;==============================&lt;br /&gt;Makes your attacks never miss.&lt;br /&gt;&lt;br /&gt;True Strike Does not stack properly with orb or chance abilities like Frost Arrows, Headshot, etc.&lt;br /&gt;&lt;br /&gt;True Strike can be toggled on and off.&lt;br /&gt;&lt;br /&gt;Note: MKB still has proc effect&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Magic Wand:&lt;br /&gt;===========&lt;br /&gt;(159) 3x Ironwood Branch&lt;br /&gt;(200) Magic Stick&lt;br /&gt;(125) Recipe&lt;br /&gt;Total: 474&lt;br /&gt;&lt;br /&gt;+3 All Stats&lt;br /&gt;Energy Charge (15 Charges)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Aghanim's Scepter:&lt;br /&gt;==================&lt;br /&gt;(2000) 2 of any of Blade of Alacrity, Ogre Axe or Staff of Wizardry&lt;br /&gt;(1200) Point Booster&lt;br /&gt;(1200) Recipe&lt;br /&gt;Total: 4400&lt;br /&gt;&lt;br /&gt;+10 All Attributes&lt;br /&gt;+200 HP&lt;br /&gt;+150 MP&lt;br /&gt;Improves Ultimates (see list of ultimates in log or on the ultimate tooltips for the heroes it improves)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Diffusal Blade:&lt;br /&gt;===============&lt;br /&gt;(2000) 2x Blades of Alacrity&lt;br /&gt;(450) Robe of the Magi&lt;br /&gt;(850) Diffusal Blade Recipe&lt;br /&gt;Total: 3300&lt;br /&gt;&lt;br /&gt;22 Agility&lt;br /&gt;6 Intelligence&lt;br /&gt;Feedback (20 mana)&lt;br /&gt;Purge 8 charges&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Diffusal Blade Level 2:&lt;br /&gt;=========================&lt;br /&gt;(3300) Diffusal Blade&lt;br /&gt;(850) Diffusal Blade Recipe&lt;br /&gt;Total: 4150&lt;br /&gt;&lt;br /&gt;26 Agility&lt;br /&gt;10 Intelligence&lt;br /&gt;Feedback (36 mana)&lt;br /&gt;Purge 8 charges (upgrading to level 2 restocks your charges back to 8)&lt;br /&gt;&lt;br /&gt;Note: You cannot restock charges by buying the recipe again. It only upgrades once.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Old Maelstrom:&lt;br /&gt;==============&lt;br /&gt;1400 Claymore&lt;br /&gt;1400 Recipe&lt;br /&gt;450 Boots of Elvenskin&lt;br /&gt;Total: 3250&lt;br /&gt;&lt;br /&gt;+25 Damage&lt;br /&gt;+6 Agility&lt;br /&gt;Chain Lightning&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Maelstrom:&lt;br /&gt;==========&lt;br /&gt;1600 Mithril Hammer&lt;br /&gt;900 Recipe&lt;br /&gt;500 Gloves of Haste&lt;br /&gt;Total: 3000&lt;br /&gt;&lt;br /&gt;+24 Damage&lt;br /&gt;+15 Attack Speed&lt;br /&gt;Chain Lightning&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Manta Style:&lt;br /&gt;=============&lt;br /&gt;2250 Yasha&lt;br /&gt;2100 Ultimate Orb&lt;br /&gt;500 Recipe&lt;br /&gt;&lt;br /&gt;Gives:&lt;br /&gt;+26 Agility&lt;br /&gt;+10 Strength&lt;br /&gt;+10 Intelligence&lt;br /&gt;+15 Attack Speed&lt;br /&gt;+10% Movement Speed&lt;br /&gt;+Mirror Image (same as old one)&lt;br /&gt;Images deal 33% (previously 40%)&lt;br /&gt;Images take 350% (previously 300%)&lt;br /&gt;&lt;br /&gt;Shrapnel:&lt;br /&gt;==========&lt;br /&gt;Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area. Enemy units that walk in this area get damaged and slowed. Deals 30% damage to buildings. Shrapnel lasts for 10 seconds.&lt;br /&gt;&lt;br /&gt;AOE: 450&lt;br /&gt;Slow: 15/20/25/30&lt;br /&gt;Slow Duration: 2&lt;br /&gt;DPS: 10/20/30/40&lt;br /&gt;&lt;br /&gt;Cast Range: 900&lt;br /&gt;Cooldown: 15&lt;br /&gt;Manacost: 120&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Crystal Nova:&lt;br /&gt;==============&lt;br /&gt;AOE Damage: 80/130/180/230&lt;br /&gt;AOE: 400&lt;br /&gt;Slow Duration: 5&lt;br /&gt;Attack Speed Reduction: 20%&lt;br /&gt;Movement Speed Reduction: 30%&lt;br /&gt;&lt;br /&gt;Cast Range: 700&lt;br /&gt;Cooldown: 15&lt;br /&gt;Manacost: 100/120/140/160&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Adaptive Strike:&lt;br /&gt;================&lt;br /&gt;It now always stuns and damages.&lt;br /&gt;The amount of the damage and stun varies depending on how much of each attribute you have relative to the other one.&lt;br /&gt;&lt;br /&gt;If you have 50% more agility than strength, it deals the maximum of the damage and the minimum of the stun&lt;br /&gt;If you have 50% more strength than agility, it deals the maximum of the stun and the minimum of the damage&lt;br /&gt;&lt;br /&gt;Everything in between the two is a smooth transition from one to the other&lt;br /&gt;&lt;br /&gt;Damage(lvl1): Min: 0.25x Agility Max: 0.75xAgi&lt;br /&gt;Damage(lvl2): Min: 0.25x Agility Max: 1.5xAgi&lt;br /&gt;Damage(lvl3): Min: 0.25x Agility Max: 2.25xAgi&lt;br /&gt;Damage(lvl4): Min: 0.25x Agility Max: 3.0xAgi&lt;br /&gt;&lt;br /&gt;Stun(lvl1): Min: 0.25 Max: 0.75&lt;br /&gt;Stun(lvl2): Min: 0.25 Max: 1.5&lt;br /&gt;Stun(lvl3): Min: 0.25 Max: 2.25&lt;br /&gt;Stun(lvl4): Min: 0.25 Max: 3.0&lt;br /&gt;&lt;br /&gt;Min Knockback distance is 100, Max is 300&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Storm Bolt:&lt;br /&gt;============&lt;br /&gt;Targets an area around an enemy unit and releases a magical hammer dealing damage and stunning enemy units.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Damage: 100/175/250/325&lt;br /&gt;Stun Duration: 2&lt;br /&gt;AOE: 250&lt;br /&gt;CD: 14&lt;br /&gt;Manacost: 140&lt;br /&gt;Cast Range: 600&lt;br /&gt;&lt;br /&gt;Warcry:&lt;br /&gt;=======&lt;br /&gt;&lt;br /&gt;With the righteous anger of one wielding justice, Sven lets loose a mighty Warcry, heartening his allies for battle. Sven and nearby allies gain movespeed and increased armor.&lt;br /&gt;&lt;br /&gt;Movement Speed: 12%&lt;br /&gt;Armor: 3/6/9/12&lt;br /&gt;AOE: 350&lt;br /&gt;Duration: 6&lt;br /&gt;Cooldown: 36/30/24/18&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Battle Trance:&lt;br /&gt;===============&lt;br /&gt;Jah'rakal unconsciously uses dormant magic to awaken the savagery of every warrior on the battlefield. Greatly increases attack speed for a short duration, and lasts an additional 4 seconds on Jah'rakal.&lt;br /&gt;&lt;br /&gt;Attack Speed Bonus: 60/80/100&lt;br /&gt;Duration: 4 seconds&lt;br /&gt;Cooldown: 20&lt;br /&gt;Manacost: 75&lt;br /&gt;&lt;br /&gt;Note: This is a global spell.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Liquid Fire:&lt;br /&gt;============&lt;br /&gt;Straight from the belly of the beast, Jakiro slowly harnesses Liquid Fire when he attacks to burn his victims (175 AOE), and slow their attacks.&lt;br /&gt;&lt;br /&gt;Damage Per Second: 10/15/20/25&lt;br /&gt;Attack Speed Reduction: 20/30/40/50&lt;br /&gt;AOE: 175&lt;br /&gt;Duration: 5 seconds&lt;br /&gt;Cooldown: 20/15/10/5&lt;br /&gt;&lt;br /&gt;Note: Works on buildings&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Fiery Soul:&lt;br /&gt;=============&lt;br /&gt;Passive&lt;br /&gt;Whenever she casts a spell, she will gain temporary movement and attack speed bonus.&lt;br /&gt;&lt;br /&gt;Duration: 5 seconds&lt;br /&gt;Attack Speed Bonus: 20/30/40/50%&lt;br /&gt;Movement Speed Bonus: 2/3/4/5%&lt;br /&gt;Stacks with itself&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Phantom Strike:&lt;br /&gt;===============&lt;br /&gt;Teleports to a unit and attacks it. Gains 100% attack speed for 3 seconds while attacking that same target. Maximum of 4 attacks.&lt;br /&gt;&lt;br /&gt;Cooldown: 30/20/10/5&lt;br /&gt;Manacost: 50&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Old Multicast:&lt;br /&gt;==============&lt;br /&gt;lvl 1 - 20% for 2. [Scepter: 30% for 3]&lt;br /&gt;lvl 2 - 20% for 3. [Scepter: 30% for 4]&lt;br /&gt;lvl 3 - 20% for 4. [Scepter: 30% for 5]&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;New Multicast:&lt;br /&gt;==============&lt;br /&gt;lvl 1 - 30% for 2.&lt;br /&gt;lvl 2 - 45% for 2 or 22.5% for 3&lt;br /&gt;lvl 3 - 60% for 2 or 30% for 3 or 15% for 4.&lt;br /&gt;&lt;br /&gt;No scepter upgrades&lt;br /&gt;&lt;br /&gt;Example: Level 2 has 50% chance for at least 2x and a 25% for 3.&lt;br /&gt;&lt;br /&gt;This displays overhead showing which multiplier of multicast was achieved.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Eyes In The Forest:&lt;br /&gt;===================&lt;br /&gt;Creates an enchanted tree at a target point, allowing Rooftrellen to see the tree's surrounding area at all times. Vision improves slightly per level.&lt;br /&gt;&lt;br /&gt;Cast Range: 100&lt;br /&gt;Cooldown: 300/225/150/75&lt;br /&gt;Manacost: 100/75/50/25&lt;br /&gt;&lt;br /&gt;Note: Creates a regular tree if cast on the Sentinel side and a dead tree if cast on the Scourge side. The trees are slightly brighter when they are enchanted.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Nethertoxin:&lt;br /&gt;=============&lt;br /&gt;Passive. Adds bonus damage to your attacks based on how low the target enemy is.&lt;br /&gt;&lt;br /&gt;Level 1: 80-100=&gt;2 60-80=&gt;4 40-60=&gt;8 20-40=&gt;16 0-20=&gt;32&lt;br /&gt;Level 2: 80-100=&gt;4 60-80=&gt;8 40-60=&gt;16 20-40=&gt;32 0-20=&gt;64&lt;br /&gt;Level 3: 80-100=&gt;6 60-80=&gt;12 40-60=&gt;24 20-40=&gt;48 0-20=&gt;96&lt;br /&gt;Level 4: 80-100=&gt;8 60-80=&gt;16 40-60=&gt;32 20-40=&gt;64 0-20=&gt;128&lt;br /&gt;&lt;br /&gt;The equation is rather simple, it starts off with 2/4/6/8 bonus damage, and doubles each 20% missing hp.&lt;br /&gt;&lt;br /&gt;For example, if this is level 3 and the target has 30% health, then you have 48 bonus attack damage.&lt;br /&gt;If this is level 4 and the target has 15% health, then you have 128 bonus attack damage.&lt;br /&gt;&lt;br /&gt;Gives half the bonus against creeps and buildings.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Mystic Snake:&lt;br /&gt;=============&lt;br /&gt;A mystic snake made of energy jumps from target to target dealing damage and stealing some energy. After it reaches its last target, it jumps back to Medusa to replenish her mana. The snake deals more damage and steals more mana per jump.&lt;br /&gt;&lt;br /&gt;Jumps: 3/4/5/6&lt;br /&gt;Damage: 60/100/140/180 + 20% each successful damage jump&lt;br /&gt;Mana: 20/30/40/50 + 20% each successful mana drain jump&lt;br /&gt;&lt;br /&gt;Example:&lt;br /&gt;Target A: Unit with mana&lt;br /&gt;Target B: Unit with no mana&lt;br /&gt;Target C: Unit with mana&lt;br /&gt;Target D: Unit with no mana&lt;br /&gt;Target E: Unit with mana&lt;br /&gt;&lt;br /&gt;At level 4:&lt;br /&gt;Target A takes 180 damage and loses 50 mana&lt;br /&gt;Target B takes 216 damage and loses 0 mana&lt;br /&gt;Target C takes 252 damage and loses 60 mana&lt;br /&gt;Target D takes 288 damage and loses 0 mana&lt;br /&gt;Target E takes 324 damage and loses 70 mana&lt;br /&gt;&lt;br /&gt;In this example, at level 4 cast spell, with a ranged creep and 2 heros both getting hit by it, you regenerate 50+60+70=180 mana&lt;br /&gt;&lt;br /&gt;Manacost: 140/150/160/170&lt;br /&gt;Cooldown: 12&lt;br /&gt;Jump AOE: 475&lt;br /&gt;Cast Range: 700&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Stone Gaze:&lt;br /&gt;===========&lt;br /&gt;Any enemy units staring at the Gorgon will slowly turn to stone, removing status buffs and slowing all speed properties.&lt;br /&gt;&lt;br /&gt;Gaze Duration: 5&lt;br /&gt;AOE: 800&lt;br /&gt;Speed Factor: 2/3/5&lt;br /&gt;Damage to summoned units: 600/800/1000&lt;br /&gt;Cooldown: 70&lt;br /&gt;Manacost: 100/50/0&lt;br /&gt;&lt;br /&gt;Doesn't affect units that are not able to see Medusa directly (if medusa is fogged or invisible, then enemy can't see her).&lt;br /&gt;&lt;br /&gt;Direct line of sight is required.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;#########&lt;br /&gt;# Razor #&lt;br /&gt;#########&lt;br /&gt;&lt;br /&gt;Strength: 17 +1.9&lt;br /&gt;Agility: 22 +2.5&lt;br /&gt;Intelligence: 19 + 2.2&lt;br /&gt;&lt;br /&gt;Attack Range: 475&lt;br /&gt;Movement Speed: 295&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Plasma Field:&lt;br /&gt;-------------&lt;br /&gt;Razor releases a wave energetic plasma which grows in power as it extends outwards. Deals damage to units both on expansion and on contraction. The further the plasma is from razor the more energy it has.&lt;br /&gt;&lt;br /&gt;Minimum Charge Damage: 40/60/80/100&lt;br /&gt;Max Charge Damage:70/105/140/175&lt;br /&gt;Speed: 800&lt;br /&gt;AOE: 600&lt;br /&gt;&lt;br /&gt;Cooldown: 16&lt;br /&gt;Manacost: 125&lt;br /&gt;&lt;br /&gt;Note: This can hit a unit once going out and once coming back in. Charge increases to max going outwards, then decreases to min coming inwards. This is a full circle AOE effect, a radius of small electrical effects travel outwards. It spawns from where you are and moves out with you.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Unstable Current:&lt;br /&gt;----------------&lt;br /&gt;Passive. Increases the movement speed and reflects a static charge whenever targeted, dealing damage and purging the unit briefly.&lt;br /&gt;&lt;br /&gt;Movement Bonus: 3/6/9/12%&lt;br /&gt;Damage: 40/60/80/100&lt;br /&gt;Purge Duration: 0.3/0.6/0.9/1.2&lt;br /&gt;&lt;br /&gt;Note: Does not trigger on attack orbs like Poison Attack or Frost Arrows&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Static Link:&lt;br /&gt;------------&lt;br /&gt;Taps into the energy of a target hero, creating a charged link between Razor and his foe. As long as this link is maintained, Razor will continue to steal damage from the target and adds it to his own.&lt;br /&gt;&lt;br /&gt;Attack damage stolen per second: 5/10/15/20&lt;br /&gt;Max link time: 10&lt;br /&gt;Stolen duration: 13 seconds from link break.&lt;br /&gt;&lt;br /&gt;Cast Range: 600&lt;br /&gt;Break Range: 700&lt;br /&gt;&lt;br /&gt;Manacost: 20/30/40/50&lt;br /&gt;Cooldown: 45/40/35/30&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Note: If you target a point on the ground, it will move in that path and lock onto the first hero it reaches. You have vision over the link itself.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Eye of the Storm:&lt;br /&gt;------------------&lt;br /&gt;The Lightning Revenant calls upon a powerful storm of crackling energy, which strikes weakened enemies with deadly bolts of lightning. The storm is charged with Razor's malevolent will, and will seek out only the most injured targets for its armor shattering blasts.&lt;br /&gt;&lt;br /&gt;Damage: 37.5/50/62.5&lt;br /&gt;Interval: 0.85/0.75/0.6&lt;br /&gt;AOE: 500&lt;br /&gt;Armor reduction per hit: 1 (stacks)&lt;br /&gt;&lt;br /&gt;Duration: 20/25/30&lt;br /&gt;Manacost: 100&lt;br /&gt;Cooldown: 80/70/60&lt;br /&gt;&lt;br /&gt;Damage dealt is physical. Only targets units in your vision.&lt;br /&gt;This storm stops if Razor dies. Targets the lowest HP unit in the area.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;############&lt;br /&gt;# Batrider #&lt;br /&gt;############&lt;br /&gt;&lt;br /&gt;Strength: 23 + 2.5&lt;br /&gt;Agility: 15 + 1.5&lt;br /&gt;Intelligence: 24 + 2.5&lt;br /&gt;&lt;br /&gt;Attack Range: 375&lt;br /&gt;Movement Speed: 290&lt;br /&gt;&lt;br /&gt;Cast Point 0.3&lt;br /&gt;Attack Point 0.5&lt;br /&gt;Hero Class: Intelligence&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Sticky Napalm:&lt;br /&gt;==============&lt;br /&gt;Targets an area and drenches it in oil. Slows the movement speed and turn rate of units in that area. Extra casts of this on the same targets stacks.&lt;br /&gt;&lt;br /&gt;Any fire damage from batrider will ignite the napalm, dealing damage for each stack.&lt;br /&gt;&lt;br /&gt;Fire damage is any regular batrider attack, flamebreak or firefly&lt;br /&gt;&lt;br /&gt;AOE: 375&lt;br /&gt;Damage: 10/15/20/25&lt;br /&gt;Slow: 3/5/7/9%&lt;br /&gt;Turn rate reduction: 30%&lt;br /&gt;&lt;br /&gt;Lasts 7 seconds (refreshes on hit)&lt;br /&gt;Stack max: 10&lt;br /&gt;&lt;br /&gt;Cast Range: 700&lt;br /&gt;Manacost: 15&lt;br /&gt;Cooldown: 3&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Flamebreak:&lt;br /&gt;==========&lt;br /&gt;Hurls a highly explosive cocktail of dangerous chemicals at the target position. Upon impacting with an enemy the missile explodes, dealing damage and knocking all nearby foes away from the impact. Any unit who has been Napalmed will take additional damage from the blast.&lt;br /&gt;&lt;br /&gt;Knocks back all units in the explosion area proportionally to how far they were from the center&lt;br /&gt;&lt;br /&gt;Damage: 75/150/225/300&lt;br /&gt;Max knockback: 400&lt;br /&gt;Explosion AOE: 375&lt;br /&gt;Detection AOE: 100&lt;br /&gt;Damage: 75/150/225/300&lt;br /&gt;Travel Distance: 1600&lt;br /&gt;&lt;br /&gt;Manacost: 80/100/120/140&lt;br /&gt;Cooldown: 11&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Firefly:&lt;br /&gt;===========&lt;br /&gt;Flies high leaving a burning trail behind. Enemies who dare follow will get burned by the fiery napalm. Nothing can take the skies from him.&lt;br /&gt;&lt;br /&gt;Trees in your path are killed by the fire.&lt;br /&gt;Gives you flying pathing&lt;br /&gt;&lt;br /&gt;Damage: 20/40/60/80 per second&lt;br /&gt;AOE: 200&lt;br /&gt;Spell Duration: 15&lt;br /&gt;Pathing: Flying&lt;br /&gt;&lt;br /&gt;CD: 40&lt;br /&gt;Manacost: 100&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Flaming Lasso:&lt;br /&gt;===============&lt;br /&gt;Snags a target with a constricting lasso, allowing the Batrider to drag them behind him as he moves.&lt;br /&gt;&lt;br /&gt;Does not drag units over cliffs or impassable terrain.&lt;br /&gt;&lt;br /&gt;If you TP or blink away or get ported away, the lasso breaks.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Cast Range: 175&lt;br /&gt;Bind Range: 300&lt;br /&gt;Manacost: 150&lt;br /&gt;Cooldown: 130/90/50&lt;br /&gt;Duration: 3/3.5/4&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;####################&lt;br /&gt;# Tauren Chieftain #&lt;br /&gt;####################&lt;br /&gt;&lt;br /&gt;Strength: 24 + 2.7&lt;br /&gt;Agility: 14 + 1.5&lt;br /&gt;Intelligence: 23 + 1.6&lt;br /&gt;&lt;br /&gt;Attack Range: 150&lt;br /&gt;Movement Speed: 300&lt;br /&gt;&lt;br /&gt;Cast Point 0.4&lt;br /&gt;Attack Point 0.35&lt;br /&gt;Hero Class: Strength&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Since ancient times it has been prophesized by the Tauren elders that a Chieftain will come, strong as the mightiest warriors and wise as the eldest shamans. After many years of wandering the sacred lands, seeking wisdom from his forefathers, Cairne Bloodhoof has proven himself as the long awaited hero. Cairne carries with him the spirit of his mightiest ancestor, and now the ground shakes with the combined strength of the Chieftain and his guardian spirit. No physical nor magical barrier can reduce the power of his enchanted halberd, the weapon used by his guardian in ancient times. Such is the power of this axe that it can split the very earth itself. Seeking revenge for the ravaging of his homeland, Cairne will soon bring his wrath upon the Scourge.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Echo Stomp:&lt;br /&gt;============&lt;br /&gt;Calls upon the spirit of his ancestors to join him in an earth-shattering echo, rendering nearby foes unconcious. The spirit and Tauren Chieftain both deal 80 damage in the area, the Spirit dealing magical damage and the physical form dealing physical damage. Unconscious enemies will wake if they get hit. If the spirit is seperated from you, it will still perform its part of the spell.&lt;br /&gt;&lt;br /&gt;If you damage a knocked out unit, it no longer becomes knocked out/immobile.&lt;br /&gt;&lt;br /&gt;There is a spirit version of you doing the stomp animation with you at the same time (you can see it as well). You deal physical damage and it deals magical damage.&lt;br /&gt;&lt;br /&gt;Physical Damage: 80&lt;br /&gt;Magical Damage: 80&lt;br /&gt;Channel Time: 1.4 seconds&lt;br /&gt;AOE: 500&lt;br /&gt;Knockout duration: 2/3/4/5 seconds&lt;br /&gt;Manacost: 100/115/130/145&lt;br /&gt;Cooldown: 15&lt;br /&gt;&lt;br /&gt;Only player based damage can wake heroes. Damage dealt during a brief period after the stomp will not awaken heroes (0.65)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Ancestral Spirit:&lt;br /&gt;=================&lt;br /&gt;The Tauren Chieftain sends forth his guardian ancestor to bring ruin upon his foes. While seperate from the Chieftain, the spirit will mimic his movement and damage any unit it passes through. When it rejoins the Chieftain, it grants him bonus damage and movement speed for each enemy it has struck.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Magical Damage: 120/160/200/240&lt;br /&gt;AOE: 275&lt;br /&gt;&lt;br /&gt;Damage per creep: 3/6/9/12&lt;br /&gt;movement speed per creep: 1%&lt;br /&gt;Danage per hero: 10/20/30/40&lt;br /&gt;movement speed per hero: 5%&lt;br /&gt;&lt;br /&gt;Cooldown: 19&lt;br /&gt;Manacost: 110&lt;br /&gt;Max Charge Time: 8&lt;br /&gt;&lt;br /&gt;If the spirit has not rejoined with you before that period, it will charge towards you to move back into you and enchant you.&lt;br /&gt;&lt;br /&gt;Enchanted Time: 9 (The duration you have the buffs after the joining of the ancestral spirit)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Natural Order:&lt;br /&gt;==============&lt;br /&gt;Passive.&lt;br /&gt;&lt;br /&gt;The Tauren Chieftain uses wisdom gathered throughout the ages to reduce everything to its most basic level. Removes base Magic and Physical resistance.&lt;br /&gt;&lt;br /&gt;AOE: 250&lt;br /&gt;Percentage nullification: 25%/50%/75%/100%&lt;br /&gt;&lt;br /&gt;Note: This exists on the spirit as well.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Ultimate - Earth Splitter:&lt;br /&gt;==========================&lt;br /&gt;Using his mighty axe, the Tauren Chieften rends the very earth itself, sending a jagged crack under the feet of his enemies. After several seconds the earth implodes, sending his foes tumbling inwards. Any unit caught in the implosion will take damage based on their maximum life and have their speed slowed for a short time. Implodes after 3 seconds. Deals 35% of a unit's maximum HP.&lt;br /&gt;&lt;br /&gt;Cast Range: 1600&lt;br /&gt;Travel speed: 600 ms&lt;br /&gt;Delay after maturity: 0.5 seconds&lt;br /&gt;AOE: 350&lt;br /&gt;Damage: 35% of each unit's maximum HP (half magical, half physical)&lt;br /&gt;Slow Amount: 30/40/50%&lt;br /&gt;Slow Duration: 3/4/5&lt;br /&gt;&lt;br /&gt;Cooldown: 90/75/60&lt;br /&gt;Manacost: 175&lt;br /&gt;&lt;br /&gt;Example: You target a point, from where you are towards 1200 in the angle you click on, the split starts growing.&lt;br /&gt;The split grows at 600 ms, so it takes 2 seconds to reach the end.&lt;br /&gt;After it reaches the end, it plays an animation preparing for the implosion for 0.5 seconds and then it pulls everyone in and does the dmg/maim.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;###########&lt;br /&gt;## Notes ##&lt;br /&gt;###########&lt;br /&gt;&lt;br /&gt;Thanks to everyone that helped test this version and to all the players that have sent their feedback and requests in. There are many changes in this patch, some depend on the other one, so you'll need to play it a bit to get a good idea for how things play out in practice. That being said, don't hesitate to give me your first impressions and your overall feelings towards the update. There will probably be a 6.60b or a 6.61 to follow this one, so let me know any mistakes you find or any suggestions for stuff to change.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-301975346315981184?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/301975346315981184'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/301975346315981184'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2009/06/new-dota-660-changelogs.html' title='New Dota 6.60 Changelogs'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-6710311992012328930</id><published>2009-03-20T22:45:00.000-07:00</published><updated>2009-03-20T22:48:41.449-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota 6.59d'/><category scheme='http://www.blogger.com/atom/ns#' term='Dota 6.59'/><title type='text'>Dota-Allstars 6.59d Official Map Download</title><content type='html'>New Dota &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;6.59d Map&lt;/span&gt; Released!New Changelog!Download &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.59d&lt;/span&gt; Now!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.59d Changelogs:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;* Fixed some item exploits&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;* Fixed a rare memory related bug&lt;br /&gt;* Temporarily changed switch voting system. It requires 100% of the vote for now. There will be a better -switch implementation in the next version or two&lt;br /&gt;* Fixed a few other misc bug/exploits&lt;br /&gt;&lt;a href="http://warcraft.gamewebz.com/wp-content/uploads/334/DotA%20Allstars%20v6.59d.w3x"&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Download Dota 6.59d Official Map&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-6710311992012328930?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/6710311992012328930'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/6710311992012328930'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2009/03/dota-allstars-659d-official-map.html' title='Dota-Allstars 6.59d Official Map Download'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-1776961351380208667</id><published>2009-02-14T13:13:00.000-08:00</published><updated>2009-02-14T13:34:56.644-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota 6.59'/><title type='text'>Dota 6.59c Official Map - Dota-Allstars 6.59c Download</title><content type='html'>New &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.59c&lt;/span&gt; with new changes!Come and download &lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Dota 6.59c&lt;/span&gt;.Here is the complete &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.59c&lt;/span&gt; changelogs:&lt;br /&gt;&lt;br /&gt;* Fix a couple of recently discovered exploits&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;&lt;a href="http://www.clanwoof.com/dota/eng/DotA%20Allstars%20v6.59c.w3x"&gt;&lt;span style="font-weight: bold;"&gt;Download Dota 6.59c&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-1776961351380208667?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/1776961351380208667'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/1776961351380208667'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2009/02/dota-659c-official-map-dota-allstars.html' title='Dota 6.59c Official Map - Dota-Allstars 6.59c Download'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-8942599809222397243</id><published>2009-02-02T08:31:00.000-08:00</published><updated>2009-02-02T08:37:27.980-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota 6.59'/><title type='text'>Dota 6.59b Official Map(New) - Dota-Allstars 6.59b Download</title><content type='html'>After a few days releasing &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.59 Map&lt;/span&gt;,new &lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Dota 6.59b&lt;/span&gt; is now available to be download. The new &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.59b &lt;/span&gt;do have a small changes in order to fix the mulfunctioning items and abilities.Here are the changelogs for &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.59b&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;* Fixed various memory glitches from recent optimizations that sometimes resulted in abilities/items malfunctioning&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Come and download &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.59b&lt;/span&gt; now.Click the link below to download &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.59b Map&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://files2.getdota.com/eng/DotA%20Allstars%20v6.59b.w3x"&gt;&lt;span style="font-weight: bold;"&gt;Download Dota 6.59b Map&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-8942599809222397243?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/8942599809222397243'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/8942599809222397243'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2009/02/dota-659b-official-mapnew-dota-allstars.html' title='Dota 6.59b Official Map(New) - Dota-Allstars 6.59b Download'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-8311480826906649584</id><published>2009-01-27T12:32:00.000-08:00</published><updated>2009-01-27T12:36:14.894-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota 6.59'/><title type='text'>Dota 6.59 New Map for Official Download</title><content type='html'>New &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.59 Map&lt;/span&gt; is ready to be download now.There are many changes in &lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Dota 6.59 &lt;/span&gt;new map with new hero.Come and download &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.59 &lt;/span&gt;by clicking at the below link.Here are the changelogs for&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt; Dota 6.59 Map&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.59 changelogs&lt;/span&gt;:&lt;br /&gt;&lt;br /&gt;* Some performance improvements&lt;br /&gt;* You can no longer attack items you do not own if they are in the fountain area&lt;br /&gt;* Fixed some rare memory corruption bugs that could cause random abilities/items to malfunction or result in a fatal error&lt;br /&gt;* Added a new subtle cooldown effect to make it a little clearer when spells are in cooldown and when they finish. This is mainly for long cooldown spells where it is sometimes difficult to tell. More work will be done in this area soon, but it needs a bit more time to make sure that anything extra is not visually intrusive. (PGRu-Unexpect3D)&lt;br /&gt;&lt;br /&gt;* Reworked Enigma's Conversion (see details below)&lt;br /&gt;* Fixed a bug with Towers AI not defending heroes properly&lt;br /&gt;* Reduced Ironwood Branch cost from 57 to 53 gold&lt;br /&gt;* Increased Blademail duration from 4 to 5 seconds&lt;br /&gt;* Improved Chaos Knight's cast point&lt;br /&gt;* Added a new experimental mode -er (-ExperimentalRunes, see details below)&lt;br /&gt;* Improved Surge duration from 2/3.5/5/6.5 to 3/4.5/6/7.5 seconds&lt;br /&gt;* Decreased Wrath of Nature manacost from 200/380/610 to 150/175/200&lt;br /&gt;* Improved Antimage's Strength by 2 points&lt;br /&gt;* Increased model size of hexed units a bit&lt;br /&gt;* Increased Curse of the Silent AOE and reduced cooldown slightly&lt;br /&gt;* Decreased Powershot cooldown from 12 to 9 seconds&lt;br /&gt;* Decreased Lightning Storm cooldown from 7 to 6 seconds&lt;br /&gt;* Fixed Acid Spray from affecting Tombstone Zombies&lt;br /&gt;* Spectral Dagger no longer gives vision&lt;br /&gt;* Rebalanced Necrolyte's Heartstopper from 250/500/750/1000 AOE with 1% drain to 700/800/900/1000 AOE with 0.5/0.75/1/1.25% drain&lt;br /&gt;* Increased Fury Swipes buff duration from 3 to 5 seconds&lt;br /&gt;* Fixed an issue with unit selection when respawning with Aegis while controlling other units&lt;br /&gt;* When a player leaves, the state of his inventory is now recorded in the replay for easier parsing (Same 8_# actions)&lt;br /&gt;* Improved Eidolons magic resistance a bit&lt;br /&gt;* Fixed some minor technical issues with Mask of Madness&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;* Fixed scoreboard player names when a player switches with a leaver&lt;br /&gt;* Switch no longer works when only 1 person agrees in a 1v1 situation&lt;br /&gt;* Fixed Zombies continuing to spawn when the game is over&lt;br /&gt;* Fixed Eidolon Acquire range and reduced collision size a bit&lt;br /&gt;* Fixed -switch with frozen leaver heroes&lt;br /&gt;* Abaddon now uses the Death Knight model instead of the Evil Arthas one (practically the same, but commonly requested)&lt;br /&gt;* You now have vision over the area you cast Blackhole in (260562)&lt;br /&gt;* Fixed Aegis dropping when using -switch&lt;br /&gt;* Ball Lightning now gives a proper error message when casting without the required mana&lt;br /&gt;* Fixed allied hero visibility when using -switch in -ah mode&lt;br /&gt;* When players swap heroes, the new player/heroid data for replay parsers are updated&lt;br /&gt;* Changed the model on Eidolons and adjusted the scales a bit&lt;br /&gt;* Fixed some issues with Blackhole's silence mechanism when applied to magic immune units&lt;br /&gt;* Fixed some bugs when using -switch with Meepo&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Demonic Conversion:&lt;br /&gt;=====================&lt;br /&gt;Splits any non-hero unit into three Eidolons, killing the targeted unit.&lt;br /&gt;Eidolon's can duplicate themselves once whenever they attack 6 times.&lt;br /&gt;&lt;br /&gt;Lesser Eidolon/Eidolon/Greater Eidolon/Dire Eidolon (Same as before)&lt;br /&gt;&lt;br /&gt;Cooldown: 35&lt;br /&gt;Manacost: 170&lt;br /&gt;&lt;br /&gt;Notes: It cannot target Level 5+ Neutral Creeps&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Experimental Runes&lt;br /&gt;====================&lt;br /&gt;This temporary mode changes the rune system to a more experimental one. I will be changing how -er works from version to version to try out different ideas. I don't plan on any one version of the new runes to replace the current system directly, so do not panic Instead, it will be used as something to create discussion, spark ideas, find flaws and playtest different concepts over time.&lt;br /&gt;&lt;br /&gt;How -er works for this version: Runes spawn simultaneously on both sides at 3 minute intervals (instead of 2). Again I have no plans to make this permanant.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Notes: I wanted to release this sooner rather than later because of some important code fixes. I am planning on finishing the traditional .x9 quest for v6.59b (along with some more balance tweaks) and then followed by TC in 6.60 if everythings work out right.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Enjoy&lt;br /&gt;-- IceFrog&lt;br /&gt;&lt;br /&gt;&lt;a href="http://files2.getdota.com/eng/DotA%20Allstars%20v6.59.w3x"&gt;&lt;span style="font-weight: bold;"&gt;Download Dota 6.59 Map&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-8311480826906649584?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/8311480826906649584'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/8311480826906649584'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2009/01/dota-659-new-map-for-official-download.html' title='Dota 6.59 New Map for Official Download'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-6136471902174993694</id><published>2009-01-27T12:29:00.000-08:00</published><updated>2009-01-29T04:11:10.479-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota 6.59'/><title type='text'>Dota 6.59 Ai Plus</title><content type='html'>Come and download new dota map &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.59 Ai Plus&lt;/span&gt;.Click the link below to download &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.59 Ai Plus &lt;/span&gt;.Here are the changelogs for &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.59 Ai Plus&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;DotA Allstars 6.59 AI+ 1.52 Revision 01&lt;/span&gt;&lt;br /&gt;Changelog:&lt;br /&gt;&lt;br /&gt;Rev. 01&lt;br /&gt;=======&lt;br /&gt;-First update to 6.59&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;*Unofficial fixes&lt;br /&gt;-Fixed Last Word to trigger on end of spell cast (instead of end of spell cast animation)&lt;br /&gt;-Cleaned up the way Refraction buff icons appear to provide better feedback on when the buffs are actually active&lt;br /&gt;-Fixed some typos (Storm Seeker, Eye of Skadi Ranged, Windrunner, Captain CoCo's Rum, Recall, Courier Shield, Burst)&lt;br /&gt;&lt;br /&gt;6.59 Port of AI+ and -fun content by BuffMePlz.&lt;br /&gt;&lt;a href="http://www.mediafire.com/?izfmymnkhzm"&gt;&lt;br /&gt;&lt;/a&gt;&lt;a href="http://www.2shared.com/file/4750833/b675f73d/DotA_Allstars_659_AIplus_152_Revision_01.html"&gt;&lt;span style="font-weight: bold;"&gt;Download Dota 6.59 Ai Plus&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-6136471902174993694?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/6136471902174993694'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/6136471902174993694'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2009/01/dota-659-ai-plus.html' title='Dota 6.59 Ai Plus'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-1624689954543871114</id><published>2009-01-27T12:25:00.000-08:00</published><updated>2009-01-27T12:32:35.053-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dota 6.58'/><title type='text'>Dota 6.58b Ai</title><content type='html'>Now &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.58b Ai&lt;/span&gt; &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Plus &lt;/span&gt;can be download here.Download &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.58b Ai Plus&lt;/span&gt; now.Below are the changelogs for &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.58 Ai Plus&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;DotA Allstars 6.58b AI+ 1.52 Revision 01&lt;/span&gt;&lt;br /&gt;----------------------------------------&lt;br /&gt;This is a port of RGB's AI+ v1.52 (originally written for DotA Allstars 6.48b).&lt;br /&gt;&lt;br /&gt;It behaves the same as the original AI, and has only been updated to account for balance changes, new item recipes, and most new features. As such, some new content does not work fully with the AI yet.&lt;br /&gt;&lt;br /&gt;THERE IS NO AI FOR LIFESTEALER, INVOKER, CLOCKWERK GOBLIN, ADMIRAL PROUDMOORE OR WINDRUNNER. THEY WILL GET ITEMS BUT WILL NEITHER USE NOR LEARN THEIR SKILLS.&lt;br /&gt;&lt;br /&gt;Known bugs with AI:&lt;br /&gt;-AI don't properly react to -nb, -nm and -nt modes&lt;br /&gt;-Some exploits that should have been fixed are still in the game...just don't use them. If you really want to cheat against AI, just use -test&lt;br /&gt;&lt;br /&gt;Some commands have yet to be implemented properly:&lt;br /&gt;-ah&lt;br /&gt;-afk&lt;br /&gt;-kickafk&lt;br /&gt;-rd (the new one in 6.53, -rd is in the game but done the same way pre-6.53)&lt;br /&gt;-cm&lt;br /&gt;&lt;br /&gt;Additionally, I have added two Fun Taverns in the lower right corner. Currently includes seventeen legacy heroes (possibly more in the future): Old Invoker (6.12b), Old Lifestealer (6.48b), Old Silencer (6.12b), Gambler (6.06), Old Morphling (5.84b), Old Stealth Assassin (5.84b), Old Pudge (5.51), Old Chen (5.64), Old Medusa (5.84b), Void Demon (3.0d), Rider (5.72), God of Wind (6.01), Flame Lord (5.51), Avatar of Vengeance (6.32b), Astral Trekker (3.0d), Bat Rider (6.00), and Conjurer (5.51).&lt;br /&gt;&lt;br /&gt;To access the fun taverns, type -fun within the first 15 seconds of the game. Note that Fun Tavern heroes do not have AI scripts and will not buy items or use/learn skills.&lt;br /&gt;&lt;br /&gt;To use the -tryhero command, type in -fun within the first 15 seconds of the game, then type in -tryhero before picking a hero.&lt;br /&gt;&lt;br /&gt;Changelog:&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;Rev. 01&lt;br /&gt;=======&lt;br /&gt;-First update to 6.58b&lt;br /&gt;-Fixed some tooltip typos for Fun Tavern heroes&lt;br /&gt;-Updated Venomancer's AI to properly use Venomous Gale&lt;br /&gt;-Updated Vengeful Spirit's AI to properly use Wave of Terror&lt;br /&gt;-Rewrote Overload to prevent crashes with AI&lt;br /&gt;-Prevented AI from picking Storm Spirit and Undying and added warning message when AI randoms either hero&lt;br /&gt;-Removed some dead code (mostly for old item system)&lt;br /&gt;-Fixed a bug with Ogre Magi and Aghanim's Scepter&lt;br /&gt;&lt;br /&gt;*Formless fixes&lt;br /&gt;-Updated Formless's spell array to include Conjurer's, Storm Spirit's, and Undying's spells&lt;br /&gt;-Slightly changed Formless's spell stealing routine with Aghanim's to prevent a bug&lt;br /&gt;-Slightly changed Formless's Reset mechanism with Strygwyr's Thirst to prevent a timing issue that could give you vision of a unit even after forgetting the ability&lt;br /&gt;&lt;br /&gt;*Unofficial fixes&lt;br /&gt;-Fixed Last Word to trigger on end of spell cast (instead of end of spell cast animation)&lt;br /&gt;-Cleaned up the way Refraction buff icons appear to provide better feedback on when the buffs are actually active&lt;br /&gt;-Fixed some typos (Storm Seeker, Eye of Skadi Ranged, Windrunner, Captain CoCo's Rum, Recall, Courier Shield, Burst)&lt;br /&gt;&lt;br /&gt;6.58b Port of AI+ and -fun content by BuffMePlz.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?wmynr3zjmw5"&gt;&lt;span style="font-weight: bold;"&gt;Download Dota 6.58b Ai&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-1624689954543871114?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/1624689954543871114'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/1624689954543871114'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2009/01/dota-658b-ai.html' title='Dota 6.58b Ai'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-2597233308277042839</id><published>2009-01-22T00:31:00.000-08:00</published><updated>2009-01-22T00:35:18.310-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dota 6.58'/><title type='text'>Dota 6.58b Official Map</title><content type='html'>New &lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Dota 6.58b Official Map&lt;/span&gt; for download. Here are the changelogs for &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.58b&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Here is the complete &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.58b changelogs:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;* Fixed a rare bug introduced last version with Nevermore's ultimate&lt;br /&gt;* Fixed a bug with Cranium Basher&lt;br /&gt;* Fixed a suicide bug with Heartstopper&lt;br /&gt;* Fixed a bug with Overload&lt;br /&gt;* Various tooltip fixes&lt;br /&gt;* Fixed some rare glitches that could cause some abilities to malfunction&lt;br /&gt;* Fixed various -switch related bugs&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;* Switch now works if all but one player votes for it, instead of requiring 100%&lt;br /&gt;* Fixed truesight on The Frozen Throne&lt;br /&gt;* Decreased Undying's model size a bit&lt;br /&gt;* Fixed conflicts between Viper Strike and Venomous Gale&lt;br /&gt;* Fixed Soul Rip targetting problems on Tombstone&lt;br /&gt;* Fixed -mo/-ro in -gameinfo&lt;br /&gt;* Fixed a bug when picking up invisibility rune while under the Phase effect from Phase Boots&lt;br /&gt;* Fixed -mr failing to be recognized as a gamemode&lt;br /&gt;* Fixed Rapier damage values when being carried by a non-owning player&lt;br /&gt;&lt;br /&gt;&lt;a href="http://files2.getdota.com/eng/DotA%20Allstars%20v6.58b.w3x"&gt;&lt;span style="font-weight: bold;"&gt;Download Dota 6.58b now&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-2597233308277042839?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/2597233308277042839'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/2597233308277042839'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2009/01/dota-658b-official-map.html' title='Dota 6.58b Official Map'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-915243160481088396</id><published>2009-01-12T08:36:00.000-08:00</published><updated>2009-01-12T08:45:33.972-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dota 6.58'/><title type='text'>New Dota 6.58 Map For Download</title><content type='html'>New &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.58 &lt;/span&gt;has been released with new figures and items!After a long period playing &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.57b Map&lt;/span&gt;,&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.58&lt;/span&gt; can be play and download now.Come and play &lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Dota 6.58&lt;/span&gt;!Enjoy!&lt;br /&gt;&lt;br /&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" alt="Dota 6.58 - Dota-Allstars 6.58" src="http://1.bp.blogspot.com/_PvNE9xUmHBQ/SOrs6B6EKXI/AAAAAAAAAWw/B55-TDZE260/s200/Loadscreen+Edit.JPG" width="140" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Here are the changelogs for &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.58&lt;/span&gt;:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;###########&lt;br /&gt;## Highlight ##&lt;br /&gt;###########&lt;br /&gt;&lt;br /&gt;* Remade Storm Spirit (see details below)&lt;br /&gt;* Remade Dirge (see details below)&lt;br /&gt;* Rewrote many different parts of the core game code to improve the usual performance drop that happens later in the game&lt;br /&gt;* Added a new experimental command -switch to switch player slots with other players or leavers (requires player agreement, see details below)&lt;br /&gt;&lt;br /&gt;#########&lt;br /&gt;## Items ##&lt;br /&gt;#########&lt;br /&gt;&lt;br /&gt;* Blademail: Remade (see details below)&lt;br /&gt;* Cranium Basher: Remade (see details below)&lt;br /&gt;* Heart: Changed the regen mechanism, it now gives 1% non-stacking passive HP regen&lt;br /&gt;* Javelin: Cost increased from 1400 to 1500 gold and damage from 16 to 21&lt;br /&gt;* Demon Edge: Cost reduced from 2600 to 2400 gold&lt;br /&gt;* Buriza: Recipe cost increased from 1000 to 1200 gold&lt;br /&gt;* Monkey King Bar: Improved damage from 75 to 80 and chance from 30-&gt;35%&lt;br /&gt;* Rapier: Now requires Demon Edge and Sacred Relic only and provides 200 damage instead of 250&lt;br /&gt;* Eul's Scepter of Divinity: Recipe cost reduced from 800 to 600 gold&lt;br /&gt;* Mask of Madness: Amplified damage is now applied at the end instead of within the duration&lt;br /&gt;* Mask of Madness: Cooldown reduction from 30 to 25 seconds&lt;br /&gt;* Diffusal Blade: Lowered the Agility bonus from 25 to 22&lt;br /&gt;* Diffusal Blade: The purge now lasts the same on non-hero units like Spirit Bear as it does on heroes (15-&gt;4 seconds)&lt;br /&gt;* Sentry Wards: True sight range increased by 100&lt;br /&gt;* Illusion Rune: Now creates 2 images instead of 1, images deal a little less damage&lt;br /&gt;&lt;br /&gt;##########&lt;br /&gt;## Heroes ##&lt;br /&gt;##########&lt;br /&gt;&lt;br /&gt;* Storm Spirit: Remade (see details below)&lt;br /&gt;* Dirge: Remade (see details below)&lt;br /&gt;* Venomancer: Reworked Shadow Strike (see details below)&lt;br /&gt;* Vengeful Spirit: Reworked Terror (see details below)&lt;br /&gt;* Bane: Changed how Fiend's Grip works a little (see details below)&lt;br /&gt;* Silencer: Curse of the Silent is now an AOE effect&lt;br /&gt;* Necrolyte: Now has Heartstopper instead of Diffusion Aura&lt;br /&gt;* Windrunner: Removed attack count limit on Focus Fire&lt;br /&gt;* Rooftrellen: Living Armor is now castable on structures&lt;br /&gt;* Bone Fletcher: Death Pact can now be used on any non-hero unit, not just allied units.&lt;br /&gt;* Spirit Breaker: Charge of Darkness' buff indicator on the enemy is now visible to the enemy only when you are 2500 units or closer&lt;br /&gt;* Spirit Breaker: Has magic immunity when he reaches maximum speed in Charge of Darkness&lt;br /&gt;* Spirit Breaker: Empowering Haste bonus damage is now implemented as +damage visible on your interface&lt;br /&gt;* Furion: Sprout can now be directly cast on yourself&lt;br /&gt;* Morphling: Morph now gives him a passive +2/4/6/8 Agility and Strength bonus when leveling it up&lt;br /&gt;* Pudge: Flesh Heap bonus strength gained from heroes is improved from 0.3/0.6/0.9/1.2 to 0.9/1.2/1.5/1.8&lt;br /&gt;* Axe: Counter Helix cooldown now scales from 0.6 seconds to 0.7/0.65/0.60/0.55 (245761)&lt;br /&gt;* Lucifer: Lvl? Death bonus damage is now reduced by magic resistance only rather than both magic resistance and armor&lt;br /&gt;* Lucifer: Reduced Doom's cooldown by 20 seconds&lt;br /&gt;* Lucifer: Devour' cast range increased a little from 150 to 300&lt;br /&gt;* Bloodseeker: Improved base strength from 18 to 23&lt;br /&gt;* Bloodseeker: Reduced Rupture's cooldown from 100 to 70 seconds&lt;br /&gt;* Sven: Improved God's Strength's cooldown from 120 to 80 seconds&lt;br /&gt;* Enchantress: Improved base damage by 10&lt;br /&gt;* Drow Ranger: Improved Marksmanship by 3 Agility each level&lt;br /&gt;* Viper: Viper Strike's cooldown reduced from 80 to 80/50/30 seconds&lt;br /&gt;* Rhasta: Increased cast range on Mass Serpent Ward&lt;br /&gt;* Templar Assassin: Improved turn rate&lt;br /&gt;* Huskar: Life Break now properly slows magic immune units&lt;br /&gt;* Enigma: Reduced Eidolons' bounty&lt;br /&gt;* Enigma: Reduced manacost on Midnight Pulse from 135/150/165/180 to 95/110/125/140&lt;br /&gt;* Lone Druid: Improved Spirit Bear's Entangle from 16 to 20% and cooldown from 6 to 5 seconds&lt;br /&gt;* Ursa: Enrage bonus damage is now implemented as +damage visible on your interface&lt;br /&gt;* Pugna: Reduced Scepter upgraded Life Drain cooldown dramatically&lt;br /&gt;* Venomancer: Improved Plague Ward cast range and vision radius&lt;br /&gt;* venomancer: Poison Sting damage type is now lethal&lt;br /&gt;* Bane: Fiend's Grip now wakes a unit up from Nightmare&lt;br /&gt;* Bane: Removed the life degen and enemy suicide mechanism from Enfeeble&lt;br /&gt;* Witch Doctor: Voodoo Restoration no longer triggers Essence Aura&lt;br /&gt;* Stealth Assassin: Removed ministun and tree destruction on smokescreen&lt;br /&gt;* Stealth Assassin: Backstab damage type is now Physical&lt;br /&gt;* Proudmoore: Reduced Captain CoCo's Rum movement bonus (30%-&gt;10%)&lt;br /&gt;* Proudmoore: Ghost Ship cooldown increased from 100/80/60 to a constant 100&lt;br /&gt;* Spectre: Haunt now ends whenever you use Reality&lt;br /&gt;* Keeper of the Light: Rescaled Mana Leak cast range (1200-&gt;550/700/850/1000)&lt;br /&gt;* Naix: Increased Open Wounds manacost from 70/80/90/100 to a constant 110 mana&lt;br /&gt;* Visage: Rebalanced Raise Revenants (5/6/7 Max to 4/5/6 Max, Sight radius reduced by 50%, 29/39/49 damage to 40/46/52)&lt;br /&gt;* Meepo: Earthbind no longer works on magic immune units&lt;br /&gt;* Meepo: Rebalanced Poof (40/80/120/160 -&gt; 60/80/100/120)&lt;br /&gt;&lt;br /&gt;##################&lt;br /&gt;## Modes &amp;amp; Commands ##&lt;br /&gt;##################&lt;br /&gt;&lt;br /&gt;* Changed -vr (-VoteRandom) to make your hero pools include 1 of each Intelligence/Agility/Strength/Melee/Range&lt;br /&gt;* Added a new mode -mo(-MeleeOnly)&lt;br /&gt;* Added a new mode -ro(-RangeOnly)&lt;br /&gt;* Changed -mr(-moderandom) it now picks between RD/SD/VR/ARAI&lt;br /&gt;* Added a new command -mines to count the mines placed (250362)&lt;br /&gt;* Added a new global command -mc to show multicast rate of any Ogre Magi on the map (194526)&lt;br /&gt;* Adjusted -ha (hookaccuracy) to count only enemy hooks&lt;br /&gt;&lt;br /&gt;#####################&lt;br /&gt;## Gameplay &amp;amp; Performance ##&lt;br /&gt;#####################&lt;br /&gt;&lt;br /&gt;* Rewrote camera system so it no longer moves the camera when you respawn if you are in the middle of controlling another unit&lt;br /&gt;* Rewrote many different parts of the core game code to improve the usual performance drop that happens later in the game&lt;br /&gt;* Dramatically improved performance during Epicenter&lt;br /&gt;* Disabled some item manipulation code that is specific to warcraft 1.20e from running on 1.21 and above (this is mechanism that affected droppability of items as soon as you used them until you issue a new command)&lt;br /&gt;* Hero selection is now automatically restored when you revive from Aegis&lt;br /&gt;* Dramatically improved performance during Echoslam&lt;br /&gt;* Rewrote Macropyre for some improved performance&lt;br /&gt;* Rewrote Morphling's Waveform. It no longer causes you to lose control&lt;br /&gt;* Minor Scorched Earth effect optimization&lt;br /&gt;* Rewrote Shadow Word, fixing some minor performance issues and fixing the buff icon to be more responsive to the current state of the effect&lt;br /&gt;* Rupture buff icon timing now more accurately represents the status&lt;br /&gt;&lt;br /&gt;#############&lt;br /&gt;## Replay Data ##&lt;br /&gt;#############&lt;br /&gt;&lt;br /&gt;* Added lots of new replay data features for game parsers (see details below)&lt;br /&gt;* Endgame replay data actions now automatically done a few seconds after 3 players leave&lt;br /&gt;* Fixed some bugs with replay data when host leaves the game&lt;br /&gt;&lt;br /&gt;###############&lt;br /&gt;## Cosmetic &amp;amp; Misc ##&lt;br /&gt;###############&lt;br /&gt;&lt;br /&gt;* Added a new visual effect for Chronosphere (PGRU-Unexpected)&lt;br /&gt;* Added a new visual effect for Sentinel Fortify and Scourge Fortify (PGRU-Unexpected)&lt;br /&gt;* Couriers now spawn 175 units infront of the hero rather than ontop of the hero&lt;br /&gt;* Glyph no longer refreshes in -wtf mode&lt;br /&gt;* Randomized the second -test warning message time to prevent some abuses&lt;br /&gt;* Techies plays a special fun kill sound when he kills someone with Remote Mines and when he does suicide command near the destination point&lt;br /&gt;* Added a new icon for Venomancer's Shadow Strike (236027)&lt;br /&gt;* Added a new Alchemist win animation (234249)&lt;br /&gt;* Added a new projectile for Lion's attack (Infrisios)&lt;br /&gt;* Added a sound to Tidehunter's attack&lt;br /&gt;* Added compressed Invoker Skin (241826)&lt;br /&gt;* Added a visual effect for Devour&lt;br /&gt;* Added a new visual effect for Lucent Beam/Eclipse (PGRU-Unexpected)&lt;br /&gt;* Added a new visual effect for Test of Faith when cast on allies (PGRU-Unexpected)&lt;br /&gt;* Added a visual effect for the LVL? Death bonus damage&lt;br /&gt;* Swapped Penitence and Purification icons (255729)&lt;br /&gt;* Added an optimized version of the effect used by Macropyre (PGRU-Unexpected)&lt;br /&gt;* Added color coding to the different modes of Ring of Basilius&lt;br /&gt;* Changed LVL? Death icon (150665)&lt;br /&gt;* Changed Panda's Thunder Clap icon (160613)&lt;br /&gt;* Dark Ritual and Death Pact now show the amount they restored with text overhead (258956)&lt;br /&gt;* Techies' name now includes the third goblin (77704)&lt;br /&gt;* Improved Roshan's Turn Rate&lt;br /&gt;* Changed Faerie Dragon's hotkey because of a recent conflict&lt;br /&gt;* Changed Undying's hero hotkey to fix an issue with accidentally leveling up attribute bonus level 1&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;########&lt;br /&gt;## Bugs ##&lt;br /&gt;########&lt;br /&gt;&lt;br /&gt;* Fixed some unintended sideeffects to sharing control in SD&lt;br /&gt;* Fixed a bug with mode entering and -cm&lt;br /&gt;* Fixed a bug that allowed you to deny an ally being healed by Shadow Word&lt;br /&gt;* Fixed a bug with avalanche hitting a Tossed allied hero&lt;br /&gt;* Fixed a minor bug with dummy units interaction with items&lt;br /&gt;* Fixed a minor coding bug with Toss&lt;br /&gt;* Fixed a very minor bug with Backstab angle calculation&lt;br /&gt;* Put a practical limit to prevent mass -roll spams&lt;br /&gt;* Temporarily disabled the click disassemble on Perseverance because of some problems. You can still use Courier or Circle of Power to disassemble it&lt;br /&gt;* Fixed a minor minimap glitch at taverns area for Scourge Players&lt;br /&gt;* Fixed a visual bug when swapping heroes with Kunkka&lt;br /&gt;* Fixed an area where you could get stuck while using TP Scroll&lt;br /&gt;* Fixed incorrect Gem of Truesight AOE in recent versions&lt;br /&gt;* Fixed -omsc&lt;br /&gt;* Fixed Phase Boots dispelling Curse of the Silent&lt;br /&gt;* Fixed Proudmoore's name/class&lt;br /&gt;* Fixed Razor's Tavern Hotkey&lt;br /&gt;* Fixed Shadow Wave not bouncing the correct number of times&lt;br /&gt;* Fixed some bugs possible when using couriers&lt;br /&gt;* Fixed some minor bugs that could cause units to retain control after the game was over&lt;br /&gt;* Fixed some minor bugs with Illuminate caster units&lt;br /&gt;* Fixed some small inconsistencies between Towers&lt;br /&gt;* Fixed the slow duration on Torrent lasting a little longer than intended&lt;br /&gt;* Fixed Wall of Replica not working on Magic Immune units&lt;br /&gt;* Fixed a few other minor bugs&lt;br /&gt;&lt;br /&gt;New French and German translations are nearing completion. Other languages are in the works as well.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;#############&lt;br /&gt;## Extra Details ##&lt;br /&gt;#############&lt;br /&gt;&lt;br /&gt;Old Blade Mail&lt;br /&gt;==============&lt;br /&gt;Blades of Attack (500)&lt;br /&gt;Chainmail (550)&lt;br /&gt;Recipe (500)&lt;br /&gt;Total: 1550&lt;br /&gt;&lt;br /&gt;+15 Damage&lt;br /&gt;+5 Armor&lt;br /&gt;Passive: 20% melee attack damage (calculated before reductions) returned as magical damage&lt;br /&gt;&lt;br /&gt;New Blade Mail&lt;br /&gt;===============&lt;br /&gt;Broadsword (1200)&lt;br /&gt;Chainmail (550)&lt;br /&gt;Robe of the Magi (450)&lt;br /&gt;Total: 2200&lt;br /&gt;&lt;br /&gt;+22 Damage&lt;br /&gt;+5 Armor&lt;br /&gt;+10 Intelligence&lt;br /&gt;Active: 100% all damage (calculated after reductions) returned as magical damage&lt;br /&gt;Duration: 4 seconds&lt;br /&gt;Cooldown: 15&lt;br /&gt;Manacost 25&lt;br /&gt;Has visual effect to show when it is active&lt;br /&gt;&lt;br /&gt;Extra Note: Since people regularly misunderstand how this works, the damage returned is reduced twice, first when you get the damage and then again when you deal it back. For example, a 300 damage nuke gets reduced by 25% because of hero resistance, then it gets dealt back as magical damage, being reduced by another 25% (or whatever magical resistance the enemy has).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Old Basher:&lt;br /&gt;===========&lt;br /&gt;Mithril Hammer (1610)&lt;br /&gt;Gauntlets of Strength (150)&lt;br /&gt;Recipe (1460)&lt;br /&gt;Total: 3220&lt;br /&gt;&lt;br /&gt;+30 Damage&lt;br /&gt;+3 Strength&lt;br /&gt;15% Bash (10% ranged) for 1.1 seconds&lt;br /&gt;Cooldown: 0&lt;br /&gt;Stacks Diminishingly&lt;br /&gt;&lt;br /&gt;New Basher:&lt;br /&gt;===========&lt;br /&gt;Javelin (1500)&lt;br /&gt;Gauntlets of Strength (150)&lt;br /&gt;Recipe (1450)&lt;br /&gt;Total: 3100&lt;br /&gt;&lt;br /&gt;+30 Damage&lt;br /&gt;+3 Strength&lt;br /&gt;25% Bash (10% ranged) for 1.1 seconds&lt;br /&gt;Cooldown: 2 seconds&lt;br /&gt;Does not stack with itself or other bash passives&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Old Fiend's Grip&lt;br /&gt;=================&lt;br /&gt;100/175/250 Manacost&lt;br /&gt;40/60/80 Mana and HP cost per second&lt;br /&gt;Lasts 5 seconds&lt;br /&gt;&lt;br /&gt;120 Cooldown&lt;br /&gt;100/155/215 DPS&lt;br /&gt;&lt;br /&gt;New Fiend's Grip&lt;br /&gt;=================&lt;br /&gt;200/300/400 Manacost&lt;br /&gt;No HP or MP cost per second&lt;br /&gt;Lasts 5 seconds&lt;br /&gt;&lt;br /&gt;120 Cooldown&lt;br /&gt;100/155/215 DPS&lt;br /&gt;&lt;br /&gt;Transfers 5% of enemies max MP per second to you&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Old Shadow Strike:&lt;br /&gt;==================&lt;br /&gt;Decay Damage 10/20/40/50&lt;br /&gt;Initial Damage: 50/70/70/100&lt;br /&gt;Movement Modifier: 50%&lt;br /&gt;Decay Power: 3&lt;br /&gt;Interval: 3&lt;br /&gt;Duration 15&lt;br /&gt;&lt;br /&gt;Cast Range: 400&lt;br /&gt;Cooldown: 22&lt;br /&gt;Manacost 90/105/120/135&lt;br /&gt;&lt;br /&gt;Venomous Gale:&lt;br /&gt;===============&lt;br /&gt;Releases a Venomous Gale which poisons enemy units it comes in contact with. Units that are hit by it get a slow/dps like his previous shadow strike&lt;br /&gt;&lt;br /&gt;AoE: 125&lt;br /&gt;Cast Range/Distance: 800&lt;br /&gt;Cooldown: 22&lt;br /&gt;Manacost 90/105/120/135&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Old Terror:&lt;br /&gt;===========&lt;br /&gt;Reduces damage and armor of units in an area around you.&lt;br /&gt;&lt;br /&gt;AoE: 700&lt;br /&gt;Cooldown: 15&lt;br /&gt;Duration: 20&lt;br /&gt;&lt;br /&gt;Damage Reduction: 5/10/15/20%&lt;br /&gt;Armor Reduction: 2/3/4/5&lt;br /&gt;&lt;br /&gt;Wave of Terror:&lt;br /&gt;=============&lt;br /&gt;Releases a wave of terror moving forward that reduces enemy units armor and damage. You have vision over the wave as it moves forward.&lt;br /&gt;&lt;br /&gt;Wave Distance: 1400&lt;br /&gt;AoE: 350&lt;br /&gt;Cooldown: 15&lt;br /&gt;Duration: 20&lt;br /&gt;&lt;br /&gt;Damage Reduction: 5/10/15/20%&lt;br /&gt;Armor Reduction: 2/3/4/5&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Dirge:&lt;br /&gt;=======&lt;br /&gt;Attack Range: 100&lt;br /&gt;Strength: 25 + 2.1&lt;br /&gt;Agility: 10 + 0.8&lt;br /&gt;Intelligence: 27 + 2.8&lt;br /&gt;Movement Speed 310&lt;br /&gt;&lt;br /&gt;Cast Point 0.45&lt;br /&gt;Hero Class: Strength&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Decay&lt;br /&gt;-------&lt;br /&gt;Dirge saps away the strength of enemy heroes and retains it for a period of time.&lt;br /&gt;&lt;br /&gt;Steals 4 Strength from each hero for 21/24/27/30 seconds&lt;br /&gt;Deals 30/60/90/120 Magical Damage&lt;br /&gt;&lt;br /&gt;Manacost 70/90/110/130&lt;br /&gt;Cooldown 11/9/7/5&lt;br /&gt;Cast Range 625&lt;br /&gt;AOE: 300&lt;br /&gt;&lt;br /&gt;Note: Often missed, note the cooldown&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Soul Rip&lt;br /&gt;---------&lt;br /&gt;Redirects the flow of living energy through a target friend or foe, damaging them or healing them depending on how many units are near it. 25 for each unit.&lt;br /&gt;This does not hurt zombies below since they are magic immune.&lt;br /&gt;This can target your tombstone.&lt;br /&gt;&lt;br /&gt;Unit Cap: 5/10/15/20&lt;br /&gt;Cooldown: 25/20/15/10&lt;br /&gt;Manacost: 50/75/100/125&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Tombstone&lt;br /&gt;----------&lt;br /&gt;Unholy powers summon a cursed tombstone. Zombies will frequently spawn near each enemy unit and attack them. Zombies have a passive that additively slow their target by 7%. Zombies cannot be controlled.&lt;br /&gt;&lt;br /&gt;Spawn area: 400/600/800/1000&lt;br /&gt;Frequency: 3&lt;br /&gt;Slow Duration: 2.5 seconds&lt;br /&gt;&lt;br /&gt;Zombie Stats:&lt;br /&gt;HP: 30&lt;br /&gt;Armor: 0&lt;br /&gt;Armor Type: Unarmored&lt;br /&gt;Magic Resistance: Immune&lt;br /&gt;Damage: 37-45&lt;br /&gt;Attack Type: Pierce&lt;br /&gt;Attack Speed: 1.6&lt;br /&gt;Movement Speed: 375&lt;br /&gt;Bounty: 5-7&lt;br /&gt;&lt;br /&gt;Deathlust: If the target the zombie is attacking is below 100/200/300/400 hit points, it gains 50% movement and attack speed bonus.&lt;br /&gt;&lt;br /&gt;Tombstone Duration: 15/20/25/30&lt;br /&gt;Tombstone HP: 150/300/450/600&lt;br /&gt;Tombstone Armor: 10&lt;br /&gt;Tombstone Armor Type: Medium&lt;br /&gt;Tombstone Other Stats: Magic Immune, No regen.&lt;br /&gt;Tombstone Bounty: 70/90/110/130&lt;br /&gt;&lt;br /&gt;Cooldown: 60&lt;br /&gt;Cast Range: 250&lt;br /&gt;&lt;br /&gt;Manacost: 120/130/140/150&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Flesh Golem&lt;br /&gt;------------&lt;br /&gt;Dirge's hatred for all living beings allows him to transform into a monster. While he's transformed he carries a plague that affects nearby enemy units. Strength of the plague depends on how close the enemy is. Amplifies damage enemy units receive and reduces their movement speed (7%). When a plagued unit dies, its essence is transferred back to the Undying.&lt;br /&gt;&lt;br /&gt;Cooldown: 90&lt;br /&gt;Duration: 30&lt;br /&gt;Manacost: 100&lt;br /&gt;&lt;br /&gt;Plague Aura Damage Amplification: (old plague was 20/25/30%)&lt;br /&gt;at max distance (700): 5/10/15%&lt;br /&gt;at closest distance (150): 20/25/30%&lt;br /&gt;In between is just an even spread between the numbers&lt;br /&gt;&lt;br /&gt;Units that die under plague release their energy to you. Creeps heal you for 3% and Heroes for 12% of your Max HP.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Storm Spirit:&lt;br /&gt;==============&lt;br /&gt;Attack Range: 500&lt;br /&gt;Strength: 17 + 1.5&lt;br /&gt;Agility: 22 + 1.8&lt;br /&gt;Intelligence: 23 + 2.6&lt;br /&gt;Movement Speed 295&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Static Remnant&lt;br /&gt;-----------------&lt;br /&gt;Raijin creates a remnant of himself containing his essence. The Static Remnant will release its stored energy whenever an enemy units comes near it. Lasts up to 12 seconds.&lt;br /&gt;&lt;br /&gt;Damage: 140/180/220/260&lt;br /&gt;Trigger AOE: 210&lt;br /&gt;Damage AOE: 260&lt;br /&gt;Cooldown: 4&lt;br /&gt;Manacost: 70/80/90/100&lt;br /&gt;&lt;br /&gt;Takes 1 second to create after cast. This is not channeling, just time delayed.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Electric Vortex&lt;br /&gt;-----------------&lt;br /&gt;Storm focuses his energy to rip open a vortex drawing an enemy to it. This process slows the Storm Spirit down for a brief period.&lt;br /&gt;&lt;br /&gt;Pulls 100/150/200/250 units over 1/1.5/2/2.5 seconds.&lt;br /&gt;Your movement is reduced by 50% for 3 seconds.&lt;br /&gt;&lt;br /&gt;Cast Range: 300&lt;br /&gt;Manacost: 100&lt;br /&gt;Cooldown: 20&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Overload&lt;br /&gt;---------&lt;br /&gt;Storm Spirit becomes overloaded with electrical energy whenever he casts a spell. The charge is released on his next attack as an electrical burst, dealing damage and slowing nearby units.&lt;br /&gt;&lt;br /&gt;Slow: 50% as 80% ms Lasts 0.6 seconds (Same stats as old overload)&lt;br /&gt;Bonus damage: 30/45/60/75&lt;br /&gt;AOE: 275&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Ball Lightning&lt;br /&gt;---------------&lt;br /&gt;Storm Spirit becomes enveloped with energy, losing his physical form, and travels until he depletes his mana or chooses to stop. While in this form, he deals damage to nearby units based on how far his electrical form has traversed. Damage, speed and area of effect improves per level.&lt;br /&gt;&lt;br /&gt;Stops traveling whenever you run out of mana. Deals damage in a small area around you based on distance traveled.&lt;br /&gt;&lt;br /&gt;Damage: 8/12/16 per 100 units traveled&lt;br /&gt;Manacost: (15 + 7% of total manabase) + mana based on distance traveled (10+1% per 100 units)&lt;br /&gt;Cast Range: Global&lt;br /&gt;Cooldown: 0&lt;br /&gt;&lt;br /&gt;Travel speed and damage AoE improves per level.&lt;br /&gt;You can cast spells like Static Remnant during your roll if you are quick enough.&lt;br /&gt;Specific interactions with spells/projectiles follow the same rules as Waveform does.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Replay Data Specs:&lt;br /&gt;==================&lt;br /&gt;- "Ban",playerid,heroid: is sent for each time a hero is banned in cm/xl&lt;br /&gt;- "id" packets are sent after the mode phase (supports -sp)&lt;br /&gt;- "GameStart",1: synced to time 0 ingame (creep spawn time)&lt;br /&gt;- "9" packets are now sent each time a hero is picked&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Switch:&lt;br /&gt;========&lt;br /&gt;If someone wants to switch player slots with an enemy player or leaver, he&lt;br /&gt;types -switch . If he types -switch without the slot it lists the possible numbers that can be used. After a player uses this command, no one else can attempt a switch for 60 seconds, to prevent confusion. All players are then presented with a command to enter to accept, something like "-switch accept" or "-ok". If 100% of all player agree , then you take the slot of the player you swapped with and both heroes swap positions. Players have until the 60 seconds are over to accept the offer.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I hope everyone enjoys this update. Please give me feedback. Have Fun!&lt;br /&gt;&lt;br /&gt;-- IceFrog&lt;br /&gt;&lt;br /&gt;&lt;a href="http://files2.getdota.com/eng/DotA%20Allstars%20v6.58.w3x"&gt;&lt;span style="font-weight: bold;"&gt;Download Dota 6.58 Now&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-915243160481088396?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/915243160481088396'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/915243160481088396'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2009/01/new-dota-658-map-for-download.html' title='New Dota 6.58 Map For Download'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_PvNE9xUmHBQ/SOrs6B6EKXI/AAAAAAAAAWw/B55-TDZE260/s72-c/Loadscreen+Edit.JPG' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-2610905250682583330</id><published>2008-11-29T09:39:00.000-08:00</published><updated>2008-11-29T10:03:16.065-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota Ai'/><category scheme='http://www.blogger.com/atom/ns#' term='Dota 6.57'/><title type='text'>New Dota 6.57 Map with Ai Rev 2</title><content type='html'>&lt;p&gt;New &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.57 &lt;/span&gt;Map with Ai Rev 2 - &lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Dota Ai 6.57 &lt;/span&gt;Rev 2 Changelog and Download Link&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: left; cursor: pointer; width: 371px; height: 400px;" src="http://1.bp.blogspot.com/_qJmYuKjmdhw/SSq-wg3usBI/AAAAAAAAAac/VeiRjcDp2z0/s400/6.57b+ai.JPG" alt="Dota 6.57" id="BLOGGER_PHOTO_ID_5272236054457266194" border="0" /&gt;&lt;/div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;Dota 6.57b AI plus Revision 2 Changelog:&lt;/b&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;/b&gt;&lt;/b&gt;&lt;span style="font-weight: normal;"&gt;* Fixed scoreboard bugs with No Mode&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: normal;"&gt;* Fixed a bug with picking after the initial pick (-repick, -dm)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: normal;"&gt;* Fixed some map display strings&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: normal;"&gt;* Rewrote Star Storm (Old Silencer) to improve ability behaviour&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: normal;"&gt;* Star Storm and Rain of Chaos (Old Silencer) are no longer channelling&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: normal;"&gt;* Silencer (Old Silencer) is no longer an orb effect&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: normal;"&gt;* Improved Old Morphling and Old Silencer move speed to be the same as their modern counterparts&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: normal;"&gt;* Changed visual effect on Tornado Barrier (God of Wind)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: normal;"&gt;* Changed God of Wind's unit icon&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: normal;"&gt;* Slightly improved Displace (God of Wind)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: normal;"&gt;* Added Bat Rider (6.00) to Fun Tavern (Extinct)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: normal;"&gt;* Updated Old Morphling's spell database to allow stealing abilities from Kunkka, Windrunner and Bat Rider&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: normal;"&gt;* Added new -fun command: -tryhero&lt;/span&gt;&lt;b&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/b&gt;&lt;br /&gt;&lt;span style="font-weight: normal;"&gt;To access the fun taverns, type -fun within the first 15 seconds of the game. Note that Fun Tavern heroes do not have AI scripts and will not buy items or use/learn skills.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;&lt;b&gt;&lt;b&gt;&lt;br /&gt;DotA 6.57b Port of AI+ and -fun content by BuffMePlz.&lt;/b&gt;&lt;/b&gt;&lt;br /&gt;Credit to Buffmeplz&lt;br /&gt;&lt;br /&gt;&lt;img style="width: 306px; height: 219px;" src="http://1.bp.blogspot.com/_PvNE9xUmHBQ/SOrrE8yFRrI/AAAAAAAAAWo/6UDuXQSSELI/s1600/Loadscreen%2BEdit.JPG" alt="[Loadscreen+Edit.JPG]" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://w18.easy-share.com/1702598025.html"&gt;&lt;span style="font-weight: bold;"&gt;Download Dota 6.57 Ai Rev 2 - First Link&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/168271114/DotA_Allstars_6.57b_AIplus_1.52_Revision_02.zip"&gt;&lt;span style="font-weight: bold;"&gt;Download Dota 6.57 Ai Rev 2 - Second Link&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Next Dota Map will be?Dota 6.57c?Dota 6.58?&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-2610905250682583330?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/2610905250682583330'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/2610905250682583330'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2008/11/new-dota-657-map-with-ai-rev-2.html' title='New Dota 6.57 Map with Ai Rev 2'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_qJmYuKjmdhw/SSq-wg3usBI/AAAAAAAAAac/VeiRjcDp2z0/s72-c/6.57b+ai.JPG' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-1272364153085522257</id><published>2008-11-29T09:28:00.000-08:00</published><updated>2008-11-29T09:39:27.238-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota Ai'/><category scheme='http://www.blogger.com/atom/ns#' term='Dota 6.57'/><title type='text'>New Dota 6.57 Map with Ai Rev 1</title><content type='html'>New &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.57 &lt;/span&gt;Map with Ai Rev 1 - &lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Dota Ai 6.57 &lt;/span&gt;Rev 1 Changelog and Download Link&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: left; cursor: pointer; width: 371px; height: 400px;" src="http://1.bp.blogspot.com/_qJmYuKjmdhw/SSq-wg3usBI/AAAAAAAAAac/VeiRjcDp2z0/s400/6.57b+ai.JPG" alt="Dota 6.57" id="BLOGGER_PHOTO_ID_5272236054457266194" border="0" /&gt;&lt;/div&gt;&lt;b&gt;&lt;br /&gt;Changelog:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Revision 1&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;-First update to&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt; 6.57b&lt;/span&gt;&lt;br /&gt;-Fixed a bug with long gametype commands&lt;br /&gt;-Fixed display text for -csXX&lt;br /&gt;-Fixed a bug with Roshan's armour aura after 50 minutes&lt;br /&gt;-Fixed a bug with selling Aghanim's Scepter&lt;br /&gt;-Fixed a bug with -pe on the Scourge side&lt;br /&gt;-Rewrote Focus Fire to prevent crashes with AI&lt;br /&gt;-Rewrote the way AI purchases and sells Bottles to address a problem with dropping items&lt;br /&gt;&lt;div style="text-align: justify;"&gt;-AI Crystal Maiden now learns Brilliance Aura after Frost Nova and Frostbite (instead of at levels 22-25)&lt;/div&gt;-AI Keeper of the Light now properly learns attribute bonuses&lt;br /&gt;-Run Down (Rider) now gives vision of the targeted unit&lt;br /&gt;-Improved the targeting and behaviour of Betrayal (Old Invoker)&lt;br /&gt;-Fixed seeing a dummy ability when swapping with AI Sand King&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;*Unofficial fixes&lt;/div&gt;&lt;div style="text-align: justify;"&gt;-Fixed some typos (Eye of Skadi Ranged, Windrunner, Captain CoCo's Rum, Recall, Courier Shield, Burst)&lt;/div&gt;&lt;br /&gt;KNOWN BUGS&lt;br /&gt;&lt;br /&gt;* AI don't properly react to -nb, -nm and -nt modes.&lt;br /&gt;&lt;div style="text-align: justify;"&gt;* Some exploits that should have been fixed are still in the game, just don't use them. If you really want to cheat against AI, just use -test.&lt;/div&gt;&lt;br /&gt;&lt;b&gt;Commands that have yet to be implemented properly:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;* -ah&lt;br /&gt;* -afk&lt;br /&gt;* -kickafk&lt;br /&gt;* -rd (the new one in 6.53, -rd is in the game but done the same way pre-6.53)&lt;br /&gt;* -cm&lt;br /&gt;&lt;br /&gt;&lt;b&gt;FUN TAVERN&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Additionally, I have added two Fun Taverns in the lower right corner.&lt;br /&gt;&lt;br /&gt;Currently includes fifteen legacy heroes (possibly more in the future):&lt;br /&gt;&lt;br /&gt;* Old Invoker (6.12b)&lt;br /&gt;* Old Lifestealer (6.48b)&lt;br /&gt;* Old Silencer (6.12b)&lt;br /&gt;* Gambler (6.06)&lt;br /&gt;* Old Morphling (5.84b)&lt;br /&gt;* Old Stealth Assassin (5.84b)&lt;br /&gt;* Old Pudge (5.51)&lt;br /&gt;* Old Chen (5.64)&lt;br /&gt;* Old Medusa (5.84b)&lt;br /&gt;* Void Demon (3.0d)&lt;br /&gt;* Rider (5.72)&lt;br /&gt;* God of Wind (6.01)&lt;br /&gt;* Flame Lord (5.51)&lt;br /&gt;* Avatar of Vengeance (6.32b)&lt;br /&gt;* Astral Trekker (3.0d)&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;To access the fun taverns, type -fun within the first 15 seconds of the game. Note that Fun Tavern heroes do not have AI scripts and will not buy items or use/learn skills.&lt;/div&gt;&lt;br /&gt;6.57b Port of AI+ and -fun content by BuffMePlz.&lt;br /&gt;&lt;br /&gt;Credit to Buffmeplz&lt;br /&gt;&lt;br /&gt;&lt;img style="width: 306px; height: 219px;" src="http://1.bp.blogspot.com/_PvNE9xUmHBQ/SOrrE8yFRrI/AAAAAAAAAWo/6UDuXQSSELI/s1600/Loadscreen%2BEdit.JPG" alt="[Loadscreen+Edit.JPG]" border="0" /&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/166933237/DotA_Allstars_6.57b_AIplus_1.52_Revision_01.zip"&gt;&lt;span style="font-weight: bold;"&gt;Download Dota 6.57 Ai Rev 1&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Next Dota Map will be?Dota 6.57c?Dota 6.58?&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-1272364153085522257?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/1272364153085522257'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/1272364153085522257'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2008/11/new-dota-657-map-with-ai-rev-1.html' title='New Dota 6.57 Map with Ai Rev 1'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_qJmYuKjmdhw/SSq-wg3usBI/AAAAAAAAAac/VeiRjcDp2z0/s72-c/6.57b+ai.JPG' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-5644783206358407737</id><published>2008-11-24T09:24:00.001-08:00</published><updated>2008-11-24T09:32:24.898-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dota 6.58'/><title type='text'>Dota 6.58 Changelog</title><content type='html'>Dota 6.58 will be release soon. The exact time is still cant be confirm yet.However,I found this Dota 6.58 changelog in the dota forum. Here are the Dota 6.58 Map changelog&lt;br /&gt;&lt;br /&gt;"    &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;I'm glad it helped you. I am working on more performance optimizations for 6.58 that will hopefully give a smoother play experience. If anyone here has less than usual performance improvements, please sign up for beta testing (getdota.com/beta) so you can help me test fixes out.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;    Hey, just wanted to update you guys. I'm still working on more performance improvements for 6.58. A few people signed up for beta so we can test things a little easier now. Signups are still available though, the more people we can get for FPS testing the better. http://www.getdota.com/beta&lt;/span&gt;"  -IceFrog-&lt;br /&gt;&lt;br /&gt;Update:Dota 6.58(Beta) build Changelog: (this one looks official)&lt;br /&gt;(Hero changes only)(Extended version)&lt;br /&gt;- Lanaya's meld now deals more damage bonus according to the duration of time hidden.&lt;br /&gt;- Pugna's ulti no longer a channeling spell and is considered a debuff/buff.&lt;br /&gt;- Invoker Str/level gain increase from 1.65 to 1.83&lt;br /&gt;- Dark seer's surge can now be used on enemy units and will slow for 30% on all levels. Duration on enemy units are 1/2.5/3/4s&lt;br /&gt;- Images from Dark seer's Wall of replica now deals 80% damage. Duration nerfed to 10/25/30 seconds.&lt;br /&gt;- Necrolyte's Death pulse now heals 60/100/120/150 from 50/75/100/130.&lt;br /&gt;- Magnataur's Empower now gives bonus atk speed of 10/20/30/40%.&lt;br /&gt;Manacost increased to 75. Cooldown is 20 seconds.&lt;br /&gt;- Visage's Soul assumption damage bonus now lasts 40 seconds.&lt;br /&gt;- Krobelus minor remake.&lt;br /&gt;- Gorgon's Split shot now deals 55/65/75/85% damage from 45/55/65/75%.&lt;br /&gt;- Windrunner's Focus fire changed to 40/35/25% reduced damage from 50/40/30&lt;br /&gt;- Azwraith's Juxtapose has a higher initial chance of 5/7/10/12%&lt;br /&gt;from 3/6/9/12%&lt;br /&gt;- Troll Warlord's str/lvl gain nerfed to 2.0 from 2.2&lt;br /&gt;- Luna's Moon glaive no longer bounces between towers.&lt;br /&gt;- Kunnka's str/lvl gain nerfed to 2.5 from 2.7. Torrent now deals 100/150/200/250 damage from 120/180/240/300.&lt;br /&gt;(Item and Misc changelog to come later.)&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;Dota 6.58 Changelogs? (i don't know this is real or not) Edit: This one looks fake ^__^&lt;br /&gt;- nevermore nerfed, his raze mana cost increased from 75 to 90 or 100&lt;br /&gt;- alchemist gain str/lvl increase from 1.7 to 2.35&lt;br /&gt;- bristleback gain str/lvl back to 2.75 (from 2.25), angle side of bb also back&lt;br /&gt;- add 1 bonus armor to krobelus&lt;br /&gt;- spirit breaker ulti also increase the damage of friendly unit in 800 AOE for 10%/12.5%/15%&lt;br /&gt;- goblin techies remake&lt;br /&gt;- bloodstone no need ring of generation to build, but the hp generation bonus also disappear&lt;br /&gt;- increase butterfly recipe from 1800 to 2000&lt;br /&gt;- decrease the price`s recip0e of eye of skadi from 2000 to 1725&lt;br /&gt;- decrease the price`s recipe of cranium basher from 1460 to 1200&lt;br /&gt;- buriza give critical 2.5x now instead 2.2x, and bonus IAS 5%&lt;br /&gt;- aghm scepter give 5 more heroes a bonus ulti lv.4 (obsidian, tide, enigma, nessaj, dirge)&lt;br /&gt;- eul give slow 40% for 1 sec after cyclone&lt;br /&gt;- mjolnir give 30% chance to release chain ligtning&lt;br /&gt;- refresher orb mana used decreased from 375 to 335&lt;br /&gt;- decrease dust price from 190 to 180&lt;br /&gt;- ring of health no longer at goblin shop&lt;br /&gt;- doom`s ulti cd is decreased, and his lvl?death before 50/100/200/250 with bonus damage 250, now 100/150/225/300, bonus damage 175. S.Earth now give half effect to ally heroes&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-5644783206358407737?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/5644783206358407737'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/5644783206358407737'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2008/11/dota-658-changelog.html' title='Dota 6.58 Changelog'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-3974912631589013493</id><published>2008-11-16T13:35:00.000-08:00</published><updated>2008-11-16T13:46:22.034-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota Ai'/><category scheme='http://www.blogger.com/atom/ns#' term='Dota 6.56'/><title type='text'>Dota 6.56 Ai Plus Revision 2 Map Download</title><content type='html'>&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;DotA 6.57 &lt;/span&gt;seems straightforward enough. Looks like I might have to manually redo all the regions again, which is pain, but not difficult.&lt;br /&gt;&lt;br /&gt;  Okay. Thanks guys, I'll see if I can have something up as soon as tomorrow.&lt;br /&gt;&lt;br /&gt;  Also, an update on that command line thing: you'll note that long commands only fail with 10 players (works fine with 9). It seems to be hanging on the Scoreboard generation routine, which you can see when you try to input a long command with 10 players. The scoreboard will appear in the upper right corner (says "&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;DotA Allstars&lt;/span&gt;", regardless of the mode), and if you open it, you'll see it's only half done. There's probably a loop that keeps running and stops the script from proceeding, which halts the system from detecting the specified game modes. I need to look at it more (I only glanced briefly at it last night before going to bed).&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;&lt;br /&gt;  Also, fixed KOTL learning attribute bonuses and Crystal Maiden now learns Brilliance Aura after Frost Nova and Frostbite (instead of at levels 22-25).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Then it's the same bug, there was no AI in my game. Command tested in &lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;6.54 rev5&lt;/span&gt;, without -fr, of course, and it works.&lt;br /&gt;&lt;br /&gt;I tryed &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;6.56 r2&lt;/span&gt; with just me and no ai.&lt;br /&gt;&lt;br /&gt;Mode -arnestemngnnidpmmcfr don` work.&lt;br /&gt;Mode -arnestemngnnidpmmc work ok.&lt;br /&gt;&lt;br /&gt;And my comp is not too bad.&lt;br /&gt;&lt;br /&gt;  Hm, okay. I don't think it's an -fr specific bug, but just to be safe, can somebody try -armestemngnnidpmmcoi" just to double-check? (Replace that last fr with oi). It's possible there's some arithmetic bug between total number of players and string length (both of which are generated pre-scoreboard generation), but I can't seem to see a pattern. =/&lt;br /&gt;&lt;br /&gt;one more problem sorry for being little off-topic//&lt;br /&gt;i m little confused, skadi is a buff for ranged heroes ok? and sange in an orb effect.&lt;br /&gt;which mean both can be inflicted by a ranged hero.&lt;br /&gt;&lt;br /&gt;so when terrorblade metamorphs he gets a ranged attack still skadi and sange both dont work at sametime.&lt;br /&gt;only way is to drop skadi and pick it again. then skadi and sange both work.&lt;br /&gt;but after metamorphosis is over, the item description still say skadi its ranged!!!&lt;br /&gt;&lt;br /&gt;is this a problem? why dosent skadi changes by itself.&lt;br /&gt;secondly after all this thing how AI terrorblade manages to get both orb effect and buff placer in metamorphosis? i mean he dosent know that dropping skadi and picking it again will make it a ranged buff&lt;br /&gt;&lt;br /&gt;  Yeah, I don't think Skadi is supposed to change by itself. The build was designed by Overflow with the stipulation in mind that Terrorblade would pick up Skadi while Metamorphed so that he would carry Ranged Skadi so that Frost Attack and Maim would stack, but I never got around to actually doing that. =/ Though come to think of it, I could probably modify the recipe trigger so that if AI Terrorblade builds Skadi he gets Ranged Skadi instead of normal Skadi, which would then make the build work as expected. I'd actually completely forgotten about that until you brought it up. =P&lt;br /&gt;&lt;br /&gt;I didn't know that AI lost no gold from "picking" a hero. Does that mean they start with the same gold in ap as they do in ar? If so that should probably be fixed. I don't mind them starting with extra gold, but the difference should be the same regardless of the mode.&lt;br /&gt;&lt;br /&gt;  Eh, think of it this way. The AI always randoms a hero. If you force pick a hero, what happens is that you (the player) picks the hero, the AI gains control of it, and you are reimbursed for the hero cost.&lt;br /&gt;&lt;br /&gt;  So, if you don't pick the hero for them in -ap, basically the AI just uses -random. I believe using -random in -ap and starting a game with -ar will result in them having the same amount of gold anyway, so I don't see a need to change this. Unless I'm wrong about the using -random and -ar thing. But...I probably won't change anything anyway, at least not now. =P&lt;br /&gt;&lt;br /&gt;Ever considered improving the layout of your post? Here, let me help.&lt;br /&gt;&lt;br /&gt;  Thanks, it looks awesome!&lt;br /&gt;&lt;br /&gt;&lt;a style="font-weight: bold;" href="http://www.getdota.com/maps/ai/DotA_Allstars_6.56_AIplus_1.52_Revision_02.zip"&gt;Download Dota 6.56 Ai Plus Rev 2&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-3974912631589013493?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/3974912631589013493'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/3974912631589013493'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2008/11/dota-656-ai-plus-revision-2-map.html' title='Dota 6.56 Ai Plus Revision 2 Map Download'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-3086299885932328739</id><published>2008-11-13T23:17:00.000-08:00</published><updated>2008-11-13T23:28:33.867-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota 6.57'/><title type='text'>Dota 6.57b</title><content type='html'>Just a dew days after releasing &lt;a href="http://dotaainew.blogspot.com/2008/11/dota-657-map-download.html"&gt;&lt;span style="font-weight: bold;"&gt;Dota 6.57 Map&lt;/span&gt;&lt;/a&gt;, IceFrog had released another set of &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota Map&lt;/span&gt;, &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.57b&lt;/span&gt;. There are several changes in &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.57b Map&lt;/span&gt; and focused on fixed a few critical bugs that could cause some abilities to malfunction.Thanks to getdota.com by supplying the latest &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota Map 6.57b&lt;/span&gt;. Hope you guys enjoy playing the new &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.57b Map&lt;/span&gt;. Here are the changelog for &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.57b&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Next Dota Map: Dota 6.58 version&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;img style="width: 306px; height: 219px;" src="http://1.bp.blogspot.com/_PvNE9xUmHBQ/SOrrE8yFRrI/AAAAAAAAAWo/6UDuXQSSELI/s1600/Loadscreen%2BEdit.JPG" alt="[Loadscreen+Edit.JPG]" border="0" /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;&lt;br /&gt;&lt;a href="http://files1.getdota.com/eng/DotA%20Allstars%20v6.57b.w3x"&gt;Download Dota 6.57b&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Changelog for v6.57b&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Older changelog &gt;&gt;&lt;br /&gt;* Changed how -sd hero selection works. The three heroes are now added as icons to select from your circle of power&lt;br /&gt;* Lots of fixes and improvements to the translation capacity of the map&lt;br /&gt;* Fixed a few Warcraft 1.20e specific bugs for Chinese community&lt;br /&gt;* Some performance improvements (more coming in the near future)&lt;br /&gt;* Your Circle of Power now has 6 inventory slots. The items it has are now abilities instead. You cannot pickup items that you don't own with Circle of Power&lt;br /&gt;* Items drop on top of your Circle of Power if a unit is not there instead of making a big pile in the center&lt;br /&gt;&lt;br /&gt;* Improved Shallow Grave cooldown&lt;br /&gt;* Increased the bounty on Power Cogs a little bit&lt;br /&gt;* Decreased Clockwerk's Intelligence gain slightly&lt;br /&gt;* Increased Hookshot manacost from 125 to 150&lt;br /&gt;* Scaled the cooldown on Eclipse from 140 seconds for all levels to 160/150/140 seconds&lt;br /&gt;* Eclipse no longer continues after death, Beam interval is increased from 0.5 to 0.6 seconds&lt;br /&gt;* Improved Windrunner cooldown&lt;br /&gt;* Lowered Admiral Proudmoore's base Intelligence and intelligence gain&lt;br /&gt;* Decreased X Marks The Spot duration&lt;br /&gt;* Added manacost to manual return ability of X Marks The Spot&lt;br /&gt;* Increased Ghost Ship's manacost&lt;br /&gt;* Lowered Omniknight's base movement speed by 5&lt;br /&gt;* Increased Rhasta's base strength&lt;br /&gt;* Improved AOE on Fervor&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;* Improved Dark Seer's cast animation point&lt;br /&gt;* Increased length of Wall of Replica slightly&lt;br /&gt;* Lowered bonus damage per second on early levels of Geostrike&lt;br /&gt;* Tweaks to Shackleshot angle and area check mechanism&lt;br /&gt;* Slightly improved Shackleshot duration and cd&lt;br /&gt;* Improved Mass Serpent Wards' cooldown&lt;br /&gt;* Reduced Haunt Illusions' damage from 50% to 40%&lt;br /&gt;* Haunt now has a 1 second delay during which they fade in before the images start attacking the targets&lt;br /&gt;* Improved Thunder Clap AOE&lt;br /&gt;* Improve Primal Split's manacost and cooldown scaling per level&lt;br /&gt;* Improved Life Break&lt;br /&gt;* Improved Slardar's Cast Point&lt;br /&gt;* Increased Command Aura's AOE&lt;br /&gt;* Reworked Voodoo Restoration stats&lt;br /&gt;* Minor improvements to Glyph of Fortification&lt;br /&gt;* Courier now costs 200 gold&lt;br /&gt;* Improved Eidolons damage type progression&lt;br /&gt;* Lowered Lycan's Wolves Hitpoints&lt;br /&gt;* Lowered base armor on Lycan and his wolves by 2&lt;br /&gt;* Increased Empowering Haste's AOE&lt;br /&gt;* Improved Aphotic Shield's life from 100/125/150/175 to 110/140/170/200&lt;br /&gt;* Increased Kelen's Dagger cooldown from 15 to 18&lt;br /&gt;&lt;br /&gt;* Circle of Power is now selected for each player at the start of the game&lt;br /&gt;* Added disablehelp for X Marks the Spot&lt;br /&gt;* Fixed some issues with the tree layout near the center scourge neutral camp&lt;br /&gt;* Slight adjustment of top scourge tower position&lt;br /&gt;* Your Circle of Power is more visible than your allies'&lt;br /&gt;* Undid the previous minimap change due to concerns from different leagues&lt;br /&gt;* Tweaked the bash values on Roshan&lt;br /&gt;* Moved Glyph of Fortification from an item to an ability on your Circle of Power to prevent some abuses possible by the enemy&lt;br /&gt;* Added Disablehelp for Keeper of the Light's Recall&lt;br /&gt;* Added new hero sounds to -quote (Ogre Magi, Techies, Blademaster, Panda) and it now also tells you which number it played if you randomed with it&lt;br /&gt;* Changed Windrunner's soundset&lt;br /&gt;&lt;br /&gt;* Adjusted neutral pullability area for the Scourge ancients a bit&lt;br /&gt;* Fixed camera movement issues when multiple Meepos respawn with Aegis of Immortal&lt;br /&gt;* Fixed scoreboard consumables count&lt;br /&gt;* Fixed static field doing a small amount more than what the tooltip says&lt;br /&gt;* Fixed BKB being droppable after use when it's duration is decreasing&lt;br /&gt;* Fixed the text display in -sc&lt;br /&gt;* Fixed a bug with Phase Boots and Puck's Phase&lt;br /&gt;* Fixed Phase Boots triggering Last Word&lt;br /&gt;* Fixed some issues with the creep pathing on the bottom Sentinel wave&lt;br /&gt;* Fixed a bug in Death Match that allows you to rebuy the same hero again&lt;br /&gt;* Fixed Observer Board not showing up from a reloaded game in -cm&lt;br /&gt;* Fixed hero respawn issues in regular dm (not dmap or dmar)&lt;br /&gt;* Fixed Dust of Appearance tooltip not showing cooldown&lt;br /&gt;* Fixed an old issue with dropping items away from you while under Berserker's Call pull&lt;br /&gt;* Prevented Flying Courier from using dust of appearance&lt;br /&gt;* Fixed an issue with Dawn Tavern being disabled when repicking in normal mode&lt;br /&gt;* Fixed the RD spot not being marked as unexplored for scourge players after the draft phase&lt;br /&gt;* Fixed a rare bug with Psionic Trap count limit not being enforced&lt;br /&gt;* Fixed a test game only bug that caused the tower deaths to not register properly in single player&lt;br /&gt;* Fixed a bug with Aegis of Immortal not setting proper mana on Meepo clones&lt;br /&gt;* Fixed some performance related bugs with Admiral Proudmoore&lt;br /&gt;* Fixed a bug with Power Treads and Essence Aura&lt;br /&gt;* Fixed some minor bugs with the manabase on Primal Split's level 1 and 2 Earth&lt;br /&gt;* Fixed Sange sell cost&lt;br /&gt;* Fixed some minor issues with Phase Boots&lt;br /&gt;* Fixed Kelen's Dagger being undroppable for the same old cooldown values&lt;br /&gt;* Fixed Windrunner not appearing in -sd or -ai&lt;br /&gt;* Fixed a Drop Items bug with courier and Aegis of Immortal&lt;br /&gt;* Fixed a bug in some game modes where Kelen's Dagger had a small chance to not register properly and get disabled on incoming damage&lt;br /&gt;* Fixed some rare bugs with the combination of Dispersion and Starfall&lt;br /&gt;* Fixed some group selection inconsistencies with Primal Split units&lt;br /&gt;* Fixed Windrunner to not cancel your movement command&lt;br /&gt;* Fixed Phase Boots from canceling Curse of the Silent&lt;br /&gt;* Fixed a bug with X Marks The Spot and Primal Split&lt;br /&gt;* Fixed some issues with super creeps (in -sc) getting stuck&lt;br /&gt;* Fixed Shackleshot and Nature's Guise to work on Sprout trees&lt;br /&gt;* Fixed a recent bug with the -courier command&lt;br /&gt;* Fixed Torrent buff icon&lt;br /&gt;* Added -cm to -gameinfo&lt;br /&gt;* Fixed being able to buy from secret shop from the area above Roshan&lt;br /&gt;* Fixed some group selection priority issues with Circle of Power and the shops&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;6.57b:&lt;/span&gt;&lt;br /&gt;=======&lt;br /&gt;* Fixed a few critical bugs that could cause some abilities to malfunction&lt;br /&gt;Type rest of the post here&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-3086299885932328739?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/3086299885932328739'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/3086299885932328739'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2008/11/dota-657b.html' title='Dota 6.57b'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_PvNE9xUmHBQ/SOrrE8yFRrI/AAAAAAAAAWo/6UDuXQSSELI/s72-c/Loadscreen%2BEdit.JPG' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-1949098823638836196</id><published>2008-11-12T21:20:00.000-08:00</published><updated>2008-11-13T23:15:21.202-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota 6.57'/><title type='text'>Dota 6.57 Map Download</title><content type='html'>&lt;div style="text-align: left;"&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.57&lt;/span&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;:&lt;/span&gt; Icefrog released a new dota map&lt;span style="color: rgb(255, 0, 0);"&gt; &lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;6.57&lt;/span&gt; &lt;/span&gt;today. There are some noticable changes in &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.57 New Map&lt;/span&gt; like the nerfs on Lycanthrope, Luna and Spectre. However most of the changes in &lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Dota 6.57&lt;/span&gt; &lt;/span&gt;were bug fixes and item changes. Here are the complete &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.57 Map&lt;/span&gt; changelog:&lt;br /&gt;&lt;br /&gt;&lt;img style="width: 306px; height: 219px;" src="http://1.bp.blogspot.com/_PvNE9xUmHBQ/SOrrE8yFRrI/AAAAAAAAAWo/6UDuXQSSELI/s1600/Loadscreen%2BEdit.JPG" alt="[Loadscreen+Edit.JPG]" border="0" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;a style="font-weight: bold;" href="http://files2.getdota.com/eng/DotA%20Allstars%20v6.57.w3x"&gt;Download Dota 6.57 Map&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Next Dota Map: Dota 6.58&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Changelog:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;* Changed how -sd hero selection works. The three heroes are now added as icons to select from your circle of power&lt;br /&gt;* Lots of fixes and improvements to the translation capacity of the map&lt;br /&gt;* Fixed a few Warcraft 1.20e specific bugs for Chinese community&lt;br /&gt;* Some performance improvements (more coming in the near future)&lt;br /&gt;* Your Circle of Power now has 6 inventory slots. The items it has are now abilities instead. You cannot pickup items that you don't own with Circle of Power&lt;br /&gt;* Items drop on top of your Circle of Power if a unit is not there instead of making a big pile in the center&lt;br /&gt;&lt;br /&gt;* Improved Shallow Grave cooldown&lt;br /&gt;* Increased the bounty on Power Cogs a little bit&lt;br /&gt;* Decreased Clockwerk's Intelligence gain slightly&lt;br /&gt;* Increased Hookshot manacost from 125 to 150&lt;br /&gt;* Scaled the cooldown on Eclipse from 140 seconds for all levels to 160/150/140 seconds&lt;br /&gt;* Eclipse no longer continues after death, Beam interval is increased from 0.5 to 0.6 seconds&lt;br /&gt;* Improved Windrunner cooldown&lt;br /&gt;* Lowered Admiral Proudmoore's base Intelligence and intelligence gain&lt;br /&gt;* Decreased X Marks The Spot duration&lt;br /&gt;* Added manacost to manual return ability of X Marks The Spot&lt;br /&gt;* Increased Ghost Ship's manacost&lt;br /&gt;* Lowered Omniknight's base movement speed by 5&lt;br /&gt;* Increased Rhasta's base strength&lt;br /&gt;* Improved AOE on Fervor&lt;br /&gt;* Improved Dark Seer's cast animation point&lt;br /&gt;* Increased length of Wall of Replica slightly&lt;br /&gt;* Lowered bonus damage per second on early levels of Geostrike&lt;br /&gt;* Tweaks to Shackleshot angle and area check mechanism&lt;br /&gt;* Slightly improved Shackleshot duration and cd&lt;br /&gt;* Improved Mass Serpent Wards' cooldown&lt;br /&gt;* Reduced Haunt Illusions' damage from 50% to 40%&lt;br /&gt;* Haunt now has a 1 second delay during which they fade in before the images start attacking the targets&lt;br /&gt;* Improved Thunder Clap AOE&lt;br /&gt;* Improve Primal Split's manacost and cooldown scaling per level&lt;br /&gt;* Improved Life Break&lt;br /&gt;* Improved Slardar's Cast Point&lt;br /&gt;* Increased Command Aura's AOE&lt;br /&gt;* Reworked Voodoo Restoration stats&lt;br /&gt;* Minor improvements to Glyph of Fortification&lt;br /&gt;* Courier now costs 200 gold&lt;br /&gt;* Improved Eidolons damage type progression&lt;br /&gt;* Lowered Lycan's Wolves Hitpoints&lt;br /&gt;* Lowered base armor on Lycan and his wolves by 2&lt;br /&gt;* Increased Empowering Haste's AOE&lt;br /&gt;* Improved Aphotic Shield's life from 100/125/150/175 to 110/140/170/200&lt;br /&gt;* Increased Kelen's Dagger cooldown from 15 to 18&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;* Circle of Power is now selected for each player at the start of the game&lt;br /&gt;* Added disablehelp for X Marks the Spot&lt;br /&gt;* Fixed some issues with the tree layout near the center scourge neutral camp&lt;br /&gt;* Slight adjustment of top scourge tower position&lt;br /&gt;* Your Circle of Power is more visible than your allies'&lt;br /&gt;* Undid the previous minimap change due to concerns from different leagues&lt;br /&gt;* Tweaked the bash values on Roshan&lt;br /&gt;* Moved Glyph of Fortification from an item to an ability on your Circle of Power to prevent some abuses possible by the enemy&lt;br /&gt;* Added Disablehelp for Keeper of the Light's Recall&lt;br /&gt;* Added new hero sounds to -quote (Ogre Magi, Techies, Blademaster, Panda) and it now also tells you which number it played if u randomed with it&lt;br /&gt;* Changed Windrunner's soundset&lt;br /&gt;&lt;br /&gt;* Adjusted neutral pullability area for the Scourge ancients a bit&lt;br /&gt;* Fixed camera movement issues when multiple Meepos respawn with Aegis of Immortal&lt;br /&gt;* Fixed scoreboard consumables count&lt;br /&gt;* Fixed static field doing a small amount more than what the tooltip says&lt;br /&gt;* Fixed BKB being droppable after use when it's duration is decreasing&lt;br /&gt;* Fixed the text display in -sc&lt;br /&gt;* Fixed a bug with Phase Boots and Puck's Phase&lt;br /&gt;* Fixed Phase Boots triggering Last Word&lt;br /&gt;* Fixed some issues with the creep pathing on the bottom Sentinel wave&lt;br /&gt;* Fixed a bug in Death Match that allows you to rebuy the same hero again&lt;br /&gt;* Fixed Observer Board not showing up from a reloaded game in -cm&lt;br /&gt;* Fixed hero respawn issues in regular dm (not dmap or dmar)&lt;br /&gt;* Fixed Dust of Appearance tooltip not showing cooldown&lt;br /&gt;* Fixed an old issue with dropping items away from you while under Berserker's Call pull&lt;br /&gt;* Prevented Flying Courier from using dust of appearance&lt;br /&gt;* Fixed an issue with Dawn Tavern being disabled when repicking in normal mode&lt;br /&gt;* Fixed the RD spot not being marked as unexplored for scourge players after the draft phase&lt;br /&gt;* Fixed a rare bug with Psionic Trap count limit not being enforced&lt;br /&gt;* Fixed a test game only bug that caused the tower deaths to not register properly in single player&lt;br /&gt;* Fixed a bug with Aegis of Immortal not setting proper mana on Meepo clones&lt;br /&gt;* Fixed some performance related bugs with Admiral Proudmoore&lt;br /&gt;* Fixed a bug with Power Treads and Essence Aura&lt;br /&gt;* Fixed some minor bugs with the manabase on Primal Split's level 1 and 2 Earth&lt;br /&gt;* Fixed Sange sell cost&lt;br /&gt;* Fixed some minor issues with Phase Boots&lt;br /&gt;* Fixed Kelen's Dagger being undroppable for the same old cooldown values&lt;br /&gt;* Fixed Windrunner not appearing in -sd or -ai&lt;br /&gt;* Fixed a Drop Items bug with courier and Aegis of Immortal&lt;br /&gt;* Fixed a bug in some game modes where Kelen's Dagger had a small chance to not register properly and get disabled on incoming damage&lt;br /&gt;* Fixed some rare bugs with the combination of Dispersion and Starfall&lt;br /&gt;* Fixed some group selection inconsistencies with Primal Split units&lt;br /&gt;* Fixed Windrunner to not cancel your movement command&lt;br /&gt;* Fixed Phase Boots from canceling Curse of the Silent&lt;br /&gt;* Fixed a bug with X Marks The Spot and Primal Split&lt;br /&gt;* Fixed some issues with super creeps (in -sc) getting stuck&lt;br /&gt;* Fixed Shackleshot and Nature's Guise to work on Sprout trees&lt;br /&gt;* Fixed a recent bug with the -courier command&lt;br /&gt;* Fixed Torrent buff icon&lt;br /&gt;* Added -cm to -gameinfo&lt;br /&gt;* Fixed being able to buy from secret shop from the area above Roshan&lt;br /&gt;* Fixed some group selection priority issues with Circle of Power and the shops&lt;br /&gt;&lt;br /&gt;&lt;a href="http://getdota.com/"&gt;Source&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-1949098823638836196?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/1949098823638836196'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/1949098823638836196'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2008/11/dota-657-map-download.html' title='Dota 6.57 Map Download'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_PvNE9xUmHBQ/SOrrE8yFRrI/AAAAAAAAAWo/6UDuXQSSELI/s72-c/Loadscreen%2BEdit.JPG' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-7078491615328155773</id><published>2008-10-13T11:17:00.001-07:00</published><updated>2008-10-28T03:37:24.786-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota 6.56'/><title type='text'>Dota 6.56 Official Map Download</title><content type='html'>&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Dota 6.56&lt;/span&gt; was released today!New Hero &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.56&lt;/span&gt; with the new superb skils &lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Dota 6.56&lt;/span&gt; Map  was fixed to remove all the bugs.Come and download &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.56&lt;/span&gt; now by downloading&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt; Dota 6.56&lt;/span&gt; at the below link!Here are the changelog for &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.56.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;Enjoy playing &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.56&lt;/span&gt;~&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_PvNE9xUmHBQ/SOrrE8yFRrI/AAAAAAAAAWo/6UDuXQSSELI/s1600-h/Loadscreen+Edit.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://1.bp.blogspot.com/_PvNE9xUmHBQ/SOrrE8yFRrI/AAAAAAAAAWo/6UDuXQSSELI/s320/Loadscreen+Edit.JPG" alt="Dota-Allstars 6.55 Loadscreen" id="BLOGGER_PHOTO_ID_5254270385549297330" border="0" width="250" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;* Improved various different areas of the terrain&lt;br /&gt;* Fixed a very old exploit that was recently discovered with Roshan&lt;br /&gt;* Fixed a rare bug that could cause revives to malfunction&lt;br /&gt;* Some performance improvements&lt;br /&gt;* Tweaked Sentinel and Scourge tower bounty sharing mechanism slightly&lt;br /&gt;&lt;br /&gt;* Improved Magic Stick a little&lt;br /&gt;* Slightly reduced gold cost on Dust of Appearance&lt;br /&gt;* Decreased Assassinate cooldown from 30/20/10 to 20/15/10 seconds&lt;br /&gt;* Slightly Improved Death Prophet's base movement speed&lt;br /&gt;* Improved Lucifer's cast animation point&lt;br /&gt;* Lowered Admiral Proudmoore's starting Strength&lt;br /&gt;* Slightly reduced slow duration and increased manacost on Torrent&lt;br /&gt;* Tweaked the scaling of Tidebringer's AOE&lt;br /&gt;* Nerfed Untouchable a bit&lt;br /&gt;&lt;br /&gt;* RD selection area now becomes unexplored after the pick phase is over&lt;br /&gt;* Terrain and Minimap elements are now visible at the start by default&lt;br /&gt;* Fixed using courier's Drop Item ability to drop Runed Bottle and items in cooldown&lt;br /&gt;* Moved the Tavern locations&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;* Circles of Power are now usable only when you buy a hero&lt;br /&gt;* Added some new juke spots&lt;br /&gt;* Fixed a few other exploits and bugs&lt;br /&gt;* Fixed a bug with some icons on lower resolutions&lt;br /&gt;* Fixed a small issue with Magic Stick visual effect&lt;br /&gt;* Fixed Lina's model (246662)&lt;br /&gt;* X Marks The Spot no longer recalls the target if he becomes magic immune&lt;br /&gt;* Fixed an issue with Leoric's crown&lt;br /&gt;* Added some new doodads&lt;br /&gt;* Fixed some AI issues with Phase Boots&lt;br /&gt;* Fixed some issues with Tidebringer not going into cooldown against Siege units&lt;br /&gt;* Fixed various parts of the terrain where you could get stuck using the new TP scroll&lt;br /&gt;&lt;br /&gt;&lt;a href="http://69.4.239.140/eng/DotA%20Allstars%20v6.56.w3x"&gt;&lt;span style="font-weight: bold;"&gt;Download Dota 6.56 &lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-7078491615328155773?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/7078491615328155773'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/7078491615328155773'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2008/10/dota-656.html' title='Dota 6.56 Official Map Download'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_PvNE9xUmHBQ/SOrrE8yFRrI/AAAAAAAAAWo/6UDuXQSSELI/s72-c/Loadscreen+Edit.JPG' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-7398909031297301587</id><published>2008-10-09T18:34:00.000-07:00</published><updated>2008-10-09T18:53:34.274-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota 6.55'/><title type='text'>Dota 6.55 b</title><content type='html'>New &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.55b&lt;/span&gt; was released after the &lt;a href="http://dotaainew.blogspot.com/2008/10/dota-655.html"&gt;&lt;span style="font-weight: bold;"&gt;official Dota 6.55&lt;/span&gt;&lt;/a&gt;. Check out the &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.55&lt;/span&gt; changelogs &lt;a href="http://dotaainew.blogspot.com/2008/10/dota-655.html"&gt;&lt;span style="font-weight: bold;"&gt;here&lt;/span&gt;&lt;/a&gt;. Come and download&lt;span style="font-weight: bold;"&gt; &lt;span style="color: rgb(255, 0, 0);"&gt;Dota 6.55b&lt;/span&gt;&lt;/span&gt; now&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_PvNE9xUmHBQ/SOrrE8yFRrI/AAAAAAAAAWo/6UDuXQSSELI/s1600-h/Loadscreen+Edit.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://1.bp.blogspot.com/_PvNE9xUmHBQ/SOrrE8yFRrI/AAAAAAAAAWo/6UDuXQSSELI/s320/Loadscreen+Edit.JPG" alt="Dota-Allstars 6.55 Loadscreen" id="BLOGGER_PHOTO_ID_5254270385549297330" border="0" width="250" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;&lt;br /&gt;Changelogs for Dota 6.55b&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;6.55b:&lt;br /&gt;=======&lt;br /&gt;* Fixed a critical error bug with Roshan as well as lots of other misc issues&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul&gt;&lt;li style="font-weight: bold;"&gt;Minor improvements to Anti-Mage's base stats&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(51, 102, 255);"&gt;16 strength, +1.5 intelligence/level&lt;/span&gt;-&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;19 strength, +1.8 intelligence/level&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Tweaked Blur evasion chance per level&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(51, 102, 255);"&gt;7/14/21/28% evasion&lt;/span&gt;-&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;15/20/25/30%&lt;/span&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;Decreased Watcher's vision a little bit&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(51, 102, 255);"&gt;1900/1800 sight range (day/night)&lt;/span&gt;-&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;1400/1400 sight range (day/night)&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span class="fullpost"&gt;&lt;ul&gt;&lt;li style="font-weight: bold;"&gt;Increased Rhasta's movement speed a bit&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(51, 102, 255);"&gt;275 movement speed&lt;/span&gt;-&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;285 movement speed&lt;/span&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;Improved Crystal Maiden's Brilliance Aura a bit&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(51, 102, 255);"&gt;0.6/1.2/1.8/2.4 mana/second&lt;/span&gt;-&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;0.75/1.5/2.25/3 mana/second&lt;/span&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;Minor improvement to early levels of Bloodbath&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(51, 102, 255);"&gt;5/10/15/20% life from creeps&lt;/span&gt;-&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;10/15/20/25% life from creeps&lt;/span&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;Increased Spirit Lance cast range a bit&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(51, 102, 255);"&gt;600 range&lt;/span&gt;-&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;750 range&lt;/span&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;Improved Sven's Agility gain&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(51, 102, 255);"&gt;+1.6 agility/level&lt;/span&gt;-&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;+2.0 agility/level&lt;/span&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;Increased Sand King's armor a bit&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(51, 102, 255);"&gt;0 base armor&lt;/span&gt;-&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;1 base armor&lt;/span&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;Improved how the manacost scales on Crippling Fear&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(51, 102, 255);"&gt;125 mana&lt;/span&gt;-&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;90 mana&lt;/span&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;Improved level 2 and 3 manacost and regen on Death Pact&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(51, 102, 255);"&gt;120/200/280 mana, 55/95/135% life&lt;/span&gt;-&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;100 mana, 50/100/150% life&lt;/span&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;Improved Psionic Trap's cooldown progression&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(51, 102, 255);"&gt;14 seconds&lt;/span&gt;-&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;11/9/7 seconds&lt;/span&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;Nerfed the duration on Battery Assault&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(51, 102, 255);"&gt;15 seconds&lt;/span&gt;-&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;10 seconds&lt;/span&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;Increased Hookshot cooldown&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(51, 102, 255);"&gt;40/35/30 seconds&lt;/span&gt;-&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;80/60/40 seconds&lt;/span&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;Quill Spray manacost no longer goes up per level&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(51, 102, 255);"&gt;30/35/40/45 mana&lt;/span&gt;-&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;35 mana&lt;/span&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;Removed magic immunity from level 3 Revenants and added improved magic resistance&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(51, 102, 255);"&gt;Magic immunity&lt;/span&gt;-&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;70% spell resistance&lt;/span&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;Improved movement speed of the ghosts on Exorcism a bit&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(51, 102, 255);"&gt;400 movement speed&lt;/span&gt;-&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;500 movement speed&lt;/span&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;Increased Death Prophet's base strength a bit&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(51, 102, 255);"&gt;17 strength&lt;/span&gt;-&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;19 strength&lt;/span&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;Reduced Chronosphere cooldown&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(51, 102, 255);"&gt;165 seconds-&lt;/span&gt;&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;120/110/100 seconds&lt;/span&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;Ravage AOE decreased for level 1 and 2&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(51, 102, 255);"&gt;1050 AoE-&lt;/span&gt;&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;850/950/1050 AoE&lt;/span&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;Decreased Guardian Angel AOE and duration a bit&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(51, 102, 255);"&gt;5/7/9 seconds, 1000 AoE&lt;/span&gt;-&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;5/6/7 seconds, 600 AoE&lt;/span&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;Increased Guinsoo's Scythe of Vyse cooldown&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(51, 102, 255);"&gt;20 seconds&lt;/span&gt;-&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;35 seconds&lt;/span&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;Hero Kills now give a flat gold bounty in an area (+40, not to killer)&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(51, 102, 255);"&gt;N/A&lt;/span&gt;-&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;1000 AoE&lt;/span&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;Rebalanced tangos to come in batches of 3 (same overall regen per pack)&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(51, 102, 255);"&gt;175hp over 25 seconds (7hp/sec), 2 charges&lt;/span&gt; -&gt; &lt;span style="color: rgb(204, 0, 0);"&gt;115hp over 16 seconds (7.2hp/sec), 3 charges.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/span&gt;&lt;span id="fullpost"&gt;For further changelogs click &lt;a href="http://dotaainew.blogspot.com/2008/10/dota-655.html"&gt;&lt;span style="font-weight: bold;"&gt;here&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://dota.interserved.com/eng/DotA%20Allstars%20v6.55b.w3x"&gt;&lt;span style="font-weight: bold;"&gt;Download Dota 6.55b&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-7398909031297301587?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/7398909031297301587'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/7398909031297301587'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2008/10/dota-655-b.html' title='Dota 6.55 b'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_PvNE9xUmHBQ/SOrrE8yFRrI/AAAAAAAAAWo/6UDuXQSSELI/s72-c/Loadscreen+Edit.JPG' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-2457493342540760920</id><published>2008-10-06T22:53:00.000-07:00</published><updated>2008-10-09T18:59:15.362-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota 6.55'/><title type='text'>Dota 6.55</title><content type='html'>New &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.55&lt;/span&gt; Map was released today!There are many changes in &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.55&lt;/span&gt;. Here goes the changelogs for &lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Dota 6.55&lt;/span&gt;.The changes are quite shock but some of that were already leaked in the previous Beta &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;6.55&lt;/span&gt;.There are 2 new heroes which are &lt;a style="font-weight: bold;" href="http://dotaainew.blogspot.com/2008/09/alleria-windrunner.html"&gt;Alleria the Windrunner&lt;/a&gt; and &lt;a style="font-weight: bold;" href="http://dotaainew.blogspot.com/2008/09/kunkka-captain-coco-admiral-proudmoore.html"&gt;Kunkka the Admiral Proudmoore&lt;/a&gt;, + 1 reworked one, 4 new items, new loading screens and many more. Let's enjoy playing &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.55&lt;/span&gt; now&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_PvNE9xUmHBQ/SOrrE8yFRrI/AAAAAAAAAWo/6UDuXQSSELI/s1600-h/Loadscreen+Edit.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://1.bp.blogspot.com/_PvNE9xUmHBQ/SOrrE8yFRrI/AAAAAAAAAWo/6UDuXQSSELI/s320/Loadscreen+Edit.JPG" alt="Dota-Allstars 6.55 Loadscreen" id="BLOGGER_PHOTO_ID_5254270385549297330" border="0" width="250" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Summary:&lt;br /&gt;---------&lt;br /&gt;* Added a new hero (Windrunner)&lt;br /&gt;* Added a new hero (Admiral Proudmoore)&lt;br /&gt;* Added a new item (Magic Stick,239688)&lt;br /&gt;* Added a new item (Dust of Appearance)&lt;br /&gt;* Added a new item (Phase Boots)&lt;br /&gt;* Added a new item (Glyph of Fortification)&lt;br /&gt;&lt;br /&gt;* New Loading Screen&lt;br /&gt;* Redesigned and improved Sentinel and Scourge bases as well as nearby terrain&lt;br /&gt;* Added a new game mode (-captainsmode/-cm)&lt;br /&gt;* Rewrote creep/neutral/powerup spawn systems. The game timer now counts down to 0, at which point the creeps and powerups spawn. 30 seconds later the neutrals spawn. This behavior is the same as various popular modes, but it is now standardized to the entire game with the new clock. All game events are based off of this time rather than an arbitrary time based on the mode you used.&lt;br /&gt;* Lots of various performance improvements and fixes&lt;br /&gt;&lt;br /&gt;* Reworked Keeper of the Light&lt;br /&gt;* Various changes to Enchantress's abilities&lt;br /&gt;* Reworked Bounty Hunter's Track&lt;br /&gt;* Rebalanced Insatiable Hunger&lt;br /&gt;* Reduced vision aoe on Spin Webs and tweaked cooldown and manacost progression&lt;br /&gt;* Minor improvements to Anti-Mage's base stats&lt;br /&gt;* Tweaked Blur evasion chance per level&lt;br /&gt;* Reworked Call of the Wild stats and mechanics&lt;br /&gt;* Decreased Watcher's vision a little bit&lt;br /&gt;* Increased Rhasta's movement speed a bit&lt;br /&gt;* Improved Crystal Maiden's Brilliance Aura a bit&lt;br /&gt;* Minor improvement to early levels of Bloodbath&lt;br /&gt;* Increased Spirit Lance cast range a bit&lt;br /&gt;* Improved Sven's Agility gain&lt;br /&gt;* Increased Sand King's armor a bit&lt;br /&gt;* Changed SA's Blink Strike to move him behind the target(231470)&lt;br /&gt;* Lowered Chaos Meteor cooldown from 70 to 55&lt;br /&gt;* Rebalanced Haunt cooldown (150/120/90 -&gt; 120)&lt;br /&gt;* Improved how the manacost scales on Crippling Fear&lt;br /&gt;* Improved level 2 and 3 manacost and regen on Death Pact&lt;br /&gt;* Improved Psionic Trap's cooldown progression&lt;br /&gt;* Nerfed the duration on Battery Assault&lt;br /&gt;* Increased Hookshot cooldown&lt;br /&gt;* Quill Spray manacost no longer goes up per level&lt;br /&gt;* Decreased day vision on Visage's Revenants by 400&lt;br /&gt;* Removed magic immunity from level 3 Revenants and added improved magic resistance&lt;br /&gt;* Improved movement speed of the ghosts on Exorcism a bit&lt;br /&gt;* Undid previous damage return threshold change on Exorcism&lt;br /&gt;* Increased Death Prophet's base strength a bit&lt;br /&gt;* Added an extra arrow to Medusa's Split Shot&lt;br /&gt;* Rescaled Medusa's Purge cooldown from 12/11/10 to 12/10/8 seconds&lt;br /&gt;* Reduced Chronosphere cooldown&lt;br /&gt;* Ravage AOE decreased for level 1 and 2&lt;br /&gt;* Decreased Guardian Angel AOE and duration a bit&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;* Changed how Scroll of Town Portal works&lt;br /&gt;* Reworked Black King Bar&lt;br /&gt;* Rebalanced Sange, Yasha, and Sange and Yasha&lt;br /&gt;* Changed Lothar's Edge Recipe&lt;br /&gt;* Changed Diffusal Blade Recipe&lt;br /&gt;* Changed Maelstrom Recipe&lt;br /&gt;* Aegis now respawns you where you died with full hp and mana but is undroppable and unstackable. Roshan takes it back when he respawns if it is unused&lt;br /&gt;* The game now announces who acquires Aegis&lt;br /&gt;* Increased Guinsoo's Scythe of Vyse cooldown&lt;br /&gt;* Tweaked Manta Style&lt;br /&gt;* Reduced Kelen's Dagger cooldown from 30 to 15 seconds&lt;br /&gt;* Kelen's Dagger now only triggers on player controlled damage&lt;br /&gt;* Changed Max Stock on Observer Wards to 2&lt;br /&gt;* Decreased Sentry Ward's truesight range&lt;br /&gt;* Couriers can no longer place wards&lt;br /&gt;* Blades of Attack price reduction (650-&gt;500)&lt;br /&gt;* Chainmail price reduction (620-&gt;550)&lt;br /&gt;* Gloves of Haste price reduction (550-&gt;500)&lt;br /&gt;* Increased Armlet recipe cost by the same amount Blades of Attack and Gloves of Haste were reduced&lt;br /&gt;* Increased Power Treads recipe cost by the same amount Gloves of Haste was reduced&lt;br /&gt;* Increased Vanguard hitpoints by 50&lt;br /&gt;* Increased Boots of Travel movement speed by 5&lt;br /&gt;* Boots of Travel now takes the same time as scrolls teleport (4-&gt;3 seconds)&lt;br /&gt;* Increased Heart's regeneration rate from 11 to 15&lt;br /&gt;* Added Scroll of Town Portal to Goblin Shop replacing Javelin&lt;br /&gt;* Added Ring of Regeneration to Goblin Shop replacing Hyperstone&lt;br /&gt;* Added Magic Stick to Goblin Shop replacing Gloves of Haste&lt;br /&gt;* Rebalanced tangos to come in batches of 3 (same overall regen per pack)&lt;br /&gt;&lt;br /&gt;* When there is only 1 Assist to a Sentinel or Scourge kill, the kill is&lt;br /&gt;instead given to that hero. When there are multiple assists to a Sentinel or&lt;br /&gt;Scourge kill, the gold is split amongst those assisters rather than the&lt;br /&gt;entire team&lt;br /&gt;* Changed First Blood to be given to the Assist players when creeps kill the&lt;br /&gt;hero rather than giving it to Sentinel or Scourge and splitting&lt;br /&gt;* Tower gold is split if Sentinel or Scourge gets the last hit&lt;br /&gt;* Denied towers give 50% team gold rather than 0%.&lt;br /&gt;* Changed and standardized the bounty values on all structures&lt;br /&gt;* Slight adjustments to gold bounty variance on Sentinel and Scourge creeps&lt;br /&gt;* Global team tower bounty increases a little per tower level&lt;br /&gt;* Roshan now gradually becomes stronger over time instead of after death&lt;br /&gt;* Increased Hero Kill Experience bonus a little bit (+8 unshared experience per hero level in an area)&lt;br /&gt;* Hero Kills now give a flat gold bounty in an area (+40, not to killer)&lt;br /&gt;&lt;br /&gt;* You can now purchase items in your base without a courier (they drop to the floor)&lt;br /&gt;* Improved image compression used in the map (243150)&lt;br /&gt;* Added a new command -quote # that plays a hero quote, -quote random will play a random hero quote. The quote entry method will be improved when more heroes are added. It has Witch Doctor, Nightstalker, Alchemist, Silencer, Sniper and Rhasta right now, i will add more over time&lt;br /&gt;* Changed the Goblin Shops terrain a bit and increase the shop aoe&lt;br /&gt;* Buyback is now done at your Circle of Power&lt;br /&gt;* Shops can be added to control groups&lt;br /&gt;* Added new flavor texts to some items (Magical Bottle, Refresher Orb, Eye of Skadi, Blade Mail, Gem of True Sight, Null Talisman, Staff of Wizardry, Scroll of Town Portal, Belt of Giant Strength, Point Booster, Energy Booster, Vitality Booster, Soul Booster and Tangos)&lt;br /&gt;* Fixed an old Viper Strike glitch&lt;br /&gt;* Reduced extra damage taken by Rune Illusions&lt;br /&gt;* Added a new command to swap items (-itemswap x y where x and y correspond to numbpad location) inventory slots primarily for when dealing with undroppable items or items in cooldown&lt;br /&gt;* Fixed some bugs with -kickafk&lt;br /&gt;* Changed Sentinel consumable shop model&lt;br /&gt;* Couriers now have a "Drop All Items" ability&lt;br /&gt;* Added a buff indicator for Blur&lt;br /&gt;* Added soundsets to the shops for when you select them&lt;br /&gt;* Adjusted Blur's visuals for self/allies&lt;br /&gt;* Changed -SD time to be the same as AP&lt;br /&gt;* Fixed Maledict effect sometimes getting stuck on a hero&lt;br /&gt;* Fixed a potential bug with Devour and Decrepify&lt;br /&gt;* Fixed Illuminate's interaction with Cliffs and units very close to it&lt;br /&gt;* Fixed some performance issues with Nature's Attendants&lt;br /&gt;* Changed the World Tree/Frozen Throne tower models (236560)&lt;br /&gt;* Added an undead crown model to King Leoric (205388)&lt;br /&gt;* Improved Glaives of Wisdom projectile (219546)&lt;br /&gt;* Lots of various terrain fixes and improvements&lt;br /&gt;* Fixed minor bug with Alchemist's starting strength&lt;br /&gt;* Improved Magnus movement animation (189265)&lt;br /&gt;* Added an allied only visual effect to Charge of Darkness (219684)&lt;br /&gt;* Improved Black Hole visual effect&lt;br /&gt;* Added new animation for Night Stalker during the night (213624)&lt;br /&gt;* Renamed the "new" recipe shop&lt;br /&gt;* Added a new command for viewing your Hook Accuracy (-ha)&lt;br /&gt;* Added post creepspawn gametime to replay data for parsers&lt;br /&gt;* Fixed a very minor rounding issue for -ms&lt;br /&gt;* Fixed Blackhole to properly pull Infernal&lt;br /&gt;* Fountain heal range increased by a small amount&lt;br /&gt;* Added a message to show who killed a tower&lt;br /&gt;* Fixed a terrain glitch near the Scourge Secret Shop&lt;br /&gt;* Added a new mode -fastrespawn(-fr) that causes respawns to take half as much time&lt;br /&gt;* Clicking Power Treads no longer interrupts commands&lt;br /&gt;* Removed Crow's mana upgrade capability&lt;br /&gt;* Fixed some targetting issues on the World Tree (PGRu-Unexpect3D)&lt;br /&gt;* Updated King Leoric's story (235450)&lt;br /&gt;* Fixed some performance issues with Freezing Field&lt;br /&gt;* Added Hero ID data to the replay&lt;br /&gt;* Fixed a bug when entering -di before the game mode is entered&lt;br /&gt;* -sc mode now spawns same creeps in the same lane&lt;br /&gt;* Revenants can no longer attack items&lt;br /&gt;* Added a test mode command -trees to respawn all dead trees instantly&lt;br /&gt;* Fixed a bug with Holy Persuation and Infest&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Some Item Details:&lt;br /&gt;-------------------&lt;br /&gt;This is not a full list of changes, see the above changelog for that. These are just some of the changes in more detail.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Blades of Attack:&lt;br /&gt;==================&lt;br /&gt;Blades of Attack 650 -&gt; 500&lt;br /&gt;Dagon recipe unchanged (so total cost is 150 less)&lt;br /&gt;Crystalys recipe unchanged (so total cost is 150 less)&lt;br /&gt;Armlet recipe is 150 more gold&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Gloves of Haste:&lt;br /&gt;=================&lt;br /&gt;Gloves of haste 550-&gt;500&lt;br /&gt;Midas recipe is unchanged (so total cost is 50 less)&lt;br /&gt;Treads recipe is 50 more gold&lt;br /&gt;Armlet recipe is 50 more gold&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Chainmail:&lt;br /&gt;============&lt;br /&gt;Chainmail 620-&gt;550&lt;br /&gt;Buckler/Mekansm recipes are unchanged (so total cost is 70 less)&lt;br /&gt;Blademail recipes are unchanged (so total cost is 70 less)&lt;br /&gt;Assault Cuirass recipes are unchanged (so total cost is 70 less)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Vanguard:&lt;br /&gt;=========&lt;br /&gt;Gives 50 more hitpoints&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Kelen's Dagger:&lt;br /&gt;================&lt;br /&gt;Only gets disabled from player based damage&lt;br /&gt;Reduced cooldown from 30 to 15 seconds&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Old BKB&lt;br /&gt;=========&lt;br /&gt;Ogre Axe (1000)&lt;br /&gt;Broadsword (1200)&lt;br /&gt;Recipe (1600)&lt;br /&gt;18 Damage&lt;br /&gt;10 Strength&lt;br /&gt;85 seconds cooldown&lt;br /&gt;9 seconds&lt;br /&gt;Total: 3800&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;New BKB&lt;br /&gt;=========&lt;br /&gt;Ogre Axe(1000)&lt;br /&gt;Mithril Hammer (1610)&lt;br /&gt;Recipe (1300)&lt;br /&gt;24 Damage&lt;br /&gt;10 Strength&lt;br /&gt;80/75/70/65/60/55 seconds cooldown&lt;br /&gt;10/9/8/7/6/5 seconds&lt;br /&gt;Total: 3910&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Old TP Scroll:&lt;br /&gt;===============&lt;br /&gt;Only 1 person can target a specific building&lt;br /&gt;Gave massive bonus armor&lt;br /&gt;Gave bonus regardless of casting state&lt;br /&gt;12 second shop cooldown&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;New TP Scroll:&lt;br /&gt;===============&lt;br /&gt;Any number of people can teleport at the same location at the same time.&lt;br /&gt;You can choose the relative area around the structure that you want to TP&lt;br /&gt;to.&lt;br /&gt;Only allies see the exact position, your enemies see it on the building&lt;br /&gt;only.&lt;br /&gt;Does not give any bonus armor&lt;br /&gt;If structure dies while you are tping, the tp does not force cancel&lt;br /&gt;2 second shop cooldown&lt;br /&gt;Available in Goblin Shops&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Old Boots of Travel:&lt;br /&gt;====================&lt;br /&gt;+85 Movement Speed&lt;br /&gt;Teleport:&lt;br /&gt;4 Sec Casting Time&lt;br /&gt;60 Cooldown&lt;br /&gt;75 Manacost&lt;br /&gt;&lt;br /&gt;New Boots of Travel:&lt;br /&gt;====================&lt;br /&gt;+90 Movement Speed&lt;br /&gt;Teleport:&lt;br /&gt;3 Sec Casting Time&lt;br /&gt;60 Cooldown&lt;br /&gt;75 Manacost&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Old Lothar's Edge:&lt;br /&gt;==================&lt;br /&gt;Blades of Alacrity (1000)&lt;br /&gt;Blades of Alacrity (1000)&lt;br /&gt;Claymore (1400)&lt;br /&gt;Recipe (650)&lt;br /&gt;+21 Damage&lt;br /&gt;+21 Agility&lt;br /&gt;Wind Walk (Active, 9 duration, 17 cd, 75 manacost, 20% ms bonus)&lt;br /&gt;Total: 4050&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;New Lothar's Edge:&lt;br /&gt;===================&lt;br /&gt;Mithril Hammer (1610)&lt;br /&gt;Quarterstaff (900)&lt;br /&gt;Scroll (1100)&lt;br /&gt;+38 Damage&lt;br /&gt;+10 Attack Speed&lt;br /&gt;Wind Walk (Active, 9 duration, 20 cd, 75 manacost, 20% ms bonus)&lt;br /&gt;Total: 3610&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Old Maelstrom:&lt;br /&gt;==============&lt;br /&gt;Mithri Hammer (1610)&lt;br /&gt;Boots of Elvenskin (450)&lt;br /&gt;Recipe (1300)&lt;br /&gt;Total: 3360&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;New Maelstrom:&lt;br /&gt;==============&lt;br /&gt;Claymore (1400)&lt;br /&gt;Boots of Elvenskin (450)&lt;br /&gt;Recipe (1400)&lt;br /&gt;Total: 3250&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Old Diffusal Blade:&lt;br /&gt;====================&lt;br /&gt;Blades of Alacrity (1000)&lt;br /&gt;Robe of the Magi (450)&lt;br /&gt;Recipe (1550)&lt;br /&gt;+15 Agility&lt;br /&gt;+6 Intelligence&lt;br /&gt;18 Mana Burn&lt;br /&gt;Total: 3000&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;New Diffusal Blade:&lt;br /&gt;====================&lt;br /&gt;Blades of Alacrity (1000)&lt;br /&gt;Blades of Alacrity (1000)&lt;br /&gt;Robe of the Magi (450)&lt;br /&gt;Recipe (850)&lt;br /&gt;+25 Agility&lt;br /&gt;+6 Intelligence&lt;br /&gt;20 Mana Burn&lt;br /&gt;Total: 3300&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Old Manta:&lt;br /&gt;===========&lt;br /&gt;Diffusal Blade (3000)&lt;br /&gt;Vitality Booster (1100)&lt;br /&gt;Recipe (1400)&lt;br /&gt;+23 Agility&lt;br /&gt;+6 Intelligence&lt;br /&gt;+250 HP&lt;br /&gt;36 Mana Burn&lt;br /&gt;Total: 5500&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;New Manta:&lt;br /&gt;===========&lt;br /&gt;Diffusal Blade (3300)&lt;br /&gt;Vitality Booster (1100)&lt;br /&gt;Recipe (1400)&lt;br /&gt;+30 Agility&lt;br /&gt;+6 Intelligence&lt;br /&gt;+250 HP&lt;br /&gt;40 Mana Burn&lt;br /&gt;Total: 5800&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Old Sange:&lt;br /&gt;==========&lt;br /&gt;16 Strength&lt;br /&gt;10% Maim (10% ms slow for 6 seconds)&lt;br /&gt;10 Damage&lt;br /&gt;Ogre Axe (1000)&lt;br /&gt;Belt of Giant Strength (450)&lt;br /&gt;Recipe (800)&lt;br /&gt;Total: 2250&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;New Sange:&lt;br /&gt;===========&lt;br /&gt;16 Strength&lt;br /&gt;15% Maim (20% ms slow for 4 seconds)&lt;br /&gt;10 Damage&lt;br /&gt;Ogre Axe (1000)&lt;br /&gt;Belt of Giant Strength (450)&lt;br /&gt;Recipe (800)&lt;br /&gt;Total: 2250&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Old Yasha:&lt;br /&gt;==========&lt;br /&gt;16 Agility&lt;br /&gt;10% Attack Speed&lt;br /&gt;10% Movement Speed&lt;br /&gt;Blades of Alacrity (1000)&lt;br /&gt;Boots of Elvenskin (450)&lt;br /&gt;Recipe (800)&lt;br /&gt;Total: 2250&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;New Yasha:&lt;br /&gt;==========&lt;br /&gt;16 Agility&lt;br /&gt;15% Attack Speed&lt;br /&gt;10% Movement Speed&lt;br /&gt;Blades of Alacrity (1000)&lt;br /&gt;Boots of Elvenskin (450)&lt;br /&gt;Recipe (800)&lt;br /&gt;Total: 2250&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Old Sange and Yasha:&lt;br /&gt;=====================&lt;br /&gt;16 Strength&lt;br /&gt;16 Agility&lt;br /&gt;15% Maim (30% ms slow for 6 seconds)&lt;br /&gt;15% Attack Speed&lt;br /&gt;15 Damage&lt;br /&gt;15% Movement Speed&lt;br /&gt;Sange (2250)&lt;br /&gt;Yasha (2250)&lt;br /&gt;Recipe: 800&lt;br /&gt;Total: 5300&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;New Sange and Yasha:&lt;br /&gt;=====================&lt;br /&gt;16 Strength&lt;br /&gt;16 Agility&lt;br /&gt;15% Maim (30% ms slow, 15% as slow for 4 seconds)&lt;br /&gt;15% Attack Speed&lt;br /&gt;12 Damage&lt;br /&gt;12% Movement Speed&lt;br /&gt;Sange (2250)&lt;br /&gt;Yasha (2250)&lt;br /&gt;Recipe (500)&lt;br /&gt;Total: 5000&lt;br /&gt;&lt;br /&gt;MS bonus does not stack with Yasha&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Old Sentry Wards:&lt;br /&gt;=================&lt;br /&gt;Vision: 200&lt;br /&gt;Truesight: 1100&lt;br /&gt;Cost: 200&lt;br /&gt;Charges: 2&lt;br /&gt;Lasts 6 minutes&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;New Sentry Wards:&lt;br /&gt;==================&lt;br /&gt;Vision: 200&lt;br /&gt;Truesight: 700&lt;br /&gt;Cost: 200&lt;br /&gt;Charges: 2&lt;br /&gt;Lasts 3 minutes&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Old Observer Wards:&lt;br /&gt;===================&lt;br /&gt;Vision: 1600&lt;br /&gt;Cost: 200&lt;br /&gt;Charges: 2&lt;br /&gt;Lasts 6 minutes&lt;br /&gt;Max Stock: 3&lt;br /&gt;Stock Cooldown: 6 minutes&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;New Observer Wards:&lt;br /&gt;====================&lt;br /&gt;Vision: 1600&lt;br /&gt;Cost: 200&lt;br /&gt;Charges: 2&lt;br /&gt;Lasts 6 minutes&lt;br /&gt;Max Stock: 2&lt;br /&gt;Stock Cooldown: 6 minutes&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Dust of Appearance:&lt;br /&gt;===================&lt;br /&gt;2 charge consumable. Does not stack in inventory.&lt;br /&gt;Places a buff on nearby enemy units (1250 aoe). Only affects heroes (not&lt;br /&gt;wards). While you have the dust of appearance buff, invisibility will have&lt;br /&gt;no effect. This does not mean you are tracked, you aren't visible to enemy&lt;br /&gt;if you are fogged. It just prevents invisibility.&lt;br /&gt;Lasts 12 seconds. 60 CD&lt;br /&gt;190 Gold&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Magic Stick:&lt;br /&gt;============&lt;br /&gt;Cost: 210 Gold&lt;br /&gt;Energy Charge (Does not stack)&lt;br /&gt;When enemy or ally (not self) casts a spell around you (1400), you gain 1&lt;br /&gt;charge. Maximum 12 charges. When you cast the item, you instantly regenerate&lt;br /&gt;12 hp and 12 mana for each charge.&lt;br /&gt;This does not trigger off of non-spells or attack orbs&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Phase Boots:&lt;br /&gt;============&lt;br /&gt;70 Movement Speed&lt;br /&gt;+7 Armor&lt;br /&gt;+16 Damage&lt;br /&gt;Phase (Active, 5 duration 10 cd):&lt;br /&gt;Gives no collision with units&lt;br /&gt;10% movement increase&lt;br /&gt;Casting spells or items dispells phase&lt;br /&gt;&lt;br /&gt;Boots of Speed (500)&lt;br /&gt;Blades of Attack (500)&lt;br /&gt;Chainmail (610)&lt;br /&gt;Total: 1610&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Glyph of Fortification:&lt;br /&gt;=======================&lt;br /&gt;Consumable Item - Instant cast, does not go to inventory.&lt;br /&gt;Cost: None&lt;br /&gt;Cooldown: 6 Minutes&lt;br /&gt;Stock Max: 1&lt;br /&gt;&lt;br /&gt;Gives Old TP Scroll style bonus armor to all allied buildings for 4 seconds.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Some Hero Details:&lt;br /&gt;-------------------&lt;br /&gt;This is not a full list of changes, see the above changelog for that. These&lt;br /&gt;are just some of the changes in more detail.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;++ Keeper of the Light&lt;br /&gt;&lt;br /&gt;Illuminate:&lt;br /&gt;=======&lt;br /&gt;It now gives vision gradually as it grows in the area it is "illuminating"&lt;br /&gt;rather than at the end.&lt;br /&gt;Fixed Illuminate's interaction with Cliffs and units very close to it&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Mana Leak:&lt;br /&gt;========&lt;br /&gt;In short, a mana rupture. The numbers are 0.035/0.04/0.045/0.050% of total&lt;br /&gt;manapool drained per unit moved. So, if the target moves 700 units, at level&lt;br /&gt;1 it loses 24.5% of total mana pool.. at level 4 it loses 35% of its total&lt;br /&gt;mana pool. Duration of the buff is 5/6/7/8&lt;br /&gt;&lt;br /&gt;If the target runs out of mana, the effect stops and the target is stunned&lt;br /&gt;for 1.25/1.5/1.75/2 seconds.&lt;br /&gt;&lt;br /&gt;Cast Range: 1200&lt;br /&gt;Cooldown: 20 seconds&lt;br /&gt;Manacost: 75&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Chakra:&lt;br /&gt;======&lt;br /&gt;Increased cast range(500-&gt;900), lowered cooldown a bit(19-&gt;19/18/17/16&lt;br /&gt;seconds), rescaled manacost (40/80/100/120-&gt;40/55/70/85), removed the damage&lt;br /&gt;bonus and minor health regen.&lt;br /&gt;&lt;br /&gt;Spirit Form:&lt;br /&gt;=============&lt;br /&gt;Morphs into a new unit, same stats/items as kotl. Gives him extra abilities.&lt;br /&gt;He has ALL his abilities in this new form.&lt;br /&gt;&lt;br /&gt;Manacost: 100&lt;br /&gt;Cooldown: 80/70/60 seconds&lt;br /&gt;Duration: 40 seconds&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Blinding Light:&lt;br /&gt;-Targets a 650 aoe. Causes units in the targetted area become blinded,&lt;br /&gt;causing them to miss 80% of attacks for some time.  Knocks back units 250&lt;br /&gt;distance over 0.4 seconds.&lt;br /&gt;-Cast Range: 600&lt;br /&gt;-Mancost: 50 Manacost&lt;br /&gt;-Cooldown: 20 seconds&lt;br /&gt;-Duration: 3/4/5 seconds&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Recall:&lt;br /&gt;-Teleports an allied hero to you after 5/4/3 seconds. If the unit takes&lt;br /&gt;player based damage in this period, the effect ends.&lt;br /&gt;-Mancost: 100&lt;br /&gt;-Cooldown: 40&lt;br /&gt;&lt;br /&gt;Illuminate:&lt;br /&gt;-Causes illuminate to self charge when cast in spirit form. You can&lt;br /&gt;discharge it by clicking on a temporary replacement icon that appears in&lt;br /&gt;your ability card.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;++ Enchantress&lt;br /&gt;&lt;br /&gt;Untouchable:&lt;br /&gt;============&lt;br /&gt;It now is a normal skill and scales 30/50/70/90% from 50/70/90%&lt;br /&gt;&lt;br /&gt;Enchant:&lt;br /&gt;=========&lt;br /&gt;Creep control duration reduced from 120 to 80 seconds.&lt;br /&gt;&lt;br /&gt;Impetus:&lt;br /&gt;========&lt;br /&gt;This is now the ultimate. Bonus Damage 15%/20%/25%, Manacost is 55/60/65 and&lt;br /&gt;Cooldown is 0 seconds on all levels. As an ultimate it now pierces magic&lt;br /&gt;immmunity&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;++ Bounty Hunter&lt;br /&gt;&lt;br /&gt;Track:&lt;br /&gt;======&lt;br /&gt;&lt;br /&gt;The movement bonus is now given in an area around the tracked unit to all&lt;br /&gt;allied units. The bonus bounty is given to bounty hunter as long as the&lt;br /&gt;target dies while under the buff, the killer is not a factor. See tooltip&lt;br /&gt;for more data. Costs 50 mana all levels.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;++ Broodmother&lt;br /&gt;&lt;br /&gt;Spinweb:&lt;br /&gt;=========&lt;br /&gt;Reduced vision&lt;br /&gt;Cooldown from 90/75/60/45 to 90/70/50/30 seconds&lt;br /&gt;Manacost from 140 to 50&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Insatiable Hunger:&lt;br /&gt;===================&lt;br /&gt;Was 60/75/90 bonus damage with 40/60/80% lifesteal for 20 seconds&lt;br /&gt;Now 60/80/100 bonus damage with 40/55/70% lifesteal for 12 seconds&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;++ Beast Master&lt;br /&gt;&lt;br /&gt;Call Of The Wild:&lt;br /&gt;==================&lt;br /&gt;Greater Hawk:&lt;br /&gt;No permanent invisibility. Has an active invisibility: duration 5 seconds 1&lt;br /&gt;second fadetime, 30 cooldown&lt;br /&gt;25 -&gt; 200 hp&lt;br /&gt;100 -&gt; 40 bounty&lt;br /&gt;280 -&gt; 400 ms&lt;br /&gt;&lt;br /&gt;Greater Quillbeast 700 -&gt; 500 hp&lt;br /&gt;Cooldown: 45/50/55/60 -&gt; 40 seconds&lt;br /&gt;Duration: 60/70/80/90 -&gt; 60 seconds&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Captains Mode:&lt;br /&gt;--------------&lt;br /&gt;&lt;br /&gt;Blue and Pink are the team captains.  A random side starts the process(you&lt;br /&gt;can customize this, see below)&lt;br /&gt;&lt;br /&gt;Ban Time: 40&lt;br /&gt;Pick Time: 60&lt;br /&gt;Extra Time: 45&lt;br /&gt;&lt;br /&gt;You start by alternating 1/1/1 in the ban phase. Each captain removes up to&lt;br /&gt;4 heroes. Running out of time does not result in a random hero ban.&lt;br /&gt;&lt;br /&gt;After that you enter the 1/2/2/ pick phase. Each captain picks the heroes&lt;br /&gt;his team will use.&lt;br /&gt;&lt;br /&gt;If at any time you run out of time, you start to use up your extra time. If&lt;br /&gt;you run out and you are in pick phase, you get a random hero.&lt;br /&gt;&lt;br /&gt;Creeps spawn 90 seconds after the pick draft phase is over. Right after the&lt;br /&gt;hero pick phase ends, the 5 heroes for your team are presented with a&lt;br /&gt;checkmark on them (RD style) allowing players on your team to pick which one&lt;br /&gt;they want to be.&lt;br /&gt;&lt;br /&gt;The captain that starts this process is random. If you want to give the&lt;br /&gt;starting to Sentinel, type -cm 1 or -cm 2 for Scourge after the game mode is&lt;br /&gt;entered.&lt;br /&gt;&lt;br /&gt;The picks, bans, timers, etc are all presented in a board for easy viewing&lt;br /&gt;by team mates and observers.&lt;br /&gt;&lt;br /&gt;&lt;a style="color: rgb(51, 255, 51);" href="http://www.2shared.com/file/4051297/e3d909a5/DotA_Allstars_v655.html"&gt;&lt;span style="font-weight: bold;"&gt;Download Dota 6.55 Map&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="color: rgb(51, 255, 51);" href="http://getdota.com/"&gt;&lt;span style="font-weight: bold;"&gt;Official Dota 6.55 Map&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;After playing &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.55&lt;/span&gt;, there are a lot of bugs need to be fixed. Here are some of the bugs that I encounter during playing &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota 6.55&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I was playing against a Syllabear who killed Roshan and accidently picked up non-droppable new aegis with his bear.The bear never dropped it, and every time it died, it would just resurrect at the spot it died with aegis still in its inventory. It could also still attack, even if the hero was dead, as long as it was within the restricting attack range from where Syllabear died.&lt;br /&gt;&lt;br /&gt;I was playing leshrac with bloodstone and magic stick. Me and potm killed roshan and about 5 seconds after i picked up the aegis, everyone in the game fatal errored.&lt;br /&gt;&lt;br /&gt;I am not sure how helpful I can be, but this was my experience yesterday: I loaded a single player game to test out the new heroes. I turned on -noherolimit so I could experience a lot of changes. I was particularly enjoying Windrunner, and I took her to solo Roshan - I got the Aegis on her, and noticed the timer. At this time I chose the new Captain hero and played around with him for a while - Roshan was back, and I decided to take Windrunner to visit him. She still had the Aegis on (with a number "1" in the corner) and I killed him, getting a second Aegis (with a new timer).&lt;br /&gt;&lt;br /&gt;Strange, my aegis did not show any timer....It just show number one like Aegis in older version.when i test it with Meepo, Clones has 200 mana only when they reincarnate.&lt;span class="fullpost"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-2457493342540760920?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/2457493342540760920'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/2457493342540760920'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2008/10/dota-655.html' title='Dota 6.55'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_PvNE9xUmHBQ/SOrrE8yFRrI/AAAAAAAAAWo/6UDuXQSSELI/s72-c/Loadscreen+Edit.JPG' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-2005356010718440753</id><published>2008-09-29T23:38:00.000-07:00</published><updated>2008-09-29T23:46:00.240-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota 6.55'/><title type='text'>Dota 6.55 Map Leaked Beta 30 (Latest)</title><content type='html'>The current changelogs are :&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;New Hero&lt;/span&gt; -  &lt;a href="http://dotaainew.blogspot.com/2008/09/kunkka-captain-coco-admiral-proudmoore.html"&gt;&lt;span style="font-weight: bold;"&gt;Captain Coco&lt;/span&gt;&lt;/a&gt; and&lt;br /&gt;DotA-Allstars 6.55 Beta 7-8&lt;br /&gt;&lt;br /&gt;* Have a close look on the Black King Bar. It's a very interresting change&lt;br /&gt;* Towers protecting tree and throne has been changed&lt;br /&gt;* Ezalor's Mana Leak and Ignis Fatuus have been changed...&lt;br /&gt;* Mana Leak is now "Mana Rupture", which does what it says; it's like Rupture of Bloodseeker, only MP is damaged instead of HP.&lt;br /&gt;* Ignis now no longer spawns the healers, instead it has:&lt;br /&gt;* Blinding Light, which affects like an area similar to Shiva's Guard, and it blinds enemies affects by 80% for 5 seconds, and knocks back as well...&lt;br /&gt;* Recall, the Ignis channels for 4 seconds, targeting an ally hero. After 4 seconds, the hero is teleported to the Ignis... that's right... free travel... the ignis shouldn't be damaged while doing this or else the channeling will be interrupted... and the hero can freely move while waiting to be teleported&lt;br /&gt;* Clockwerk was nerfed again stat wise, not sure.&lt;br /&gt;* Chakra magic was changed also, at lvl 4 85 mana cast, 16s cooldown, restores 300 mana, instant cast, no buffs added (hp regen, + dmg, like it was before)&lt;br /&gt;* Tango now 3 charges which heal 115 hp over 16 seconds.&lt;br /&gt;* BKB recipe now 1300, but now use mithril hammer instead of broadsword&lt;br /&gt;* Enchantress Base damage buff.&lt;br /&gt;* Enchantress slight skill remake.(Untouchable is now normal skill, and Impetus is ultimate)&lt;br /&gt;* Enchantress Impetus does 15/20/25 % of distance travelled as extra pure damage, but cost 65 mana.&lt;br /&gt;* NightStalker's Darkness cd buffed (240/210/150 -&gt; 240/180/125).&lt;br /&gt;* BroodMother's Unsatisable Hunger nerfed (60/75/90dmg+60/70/80% lifesteal -&gt; 40/80/120dmg+50% lifesteal all lvl, duration from 20 -&gt; 17 seconds)&lt;br /&gt;* Bounty Hunter Track buffed (When you track enemy, u and ur allies near tracked unit gain 20% ms, armor reduction from 1/2/4 -&gt; 1/3/5, extra hero kill bounty 50/100/150 -&gt; 75/150/225)&lt;br /&gt;* Enchantress' Impetus now works against magic-immune units&lt;br /&gt;&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota-Allstars 6.55 Beta 9 Changelogs&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;strong&gt;&lt;br /&gt;2 New items&lt;/strong&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt; &lt;span style="font-style: italic;"&gt;&lt;strong&gt;Magic Stick&lt;/strong&gt;&lt;/span&gt; (+50 mana +10 mana channel)&lt;/li&gt;&lt;li&gt; Whenever another hero casts a spell around you, not yourself, you get 10 mana, and they stack, so 2 sticks will give u 20 mana when a hero casts a spell. Costs :205 gold&lt;/li&gt;&lt;li&gt; &lt;span style="font-style: italic;"&gt;&lt;strong&gt;Poison Powder&lt;/strong&gt;&lt;/span&gt; (heals from poison effects)&lt;/li&gt;&lt;li&gt; costs : 100 gold&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Other Changes&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt; Enigma blackhole cosmetic effect.(Darken the area nearby)&lt;/li&gt;&lt;li&gt; New Dirge the Undying Model (smaller than before)&lt;/li&gt;&lt;li&gt; New Silencer's "glaive of wisdom" missiles model&lt;/li&gt;&lt;/ul&gt; &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota-Allstars 6.55 Beta 10 Changelogs&lt;br /&gt;Dota-Allstars 6.55 Beta 11 Changelogs&lt;br /&gt;Dota-Allstars 6.55 Beta 12 Changelogs&lt;/span&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;Layout Changes&lt;/strong&gt;&lt;ul&gt;&lt;li&gt; Sentinel base:&lt;/li&gt;&lt;li&gt; Item shops are in a different arrangement.&lt;/li&gt;&lt;li&gt; The paths into the towers is much much larger.&lt;/li&gt;&lt;li&gt; Waterfalls are in the back of base&lt;/li&gt;&lt;li&gt; Scourge base: no change&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Other changes&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;New item&lt;/strong&gt;: &lt;strong&gt;Dust of Appeareance&lt;/strong&gt; (gives true sight in a certain AOE)&lt;/li&gt;&lt;li&gt; Magic stick now gives +20 channel&lt;/li&gt;&lt;li&gt; Rhasta has +10 MS&lt;/li&gt;&lt;li&gt; Rexxar the Battle Master's Great Hawk no longer invis!&lt;/li&gt;&lt;li&gt; Sentry wards now only last 3 minutes instead of 6 as before&lt;/li&gt;&lt;li&gt; Sange / Yasha / S&amp;amp;Y recipes price and stats changed&lt;/li&gt;&lt;li&gt; Sentinel Chimaera Roost shop is changed in model and name for "Ancient of Wonders"&lt;/li&gt;&lt;/ul&gt; &lt;span style="font-weight: bold; color: rgb(0, 0, 153);"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Dota-Allstars 6.55 Beta 20 Changelogs&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;New Hero - &lt;/span&gt;&lt;a href="http://dotaainew.blogspot.com/2008/09/alleria-windrunner.html"&gt;&lt;span style="font-weight: bold;"&gt;Alleria The Windrunner&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="fullpost"&gt;&lt;span style="font-weight: bold;"&gt;Layout Changes&lt;/span&gt;:&lt;ul&gt;&lt;li&gt; Sent hero taverns now on bottom right&lt;/li&gt;&lt;li&gt; Fountain is farther away from tree&lt;/li&gt;&lt;li&gt; Waterfalls on left that you can walk into but has no effect&lt;/li&gt;&lt;li&gt; Scourge base not changed at all&lt;/li&gt;&lt;/ul&gt; &lt;span style="font-weight: bold;"&gt;Items Changes&lt;/span&gt;:&lt;ul&gt;&lt;li&gt; Crow doesn't have mana upgrade=no more ward placing&lt;/li&gt;&lt;li&gt; The courier has the skill Drop items (drops all the items the courier is carrying)&lt;/li&gt;&lt;li&gt; Dagger is now not disabled by towers, neutral creeps, roshan, or his spells... looks like its only disabled if the source of the dmg is from an enemy hero.&lt;/li&gt;&lt;li&gt; &lt;span style="font-weight: bold;"&gt;Phase Boots&lt;/span&gt; - Boots of Speed + Chain mail + Blades of Attack (No recipe cost).&lt;/li&gt;&lt;li&gt; Before forming the item: +50 speed, +9 damage, +5 armor&lt;/li&gt;&lt;li&gt; After forming the item: +60 speed, +14 damage, +6 armor and the active ability Phase which gives a further 10% MS boost speed and the ability to move through other units (similar to Spectre's phase dagger, i.e. 0 collision size) for 5 seconds. Cooldown: 10 seconds. Mana cost: 0&lt;/li&gt;&lt;li&gt; So, on an average, you get +77 speed. More than Treads, less than Travels (but more than Travels when Phasing). The 0 collision size should be useful for chasers. Having to activate the ability every 10 seconds may get annoying. Also, Wind Walk-type spells removes the Phase buff. (You can still walk through units, as with any Wind Walk based ability, but you lose the 10% speed bonus from Phase.) Not sure if this is a bug or intended&lt;/li&gt;&lt;li&gt; Blades of Attack: 500 gold&lt;/li&gt;&lt;li&gt; Observer wards: Stock max=2 Replenish time: 6 minutes&lt;/li&gt;&lt;li&gt; Scroll of Town Portal has no cooldown when you buy it (you can buy as many as you like without having to wait to it to replenish in the stock)&lt;/li&gt;&lt;li&gt; When teleporting to a friendly tower (and only towers), it doesn't get +99999 armor but it can attack AND you can choose where to teleport in a 300 range or so of the tower without having a unit/building as teleport target. (only scrolls work, not boots of travel):&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Updates&lt;/span&gt; &lt;span style="font-weight: bold;"&gt;from previous Betas&lt;/span&gt;:&lt;ul&gt;&lt;li&gt; Poison Powder is no longer exist&lt;/li&gt;&lt;li&gt; Undying still tiny&lt;/li&gt;&lt;li&gt; Enigma's ulti doesn't have dark effect (as stated on earlier betas)&lt;/li&gt;&lt;li&gt; Ezalor's recall: 40 seconds cooldown, and it stops when the target is damaged, if ezalor is attacked the recall is not interrupted&lt;/li&gt;&lt;li&gt; Coco's Rum is now ulti, 60 cooldown, it gives 3/4/5 seconds of 100% 2x criticals and you don't get any penalty (no more missed attacks) the next seconds.&lt;/li&gt;&lt;/ul&gt;&lt;/span&gt;&lt;span class="fullpost"&gt;&lt;span style="font-weight: bold;"&gt;Item Changes&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Lothars = Claymore + Quarterstaff + 1400 recipe&lt;/li&gt;&lt;li&gt;Diffusal Blade = 2xblade of Alacrity + Robe of Magi + 850 recipe&lt;/li&gt;&lt;li&gt;Sange+Yasha recipe = 500 less ms increase and dmg&lt;/li&gt;&lt;li&gt;Magic stick now has "energy charge"&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Glyph of Fortification&lt;/span&gt; , you can instantly boost your buildings' armor for 4 sec every 6 min now in one of the shops. You don't buy it, just click the icon in the shop.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Blades of Attack = 650 -&gt; 500&lt;/li&gt;&lt;li&gt;Gloves of Haste = 550 -&gt; 500&lt;/li&gt;&lt;li&gt;Armlet recipe = 700 -&gt; 900&lt;/li&gt;&lt;li&gt;You can buy scrolls of Town Portal in the shops on the side lanes now and some trees were removed. so the area around the shops is way more open now. &lt;/li&gt;&lt;li&gt;Aegis no longer revives you at the base. you will revive where you die.&lt;/li&gt;&lt;li&gt;Vanguard grants 50 extra hp&lt;/li&gt;&lt;li&gt;Heart has 4 extra hp regen &lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Layouts&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Scourge base was rearranged so base layouts are symmetric again&lt;/li&gt;&lt;li&gt;Scourge tavern now in top-left of the map&lt;br /&gt;&lt;/li&gt;&lt;li&gt;There is a message displayed whenever someone destroys a tower, "Drake has destroyed a tower", or "The Sentinel has destroyed a tower" &lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Update from previous Beta&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Dirge: size back to normal&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Alleria the Windrunner&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;New ultimate, Focus Fire. Seems to give max attack speed for 9 attacks as long as your attacking the target. At max level, you attack for full damage, at level one u do less damage per attack, don't know what the exact percent is, maybe 33%/66%/100%. Thanks God it's changed, the old ultimate is way too IMBA in my opinion ^_^&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Shackle Shot, Windrunner 1st skill is no longer pushes back, it will 'link' two units together and stun them both, hence, shackles... it wont stun nearly as long if there is no unit near by.&lt;/li&gt;&lt;li&gt;Power Shot, Windrunner 2nd skill, now has a short casting delay, and i think it does more dmg. (360 dmg at max lvl, and -10% damage per target it passes through, or at least the second target takes 324 dmg)&lt;/li&gt;&lt;li&gt;"Windrunner" now become 3rd skills. Looks like "sprint"gives a 50% ms increase, and 100% evasion for 3/4/5/6 seconds&lt;/li&gt;&lt;/ul&gt;Download Via MediaFire&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="fullpost"&gt;&lt;a href="http://www.mediafire.com/?brzezt3znwz" rel="nofollow" target="_blank"&gt;Download Dota-Allstars 6.55 Beta 7&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?qmwbo9iqsqb" rel="nofollow" target="_blank"&gt;Download Dota-Allstars 6.55 Beta 8&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?tj1hjyhwenc" rel="nofollow" target="_blank"&gt;Download Dota-Allstars 6.55 Beta 9&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?mf3y6qeyrf7" rel="nofollow" target="_blank"&gt;Download Dota-Allstars 6.55 Beta 10&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?cfl88ferl9g" rel="nofollow" target="_blank"&gt;Download Dota-Allstars 6.55 Beta 11&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?nzkkmwskuup" rel="nofollow" target="_blank"&gt;Download Dota-Allstars 6.55 Beta 12&lt;/a&gt;&lt;br /&gt;&lt;a href="http://override182.net/data/dota/6.55_Beta12.w3x" rel="nofollow" target="_blank"&gt;Download Dota-Allstars 6.55 Beta 12&lt;/a&gt; via &lt;a href="http://override182.net/blog" rel="nofollow"&gt;Pluginbaby&lt;/a&gt; direct link&lt;br /&gt;&lt;a href="http://www.mediafire.com/?moiwxduj9jj" rel="nofollow" target="_blank"&gt;Download Dota-Allstars 6.55 Beta 20&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?l3wdtmzgflz" rel="nofollow" target="_blank"&gt;Download Dota-Allstars 6.55 Beta 30&lt;/a&gt; &lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-2005356010718440753?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/2005356010718440753'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/2005356010718440753'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2008/09/dota-655-map-leaked-beta-30-latest.html' title='Dota 6.55 Map Leaked Beta 30 (Latest)'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-5243407996164575629</id><published>2008-09-29T23:09:00.000-07:00</published><updated>2008-09-29T23:36:55.522-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota 6.55'/><title type='text'>Alleria The Windrunner</title><content type='html'>Beside &lt;a style="font-weight: bold;" href="http://dotaainew.blogspot.com/2008/09/kunkka-captain-coco-admiral-proudmoore.html"&gt;Captain Coco&lt;/a&gt;, there is a new hero name Alleria The Windrunner. From the name, it looks like this new hero seems to pose an agi type but Alleria The Windrunner is an int type. Her ultimate turn her into a tornado, which is a completely flying unit, for several seconds. Flying unit means you can move over trees, hills and has complete sight over it. It means you cannot juke from her while she is using Windrunner&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_PvNE9xUmHBQ/SNct_ItGs0I/AAAAAAAAASw/L-SZYP4Njtc/s1600-h/alleria.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_PvNE9xUmHBQ/SNct_ItGs0I/AAAAAAAAASw/L-SZYP4Njtc/s400/alleria.JPG" alt="Alleria The Windrunner" id="BLOGGER_PHOTO_ID_5248714453415277378" border="0" /&gt;&lt;/a&gt;Alleria the Windrunner (Looks like Drow The Ranger..)&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_PvNE9xUmHBQ/SNj9V9-m0nI/AAAAAAAAAVw/pqYToituJ5k/s1600-h/alleria+skills+1.jpg"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_PvNE9xUmHBQ/SNj9WjiCZSI/AAAAAAAAAV4/rMESgj3LCKo/s1600-h/alleria+skills+2.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://3.bp.blogspot.com/_PvNE9xUmHBQ/SNj9WjiCZSI/AAAAAAAAAV4/rMESgj3LCKo/s400/alleria+skills+2.jpg" alt="Power Shot" id="BLOGGER_PHOTO_ID_5249223929637266722" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;Power Shot&lt;/span&gt;&lt;br /&gt;Deals 100/200/280/360 damage to all enemies in straight line. The arrow has vision and knocks down trees in the process. (1200 unit cast distance)&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_PvNE9xUmHBQ/SNewKDaHRLI/AAAAAAAAATo/vNvhjrTQBXs/s1600-h/alleria+skill+-+power+shot.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_PvNE9xUmHBQ/SNewKDaHRLI/AAAAAAAAATo/vNvhjrTQBXs/s400/alleria+skill+-+power+shot.JPG" alt="" id="BLOGGER_PHOTO_ID_5248857577483617458" border="0" /&gt;&lt;/a&gt;The&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;&lt;/span&gt;damages hits whatever it's go through and even can cut the trees. After the update, there's short delay before the arrow released.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_PvNE9xUmHBQ/SNj9V9-m0nI/AAAAAAAAAVw/pqYToituJ5k/s1600-h/alleria+skills+1.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://4.bp.blogspot.com/_PvNE9xUmHBQ/SNj9V9-m0nI/AAAAAAAAAVw/pqYToituJ5k/s400/alleria+skills+1.jpg" alt="Shackleshot" id="BLOGGER_PHOTO_ID_5249223919556547186" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;Shackleshot&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;Always knocks back the target. If the target hits a group of units or a tree, the struck units (including the target) are stunned for 0/1/2/3 seconds. (700 unit cast distance)&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_PvNE9xUmHBQ/SNewKQ3cpAI/AAAAAAAAATw/ttTg830dMMs/s1600-h/alleria+skill+-+Shackle+Shot.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_PvNE9xUmHBQ/SNewKQ3cpAI/AAAAAAAAATw/ttTg830dMMs/s400/alleria+skill+-+Shackle+Shot.JPG" alt="" id="BLOGGER_PHOTO_ID_5248857581096313858" border="0" /&gt;&lt;/a&gt;It will link two units together and stun them both, hence, shackles. It wont stun nearly as long if there is no unit near by..(same like stunt by Witch Doctor)&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;br /&gt;This is the old ultimate, and now it's being nerfed and changed. Say goodbye to these awesome picture below T_T I decide to not delete these picture because i like it very much, even if now it already replaced..&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_PvNE9xUmHBQ/SNct-9UsDWI/AAAAAAAAASg/QkvJbPH_eso/s1600-h/alleria+skill+-+windrunner2.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_PvNE9xUmHBQ/SNct-9UsDWI/AAAAAAAAASg/QkvJbPH_eso/s400/alleria+skill+-+windrunner2.JPG" alt="Windrunner" id="BLOGGER_PHOTO_ID_5248714450360077666" border="0" /&gt;&lt;/a&gt;Alleria skills, &lt;span style="font-weight: bold;"&gt;Windrunner&lt;/span&gt;. Look her before using it.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_PvNE9xUmHBQ/SNct-8SHlqI/AAAAAAAAASo/HacWWZC5B1Y/s1600-h/alleria+skill+-+windrunner.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_PvNE9xUmHBQ/SNct-8SHlqI/AAAAAAAAASo/HacWWZC5B1Y/s400/alleria+skill+-+windrunner.JPG" alt="Alleria skills, Windrunner" id="BLOGGER_PHOTO_ID_5248714450080863906" border="0" /&gt;&lt;/a&gt;Alleria skills, Windrunner. After using her ulti's. Watch the sudden increase of your sight.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_PvNE9xUmHBQ/SNiRXXOR6yI/AAAAAAAAAUY/H61NAzCOAqY/s1600-h/alleria+skill+-+windrunner3.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_PvNE9xUmHBQ/SNiRXXOR6yI/AAAAAAAAAUY/H61NAzCOAqY/s400/alleria+skill+-+windrunner3.JPG" alt="Windrunner" id="BLOGGER_PHOTO_ID_5249105196257241890" border="0" /&gt;&lt;/a&gt;When you turn into Cyclone, you can still use your skill. You can hide into the tree and surprise your enemies.&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_PvNE9xUmHBQ/SNiRXoZirjI/AAAAAAAAAUg/9UVWhBPIhQo/s1600-h/alleria+skill+-+windrunner4.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_PvNE9xUmHBQ/SNiRXoZirjI/AAAAAAAAAUg/9UVWhBPIhQo/s400/alleria+skill+-+windrunner4.JPG" alt="Windrunner" id="BLOGGER_PHOTO_ID_5249105200867880498" border="0" /&gt;&lt;/a&gt;I rather surprised seeing this. When you turn into cyclone, your normal attack is still working despite your invisible attack projectile. In this picture i use Helm of Dominator to make my attack visible.&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_PvNE9xUmHBQ/SNj9Wq9myEI/AAAAAAAAAWI/oRPZzVU97Dc/s1600-h/alleria+skills+4.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://3.bp.blogspot.com/_PvNE9xUmHBQ/SNj9Wq9myEI/AAAAAAAAAWI/oRPZzVU97Dc/s400/alleria+skills+4.jpg" alt="Windrunner" id="BLOGGER_PHOTO_ID_5249223931631945794" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Windrunner &lt;/span&gt;&lt;br /&gt;Say goodbye to this Imba cyclone skill, now it only gives you 50% ms increase, and 100% evasion for 3/4/5/6 seconds.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_PvNE9xUmHBQ/SN4sIfHoXZI/AAAAAAAAAWQ/JnYd-DpC-NI/s1600-h/alleria+skills+4+-+new+edit.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://2.bp.blogspot.com/_PvNE9xUmHBQ/SN4sIfHoXZI/AAAAAAAAAWQ/JnYd-DpC-NI/s400/alleria+skills+4+-+new+edit.JPG" alt="" id="BLOGGER_PHOTO_ID_5250682739864657298" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;Focus Fire(ultimate)&lt;/span&gt; &lt;/span&gt;&lt;br /&gt;Now, her ultimate has been nerfed. No longer IMBA flying unit. Now it seems to give max attack speed for 9 attacks as long as your attacking the target. At max level, you attack for full damage, at level one u do less damage per attack, don't know what the exact percent is, maybe 33%/66%/100%&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://dota-allstars-blog.blogspot.com/"&gt;Pictures Source&lt;/a&gt;&lt;/span&gt;&lt;span style="text-decoration: underline;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-5243407996164575629?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/5243407996164575629'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/5243407996164575629'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2008/09/alleria-windrunner.html' title='Alleria The Windrunner'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_PvNE9xUmHBQ/SNct_ItGs0I/AAAAAAAAASw/L-SZYP4Njtc/s72-c/alleria.JPG' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-130005244165499636</id><published>2008-09-29T22:19:00.000-07:00</published><updated>2008-09-29T23:09:37.327-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota 6.55'/><title type='text'>Kunkka, Captain Coco - The Admiral Proudmoore Skills</title><content type='html'>Kunkka, Captain Coco - The Admiral Proudmoore is a Strength type hero in Sentinel. I loved the TideBringer skills. The splash damage is very high and you can earn money easily .The cleaving effect and damage is higher compare to TideHunter and Sven cleaving and even Battle fury effect. I suggest you buy Ring of Basillus so that you can turn on the cleaving attack continuously. Later you can change it to Vladimir.  The Ghostship skills is used to avoid the enemy from running from us. A ghostship is summoned to draw the enemies if they try to escape. The third skill is mark the spot,marks a hero and leaves an X in its area, after a few seconds(not sure how many) the targetted hero moves back to the X mark. This skills function is like the reverse time.His ultimate gives 2x critical for several seconds, really neat to kill a hero quickly.There is another new hero, Alleria the Windrunner.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Skills Details and Screenshots&lt;br /&gt;&lt;img style="display: block; cursor: pointer; width: 362px; height: 328px;" src="http://3.bp.blogspot.com/_PvNE9xUmHBQ/SNiBXs5-OZI/AAAAAAAAAUI/HcBdTOpkJTI/s400/kunkka+-+Tidebringer.JPG" alt="Tidebringer, Kunkka Skill" id="BLOGGER_PHOTO_ID_5249087609891600786" border="0" /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_PvNE9xUmHBQ/SNj76WHJzSI/AAAAAAAAAVQ/5LqIXFDruR8/s1600-h/kunkka+skills+1.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://1.bp.blogspot.com/_PvNE9xUmHBQ/SNj76WHJzSI/AAAAAAAAAVQ/5LqIXFDruR8/s400/kunkka+skills+1.jpg" alt="Tide Bringer" id="BLOGGER_PHOTO_ID_5249222345486880034" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;TideBringer&lt;/span&gt;&lt;br /&gt;Assuming Tidebringer is on max level, 1 second after tide bringer when activated, it will deal about 300 damage to units in a 220 radius. After damage is dealt, it gives Kunkka an extra 60 damage and an 100% cleaving attack which affects units for around 500 distance. However, this buff only lasts for 8-10 seconds or 5 hits (Like Ursa's Overpower) Great for farming.&lt;br /&gt;&lt;br /&gt;&lt;img style="width: 512px; height: 279px;" src="http://2.bp.blogspot.com/_PvNE9xUmHBQ/SNiBXWXG2yI/AAAAAAAAAUA/yFlKm-QMp78/s1600/kunkka%2B-%2Bghost%2Bship.JPG" alt="[kunkka+-+ghost+ship.JPG]" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_PvNE9xUmHBQ/SNj76R2WakI/AAAAAAAAAVY/o_5t4lpbF9A/s1600-h/kunkka+skills+2.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://2.bp.blogspot.com/_PvNE9xUmHBQ/SNj76R2WakI/AAAAAAAAAVY/o_5t4lpbF9A/s400/kunkka+skills+2.jpg" alt="Ghost Ship" id="BLOGGER_PHOTO_ID_5249222344342661698" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;Ghost Ship&lt;/span&gt;&lt;br /&gt;Slows enemies hit with the ship and draws them closer.&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://4.bp.blogspot.com/_PvNE9xUmHBQ/SNiBXmtDxdI/AAAAAAAAAUQ/qjqHQhUaQWs/s1600/kunkka%2B-%2Bx%2Bmark%2Bthe%2Bspot.JPG" alt="[kunkka+-+x+mark+the+spot.JPG]" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_PvNE9xUmHBQ/SNj76VOG0cI/AAAAAAAAAVg/kmqNp9wSHmI/s1600-h/kunkka+skills+3.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://2.bp.blogspot.com/_PvNE9xUmHBQ/SNj76VOG0cI/AAAAAAAAAVg/kmqNp9wSHmI/s400/kunkka+skills+3.jpg" alt="X Marks the Spot" id="BLOGGER_PHOTO_ID_5249222345247609282" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;X Marks the Spot&lt;/span&gt;&lt;br /&gt;Marks a hero and leaves an X in its area, after a few seconds(not sure how many) the targetted hero moves back to the X mark. Use this to make the blinker enemy cannot escape.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://3.bp.blogspot.com/_PvNE9xUmHBQ/SNiBXSLzplI/AAAAAAAAAT4/0lXCrn6XyGk/s1600/kunkka%2B-%2Bcaptain%2Bcoco%27s%2Brum.JPG" alt="[kunkka+-+captain+coco's+rum.JPG]" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_PvNE9xUmHBQ/SNj76p-4eqI/AAAAAAAAAVo/LIiZrO25d7A/s1600-h/kunkka+skills+4.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://1.bp.blogspot.com/_PvNE9xUmHBQ/SNj76p-4eqI/AAAAAAAAAVo/LIiZrO25d7A/s400/kunkka+skills+4.jpg" alt="Captain Coco's Rum" id="BLOGGER_PHOTO_ID_5249222350820899490" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;Captain Coco's Rum ultimate &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;When you cast the spell, the targeted ally hero gains 20% bonus ms and a high (100%?) chance to crit for 2x damage. This buff lasts for about 5 seconds. Use it to kill enemy, combined with Mask of Madness, i think this skills is really great.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-130005244165499636?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/130005244165499636'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/130005244165499636'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2008/09/kunkka-captain-coco-admiral-proudmoore.html' title='Kunkka, Captain Coco - The Admiral Proudmoore Skills'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_PvNE9xUmHBQ/SNiBXs5-OZI/AAAAAAAAAUI/HcBdTOpkJTI/s72-c/kunkka+-+Tidebringer.JPG' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-3691203038071963053</id><published>2008-08-31T08:56:00.001-07:00</published><updated>2008-09-11T12:02:16.523-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota 6.55'/><title type='text'>Dota 6.55 Map Leak Beta 9 Download</title><content type='html'>Did you try the new &lt;a style="font-weight: bold; color: rgb(51, 255, 51);" href="http://dotaainew.blogspot.com/2008/08/dota-655-map-beta-7-leak-download.html"&gt;Dota 6.55 Map&lt;/a&gt;?If not, better you try it faster since there is a new Hero in sentinel! &lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Captain Coco, Admiral Proudmoore&lt;/span&gt;. The skills is unique and great. There are a few updates in the &lt;a style="font-weight: bold; color: rgb(51, 255, 51);" href="http://dotaainew.blogspot.com/2008/08/dota-655-map-beta-7-leak-download.html"&gt;Dota 6.55 Map changelog&lt;/a&gt;.Come and &lt;a style="font-weight: bold; color: rgb(51, 255, 51);" href="http://www.mediafire.com/?brzezt3znwz"&gt;download Dota 6.55 Map&lt;/a&gt; fast so that you can try the new superb hero in &lt;a style="color: rgb(51, 255, 51);" href="http://dotaainew.blogspot.com/2008/08/dota-655-map-beta-7-leak-download.html"&gt;&lt;span style="font-weight: bold;"&gt;Dota 6.55 Map&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;New Ezalor - Keeper of The Light&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;img src="http://4.bp.blogspot.com/_PvNE9xUmHBQ/SLjSEndTRuI/AAAAAAAAARA/EjpTdigbqKI/s400/new+ezalor.jpg" alt="" id="BLOGGER_PHOTO_ID_5240169143198762722" border="0" /&gt;&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;Its look like there are several changes in the Ezalor skills..&lt;br /&gt;&lt;br /&gt;&lt;img src="http://2.bp.blogspot.com/_PvNE9xUmHBQ/SLjSExgcDcI/AAAAAAAAARQ/xIJtuVTFSdg/s400/new+ezalor3.jpg" alt="" id="BLOGGER_PHOTO_ID_5240169145896275394" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Superb effect!&lt;br /&gt;&lt;br /&gt;&lt;img src="http://2.bp.blogspot.com/_PvNE9xUmHBQ/SLjSE5A8_gI/AAAAAAAAARI/w7Wt-IM5h-I/s400/new+ezalor2.jpg" alt="" id="BLOGGER_PHOTO_ID_5240169147911699970" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;New Dota Hero&lt;/span&gt; in &lt;a style="font-weight: bold; color: rgb(51, 255, 51);" href="http://dotaainew.blogspot.com/2008/08/dota-655-map-beta-7-leak-download.html"&gt;Dota 6.55 Map&lt;/a&gt;&lt;span style="color: rgb(51, 255, 51);"&gt; &lt;/span&gt;Leak - &lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Captain Coco, Admiral Proudmoore&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://4.bp.blogspot.com/_PvNE9xUmHBQ/SLjSEVboaiI/AAAAAAAAAQw/iKjORfdtKHw/s400/captain+coco.jpg" alt="" id="BLOGGER_PHOTO_ID_5240169138359921186" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Did you notice there is a new sentinel hero in&lt;span style="color: rgb(51, 255, 51);"&gt; &lt;/span&gt;&lt;a style="color: rgb(51, 255, 51);" href="http://dotaainew.blogspot.com/2008/08/dota-655-map-beta-7-leak-download.html"&gt;&lt;span style="font-weight: bold;"&gt;Dota 6.55 Map&lt;/span&gt;&lt;/a&gt;?It located besides Goblin the Clockwerk. This new Dota Hero is a Strength attribute hero. I have already test the skills at it nice. The skills is something like moving ship attacking the enemy.Maybe its related to the name of Captain Coco (Pirate Captain maybe..)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://2.bp.blogspot.com/_PvNE9xUmHBQ/SLjUzsftsLI/AAAAAAAAARY/Uy0_Fh6yXmY/s400/new+hero.jpg" alt="" id="BLOGGER_PHOTO_ID_5240172151028166834" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://1.bp.blogspot.com/_PvNE9xUmHBQ/SLjSEoJw8II/AAAAAAAAAQ4/2XG3_2dX6rM/s400/ghostship.jpg" alt="" id="BLOGGER_PHOTO_ID_5240169143385256066" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;What a great achiement! A new Dota Hero in &lt;a style="color: rgb(51, 255, 51);" href="http://dotaainew.blogspot.com/2008/08/dota-655-map-beta-7-leak-download.html"&gt;&lt;span style="font-weight: bold;"&gt;Dota 6.55 Map&lt;/span&gt;&lt;/a&gt;!Its look like the Policeman holding a sword.This is a new sentinel Dota Hero 6.55, &lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Captain Coco, Admiral Proudmoore&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;Come and share your opinion about the new &lt;a style="color: rgb(51, 255, 51);" href="http://dotaainew.blogspot.com/2008/08/dota-655-map-beta-7-leak-download.html"&gt;Dota 6.55 Map&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);font-size:130%;" &gt;&lt;span style="font-weight: bold;"&gt;New Dota 6.55 Beta 9 Map Leak!!&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Dota-Allstars 6.55 Beta 9 Changelogs:&lt;/span&gt;&lt;br /&gt;From Pluginbaby - 2 New items&lt;br /&gt;&lt;br /&gt;MAGIC STICK&lt;br /&gt;grants : +50mana +10mana channel&lt;br /&gt;costs :205gold&lt;br /&gt;&lt;br /&gt;POISON POWDER&lt;br /&gt;grants: heals from poison effects&lt;br /&gt;costs : 100gold&lt;br /&gt;&lt;br /&gt;&lt;a href="http://dotabestguides.com/wp-content/uploads/dotadownload/6.55_Beta9.w3x"&gt;&lt;span style="font-weight: bold;"&gt;Download Dota 6.55 Beta 9&lt;/span&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-3691203038071963053?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/3691203038071963053'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/3691203038071963053'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2008/08/dota-655-map-leak-download-updates_31.html' title='Dota 6.55 Map Leak Beta 9 Download'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_PvNE9xUmHBQ/SLjSEndTRuI/AAAAAAAAARA/EjpTdigbqKI/s72-c/new+ezalor.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-5509809075616425016</id><published>2008-08-31T08:55:00.001-07:00</published><updated>2008-08-31T09:36:45.969-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota 6.55'/><title type='text'>Dota 6.55 Map Beta 7 Leak Download</title><content type='html'>After releasing&lt;a href="http://dotaainew.blogspot.com/search/label/Dota%206.54"&gt;&lt;span style="font-weight: bold;"&gt; 6.54 Map&lt;/span&gt;&lt;/a&gt; for download, a new &lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Dota Map 6.55 Beta 7&lt;/span&gt; was leaked! The changelog for &lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Dota 6.55 Map Leak Beta 7&lt;/span&gt; still not clear since the IceFrog prohibited it from been release. I hope that you can &lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;share with us the difference&lt;/span&gt; after playing &lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Dota 6.55 Map Leak Beta 7&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5184228550763069986" alt="Dota-Allstars 6.55 Beta Loading Screen" src="http://bp1.blogger.com/_PvNE9xUmHBQ/R_IUZlKrwiI/AAAAAAAAALY/6TkhmJ5KrlI/s200/Loading+Screen+6.51.png" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;The current changelogs for &lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt; DotA Allstars v6.55 Beta 7 &lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;are :&lt;/span&gt;&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;Changelogs from Monkit:&lt;br /&gt;-Have a close look on the Black King Bar. It's a very interresting change&lt;br /&gt;-towers protecting tree and throne has been changed&lt;br /&gt;-Ezalor's Mana Leak and Ignis Fatuus have been changed...&lt;br /&gt;Mana Leak is now "Mana Rupture", which does what it says; it's like Rupture of Bloodseeker, only MP is damaged instead of HP.&lt;br /&gt;Ignis now no longer spawns the healers, instead it has:&lt;br /&gt;- Blinding Light; which affects like an area similar to Shiva's Guard, and it blinds enemies affects by 80% for 5 seconds, and knocks back as well...&lt;br /&gt;and another ability (which will most likely be edited like hell)&lt;br /&gt;- Recall; the Ignis channels for 4 seconds, targeting an ally hero. After 4 seconds, the hero is teleported to the Ignis... that's right... free travel... the ignis shouldn't be damaged while doing this or else the channeling will be interrupted... and the hero can freely move while waiting to be teleported&lt;br /&gt;and I think Clockwerk was nerfed again stat wise, not sure.&lt;br /&gt;-chakra magic was changed also, at lvl 4 85 mana cast, 16s cooldown, restores 300 mana, instant cast, no buffs added (hp regen, + dmg, like it was before)&lt;br /&gt;-tangos got modified too (i don't know if it is a buff or a nerf)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;A few updates for the changelog&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;-New Dota Sentinel Hero - Captain Coco, Admiral Proudmoore&lt;br /&gt;The most noticable skill is using a ghostship to hit the enemies. The other skill self buff, so i'm not sure yet. His first skill when activated make you have splash damage, his third skill still i can't find it yet. His ultimate is mark the spot, i assume that when you got damaged, you instantly return to where you are marking the spot. Still not sure if this hero will be implemented&lt;br /&gt;-Tango now 3 charges which heal 115 hp over 16 seconds.&lt;br /&gt;-BKB recipe now 1300, but now use mithril hammer instead of broadsword&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?brzezt3znwz"&gt;&lt;span style="font-weight: bold;"&gt;Download Dota 6.55 Map Beta 7&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This is just some of the changelog in &lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Dota 6.55 Map Leak Beta 7&lt;/span&gt;. I really hope that you &lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;can share your opinio&lt;/span&gt;n about the difference between &lt;a href="http://dotaainew.blogspot.com/search/label/Dota%206.54"&gt;&lt;span style="font-weight: bold;"&gt;Dota 6.54 Map&lt;/span&gt;&lt;/a&gt; and &lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Dota 6.55 Map&lt;/span&gt;. Thanks Guys!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-5509809075616425016?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/5509809075616425016'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/5509809075616425016'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2008/08/dota-655-map-beta-7-leak-download_31.html' title='Dota 6.55 Map Beta 7 Leak Download'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_PvNE9xUmHBQ/R_IUZlKrwiI/AAAAAAAAALY/6TkhmJ5KrlI/s72-c/Loading+Screen+6.51.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-7792326574899085141</id><published>2008-08-31T08:54:00.001-07:00</published><updated>2008-08-31T08:54:51.515-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota 6.55'/><title type='text'>Dota 6.55 Map Leak Download Beta 6</title><content type='html'>&lt;img id="BLOGGER_PHOTO_ID_5184228550763069986" alt="Dota-Allstars 6.55 Beta Loading Screen" src="http://bp1.blogger.com/_PvNE9xUmHBQ/R_IUZlKrwiI/AAAAAAAAALY/6TkhmJ5KrlI/s200/Loading+Screen+6.51.png" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Looks like &lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Dota 6.55 Map Beta 6&lt;/span&gt; was leak by someone. There are &lt;span style="color: rgb(255, 102, 0); font-weight: bold;"&gt;no changelog&lt;/span&gt; for this &lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Dota 6.55 Map Leak Beta 6&lt;/span&gt; since the IceFrog didnt give a permission to release it.&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span id="fullpost"&gt;Lets download &lt;span style="color: rgb(255, 102, 0); font-weight: bold;"&gt;Dota 6.55 Map Beta 6&lt;/span&gt; leak and feel the changelog. If you notice any different in &lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Dota 6.55 Map Leak Beta 6&lt;/span&gt;, please share with us. Enjoy guys!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://garenabanlist.googlepages.com/6.55_Beta6.w3x"&gt;&lt;span style="font-weight: bold;"&gt;Download Dota 6.55 Map Beta 6 - Link 1&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://iaadota.googlepages.com/6.55_Beta7.w3x"&gt;&lt;span style="font-weight: bold;"&gt;Download Dota 6.55 Map Beta 6 - Link 2&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-7792326574899085141?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/7792326574899085141'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/7792326574899085141'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2008/08/dota-655-map-leak-download-beta-6_31.html' title='Dota 6.55 Map Leak Download Beta 6'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_PvNE9xUmHBQ/R_IUZlKrwiI/AAAAAAAAALY/6TkhmJ5KrlI/s72-c/Loading+Screen+6.51.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-6817535164869673754</id><published>2008-08-31T08:53:00.000-07:00</published><updated>2008-08-31T08:59:13.540-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota 6.55'/><title type='text'>Dota 6.55 Map Leak Download Beta 5</title><content type='html'>&lt;img id="BLOGGER_PHOTO_ID_5184228550763069986" alt="Dota-Allstars 6.55 Beta Loading Screen" src="http://bp1.blogger.com/_PvNE9xUmHBQ/R_IUZlKrwiI/AAAAAAAAALY/6TkhmJ5KrlI/s200/Loading+Screen+6.51.png" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Looks like &lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Dota 6.55 Map Beta 5&lt;/span&gt; was leak by someone. There are no changelog for this &lt;span style="color: rgb(255, 102, 0); font-weight: bold;"&gt;Dota 6.55 Map Leak Beta 5&lt;/span&gt; since the IceFrog didnt give a permission to release it.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span id="fullpost"&gt;Lets download &lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Dota 6.55 Map Beta 5&lt;/span&gt; leak and feel the changelog. If you notice any different in &lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Dota 6.55 Map Leak Beta 5&lt;/span&gt;, please share with us. Enjoy guys!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://iaadota.googlepages.com/6.55_Beta5.w3x"&gt;&lt;span style="font-weight: bold;"&gt;Download Dota 6.55 Map Beta 5&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-6817535164869673754?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/6817535164869673754'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/6817535164869673754'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2008/08/dota-655-map-leak-download-beta-5_31.html' title='Dota 6.55 Map Leak Download Beta 5'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_PvNE9xUmHBQ/R_IUZlKrwiI/AAAAAAAAALY/6TkhmJ5KrlI/s72-c/Loading+Screen+6.51.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-3504050097447651458</id><published>2008-08-31T08:51:00.000-07:00</published><updated>2008-08-31T08:52:25.294-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota Ai'/><category scheme='http://www.blogger.com/atom/ns#' term='Dota 6.54'/><title type='text'>Dota 6.54b Ai Plus Revision 3</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_rtczWA0sBOo/SLOqRJav5mI/AAAAAAAAAJ8/8GCeXu1Ev2c/s1600-h/dotaainew.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://1.bp.blogspot.com/_rtczWA0sBOo/SLOqRJav5mI/AAAAAAAAAJ8/8GCeXu1Ev2c/s400/dotaainew.JPG" alt="" id="BLOGGER_PHOTO_ID_5238718003124627042" border="0" /&gt;&lt;/a&gt;New &lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Dota Map 6.54b Ai Plus 1.52 Revision 03&lt;/span&gt; is now available to download after the &lt;a href="http://dotaainew.blogspot.com/2008/08/dota-654b-ai-152-revision-01.html"&gt;&lt;span style="font-weight: bold;"&gt;Dota 6.54b Map Ai Plus 1.52 Revision 1&lt;/span&gt;&lt;/a&gt; . There are several changes in the changelog in the &lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Dota 6.54b Ai&lt;/span&gt;. You can download the &lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Dota 6.54b Ai Plus Revision 03&lt;/span&gt; by using Rapidshare.&lt;br /&gt;&lt;br /&gt;&lt;i&gt; &lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Here are the changelog in Dota 6.54b Ai Plus Revision 03&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;It behaves the same as the original AI, and has only been updated to account for balance changes, new item recipes, and most new features. As such, some new content does not work fully with the AI yet.&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;THERE IS NO AI FOR LIFESTEALER, INVOKER, OR CLOCKWERK GOBLIN. THEY WILL GET ITEMS BUT WILL NEITHER USE NOR LEARN THEIR SKILLS.&lt;br /&gt;&lt;br /&gt;Known bugs with AI:&lt;br /&gt;-Pathing on the top Sentinel lane is still the same as in 6.48b&lt;br /&gt;-AI don't properly react to -nb, -nm and -nt modes&lt;br /&gt;-Some exploits that should have been fixed are still in the game...just don't use them. If you really want to cheat against AI, just use -test&lt;br /&gt;-Lanaya may crash your game if you use her, depending on how lucky you are&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="fullpost"&gt;&lt;span id="fullpost"&gt;Some commands have yet to be implemented properly:&lt;br /&gt;-ah&lt;br /&gt;-afk&lt;br /&gt;-kickafk&lt;br /&gt;-rd (the new one in 6.53, -rd is in the game but done the same way pre-6.53)&lt;br /&gt;&lt;br /&gt;Additionally, I have added two Fun Taverns in the lower right corner. Currently includes nine legacy heroes (possibly more in the future):&lt;br /&gt;&lt;br /&gt;Changelog:&lt;br /&gt;Rev. 03&lt;br /&gt;=======&lt;br /&gt;&lt;br /&gt;-AI bots can now properly buy, use, and sell Bottles&lt;br /&gt;-Changed the way Lucky Stars looks and behaves to better reflect how it did in 6.06&lt;br /&gt;-Changed the scaling on Mass Haste for levelling so that it's less...stupid&lt;br /&gt;-Changed AI item builds for Viper, Priestess of the Moon, Queen of Pain, Nevermore, Vengeful Spirit, Troll, Dirge, Omniknight, Chaos Knight, and Morphling&lt;br /&gt;-Restored Lanaya's AI, because it doesn't seem to make a difference on crashes&lt;br /&gt;-Added warning message for when player or computer picks Lanaya; bots should not pick Lanaya unless through -ar or -tr&lt;br /&gt;-Added new command -oldinvokelist, which replaces the Old Invoker spell list in the quest menu&lt;br /&gt;-Separated the Fun Tavern into two separate ones for Remade heroes and Extinct heroes&lt;br /&gt;-Added God of Wind (6.01) to Fun Tavern (Extinct)&lt;br /&gt;-Final update to 6.54b&lt;br /&gt;-Fixed Impale affecting Juggernaut during Blade Fury or Omnislash&lt;br /&gt;-Fixed hotkey conflict with learning Degen Aura on Void Demon&lt;br /&gt;-Updated Phantom Lancer AI to properly use new Spirit Lance&lt;br /&gt;-Updated Shadow Priest AI to properly use new Shallow Grave and Weave&lt;br /&gt;-AI bots will drop muted items when given items by players; in -pm, AI will be unable to receive items from players&lt;br /&gt;&lt;br /&gt;6.54b Port of AI+ and -fun content by BuffMePlz.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/139953948/DotAAllstarsv6.54bAIPlus1.52Rev.03.zip"&gt;&lt;b&gt;Download&lt;/b&gt;&lt;/a&gt; [Rapidshare] 3,4 MB&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-3504050097447651458?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/3504050097447651458'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/3504050097447651458'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2008/08/dota-654b-ai-plus-revision-3_31.html' title='Dota 6.54b Ai Plus Revision 3'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_rtczWA0sBOo/SLOqRJav5mI/AAAAAAAAAJ8/8GCeXu1Ev2c/s72-c/dotaainew.JPG' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-5201571779604168627</id><published>2008-08-31T08:49:00.000-07:00</published><updated>2008-08-31T08:51:14.153-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota Ai'/><category scheme='http://www.blogger.com/atom/ns#' term='Dota 6.54'/><title type='text'>DotA Allstars 6.54b AIplus 1.52 Revision 2</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_rtczWA0sBOo/SLOqRJav5mI/AAAAAAAAAJ8/8GCeXu1Ev2c/s1600-h/dotaainew.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://1.bp.blogspot.com/_rtczWA0sBOo/SLOqRJav5mI/AAAAAAAAAJ8/8GCeXu1Ev2c/s400/dotaainew.JPG" alt="" id="BLOGGER_PHOTO_ID_5238718003124627042" border="0" /&gt;&lt;/a&gt;DotA Allstars 6.54b AI+ 1.52 Revision 02&lt;br /&gt;----------------------------------------&lt;br /&gt;This is a port of RGB's AI+ v1.52 (originally written for DotA Allstars 6.48b).&lt;br /&gt;&lt;br /&gt;It behaves the same as the original AI, and has only been updated to account for balance changes, new item recipes, and most new features. As such, some new content does not work fully with the AI yet.&lt;br /&gt;&lt;br /&gt;THERE IS NO AI FOR LIFESTEALER, INVOKER, OR CLOCKWERK GOBLIN. THEY WILL GET ITEMS BUT WILL NEITHER USE NOR LEARN THEIR SKILLS.&lt;br /&gt;&lt;br /&gt;Known bugs with AI:&lt;br /&gt;-Pathing on the top Sentinel lane is still the same as in 6.48b&lt;br /&gt;-AI don't properly react to -nb, -nm and -nt modes&lt;br /&gt;-Some exploits that should have been fixed are still in the game...just don't use them. If you really want to cheat against AI, just use -test&lt;br /&gt;-Lanaya may crash your game if you use her, depending on how lucky you are&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span id="fullpost"&gt;Some commands have yet to be implemented properly:&lt;br /&gt;-ah&lt;br /&gt;-afk&lt;br /&gt;-kickafk&lt;br /&gt;-rd (the new one in 6.53, -rd is in the game but done the same way pre-6.53)&lt;br /&gt;&lt;br /&gt;Additionally, I have added two Fun Taverns in the lower right corner. Currently includes nine legacy heroes (possibly more in the future): Old Invoker (6.12b), Old Lifestealer (6.48b), Old Silencer (6.12b), Gambler (6.06), Old Morphling (5.84b), Old Stealth Assassin (5.84b), Old Pudge (5.51), Old Chen (5.64), Old Medusa (5.84b), Void Demon (3.0d), Rider (5.72), God of Wind (6.01), Flame Lord (5.51), and Avatar of Vengeance (6.32b).&lt;br /&gt;&lt;br /&gt;To access the fun taverns, type -fun within the first 15 seconds of the game. Note that Fun Tavern heroes do not have AI scripts and will not buy items or use/learn skills.&lt;br /&gt;&lt;br /&gt;Changelog:&lt;br /&gt;Rev. 02&lt;br /&gt;=======&lt;br /&gt;-Fixed a bug with AI Morphling using Morph non-stop&lt;br /&gt;-Fixed a bug with Wall of Replica not properly creating hero images for AI Dark Seer&lt;br /&gt;-Fixed the spell graphic for Illusory Orb&lt;br /&gt;-Fixed Battle Hunger bufftip&lt;br /&gt;-Redid Spirit Bear's item-handling script on death&lt;br /&gt;-Implemented a crude fix for AI behaviour at fountain with Empty Bottle, resolving some issues with usage and item purchases&lt;br /&gt;-Updated Inner Vitality to properly work with Fun Tavern heroes&lt;br /&gt;-Rewrote Displace&lt;br /&gt;-Added warning message if player forces AI to pick heroes from Fun Taverns&lt;br /&gt;-Added Old Pudge (5.51) to Fun Tavern (Remade)&lt;br /&gt;-Added Old Chen (5.64) to Fun Tavern (Remade)&lt;br /&gt;-Added Old Medusa (5.84b) to Fun Tavern (Remade)&lt;br /&gt;-Added Flame Lord (5.51) to Fun Tavern (Extinct)&lt;br /&gt;-Added Avatar of Vengeance (6.32b) to Fun Tavern (Extinct)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/140186368/DotA_Allstars_6.54b_AIplus_1.52_Revision_02.zip"&gt;&lt;span style="font-weight: bold;"&gt;Download Dota 6.54b Dota Ai Plus 1.52 Revision 2&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-5201571779604168627?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/5201571779604168627'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/5201571779604168627'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2008/08/dota-allstars-654b-aiplus-152-revision_31.html' title='DotA Allstars 6.54b AIplus 1.52 Revision 2'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_rtczWA0sBOo/SLOqRJav5mI/AAAAAAAAAJ8/8GCeXu1Ev2c/s72-c/dotaainew.JPG' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-1987153395639641693</id><published>2008-08-18T04:05:00.000-07:00</published><updated>2008-08-18T04:28:13.513-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota Tournament'/><title type='text'>DotaSG Clan Battle Tournament</title><content type='html'>All Dota Players are invited to join the Summary Reloaded Tournament that is present by DotaSG&lt;br /&gt;&lt;br /&gt;&lt;img style="width: 498px; height: 737px;" src="http://www.dotasg.com/images/summer_poster_mid.jpg" usemap="#Map" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Fast and join the Dota Battle Clan!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-1987153395639641693?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/1987153395639641693'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/1987153395639641693'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2008/08/dotasg-clan-battle-tournament.html' title='DotaSG Clan Battle Tournament'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-5767948706640229822</id><published>2008-08-16T04:40:00.000-07:00</published><updated>2008-08-16T04:42:14.687-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota Suggestion'/><title type='text'>Dota 6.54 - Necronomicon</title><content type='html'>Currently, in recipe shop no. 3, the final level of necronomicon is shown, when most of us know that when you buy it, you get the level 1 icon.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.dota-allstars.com/images/lists/BTNSpell_Holy_BlessingOfStrength.gif" alt="IPB Image" border="0" /&gt;&lt;img src="http://www.dota-allstars.com/images/lists/BTNAbility_Gouge.gif" alt="IPB Image" border="0" /&gt;&lt;img src="http://www.dota-allstars.com/images/lists/BTNINV_ThrowingAxe_06.gif" alt="IPB Image" border="0" /&gt;&lt;img src="http://www.dota-allstars.com/images/lists/BTNThoriumMelee.gif" alt="IPB Image" border="0" /&gt;&lt;br /&gt;&lt;img src="http://www.dota-allstars.com/images/lists/BTNRodOfNecromancy.gif" alt="IPB Image" border="0" /&gt;&lt;img src="http://www.dota-allstars.com/images/lists/BTNINV_ThrowingAxe_02.gif" alt="IPB Image" border="0" /&gt;&lt;img src="http://images.wikia.com/wowwiki/images/6/6e/INV_Shield_02.png" alt="IPB Image" border="0" /&gt;&lt;img src="http://www.dota-allstars.com/images/lists/BTNLothars.gif" alt="IPB Image" border="0" /&gt;&lt;br /&gt;&lt;img src="http://www.dota-allstars.com/images/lists/BTNINV_Wand_06.gif" alt="IPB Image" border="0" /&gt;&lt;img src="http://images.wikia.com/wowwiki/images/4/4d/INV_Misc_Book_06.png" alt="IPB Image" border="0" /&gt;&lt;img src="http://www.dota-allstars.com/images/lists/BTNOrb%20of%20Water.gif" alt="IPB Image" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Suggestion: Change the icon of necronomicon in the level 3 shop from level 3 icon, to level 1 icon.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.dota-allstars.com/images/lists/BTNSpell_Holy_BlessingOfStrength.gif" alt="IPB Image" border="0" /&gt;&lt;img src="http://www.dota-allstars.com/images/lists/BTNAbility_Gouge.gif" alt="IPB Image" border="0" /&gt;&lt;img src="http://www.dota-allstars.com/images/lists/BTNINV_ThrowingAxe_06.gif" alt="IPB Image" border="0" /&gt;&lt;img src="http://www.dota-allstars.com/images/lists/BTNThoriumMelee.gif" alt="IPB Image" border="0" /&gt;&lt;br /&gt;&lt;img src="http://www.dota-allstars.com/images/lists/BTNRodOfNecromancy.gif" alt="IPB Image" border="0" /&gt;&lt;img src="http://www.dota-allstars.com/images/lists/BTNINV_ThrowingAxe_02.gif" alt="IPB Image" border="0" /&gt;&lt;img src="http://images.wikia.com/wowwiki/images/6/6e/INV_Shield_02.png" alt="IPB Image" border="0" /&gt;&lt;img src="http://www.dota-allstars.com/images/lists/BTNLothars.gif" alt="IPB Image" border="0" /&gt;&lt;br /&gt;&lt;img src="http://www.dota-allstars.com/images/lists/BTNINV_Wand_06.gif" alt="IPB Image" border="0" /&gt;&lt;img src="http://www.dota-allstars.com/images/lists/BTNNecromancerAdept.gif" alt="IPB Image" border="0" /&gt;&lt;img src="http://www.dota-allstars.com/images/lists/BTNOrb%20of%20Water.gif" alt="IPB Image" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Thats about it. Less confusing to noobies, and over all more accurate. (the shop sells you level 1, not level 3)&lt;br /&gt;&lt;br /&gt;Thanks to uo111&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-5767948706640229822?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/5767948706640229822'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/5767948706640229822'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2008/08/dota-654-necronomicon.html' title='Dota 6.54 - Necronomicon'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-6705489979688348781</id><published>2008-08-16T04:35:00.000-07:00</published><updated>2008-08-29T11:23:40.689-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota Suggestion'/><title type='text'>Dota 6.54 - Doom</title><content type='html'>In &lt;a href="http://dotaainew.blogspot.com/2008/08/dota-654b.html"&gt;&lt;span style="font-weight: bold;"&gt;Dota 6.54 Map&lt;/span&gt;&lt;/a&gt; ,do you notice the red bar at the top of Doom every time he Devour?Most of my devour remake sugg was implemented, but there's one little part of it that hasn't been implemented and still want it to be.&lt;br /&gt;&lt;br /&gt;Here's what the current hp bar of the devoured unit looks like&lt;br /&gt;&lt;br /&gt;&lt;img style="width: 462px; height: 346px;" src="http://i18.photobucket.com/albums/b117/Aoen/zDevour3.jpg" alt="IPB Image" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Some of suggestion that were proposed, instead of the bars always being red&lt;br /&gt;1-2 bars are full -&gt; Bars are red&lt;br /&gt;3-4 bars are full -&gt; Bars are yellow&lt;br /&gt;5-7 bars are full -&gt; Bars are green&lt;br /&gt;&lt;br /&gt;So for example the above screenshot would now look like this&lt;br /&gt;&lt;br /&gt;&lt;img style="width: 467px; height: 349px;" src="http://i18.photobucket.com/albums/b117/Aoen/zDevour4.jpg" alt="IPB Image" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Nice right?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-6705489979688348781?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/6705489979688348781'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/6705489979688348781'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2008/08/dota-654-doom.html' title='Dota 6.54 - Doom'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-8706536095298565615</id><published>2008-08-16T04:26:00.001-07:00</published><updated>2008-08-16T04:32:34.745-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota Suggestion'/><title type='text'>Dota 6.54 - Vengeful Spirit</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_rtczWA0sBOo/SKa6lPLogZI/AAAAAAAAAJc/DuU72I29yq4/s1600-h/dotaainew.blogspot.com.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://1.bp.blogspot.com/_rtczWA0sBOo/SKa6lPLogZI/AAAAAAAAAJc/DuU72I29yq4/s400/dotaainew.blogspot.com.jpg" alt="" id="BLOGGER_PHOTO_ID_5235076765758030226" border="0" /&gt;&lt;/a&gt;Vengeful Spirit, one of the most used heroes for pub games as well as competitive plays. I could say she needs a EENT specialist to make her voice do well again.&lt;br /&gt;&lt;br /&gt;What's the solution?&lt;br /&gt;&lt;br /&gt;Sound - Unit Sound Set = EvilSylvanas !!!!!!!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Why?&lt;br /&gt;- 1st of all it will not increase the current map size but makes a cosmetic improvement!&lt;br /&gt;- Soundset is currently unused as far as i know&lt;br /&gt;- Sounds fit her because she's a spirit and the sound has ghastly tone&lt;br /&gt;- Very appropriate unit quotes!&lt;br /&gt;Pissed 1: "My will is my own"&lt;br /&gt;Pissed 2:" I HAVE MY OWN REASONS FOR SEEKING VEANGENCE"&lt;br /&gt;Pissed 3:"arthras murdered my people and turned me into a monstrosity"&lt;br /&gt;Pissed 4: "What are we if are not slaves to this torment"&lt;br /&gt;Yes Attack 1: "Show them no mercy."&lt;br /&gt;Yes Attack 2: "Push the attack." - command aura, increases attack damage of nearby allies ^^&lt;br /&gt;Yes Attack 3: "Let none survive"&lt;br /&gt;Yes Attack 4: "May my aim true"&lt;br /&gt;Ready 1: "What joy is there in this curse" - the curse is her being a vengeful spirit,this would make a logical explanation that she resents being vengeful and atleast give her a leverage on being a sentinel hero&lt;br /&gt;Warcry 1: "Victory draws near."&lt;br /&gt;What 1: "Show me a target" - she's refering to the allies to whom she will cast nether swap or magic missile&lt;br /&gt;What 2: "I'm here"&lt;br /&gt;What 3: "Giving order"&lt;br /&gt;What 4: "I'm listening"&lt;br /&gt;Yes 1: "It's time to even the scales" - is she planning to use nether swap? A team play of sentinels agains 1 to many attack tactics of scourge?&lt;br /&gt;Yes 2: "Done" - ready to execute the strategy - she's a team starter hero right&lt;br /&gt;Yes 3: "I have no time for games"&lt;br /&gt;Yes 4: "The moment's upon us"&lt;br /&gt;Yes 5: "Ofcourse!"&lt;br /&gt;&lt;br /&gt;I have no more things to say and i know you're intelligent enough to get the point ^^. If you want to hear the cool new voice of vengeful. Open Warcraft Editor &gt; Click Sound Editor &gt; Open EvilSylvanas Folder and play each file enjoy!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-8706536095298565615?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/8706536095298565615'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/8706536095298565615'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2008/08/dota-654-vengeful-spirit.html' title='Dota 6.54 - Vengeful Spirit'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_rtczWA0sBOo/SKa6lPLogZI/AAAAAAAAAJc/DuU72I29yq4/s72-c/dotaainew.blogspot.com.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-174127493518635366</id><published>2008-08-16T04:15:00.000-07:00</published><updated>2008-08-16T04:35:34.000-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota Suggestion'/><title type='text'>Dota Tidehunter's Attack Sound Suggestion</title><content type='html'>&lt;span style="font-family:Arial Black;"&gt;&lt;span style="color: rgb(51, 255, 255);"&gt;&lt;span style="line-height: 100%;font-size:12;" &gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;Dota Tidehunter's Attack Sound&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;img src="http://forums.dota-allstars.com/uploads/post-336342-1203130345.gif" alt="Attached Image" /&gt; &lt;!--fonto:Arial Black--&gt;&lt;span style="font-family:Arial Black;"&gt;&lt;!--/fonto--&gt;&lt;!--coloro:#33FFFF--&gt;&lt;span style="color: rgb(51, 255, 255);"&gt;&lt;!--/coloro--&gt;&lt;!--sizeo:3--&gt;&lt;span style="line-height: 100%;font-size:12;" &gt;&lt;!--/sizeo--&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--fontc--&gt;&lt;/span&gt;&lt;!--/fontc--&gt;&lt;img src="http://forums.dota-allstars.com/uploads/post-336342-1203128295.gif" alt="Attached Image" /&gt;&lt;br /&gt;&lt;br /&gt;Did you ever notice that &lt;a href="http://dotaainew.blogspot.com/2008/08/dota-654b.html"&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Dota 6.54b&lt;/span&gt;&lt;/a&gt; Tidehunter has no attack sound!?! I find it strange that a giant sea monster wielding a huge anchor makes no noise when he viciously attacks a poor enemy. There is definitely something wrong here. I think many &lt;a href="http://dotaainew.blogspot.com/2008/08/dota-654b.html"&gt;&lt;span style="color: rgb(255, 102, 0); font-weight: bold;"&gt;Dota 6.54b&lt;/span&gt;&lt;/a&gt; player still didnt notice it and same goes to me~&lt;br /&gt;&lt;br /&gt;So this suggestion is quite simple, just add a sound to his attack. I think that every hero in &lt;a href="http://dotaainew.blogspot.com/2008/08/dota-654b.html"&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;DotA 6.54b&lt;/span&gt;&lt;/a&gt; should have an attack sound and Leviathan should be no exception.&lt;br /&gt;&lt;br /&gt;Here it goes the attack sound by Sistem_shock&lt;br /&gt;&lt;br /&gt;&lt;a style="font-weight: bold; color: rgb(255, 102, 0);" href="http://forums.dota-allstars.com/index.php?act=Attach&amp;amp;type=post&amp;amp;id=57826" title="Download attachment" target="_blank"&gt;Tidehunterattack1.1.wav&lt;/a&gt; ( 21.49k ) &lt;span class="desc"&gt;&lt;/span&gt;&lt;br /&gt;(This sound may seem like it doesn't fit right but try testing it in the test map and it should fit perfectly fine)&lt;span style="color: rgb(51, 204, 0); font-weight: bold;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;!--/colorc--&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Advantages:&lt;/span&gt;&lt;br /&gt;&lt;b&gt;Adds no MSI&lt;/b&gt; (sound is already in-game)&lt;br /&gt;Make's DotA even more perfect (if it isn't already)&lt;br /&gt;&lt;!--coloro:#FF0000--&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;!--/coloro--&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Disadvantages:&lt;/span&gt;&lt;!--colorc--&gt;&lt;/span&gt;&lt;!--/colorc--&gt;&lt;br /&gt;I really can't think of any&lt;br /&gt;&lt;br /&gt;Here is a test map so you can get a good idea of what it should sound like when Tidehunter attacks.&lt;br /&gt;&lt;a style="font-weight: bold; color: rgb(255, 102, 0);" href="http://forums.dota-allstars.com/index.php?act=Attach&amp;amp;type=post&amp;amp;id=57798" title="Download attachment" target="_blank"&gt;Testmap.1.w3x&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt; &lt;/span&gt;( 12.91k )&lt;br /&gt;&lt;br /&gt;Thanks to Sistem_shock&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-174127493518635366?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/174127493518635366'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/174127493518635366'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2008/08/dota-tidehunters-attack-sound.html' title='Dota Tidehunter&apos;s Attack Sound Suggestion'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-8566782110550917781</id><published>2008-08-12T17:53:00.000-07:00</published><updated>2008-08-22T19:23:53.190-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota Ai'/><category scheme='http://www.blogger.com/atom/ns#' term='Dota 6.54'/><title type='text'>DotA 6.54b AI+ 1.52 Revision 01</title><content type='html'>&lt;blockquote&gt;&lt;a style="font-weight: bold; color: rgb(255, 102, 0);" href="http://www.mediafire.com/?x2lzimt2ztw"&gt;Download Dota 6.54b Ai&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;DotA Allstars 6.54b AI+ 1.52 Revision 01&lt;br /&gt;----------------------------------------&lt;br /&gt;This is a port of RGB's AI+ v1.52 (originally written for DotA Allstars 6.48b).&lt;br /&gt;&lt;br /&gt;It behaves the same as the original AI, and has only been updated to account for balance changes, new item recipes, and most new features. As such, some new content does not work fully with the AI yet.&lt;br /&gt;&lt;br /&gt;THERE IS NO AI FOR LIFESTEALER, INVOKER, OR CLOCKWERK GOBLIN. THEY WILL GET ITEMS BUT WILL NEITHER USE NOR LEARN THEIR SKILLS.&lt;br /&gt;&lt;br /&gt;Known bugs with AI:&lt;br /&gt;-Pathing on the top Sentinel lane is still the same as in 6.48b&lt;br /&gt;-AI don't properly react to -nb, -nm and -nt modes&lt;br /&gt;-Some exploits that should have been fixed are still in the game...just don't use them. If you really want to cheat against AI, just use -test&lt;br /&gt;-Lanaya may crash your game if you use her, depending on how lucky you are&lt;br /&gt;&lt;br /&gt;Some commands have yet to be implemented properly:&lt;br /&gt;-ah&lt;br /&gt;-afk&lt;br /&gt;-kickafk&lt;br /&gt;-rd (the new one in 6.53, -rd is in the game but done the same way pre-6.53)&lt;br /&gt;&lt;br /&gt;Additionally, I have added two Fun Taverns in the lower right corner. Currently includes nine legacy heroes (possibly more in the future): Old Invoker (6.12b), Old Lifestealer (6.48b), Old Silencer (6.12b), Gambler (6.06), Old Morphling (5.84b), Old Stealth Assassin (5.84b), Void Demon (3.0d), Rider (5.72), and God of Wind (6.01).&lt;br /&gt;&lt;br /&gt;To access the fun taverns, type -fun within the first 15 seconds of the game.&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Dota-Allstars 6.54b AIPlus 1.52 Map Revision 1 Changelogs:&lt;br /&gt;&lt;br /&gt;Changelog:&lt;br /&gt;Rev. 01&lt;br /&gt;=======&lt;br /&gt;-First update to 6.54b&lt;br /&gt;-Fixed the way AI Meepo purchases items with clones&lt;br /&gt;-Fixed Last Word&lt;br /&gt;-Fixed AI bots not learning Last Word (Silencer), Diffusion Aura (Necrolyte), or Command Aura (Vengeful Spirit)&lt;br /&gt;-Fixed Impale affecting Juggernaut during Blade Fury or Omnislash&lt;br /&gt;-Fixed hotkey conflict with learning Degen Aura on Void Demon&lt;br /&gt;-Updated Phantom Lancer AI to properly use new Spirit Lance&lt;br /&gt;-Updated Shadow Priest AI to properly use new Shallow Grave and Weave&lt;br /&gt;-Changed behaviour of Mana Leak to not trigger on Invoker's reagents (as in 6.53) and Bottle (as in 6.54b)&lt;br /&gt;-Changed the way AI Syllabear purchases items with level 4 Spirit Bear&lt;br /&gt;-AI bots will drop muted items when given items by players; in -pm, AI will be unable to receive items from players&lt;br /&gt;-AI bots can now properly buy, use, and sell Bottles&lt;br /&gt;-Changed the way Lucky Stars looks and behaves to better reflect how it did in 6.06&lt;br /&gt;-Changed the scaling on Mass Haste for levelling so that it's less...stupid&lt;br /&gt;-Changed AI item builds for Viper, Priestess of the Moon, Queen of Pain, Nevermore, Vengeful Spirit, Troll, Dirge, Omniknight, Chaos Knight, and Morphling&lt;br /&gt;-Restored Lanaya's AI, because it doesn't seem to make a difference on crashes&lt;br /&gt;-Added warning message for when player or computer picks Lanaya; bots should not pick Lanaya unless through -ar or -tr&lt;br /&gt;-Added new command -oldinvokelist, which replaces the Old Invoker spell list in the quest menu&lt;br /&gt;-Separated the Fun Tavern into two separate ones for Remade heroes and Extinct heroes&lt;br /&gt;-Added God of Wind (6.01) to Fun Tavern (Extinct)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-8566782110550917781?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/8566782110550917781'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/8566782110550917781'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2008/08/dota-654b-ai-152-revision-01.html' title='DotA 6.54b AI+ 1.52 Revision 01'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-271027912913314524</id><published>2008-08-12T17:47:00.000-07:00</published><updated>2008-08-12T17:53:10.141-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota 6.54'/><title type='text'>Dota 6.54b</title><content type='html'>Abanddon seems to be harder to kill.Another changelog within the new &lt;span style="color: rgb(255, 102, 0); font-weight: bold;"&gt;Dota 6.54b&lt;/span&gt;.Click &lt;a href="http://dotaainew.blogspot.com/2008/08/dota-map-654.html"&gt;here&lt;/a&gt; to read the &lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Dota 6.54&lt;/span&gt; changelog&lt;br /&gt;&lt;br /&gt;&lt;a style="font-weight: bold;" href="http://www.uploading.com/files/9PK6BIQ7/DotA_Allstars_v6.54b.w3x.html"&gt;Download Dota 6.54b&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-271027912913314524?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/271027912913314524'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/271027912913314524'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2008/08/dota-654b.html' title='Dota 6.54b'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-536314000216435468</id><published>2008-08-08T04:49:00.001-07:00</published><updated>2008-08-08T06:12:37.649-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota 6.54'/><title type='text'>Dota Map 6.54</title><content type='html'>New &lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;&lt;a href="http://dotaainew.blogspot.com/2008/08/dota-654-exact-changelogs.html"&gt;Dota Map 6.54&lt;/a&gt; &lt;/span&gt;was released by Getdota just a few weeks after &lt;a href="http://dotaainew.blogspot.com/2008/07/dota-map-653-new-realease-for-free.html"&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Dota Map 6.53&lt;/span&gt;&lt;/a&gt; . There are many changes made in this map including the &lt;a href="http://dotaainew.blogspot.com/search/label/Dota%206.53%20New%20Hero"&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Dota Heroes&lt;/span&gt;&lt;/a&gt; balancing in which involved Shadow Priest,Invoker,Phantom Lancer and Abanddon. Here are some of the &lt;a href="http://dotaainew.blogspot.com/search/label/Dota%20Items%20and%20Heroes%20History"&gt;&lt;span style="color: rgb(255, 102, 0); font-weight: bold;"&gt;Dota Heroes&lt;/span&gt;&lt;/a&gt; changes&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;6.54 Changelog&lt;/span&gt;&lt;br /&gt;================&lt;br /&gt;* Added extra dynamic replay data to help replay parsers present in-game data (see below)&lt;br /&gt;* Rebalanced Invoker (see below)&lt;br /&gt;* Reworked Shadow Priest (see below)&lt;br /&gt;* Various changes to Phantom Lancer and Spirit Lance (see below)&lt;br /&gt;* Changes to Aphotic shield and Borrowed Time (see below)&lt;br /&gt;&lt;br /&gt;* Improved hero selection process in RD&lt;br /&gt;* Added hotkeys for recipe stores&lt;br /&gt;* Changed Elder Dragon Form MS Bonus from 10/35/60 to a constant 25&lt;br /&gt;* Changed Freezing Field mechanics a bit. The slow now comes from the area rather than the explosions. Changed the distribution method on Freezing Field as well&lt;br /&gt;* First Blood bounty is shared with the team if Sent/Scourge get the last hit&lt;br /&gt;* Untouchable now triggers off being targeted by attacks or spells&lt;br /&gt;* Rewrote Avalanche to fix various minor bugs&lt;br /&gt;* Decreased Inner Vitality cooldown from 30 to 25 seconds&lt;br /&gt;* Lowered Clockwerk's strength gain&lt;br /&gt;* Lowered early damage on Rocket Flare&lt;br /&gt;* Added Internationalized text support for GameScore Board, EndScore Board and Observer Board&lt;br /&gt;* Added extra data to end of replay (Player Gold, Assists, Neutral CS, Items)&lt;br /&gt;* Improved Bloodrage a little&lt;br /&gt;* Lowered base armor on Lycan's Wolves from 5 to 2&lt;br /&gt;* Minor reduction to Clockwerk's base armor&lt;br /&gt;* Rewrote Maledict for some optimizations&lt;br /&gt;* Toss no longer uses manacost/cooldown if you make an invalid cast&lt;br /&gt;* Toss now seeks its target&lt;br /&gt;* You can now only -kickafk allied afk players&lt;br /&gt;* Temporarily undid the movability of items in cooldown while some issues are being fixed&lt;br /&gt;* Phantom Lancer's images now create a dummy Spirit Lance effect when the primary casts it&lt;br /&gt;* Player turn indicator for RD is made clearer&lt;br /&gt;* Added extra orb effect notations to items and abilities (228748)&lt;br /&gt;* Blur visual effect is now applied only to enemies (190092)&lt;br /&gt;* Changed the name and icon for Flask of Sapphire Water (206885)&lt;br /&gt;* Illuminate wave now gives vision (226661)&lt;br /&gt;* Rewrote Devour. It now shows progress bar overhead and doesn't reveal you (217291)&lt;br /&gt;* Sentinel Ancients buildings are now in rooted model form (216494)&lt;br /&gt;* Added a new fun mode -mi(miniheroes) that creates the hereos at half size&lt;br /&gt;* Added a new command to customize water color for local player (-water red, -water blue, -water green or -water default)&lt;br /&gt;* Displayed gold animation for First Blood bounty&lt;br /&gt;* Winners are now displayed in Warcraft's score screen (234657)&lt;br /&gt;* Dummy lineup units in RD now show player name&lt;br /&gt;* Improved Acid Spray visual effect&lt;br /&gt;* Increased Spin Web visual transparency&lt;br /&gt;* Increased the size of the recently added $ symbol for observers and replays&lt;br /&gt;* New Sonic Wave visual effect&lt;br /&gt;* New Maledict visual effect&lt;br /&gt;* New Freezing Field visual effect&lt;br /&gt;* New Black Hole visual effect&lt;br /&gt;* New Spirit Lance visual effect&lt;br /&gt;* New Flask of Sapphire Water visual effect&lt;br /&gt;* New visual effect for units with Poison Nova buff&lt;br /&gt;* New Weave cast visual effect&lt;br /&gt;* Updated Hookshot tooltip&lt;br /&gt;* Fixed a bug with casting March of the Machines on a cliff (DonTomaso)&lt;br /&gt;* Fixed a bug with Feral Heart and swapping or repicking&lt;br /&gt;* Fixed a minor bug with Grow&lt;br /&gt;* Fixed a bug with Infest and Refresher-Necronomicon&lt;br /&gt;* Fixed a bug with Melting Strike on Invoker&lt;br /&gt;* Fixed a bug with Timewalk and Power Cogs&lt;br /&gt;* Fixed a minor bug with Expulsion&lt;br /&gt;* Fixed a rare glitch with Time Walk&lt;br /&gt;* Fixed Armlet typo&lt;br /&gt;* Fixed a rare bug with Borrowed Time where it sometimes doesn't use cooldown when triggered&lt;br /&gt;* Fixed Battle Hunger buff tooltip&lt;br /&gt;* Fixed Bottle activating Mana Leak&lt;br /&gt;* Fixed Enchant on neutral creeps with initially reduced mana&lt;br /&gt;* Fixed Feral Heart buff level tooltip&lt;br /&gt;* Fixed -fs text bug introduce last version&lt;br /&gt;* Fixed -kickafk warning text not showing up&lt;br /&gt;* Fixed some issues with Hookshotting someone near trees&lt;br /&gt;* Fixed some targetting bugs with Lucifer&lt;br /&gt;* Fixed Stifling Dagger not working properly when it hits a fogged unit&lt;br /&gt;* Fixed various other tooltip errors&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;++ &lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Invoker Changes&lt;/span&gt;:&lt;br /&gt;- Invoke levels at 2/7/12/17 with cooldown from 30/30/15/5 to 30/25/12/5 and manacost from 20/40/60/80 to 20/50/80/110&lt;br /&gt;- Sunstrike: cooldown 60-&gt;30, manacost 250-&gt;175&lt;br /&gt;- Deafening Blast: cooldown 25-&gt;40&lt;br /&gt;- Chaos Meteor: cooldown 30-&gt;70&lt;br /&gt;- Forge Spirit: cooldown 70-&gt;30, manacost 200-&gt;75, casting with ones already on field kills old ones. Improved visual look slightly. If both elements are level 4 or higher, double spawn.&lt;br /&gt;- Tornado: Airtime from 0.4/0.7/1.0/1.3/1.6/1.9/2.2 -&gt; 0.6/0.85/1.1/1.35/1.6/1.85/2.2 Same final damage, 120 starting damage instead of 190&lt;br /&gt;- Alacrity: Is now WWE, cooldown 20-&gt;15 Duration 5-&gt;6, manacost 125-&gt;50, Original IAS: 40/60/80/100/120/140/160. New IAS: 30/40/50/60/70/80/90. It now gives damage as well: 20/30/40/50/60/70/80.&lt;br /&gt;- EMP: changed to pure Wex ability, WWW. 0.5 HP lost for each mana drained. Tweaked various other aspects such as cast range and manacost.&lt;br /&gt;- Ice Wall: Rescaled duration from 4-&gt;10 to 3-&gt;12. Improved Exort based damage from 5/10/15/20/25/30/35 to 6/12/18/24/30/36/42&lt;br /&gt;&lt;br /&gt;++ &lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Shadow Priest&lt;/span&gt;:&lt;br /&gt;- Changed Shallow Grave completely. It is now a basic ability&lt;br /&gt;- Changed how Weave works. It is now an ultimate&lt;br /&gt;- Reduced Shadow Priest's cast point&lt;br /&gt;- Shadow Wave can now bounce back to you at the last wave if you are in range. Also added an extra bounce at level 3 and 4&lt;br /&gt;&lt;br /&gt;++&lt;span style="color: rgb(255, 102, 0); font-weight: bold;"&gt; Phantom Lancer&lt;/span&gt;:&lt;br /&gt;- Reworked Spirit Lance&lt;br /&gt;- Phantom Lancer images now create a dummy Spirit Lance effect when the real one casts it&lt;br /&gt;- Lowered Doppelwalk invisibility duration from 12 to 8&lt;br /&gt;- Increased and Standardized all Phantom Lancer images' percentage of damage taken&lt;br /&gt;- Lowered maximum image count&lt;br /&gt;&lt;br /&gt;++ &lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Abaddon&lt;/span&gt;:&lt;br /&gt;- Improved how Borrowed Time works and increased cooldown&lt;br /&gt;- Reworked Aphotic Shield stats&lt;br /&gt;&lt;br /&gt;++ New real-time replay data:&lt;br /&gt;- When a hero dies: Hero&lt;d&gt;,&lt;k&gt; where d=dead player id and k=kill player id&lt;br /&gt;- When a chicken dies: Courier&lt;d&gt;,&lt;k&gt; where d=dead player id and k=kill player id&lt;br /&gt;- When tower dies: Tower&lt;"a"&gt;&lt;l&gt;&lt;"s"&gt;,&lt;k&gt; where a=alliance (0,1 0=sent, 1=scourge) l=level (1,2,3,4) s=side (0=top,1=mid,2=bot) and k=kill player id. for level 4 towers, s=1&lt;br /&gt;- When rax dies: rax&lt;"a"&gt;&lt;"s"&gt;&lt;t&gt;,&lt;k&gt; where a=alliance (0,1 0=sent, 1=scourge) s=side (0=top,1=mid,2=bot) t=rax type (0,1 0=melee, 1=range) k=kill player id&lt;br /&gt;- When Throne gets hurt: Frozen Throne,&lt;/k&gt;&lt;/t&gt;&lt;/k&gt;&lt;/l&gt;&lt;/k&gt;&lt;/d&gt;&lt;/k&gt;&lt;/d&gt;&lt;p&gt; where p=current percentage hp (75/50/25/10)&lt;br /&gt;- When Tree gets hurt: World Tree,&lt;/p&gt;&lt;p&gt; where p=current percentage hp (75/50/25/10)&lt;br /&gt;- When a player gets disconnected: CK&lt;k&gt;D&lt;d&gt;N&lt;n&gt;,&lt;/n&gt;&lt;/d&gt;&lt;/k&gt;&lt;/p&gt;&lt;p&gt; where k=creep kills, d=creep denies, n=neutral kills, p=player id of leaver&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Download Dota Map 6.54&lt;/span&gt;:&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.mediafire.com/?tnmpxymgmbe"&gt;Dota Map 6.54 Link 1&lt;br /&gt;&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://dota.dreamhosters.com/eng/DotA%20Allstars%20v6.54.w3x.zip"&gt;Dota Map 6.54 Link 2&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;You can download all dota map from www.getdota.com&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-536314000216435468?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/536314000216435468'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/536314000216435468'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2008/08/dota-map-654.html' title='Dota Map 6.54'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-4174539184520234198</id><published>2008-08-08T04:48:00.000-07:00</published><updated>2008-08-08T04:49:28.484-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota 6.54'/><title type='text'>Dota 6.54 Exact Changelogs</title><content type='html'>Here it goes some changes made in the &lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Dota  6.54&lt;/span&gt;. The Clockwerk,Shadow Priest,Phantom Lancer and Abanddon ability were modified to balance with other heroes since their skills is too powerfull.&lt;br /&gt;&lt;br /&gt;* Lowered &lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Clockwerk's&lt;/span&gt; strength gain&lt;br /&gt;From 2.9 to 2.4&lt;br /&gt;* Lowered early damage on Rocket Flare&lt;br /&gt;From 100/133/166/200 to 80/120/160/200&lt;br /&gt;* Improved Bloodrage a little&lt;br /&gt;From: Manacost 80/100/120/140 to 80/80/80/80&lt;br /&gt;* Minor reduction to Clockwerk's base armor&lt;br /&gt;From 3.8-&gt;3.0&lt;br /&gt;* Changed the name and icon for Flask of Sapphire Water (206885)&lt;br /&gt;From "Flask Of Sapphire Water" to"Healing Salve"&lt;br /&gt;&lt;br /&gt;++ &lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Shadow Priest&lt;/span&gt;:&lt;br /&gt;- Changed Shallow Grave completely. It is now a basic ability&lt;br /&gt;"Shallow Grave prevents any damage from killing the targetted hero for 5 seconds."&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;Level 1 - 90 Cooldown. 400 cast range.&lt;br /&gt;Level 2 - 70 Cooldown. 600 cast range.&lt;br /&gt;Level 3 - 50 Cooldown. 800 cast range.&lt;br /&gt;Level 4 - 30 Cooldown. 1000 cast range.&lt;br /&gt;&lt;br /&gt;Cooldown: 90/70/50/30&lt;br /&gt;Manacost: 140/130/120/110&lt;br /&gt;- Changed how Weave works. It is now an ultimate&lt;br /&gt;"A powerful shadow magci used to increase or decrease defenses over time. Changes armor by 1 every second. Affects allied and enemy heroes in a 600 AOE."&lt;br /&gt;&lt;br /&gt;Level 1 - Lasts 12 seconds.&lt;br /&gt;Level 2 - Lasts 18 seconds.&lt;br /&gt;Level 3 - Lasts 24 seconds.&lt;br /&gt;Cooldown: 40&lt;br /&gt;Manacost: 100&lt;br /&gt;- Reduced Shadow Priest's cast point&lt;br /&gt;From 0.5 to 0.3&lt;br /&gt;&lt;br /&gt;- Shadow Wave can now bounce back to you at the last wave if you are in range. Also added an extra bounce at level 3 and 4&lt;br /&gt;&lt;br /&gt;++ &lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Phantom Lancer&lt;/span&gt;:&lt;br /&gt;- Reworked Spirit Lance&lt;br /&gt;Damage now scales 100/150/200/250 instead of the old 110/150/215/310&lt;br /&gt;Cooldown is 7 seconds for all levels instead of the old 9.&lt;br /&gt;Manacost is now 125/130/135/140 instead of the old 140 at all levels.&lt;br /&gt;- Phantom Lancer images now create a dummy Spirit Lance effect when the real one casts it&lt;br /&gt;- Lowered Doppelwalk invisibility duration from 12 to 8&lt;br /&gt;- Increased and Standardized all Phantom Lancer images' percentage of damage taken&lt;br /&gt;25% dealt 400% taken&lt;br /&gt;- Lowered maximum image count&lt;br /&gt;From 8 to 5&lt;br /&gt;&lt;br /&gt;++ &lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Abaddon&lt;/span&gt;:&lt;br /&gt;- Improved how Borrowed Time works and increased cooldown&lt;br /&gt;From 45 seconds to 60 seconds&lt;br /&gt;- Reworked Aphotic Shield stats&lt;br /&gt;Old 20 Seconds Duration Damage Cap: 125/175/225/275. Cooldown: 23 seconds Manacost:100/100/100/100&lt;br /&gt;New 15 Seconds Duration Damage Cap: 100/125/150/175 Cooldown: 18/15/12/9 seconds Manacost:100/105/110/115&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-4174539184520234198?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/4174539184520234198'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/4174539184520234198'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2008/08/dota-654-exact-changelogs.html' title='Dota 6.54 Exact Changelogs'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-7478049310232816368</id><published>2008-07-29T19:49:00.000-07:00</published><updated>2008-08-22T19:43:49.265-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota Suggestion'/><category scheme='http://www.blogger.com/atom/ns#' term='Dota Music Games'/><title type='text'>Dota Music Games</title><content type='html'>&lt;div id="result_box" dir="ltr"&gt;Devil's urethra-End Game Music Video-HQ DL link added, 70% of measures to synchronize with lyrical stage, 90% video synchronization with the music.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0); font-weight: bold;"&gt;Virus Hunter says VH&lt;/span&gt;&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;"Why I determined that this music video?&lt;br /&gt;Since the whole a certain scene in his lyrical I think&lt;br /&gt;The first time that I have the time "&lt;a href="http://www.youtube.com/watch?v=WrhGRwW87ds"&gt;&lt;span style="font-weight: bold;"&gt;End Game&lt;/span&gt;&lt;/a&gt;".&lt;br /&gt;I can not explain.&lt;br /&gt;This really very good song! Finally, I open my right, Sony Vegas,&lt;br /&gt;drag it to the song, open Warcraft, the top Dota, pa, select and Demon Witch hunters,&lt;br /&gt;Control of management at the point I want to top Fraps, wait for their costs,&lt;br /&gt;then the input by the file in Sony Vegas, and then synchronize.&lt;br /&gt;So I start End Game Music Video. "&lt;br /&gt;&lt;br /&gt;At the same time, I PM UA.&lt;br /&gt;But he has power.&lt;br /&gt;"You are the Best Song Maker!" What I will say when he sent me answer.&lt;br /&gt;&lt;br /&gt;Why are there two versions? From the music is &lt;a href="http://dotaainew.blogspot.com/search/label/Dota%20Videos"&gt;&lt;span style="font-weight: bold;"&gt;Dota VIDEO&lt;/span&gt;&lt;/a&gt;.&lt;br /&gt;My opinion is if the Spell In the video sound effect being maintained.&lt;br /&gt;But I would like battery, which the song at the same time.&lt;br /&gt;I can not decide who is better, so I'll make.&lt;br /&gt;Learn more about both.&lt;br /&gt;They found that two of them maintained, with different feeling&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=WrhGRwW87ds" rel="nofollow" target="_blank"&gt;&lt;img src="http://i199.photobucket.com/albums/aa8/VirusHunter-VH/DU-1.jpg" alt="IPB Image" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://www.youtube.com/watch?v=WrhGRwW87ds" rel="nofollow" target="_blank"&gt;&lt;b&gt;End Game Music Video&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/b&gt;&lt;a href="http://www.leettube.com/view_video.php?viewkey=4b1be110b7bf70c8362d" rel="nofollow" target="_blank"&gt;&lt;b&gt;HQ live Stream link&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://files.filefront.com/EndGameMusicVideowmv/;10100207;/fileinfo.html" rel="nofollow" target="_blank"&gt;&lt;b&gt;Download link&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Screen Shots:&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;img src="http://i199.photobucket.com/albums/aa8/VirusHunter-VH/DU-2.jpg" alt="IPB Image" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://i199.photobucket.com/albums/aa8/VirusHunter-VH/DU-3.jpg" alt="IPB Image" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://i199.photobucket.com/albums/aa8/VirusHunter-VH/DU-4.jpg" alt="IPB Image" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://i199.photobucket.com/albums/aa8/VirusHunter-VH/DU-6.jpg" alt="IPB Image" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://i199.photobucket.com/albums/aa8/VirusHunter-VH/DU-7.jpg" alt="IPB Image" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://i199.photobucket.com/albums/aa8/VirusHunter-VH/DU-5.jpg" alt="IPB Image" border="0" /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-7478049310232816368?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/7478049310232816368'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/7478049310232816368'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2008/07/dota-music-games.html' title='Dota Music Games'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-171956031190607833</id><published>2008-07-29T18:56:00.000-07:00</published><updated>2008-08-22T19:43:57.540-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota Suggestion'/><category scheme='http://www.blogger.com/atom/ns#' term='Dota Themes'/><title type='text'>Dota Themes</title><content type='html'>&lt;p&gt;This is one of the quote from the previous post in &lt;a style="font-weight: bold;" href="http://dotaainew.blogspot.com/search/label/Dota%20Videos"&gt;DotA&lt;/a&gt;&lt;a href="http://dotaainew.blogspot.com/search/label/Dota%20Videos"&gt;&lt;span style="font-weight: bold;"&gt; Media&lt;/span&gt;&lt;/a&gt; Forums by Infrisios, one of the beta tester. Credit to Infrisios by providing the Dota Themes to us.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Infrisios said&lt;/p&gt;&lt;p style="font-style: italic; color: rgb(255, 102, 0); font-weight: bold;"&gt; "First, screw everything you have read here back when it was called Beachpack.&lt;br /&gt;That's old, now it is the Theme Manager!With ~9MB for the rar file, it is much smaller now.More themes will come!"&lt;br /&gt;&lt;/p&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Overview&lt;/span&gt;:&lt;br /&gt;1. What does this "Theme Manager do?&lt;br /&gt;2. What does it contain?&lt;br /&gt;3. How to use it?&lt;br /&gt;4. Spoiler - what will come in the future?&lt;br /&gt;5.-links, FAQ, Credits, Changelog, screenshots, etc sig&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;1. What does this "Theme Manager do?&lt;/span&gt;&lt;br /&gt;The Theme Manager allows you using different terrainsets in DotA without using a different map. This works by replacing the textures / models in your MPQs - WC3's data files - itself. It will not only change DotA's terrain (where it has no glitches), but also other maps. In other maps, it will look quite bad, so this is more useful for DotA.&lt;br /&gt;While it strongly changes the appearance of the map, it does not change anything of the gameplay - the changes are of PURE visual nature and the process is easily reversible.&lt;br /&gt;&lt;br /&gt;The Theme Manager is completely compatible with every platform / hosting program (b.net / GGC / DC / LC / Hamachi /...).&lt;br /&gt;Most of this discussion is old ( "Beach Pack") and belongs to versions where it was not compatible and worked in other ways.&lt;br /&gt;The "real" discussion begins somewhere at page 11&lt;br /&gt;&lt;br /&gt;The patch seems to have brought no problem at all&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;2. What does it contain? &lt;/span&gt;&lt;br /&gt;Beach Theme:&lt;br /&gt;Beach-terrain everywhere&lt;br /&gt;-- "Pandaren" UI for both parties (thanks to Unwirklich)&lt;br /&gt;Hell Theme:&lt;br /&gt;-- "Hell"-terrain everywhere&lt;br /&gt;-- "Demon" UI for both parties (thanks to Unwirklich)&lt;br /&gt;Snow Theme (Beta)&lt;br /&gt;Every terrain-Snow&lt;br /&gt;-- "Frost" UI for both parties (self-made, based on human)&lt;br /&gt;- no 100% guarantee for stability:-P&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;3. How to use it? &lt;/span&gt;&lt;br /&gt;QUOTE (installation)&lt;br /&gt;How to install the Theme Manager?&lt;br /&gt;1. If you have beachpack installed, to restore original (if you can not, it will not be too bad afaik). You would have exchanged your War3Patch.mpq in this case and should have a backup (with lower filesize).&lt;br /&gt;2. Unpack the file in your warcraft folder - in most cases C: \ Program Files \ Warcraft III.&lt;br /&gt;3. DO NOT move or rename any of the files you unpacked.&lt;br /&gt;4. If you want it on your desktop, create a shortcut of the executable file.&lt;br /&gt;5. Go! (2,3,4,5 step after checking again)&lt;br /&gt;&lt;br /&gt;QUOTE (Usage)&lt;br /&gt;1. Close your warcraft AND warcraft world editor. Else it does not work!&lt;br /&gt;2. Start the program. If you start it the first time, it will create a backup of your MPQ&lt;br /&gt;3. Select your favourite Toolkit. If you select one, it will always be activated unless you change it!&lt;br /&gt;4. Start WC3. Whether you start it out of the program or not is not important.&lt;br /&gt;Other maps might have a (visually) screwed terrain - I suggest you to use "original" when playing something different than DotA&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Of course, is DotA Icefrog's map, and I would not do something like this without his explicit permission ....&lt;br /&gt;Ice gave me specific permission to do that as long as it is done in conjuction with the beta team and is beta tested and screened by IceFrog and his Betatesters.&lt;br /&gt;&lt;br /&gt;Beach Pack in action - in "End Game"!&lt;br /&gt;&lt;br /&gt;Have fun!&lt;br /&gt;Infrisios&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;4. Spoiler - what will come in the future &lt;/span&gt;&lt;br /&gt;As the preview screenshots show, the long awaited Snow Theme is close to being finished.&lt;br /&gt;&lt;br /&gt;After that, I have a bunch of different basic ideas:&lt;br /&gt;Themes:&lt;br /&gt;Bar - that's what should come after snowpack.&lt;br /&gt;- highland - something rocky -.-&lt;br /&gt;- Dungeon - dunno, this could be a very dark version of the snow theme or something ... I will again have a problem with trees ... sad.gif&lt;br /&gt;Others - these are purely hypothetic&lt;br /&gt;Special functions in the GUI (again, only basic ideas):&lt;br /&gt;- custom user interfaces for each race (with checkboxes or something you can select the interface you'd like)&lt;br /&gt;- custom models, again with checkboxes&lt;br /&gt;- special icons (or do you like the Song of the Siren icon?)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;5. DL-links, FAQ, Credits, Changelog, screenshots, etc sig&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;Downloads: *.rar - you can only unpack these when you have winrar, but they are much smaller.&lt;br /&gt;&lt;a href="http://www.megaupload.com/?d=LXRT2V04" rel="nofollow" target="_blank"&gt;DL 1 - Megaupload&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/130645389/DotA_Theme_Manager_V2.rar.html" rel="nofollow" target="_blank"&gt;DL 2 - Rapidshare&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.sendspace.com/file/c5b927" rel="nofollow" target="_blank"&gt;DL 3 - Sendspace&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="line-height: 100%;font-size:100%;" &gt;&lt;!--/sizeo--&gt;Old versions:&lt;br /&gt;&lt;a href="http://www.megaupload.com/de/?d=ITZKO8QL" rel="nofollow" target="_blank"&gt;DL 1 - Megaupload[DTM1]&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/114469088/DotA_Theme_Manager.rar.html" rel="nofollow" target="_blank"&gt;DL 2 - Rapidshare [DTM1]&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.sendspace.com/file/tkhcjv" rel="nofollow" target="_blank"&gt;DL 3 - Sendspace[DTM1]&lt;/a&gt;&lt;!--sizec--&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;br /&gt;Downloads: *.zip - bigger, but everyone can unpack them&lt;br /&gt;&lt;a href="http://rapidshare.com/files/130651068/DotA_Theme_Manager_V2.zip.html" rel="nofollow" target="_blank"&gt;DL 1 - Rapidshare&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="line-height: 100%;font-size:100%;" &gt;&lt;!--/sizeo--&gt;Old versions:&lt;br /&gt;&lt;a href="http://rapidshare.com/files/114470780/DotA_Theme_Manager.zip.html" rel="nofollow" target="_blank"&gt;DL 1 - Rapidshare [DTM1]&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Credits&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt; go to&lt;/span&gt;:&lt;br /&gt;-- Infrisios, idea and development&lt;br /&gt;-- Yak, immense. Would not all, without him. It was also a curse texture issue for the beach&lt;br /&gt;-- Laku_0o using the graphical user interface (and the founding of the first!)&lt;br /&gt;-- 4nTr4xX to me the War3Patch.mpq English (no longer on the important issue Manager)&lt;br /&gt;-- Ereskigal, murdoc_rocks, Revil0 the above (examination of stability)&lt;br /&gt;-- Unwirklich for the Panda (beach) and Demon (hell) user interfaces (user interfaces)&lt;br /&gt;-- Betatesters support for the revival and a bit of the idea of a habit Dota&lt;br /&gt;-- YOU support for the issue of motivation me and this program, starting with a simple, non-multiplayer program!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Changes&lt;/span&gt;:&lt;br /&gt;-- Incorporated demon ui Preview Screenshot&lt;br /&gt;-- Update - Bug resolved, the multiplayer. The beachpack works in a completely different now.&lt;br /&gt;-- Added English version&lt;br /&gt;-- Added IE version&lt;br /&gt;-- Added the theme hell alpha Screenshots Preview&lt;br /&gt;-- Added GUI with the theme Beta Hell. Does the same way, but that is something else. No need for more language versions ;-)&lt;br /&gt;-- Added snow theme screenshots of the beta-preview [Photobucket only]&lt;br /&gt;-- [18.07.2008] Uploaded DTM V2. Added data to the new changes òÓ&lt;i&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;!--sizeo:1--&gt;&lt;!--/sizec--&gt;&lt;!--sizeo:1--&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Screen shots:&lt;br /&gt;&lt;br /&gt;Beach Theme&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;img style="cursor: -moz-zoom-in; width: 511px; height: 382px;" alt="http://forums.dota-allstars.com/index.php?s=4e70791d6fafebc0a6725c5e2f2271a4&amp;amp;act=Attach&amp;amp;type=post&amp;amp;id=54059" src="http://forums.dota-allstars.com/index.php?s=4e70791d6fafebc0a6725c5e2f2271a4&amp;amp;act=Attach&amp;amp;type=post&amp;amp;id=54059" /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;img style="cursor: -moz-zoom-in; width: 511px; height: 383px;" alt="http://forums.dota-allstars.com/index.php?s=4e70791d6fafebc0a6725c5e2f2271a4&amp;amp;act=Attach&amp;amp;type=post&amp;amp;id=54060" src="http://forums.dota-allstars.com/index.php?s=4e70791d6fafebc0a6725c5e2f2271a4&amp;amp;act=Attach&amp;amp;type=post&amp;amp;id=54060" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="cursor: -moz-zoom-in; width: 511px; height: 379px;" alt="http://forums.dota-allstars.com/index.php?s=4e70791d6fafebc0a6725c5e2f2271a4&amp;amp;act=Attach&amp;amp;type=post&amp;amp;id=54061" src="http://forums.dota-allstars.com/index.php?s=4e70791d6fafebc0a6725c5e2f2271a4&amp;amp;act=Attach&amp;amp;type=post&amp;amp;id=54061" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="cursor: -moz-zoom-in; width: 510px; height: 380px;" alt="http://forums.dota-allstars.com/index.php?s=4e70791d6fafebc0a6725c5e2f2271a4&amp;amp;act=Attach&amp;amp;type=post&amp;amp;id=54063" src="http://forums.dota-allstars.com/index.php?s=4e70791d6fafebc0a6725c5e2f2271a4&amp;amp;act=Attach&amp;amp;type=post&amp;amp;id=54063" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;&lt;br /&gt;Hell Theme&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;img style="cursor: -moz-zoom-in; width: 512px; height: 382px;" alt="http://forums.dota-allstars.com/index.php?s=4e70791d6fafebc0a6725c5e2f2271a4&amp;amp;act=Attach&amp;amp;type=post&amp;amp;id=59689" src="http://forums.dota-allstars.com/index.php?s=4e70791d6fafebc0a6725c5e2f2271a4&amp;amp;act=Attach&amp;amp;type=post&amp;amp;id=59689" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="cursor: -moz-zoom-in; width: 511px; height: 381px;" alt="http://forums.dota-allstars.com/index.php?s=4e70791d6fafebc0a6725c5e2f2271a4&amp;amp;act=Attach&amp;amp;type=post&amp;amp;id=59685" src="http://forums.dota-allstars.com/index.php?s=4e70791d6fafebc0a6725c5e2f2271a4&amp;amp;act=Attach&amp;amp;type=post&amp;amp;id=59685" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="cursor: -moz-zoom-in; width: 512px; height: 383px;" alt="http://forums.dota-allstars.com/index.php?s=4e70791d6fafebc0a6725c5e2f2271a4&amp;amp;act=Attach&amp;amp;type=post&amp;amp;id=59690" src="http://forums.dota-allstars.com/index.php?s=4e70791d6fafebc0a6725c5e2f2271a4&amp;amp;act=Attach&amp;amp;type=post&amp;amp;id=59690" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="cursor: -moz-zoom-in; width: 509px; height: 380px;" alt="http://forums.dota-allstars.com/index.php?s=4e70791d6fafebc0a6725c5e2f2271a4&amp;amp;act=Attach&amp;amp;type=post&amp;amp;id=59686" src="http://forums.dota-allstars.com/index.php?s=4e70791d6fafebc0a6725c5e2f2271a4&amp;amp;act=Attach&amp;amp;type=post&amp;amp;id=59686" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;&lt;br /&gt;Snow Theme&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;img style="cursor: -moz-zoom-in; width: 512px; height: 382px;" alt="http://forums.dota-allstars.com/index.php?s=4e70791d6fafebc0a6725c5e2f2271a4&amp;amp;act=Attach&amp;amp;type=post&amp;amp;id=61644" src="http://forums.dota-allstars.com/index.php?s=4e70791d6fafebc0a6725c5e2f2271a4&amp;amp;act=Attach&amp;amp;type=post&amp;amp;id=61644" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="cursor: -moz-zoom-in; width: 512px; height: 382px;" alt="http://forums.dota-allstars.com/index.php?s=4e70791d6fafebc0a6725c5e2f2271a4&amp;amp;act=Attach&amp;amp;type=post&amp;amp;id=61644" src="http://forums.dota-allstars.com/index.php?s=4e70791d6fafebc0a6725c5e2f2271a4&amp;amp;act=Attach&amp;amp;type=post&amp;amp;id=61644" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="cursor: -moz-zoom-in; width: 512px; height: 383px;" alt="http://forums.dota-allstars.com/index.php?s=4e70791d6fafebc0a6725c5e2f2271a4&amp;amp;act=Attach&amp;amp;type=post&amp;amp;id=61645" src="http://forums.dota-allstars.com/index.php?s=4e70791d6fafebc0a6725c5e2f2271a4&amp;amp;act=Attach&amp;amp;type=post&amp;amp;id=61645" /&gt;&lt;img style="cursor: -moz-zoom-in; width: 510px; height: 381px;" alt="http://forums.dota-allstars.com/index.php?s=4e70791d6fafebc0a6725c5e2f2271a4&amp;amp;act=Attach&amp;amp;type=post&amp;amp;id=61648" src="http://forums.dota-allstars.com/index.php?s=4e70791d6fafebc0a6725c5e2f2271a4&amp;amp;act=Attach&amp;amp;type=post&amp;amp;id=61648" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-171956031190607833?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/171956031190607833'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/171956031190607833'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2008/07/this-is-one-of-quote-from-previous-post.html' title='Dota Themes'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-3290764218938227019</id><published>2008-07-29T18:46:00.000-07:00</published><updated>2008-07-30T21:35:24.113-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota Ai'/><category scheme='http://www.blogger.com/atom/ns#' term='Dota 6.53 Ai Revision Maps'/><title type='text'>Dota 6.53 AI Plus 1.52 Maps Revision 6 and 7</title><content type='html'>New &lt;a href="http://dotaainew.blogspot.com/search/label/Dota%206.53%20AI"&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Dota 6.53 AI&lt;/span&gt; &lt;/a&gt;Maps Revision 6 and 7 is available now. There are several changes in the new &lt;a href="http://dotaainew.blogspot.com/search/label/Dota%206.53%20AI"&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Dota 6.53 AI&lt;/span&gt;&lt;/a&gt; Maps Revision 6 and 7&lt;br /&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Changelog&lt;/span&gt;:&lt;br /&gt;Rev. 07&lt;br /&gt;=======&lt;br /&gt;-Addressed a timing issue with &lt;span style="color: rgb(255, 102, 0); font-weight: bold;"&gt;AI&lt;/span&gt; purchasing consumables&lt;br /&gt;-Changed the preloading of Invoker's resources, hopefully preventing problems with the game locking up&lt;br /&gt;&lt;br /&gt;Rev. 06&lt;br /&gt;=======&lt;br /&gt;-Implemented new&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt; AI&lt;/span&gt; command -aiunstuck XX, which will call the -unstuck command on &lt;span style="color: rgb(255, 102, 0); font-weight: bold;"&gt;AI&lt;/span&gt; player XX&lt;br /&gt;-Fixed a bug with Disassemble&lt;br /&gt;-Fixed a bug with undroppable shared Rings of Regeneration on &lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;AI&lt;/span&gt;&lt;br /&gt;-Fixed a bug with Kelen's Dagger being muted when hit&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="fullpost"&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Dota 6.53 Ai &lt;/span&gt;Revision 7:&lt;br /&gt;&lt;a href="http://www.mediafire.com/?4ewxdjzs9gm" target="_blank"&gt;Download Dota 6.53 AIplus 1.52 revision 7 &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="fullpost"&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Dota 6.53 Ai&lt;/span&gt; &lt;/span&gt;&lt;span class="fullpost"&gt;Revision 6:&lt;br /&gt;&lt;a href="http://www.mediafire.com/?0dhg3ofvtm9" target="_blank"&gt;Download Dota 6.53 AIplus 1.52 revision 6 &lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-3290764218938227019?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/3290764218938227019'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/3290764218938227019'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2008/07/dota-653-ai-plus-152-maps-revision-6.html' title='Dota 6.53 AI Plus 1.52 Maps Revision 6 and 7'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-820449294635041330</id><published>2008-07-26T23:10:00.000-07:00</published><updated>2008-07-30T21:38:20.556-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota Ai'/><category scheme='http://www.blogger.com/atom/ns#' term='Dota 6.53 Ai Revision Maps'/><title type='text'>Dota 6.53 AI Plus 1.52 Maps Revision</title><content type='html'>&lt;span style="color: rgb(255, 102, 0); font-weight: bold;"&gt; Dota&lt;/span&gt;-Allstars &lt;a href="http://dotaainew.blogspot.com/search/label/Dota%206.53%20AI"&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;6.53 AIplus&lt;/span&gt;&lt;/a&gt; 1.52 Map Revision 5 Free Download is available to download now. Get &lt;a href="http://dotaainew.blogspot.com/search/label/Dota%206.53%20AI"&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Dota 6.53 AI&lt;/span&gt;&lt;/a&gt; from revision 1 to 5. Click the links below to download all the &lt;a&gt;&lt;span style="color: rgb(255, 153, 0); font-weight: bold;"&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="color: rgb(255, 153, 0); font-weight: bold;"&gt;&lt;a href="http://dotaainew.blogspot.com/search/label/Dota%206.53%20AI"&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;Dota 6.53 Ai&lt;/span&gt;&lt;/a&gt; &lt;/span&gt;maps.In this &lt;a href="http://dotaainew.blogspot.com/search/label/Dota%206.53%20AI"&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Dota 6.53 Ai&lt;/span&gt;&lt;/a&gt; Map,we can try the new hero &lt;a href="http://dotaainew.blogspot.com/search/label/Dota%206.53"&gt;&lt;span style="color: rgb(255, 102, 0); font-weight: bold;"&gt;Dota 6.53&lt;/span&gt;,&lt;/a&gt; Goblin Clockwerk. &lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;&lt;br /&gt;&lt;br /&gt;BuffMePlz Comments&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;Description:&lt;br /&gt;It is considered the card, works in 1.21b and 1.22a patch! Are some of my changes!&lt;br /&gt;How is this for a quick update? = P&lt;br /&gt;&lt;br /&gt;Normally, I would allow more time for testing but I have to leave again for a week or so, and you have all patients were remarkable, so I decided to basically a public beta test. I would see this as "Revision 0", but there is really no sense that, so that the first revision of the latest port of RGB AI in 6.53.&lt;br /&gt;&lt;br /&gt;Note: Expect bugs. I have not had time to find / iron them out. But please do report, as they appear.&lt;br /&gt;&lt;br /&gt;I have not had a chance to change-around in the new format, or to eliminate the "undroppable while cooldown" system. Not "$" sign for the observers yet. I will add them in the next revision, which I on the right side, after I get back.&lt;br /&gt;&lt;br /&gt;In the meantime, go and test the AI ... I make no guarantees even on the quality and such. As far as I know, the element builds all the work (even if it sometimes screws, if the AI a bunch of money, and buy them all at one time) ... let me know if something breaks during a game.&lt;br /&gt;&lt;br /&gt;A quick observation I saw shortly tests is that the AI tends to return to the fountain more frequently ... I do not know whether it was a coincidence or an odd routine, is all too often. Confirmation would be good. If there is a problem, I'll try to fix it in the next revision.&lt;br /&gt;&lt;br /&gt;As far as I know, all other new content has been done (with the exception of-ah, afk, kickafk, some exploits, as well as some bug fixes). As always, always here, as you meet them, and specifically: "OMFG WTF crashed my game is not very helpful.&lt;br /&gt;&lt;br /&gt;Thanks mainly to Tenshinhan DN, Overflow_GR, Duvon, Strikur - Counter_Helix_axe, Catalyst, and chaser02 for their hard work in creating the position builds on the AI. If you helped and do not see your name here, let me know so I can give you props for your work. =)&lt;br /&gt;&lt;br /&gt;Readme is as follows:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;DotA Allstars 6.53 AI + 1.52 Revision 01 &lt;/span&gt;&lt;br /&gt;---------------------------------------&lt;br /&gt;This is a port of RGB AI + v1.52 (originally written for DotA Allstars 6.48b).&lt;br /&gt;&lt;br /&gt;It behaves the same as the original AI, and has only been updated to provide balance, new recipes items, and most new features. As such, some new content does not fully reflect the AI yet.&lt;br /&gt;&lt;br /&gt;There is no AI for LIFESTEALER, Invoker, or CLOCKWERK Troll. They will neither use nor learn their skills.&lt;br /&gt;&lt;br /&gt;Known error with AI:&lt;br /&gt;-- Pathing on top Sentinel track is still the same as in 6.48b&lt;br /&gt;AI-sand king will not use Epicenter&lt;br /&gt;-- AI not to react and NB-nt modes&lt;br /&gt;-- Some exploits, which have been fixed are still in the game ... simply can not use. If you really want to cheat against AI, just use test.&lt;br /&gt;&lt;br /&gt;Some commands have not yet properly implemented:&lt;br /&gt;-- AH&lt;br /&gt;AFK --&lt;br /&gt;-- Kickafk&lt;br /&gt;&lt;br /&gt;I also have a Fun Tavern in the lower right corner. Currently includes six legacy heroes (possibly more in the future): Old Invoker (6.12b), Old Lifestealer (6.48b), Old Silencer (6.12b), Gambler (6.06), Old Morphling (5.84b ) And Old Stealth Assassin (5.84b).&lt;br /&gt;&lt;br /&gt;To access the tavern fun, fun-type within the first 15 seconds of the game.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Changelog&lt;/span&gt;:&lt;br /&gt;Rev. 01&lt;br /&gt;=============&lt;br /&gt;-- First update to 6.53&lt;br /&gt;New article system implemented so that all items for AI builds heroes have been changed&lt;br /&gt;Disabled all-AI scripts in connection with Lanaya, hopefully this should allow players to choose the game without their crashes&lt;br /&gt;Updated AI Lycan to exploit new opportunities Howl&lt;br /&gt;-- Fixed timing in AI to lanes in rd&lt;br /&gt;-- It is now possible to pick heroes from the Fun Tavern when repicking or rechoosing&lt;br /&gt;-- Test command lvlupall can have a number after it had all the heroes level up faster (ie "lvlupall 25")&lt;br /&gt;-- Fixed a bug with Viscous nasal Goo, to assist in the occupation unstackable in AI heroes&lt;br /&gt;-- Changed the Way gold distribution coded hopefully to prevent crashes&lt;br /&gt;-- AI also the same bonuses human players such as gold-em now, if you-ng&lt;br /&gt;-- Updated feature to use the implementation in 6.52&lt;br /&gt;Changed Eclipse implementation that the 6.50 (no ministun)&lt;br /&gt;Changed Wild axes that the implementation of 6.50&lt;br /&gt;Changed landmines implementation of 6.50 (Floating recognize heroes)&lt;br /&gt;Changed AI-point routine for Deathmatch&lt;br /&gt;-- There was a small bug with respawning puck with a slightly smaller size model for Dying (heh)&lt;br /&gt;&lt;br /&gt;Thank you and have fun!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Here are the exact changelog for each of the revision of the Map&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Changelog:&lt;br /&gt;Rev. 02&lt;br /&gt;============&lt;br /&gt;-- Changed the item consumeable code on an updated version of the original AI +, the use of the new item, the correction should be a "return to water bug with AI bots&lt;br /&gt;-- Made Clock factory Goblin unpickable of AI&lt;br /&gt;-- Fixed Mana Void animation&lt;br /&gt;&lt;br /&gt;Rev. 03&lt;br /&gt;=======&lt;br /&gt;-- Fixed Invoker break from the game if picked&lt;br /&gt;-- Redid all Lanaya-trigger with 6.53 script, and hopefully it makes financial crash of the game (if they still I do not know what else to try)&lt;br /&gt;Sand-AI king can now properly use Epicenter&lt;br /&gt;-- Fixed Clock factory Goblin unable its own power tape&lt;br /&gt;-- Fixed upgrade&lt;br /&gt;-- Fixed essence aura&lt;br /&gt;Fixed-symbols on Gambler's capabilities&lt;br /&gt;KI player, with a Bloodstone will no longer be renamed "Blood Rune"&lt;br /&gt;-- Single-player test-driving high command now correctly spawns runes&lt;br /&gt;-- Added a warning when the AI randoms Lanaya, N'aix, or clock work Invoker&lt;br /&gt;-- Removes the "cooldown undroppable in" system for elements (as in 6.53)&lt;br /&gt;-- Added the "$" symbol above creep kills in replays and for the observers (as in 6.53)&lt;br /&gt;Changed AI element builds for terrorist Blade (Overflow_GR) and Rattle Trap (Green_Sliche)&lt;br /&gt;Old-Updated spell Morphling's database to allow theft Rattle Trap's capabilities&lt;br /&gt;&lt;br /&gt;Rev. 04&lt;br /&gt;=======&lt;br /&gt;Changed point-drop mechanism in AI, so that they no longer appear on the fountain, which I hope will reduce the chances of AI bots not completing their builds&lt;br /&gt;-- Easy to modify the AI, before gold drop elements to prevent AI from prematurely for sale&lt;br /&gt;-- Redid the script for Power Tape&lt;br /&gt;-- Redid for a neutral position creeps&lt;br /&gt;-- Fixed command-test lvlupfor&lt;br /&gt;-- Fixed Hook Shot correctly marked units (Power goes through cassette, dummy units)&lt;br /&gt;-- Fixed overhead text tags by fog of war (as in 6.52)&lt;br /&gt;-- Fixed consumable materials count on the final scoreboard for human players&lt;br /&gt;-- Fixed timing in the neutral spawning&lt;br /&gt;-- Implemented rickroll command (as in 6.53)&lt;br /&gt;Updated double illusion Walk behavior (as in 6.53)&lt;br /&gt;Updated-Magic Missile occupation animation (as in 6.53)&lt;br /&gt;Old-Updated Morphling's Spellsteal ability to steal for fun Tavern heroes&lt;br /&gt;Fixed flash animation on Old Morphling and old Stealth Assassin&lt;br /&gt;-- Added Void Demon (3.0d) Fun Tavern&lt;br /&gt;-- Added Rider (5.72) Fun Tavern&lt;br /&gt;-- Remove the word "old" in front of the old heroes' names (for example, "Nortrom, the Old Silencer" instead of "Old Nortrom, the Old Silencer")&lt;br /&gt;Changed AI element builds for Spectre, Tiny, Chaos Knight, Enigma, Leshrac, Morphling, Juggernaut, Treant, Weaver, Dragon Knight, and Panda&lt;br /&gt;&lt;br /&gt;Rev. 05&lt;br /&gt;=======&lt;br /&gt;-- Fixed Howl from crash of the game on a level 2, 3 and 4&lt;br /&gt;-- Fixed consumable materials count on the final scoreboard for AI&lt;br /&gt;-- Changed the Way Sylla Spirit Bear Bear and purchase items&lt;br /&gt;Silent elements and clock now works&lt;br /&gt;-- Wrote down so that debuffs have no effect on the increased speed&lt;br /&gt;-- Fixed Assassination (Rider) go right, when the capacity is learned Assassination&lt;br /&gt;Changed AI element builds for Panda and Leshrac (again)&lt;br /&gt;-- Compact size&lt;br /&gt;&lt;br /&gt;Here are the links to download &lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Dota 6.53 Ai&lt;/span&gt; Revision Map&lt;br /&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;span style="color: rgb(255, 102, 0); font-weight: bold;"&gt;Dota 6.53 Ai&lt;/span&gt; &lt;/span&gt;&lt;span class="fullpost"&gt;Revision 1:&lt;br /&gt;&lt;a href="http://www.mediafire.com/?betyd7ebtug" target="_blank"&gt;Download Dota-Allstars 6.53 AIplus 1.52 revision 1 &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);" class="fullpost"&gt;Dota 6.53 Ai &lt;/span&gt;&lt;span class="fullpost"&gt;Revision 2:&lt;br /&gt;&lt;a href="http://www.mediafire.com/?udtnus0yxk1" target="_blank"&gt;Download Dota-Allstars 6.53 AIplus 1.52 revision 2 &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="fullpost"&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Dota 6.53 Ai&lt;/span&gt; &lt;/span&gt;&lt;span class="fullpost"&gt;Revision 3:&lt;br /&gt;&lt;a href="http://www.mediafire.com/?1wm7ui4jrrn" target="_blank"&gt;Download Dota-Allstars 6.53 AIplus 1.52 revision 3 &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 102, 0); font-weight: bold;" class="fullpost"&gt;Dota 6.53 Ai &lt;/span&gt;&lt;span class="fullpost"&gt;Revision 4:&lt;br /&gt;&lt;a href="http://www.mediafire.com/?50y3jbdnmwm" target="_blank"&gt;Download Dota-Allstars 6.53 AIplus 1.52 revision 4 &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);" class="fullpost"&gt;Dota 6.53 Ai&lt;/span&gt;&lt;span class="fullpost"&gt; Revision 5:&lt;br /&gt;&lt;a href="http://www.mediafire.com/?tyw14tsrd1g" target="_blank"&gt;Download Dota-Allstars 6.53 AIplus 1.52 revision 5 &lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-820449294635041330?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/820449294635041330'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/820449294635041330'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2008/07/dota-653-ai-plus-152-maps-revision.html' title='Dota 6.53 AI Plus 1.52 Maps Revision'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-3988611621481415334</id><published>2008-07-21T11:50:00.000-07:00</published><updated>2008-08-10T23:21:10.942-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota 6.53 AI'/><category scheme='http://www.blogger.com/atom/ns#' term='Dota Map Hack 6.53'/><title type='text'>Dota Map Hack 6.53</title><content type='html'>Good news to all &lt;span style="font-weight: bold;"&gt;dota players, &lt;/span&gt;new &lt;a style="color: rgb(255, 102, 0);" href="http://dotaainew.blogspot.com/search/label/Dota%20Map%20Hack"&gt;&lt;span style="font-weight: bold;"&gt;dota map hack 6.53&lt;/span&gt;&lt;/a&gt; is release! Come and try this &lt;a style="color: rgb(255, 102, 0);" href="http://dotaainew.blogspot.com/search/label/Dota%20Map%20Hack"&gt;&lt;span style="font-weight: bold;"&gt;dota map hack 6.53&lt;/span&gt;&lt;/a&gt; software. What is &lt;a style="color: rgb(255, 102, 0);" href="http://dotaainew.blogspot.com/search/label/Dota%20Map%20Hack"&gt;&lt;span style="font-weight: bold;"&gt;dota map hack&lt;/span&gt;&lt;/a&gt;?How to use &lt;a style="color: rgb(255, 102, 0);" href="http://dotaainew.blogspot.com/search/label/Dota%20Map%20Hack"&gt;&lt;span style="font-weight: bold;"&gt;dota map hack 6.53&lt;/span&gt;&lt;/a&gt;?&lt;a style="font-weight: bold;" href="http://dotaainew.blogspot.com/2008/05/download-dota-map-hack-w3xmaphack12102.html"&gt;Dota Allstars Map Hack&lt;/a&gt; is a program that can visible all the &lt;a style="font-weight: bold;" href="http://dotaainew.blogspot.com/search/label/Download%20Maps"&gt;Dota Allstars&lt;/a&gt;&lt;span style="font-weight: bold;"&gt; heroes&lt;/span&gt;,creeps and buildings even it's coverd with fog of war. This means there is no fog in your map! You can see your enemy clearly without having anything blocking. From your ally side to the enemies side, its all clear. You can know where the&lt;a style="font-weight: bold;" href="http://dotaainew.blogspot.com/search/label/Download%20Maps"&gt; Dota heroes &lt;/a&gt; hiding. The advantages of using this &lt;a style="font-weight: bold;" href="http://dotaainew.blogspot.com/search/label/Dota%20Map%20Hack"&gt;Dota Map Hack&lt;/a&gt; is you can avoid yourself from being Gangbang! And even you can plan to do Backdoor (Desprate winning...)&lt;br /&gt;&lt;br /&gt;Now let see the preview of &lt;a style="color: rgb(255, 102, 0);" href="http://dotaainew.blogspot.com/search/label/Dota%20Map%20Hack"&gt;&lt;span style="font-weight: bold;"&gt;dota map hack 6.53&lt;/span&gt; &lt;/a&gt;new release..&lt;br /&gt;&lt;br /&gt;&lt;span&gt;&lt;strong style="color: rgb(255, 102, 0);"&gt;Last Updates&lt;/strong&gt;&lt;br /&gt;CustomKick 1.22.01 - July 5, 2008&lt;br /&gt;CustomConfig 1.22.01 - July 5, 2008&lt;br /&gt;PassGrabber 1.22.01 - July 5, 2008&lt;br /&gt;CdKeyGrabber 1.22.01 - July 5, 2008&lt;br /&gt;NameSpooferPro 1.22.01 - July 5, 2008&lt;br /&gt;NameSpoofer 1.22.01 - July 5, 2008&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Basically, we need to activate the &lt;a style="color: rgb(255, 102, 0);" href="http://dotaainew.blogspot.com/search/label/Dota%20Map%20Hack"&gt;&lt;span style="font-weight: bold;"&gt;dota map hack 6.53&lt;/span&gt;&lt;/a&gt; console first before we enter the match. After the activation &lt;a href="http://dotaainew.blogspot.com/search/label/Dota%20Map%20Hack"&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;map hack 6.53&lt;/span&gt;&lt;/a&gt;, you can see the enemies at their basement. Not only your enemies but also ROSHAN! All the creeps in the forest will be reveal if you use &lt;a href="http://dotaainew.blogspot.com/search/label/Dota%20Map%20Hack"&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;dota map hack 6.53&lt;/span&gt;&lt;/a&gt;. So, what are you waiting for? Download &lt;a style="color: rgb(255, 102, 0);" href="http://dotaainew.blogspot.com/search/label/Dota%20Map%20Hack"&gt;&lt;span style="font-weight: bold;"&gt;dota map hack 6.53&lt;/span&gt;&lt;/a&gt; Now!&lt;br /&gt;&lt;br /&gt;Lets see some of the previews..&lt;br /&gt;&lt;br /&gt;The player start to activate the &lt;span style="font-weight: bold;"&gt;dota map hack 6.53&lt;/span&gt;.. &lt;span style="color: rgb(255, 0, 0);"&gt;Focus on the map!&lt;span style="color: rgb(0, 0, 0);"&gt; You just can see your ally hero inside it..&lt;span style="color: rgb(153, 153, 153);"&gt;In this example,the player used Version 1.21 &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_PiuSqWYp26c/SIE_ZubyfVI/AAAAAAAAANA/fIx3-BnuChU/s1600-h/dota-maphack-06.png"&gt;&lt;img style="cursor: pointer;" src="http://bp3.blogger.com/_PiuSqWYp26c/SIE_ZubyfVI/AAAAAAAAANA/fIx3-BnuChU/s320/dota-maphack-06.png" alt="" id="BLOGGER_PHOTO_ID_5224526753920351570" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;When the &lt;a style="color: rgb(255, 102, 0);" href="http://dotaainew.blogspot.com/search/label/Dota%20Map%20Hack"&gt;&lt;span style="font-weight: bold;"&gt;dota map hack 6.53&lt;/span&gt;&lt;/a&gt; is activated, now you can see all the units including creeps, enemies and even roshan at your map. Check the different between the first and second pictures!&lt;span style="color: rgb(255, 0, 0);"&gt;Focus on the map&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_PiuSqWYp26c/SIE_ZorlPhI/AAAAAAAAANI/iK8XSQT8TXA/s1600-h/dota-maphack-07.png"&gt;&lt;img style="cursor: pointer;" src="http://bp2.blogger.com/_PiuSqWYp26c/SIE_ZorlPhI/AAAAAAAAANI/iK8XSQT8TXA/s320/dota-maphack-07.png" alt="" id="BLOGGER_PHOTO_ID_5224526752375979538" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Roshan hidden cam!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_PiuSqWYp26c/SIE_Z-WnLGI/AAAAAAAAANQ/BIIeI-IT9SI/s1600-h/dota-maphack-08.png"&gt;&lt;img style="cursor: pointer;" src="http://bp1.blogger.com/_PiuSqWYp26c/SIE_Z-WnLGI/AAAAAAAAANQ/BIIeI-IT9SI/s320/dota-maphack-08.png" alt="" id="BLOGGER_PHOTO_ID_5224526758193605730" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;All the creeps in the forest..its like you turn on the security camera in the game!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_PiuSqWYp26c/SIE_aEZRHqI/AAAAAAAAANY/9d5SPODhNNQ/s1600-h/dota-maphack-12.png"&gt;&lt;img style="cursor: pointer;" src="http://bp0.blogger.com/_PiuSqWYp26c/SIE_aEZRHqI/AAAAAAAAANY/9d5SPODhNNQ/s320/dota-maphack-12.png" alt="" id="BLOGGER_PHOTO_ID_5224526759815356066" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Come and download &lt;a style="color: rgb(255, 102, 0);" href="http://dotaainew.blogspot.com/search/label/Dota%20Map%20Hack"&gt;&lt;span style="font-weight: bold;"&gt;dota map hack 6.53!&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.shadowfrench.tk/" target="_blank"&gt;Download Dota Map Hack 6.53&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-3988611621481415334?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/3988611621481415334'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/3988611621481415334'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2008/07/dota-map-hack-653.html' title='Dota Map Hack 6.53'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_PiuSqWYp26c/SIE_ZubyfVI/AAAAAAAAANA/fIx3-BnuChU/s72-c/dota-maphack-06.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-5026403665201790457</id><published>2008-07-19T09:04:00.000-07:00</published><updated>2008-07-30T21:39:25.407-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota 6.53'/><category scheme='http://www.blogger.com/atom/ns#' term='Dota 6.53 New Hero'/><title type='text'>Dota 6.53 New Hero</title><content type='html'>&lt;span class="fullpost"&gt;When this new&lt;span style="font-weight: bold;"&gt; &lt;a style="color: rgb(255, 102, 0);" href="http://dotaainew.blogspot.com/search/label/Dota%206.53"&gt;Dota 6.53 map&lt;/a&gt;&lt;/span&gt; were release,everyone feel so exited to see the changes either in the changelog or hero.Some&lt;span style="font-weight: bold;"&gt; Dota&lt;/span&gt; players do wondering on how to play this new&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;&lt;a href="http://dotaainew.blogspot.com/search/label/Dota%206.53"&gt; dota 6.53&lt;/a&gt; &lt;/span&gt;hero.A few questions that might wondering in your head..&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;What is the changelog of&lt;span style="font-weight: bold;"&gt; &lt;a href="http://dotaainew.blogspot.com/search/label/Dota%206.53"&gt;Dota 6.53 Map&lt;/a&gt;?&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="fullpost"&gt;What&lt;/span&gt;&lt;span class="fullpost"&gt; is the exact &lt;span style="font-weight: bold;"&gt;Dota 6.53 changelog?&lt;br /&gt;&lt;/span&gt;What is this new&lt;span style="font-weight: bold;"&gt; Dota 6.53 hero?&lt;br /&gt;&lt;/span&gt;How to use it?&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;Any&lt;span style="font-weight: bold;"&gt; Dota &lt;/span&gt;players want to recommend the skills build up?&lt;br /&gt;&lt;br /&gt;Well..here are the answers&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Dota 6.53 Changelog &lt;/span&gt;&lt;br /&gt;================&lt;br /&gt;* Added a new Sentinel Hero (Goblin Clock factory)&lt;br /&gt;* Localized script text to allow cross-language compatibility&lt;br /&gt;* Total revised and improved the way RD hero is picking&lt;br /&gt;* Imported a temporary Rune model to replace the default, until the death animation is fixed at 1.22 (thanks PGRu-Unexpect3D)&lt;br /&gt;* Revised Lycanthrope a bit&lt;br /&gt;&lt;br /&gt;* Removed "undroppable while cooldown" mechanism added a long time ago to prevent abuse items. This mechanism is no longer necessary because of Warcraft Patch 1.22&lt;br /&gt;* Improved Fire Panda's movement speed per level&lt;br /&gt;* Observers and replays now a symbol of a dying above $ scrambling when a player gets gold for the killing of a unit&lt;br /&gt;* Improved Drow's easy marksmanship&lt;br /&gt;* AOE increase in emulsion&lt;br /&gt;* Lowered Soul's Keeper base movement and speed increases occupation point&lt;br /&gt;* Improved stifling dagger&lt;br /&gt;* Improved open wounds a little&lt;br /&gt;* Decreased Mana Void's cooldown&lt;br /&gt;* Lowered Infest manacost&lt;br /&gt;&lt;br /&gt;* There was a slight mistake with the order of the damage to heal and operation of the cleaning, when combined with Aphotic sign in a nearby enemy&lt;br /&gt;* Fixed a bug with Magic immunity and Haunt&lt;br /&gt;* Fixed a bug with the siren song and Berserker's Call&lt;br /&gt;* Fixed a bug with the sale Aghanim's Scepter&lt;br /&gt;* There was a slight mistake with Soul Ascension and purchase&lt;br /&gt;* Fixed a bug with Magic immunity and Strygwyr's Thirst&lt;br /&gt;* Fixed Berserker's Call interaction with the neutrals in the night&lt;br /&gt;* Fixed Stout Shield Hotkey conflict with Kelen's dagger in the Goblin Shop&lt;br /&gt;* Fixed a bug with shackles and Berserker's Call&lt;br /&gt;* Fixed a bug with Magic immunity and Sandstorm&lt;br /&gt;* Fixed Mana not leak set in motion by Exort / Quas / Wex&lt;br /&gt;* Fixed-ah for observers&lt;br /&gt;&lt;br /&gt;* Added Tavern colors (218144)&lt;br /&gt;* Added a new flash animation for Antimage&lt;br /&gt;* Improved Magic Missile casting effect (170262)&lt;br /&gt;* Added a visual effect when dispersion harms units&lt;br /&gt;* Improved Shapeshift animation (186555)&lt;br /&gt;* Improved Chaos Knight's Blink Strike cast effect (222605)&lt;br /&gt;* Added new symbol for ethereal trip (227376)&lt;br /&gt;* Added a visual effect when Necrolyte managers with sadist&lt;br /&gt;* Swapped symbol positions Sange and Yasha in the recipe shop&lt;br /&gt;* Added a new Balanar hero story (of Grujah.Noob)&lt;br /&gt;* Added a new Lina Inverse hero story (of Wyvernoid)&lt;br /&gt;* Added a new Medusa hero story (of Inferno [DK])&lt;br /&gt;* Added a new king sand hero story (of Yousuckatdota)&lt;br /&gt;* Added a new Shadow Priest hero story (of miel09)&lt;br /&gt;* Added a new Warlock hero story (of Inferno [DK])&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Dota-Allstars 6.53 Exact changelogs &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;* Improved Fire Panda's movement speed per level&lt;br /&gt;325/325/325 movespeed-&gt; 325/375/425 movespeed&lt;br /&gt;* Observers and replays now a symbol of a dying above $ scrambling when a player gets gold for the killing of a unit&lt;br /&gt;* Improved Drow's easy marksmanship&lt;br /&gt;10/20/30 mobility-&gt; agility 12/24/36&lt;br /&gt;* AOE increase in emulsion&lt;br /&gt;AOE 600-&gt; 1000 AOE&lt;br /&gt;* Lowered Soul's Keeper base movement and speed increases occupation point&lt;br /&gt;320 movespeed, 0.3 seconds casting-point&gt; 300 movespeed, 0.5 seconds casting point&lt;br /&gt;* Improved stifling dagger&lt;br /&gt;20/25/30/35% slowly 2/2.75/3.5/4.25 seconds-&gt; 50/50/50/50% slowly 1/2/3/4 seconds&lt;br /&gt;* Improved open wounds a little&lt;br /&gt;1s stun, 1s 70% slowly, 1s 50% slowly, slowly 1s 30%, 10% slowdown 3s-&gt; 1s stun, 1s 70% slowly, 1s 60% slowly, slowly 1s 50%, 30% slowly 1s, 3s 10% slow&lt;br /&gt;* Decreased Mana Void's cooldown&lt;br /&gt;120/120/120 second cooldown-&gt; 120/100/80 second cooldown&lt;br /&gt;* Lowered Infest manacost&lt;br /&gt;50/100/150 Mana, 100/70/40 second cooldown-&gt; 50/50/50 Mana, 100/60/30 second cooldown&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;New hero in &lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;dota 6.53&lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt; -  Rattletrap The Clockwerk Goblin in New Sentinel Hero&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_PvNE9xUmHBQ/SHYR27Dk59I/AAAAAAAAAPA/QtSq_ZWzlc4/s400/clockwork.gif" alt="" id="BLOGGER_PHOTO_ID_5221380453245970386" border="0" /&gt;&lt;br /&gt;In order to increase our skills to use this new &lt;span style="font-weight: bold;"&gt;dota 6.53&lt;/span&gt; hero, I suggest that you download the &lt;span style="font-weight: bold;"&gt;Dota 6.53&lt;/span&gt; Ai Map. We can train this hero by killing the Ai&lt;br /&gt;&lt;br /&gt;&lt;span class="brown"&gt;&lt;b&gt;Rattletrap&lt;/b&gt;&lt;/span&gt; - The Clockwerk Goblin&lt;br /&gt;&lt;b&gt;Range&lt;/b&gt;: 125 |  | &lt;b&gt;Move Speed&lt;/b&gt;: 310 | &lt;b&gt;Primary&lt;/b&gt;: STR&lt;br /&gt;&lt;b&gt;Str&lt;/b&gt;: 24 + 2.9 | &lt;b&gt;Agi&lt;/b&gt;: 13 + 1.2 | &lt;b&gt;Int&lt;/b&gt;: 17 + 1.7&lt;br /&gt;&lt;b&gt;Damage&lt;/b&gt;: 49 - 51 | &lt;b&gt;HP&lt;/b&gt;: 606 | &lt;b&gt;Mana&lt;/b&gt;: 221&lt;br /&gt;&lt;b&gt;HP Regen&lt;/b&gt;: 0.97 | &lt;b&gt;Mana Regen&lt;/b&gt;: 0.69&lt;br /&gt;&lt;b&gt;Attack Speed&lt;/b&gt;: 1.48 (+ 13% IAS) | &lt;b&gt;Armor&lt;/b&gt;: 4.8&lt;br /&gt;&lt;br /&gt;Here are his skills:&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_PvNE9xUmHBQ/SHYQYKF_VWI/AAAAAAAAAOg/UFE2jnJhEXA/s400/BTNFlakCannons.png" alt="" id="BLOGGER_PHOTO_ID_5221378825195050338" border="0" /&gt;&lt;br /&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_PvNE9xUmHBQ/SHYQYeLdZII/AAAAAAAAAOo/ePvw5eDfvV4/s400/GoblinSS1.gif" alt="" id="BLOGGER_PHOTO_ID_5221378830586700930" border="0" /&gt;&lt;br /&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_PvNE9xUmHBQ/SHYR3KqcCOI/AAAAAAAAAPI/9jtpyNkwZls/s400/BTNPowerGenerator.png" alt="" id="BLOGGER_PHOTO_ID_5221380457435498722" border="0" /&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_PvNE9xUmHBQ/SHYQY2f7-6I/AAAAAAAAAO4/iCXrEqu3ulA/s400/GoblinSS2.gif" alt="" id="BLOGGER_PHOTO_ID_5221378837115042722" border="0" /&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_PvNE9xUmHBQ/SHYQYptmDNI/AAAAAAAAAOw/wMsdgc27jRc/s400/BTNFlare.png" alt="" id="BLOGGER_PHOTO_ID_5221378833682664658" border="0" /&gt;&lt;br /&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_PvNE9xUmHBQ/SHYR3cD7peI/AAAAAAAAAPQ/KKSF3RbS78c/s400/GoblinSS3.gif" alt="" id="BLOGGER_PHOTO_ID_5221380462105830882" border="0" /&gt;&lt;br /&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_PvNE9xUmHBQ/SHYR3u4bY3I/AAAAAAAAAPY/c_K_7m6_tBU/s400/BTNStrengthofTheMoon.png" alt="" id="BLOGGER_PHOTO_ID_5221380467157853042" border="0" /&gt;&lt;br /&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_PvNE9xUmHBQ/SHYR3xGMtKI/AAAAAAAAAPg/Db3tqDXSp0k/s400/GoblinSS4.gif" alt="" id="BLOGGER_PHOTO_ID_5221380467752481954" border="0" /&gt;&lt;br /&gt;Lets view some of &lt;span style="font-weight: bold;"&gt;Dota &lt;/span&gt;players who use &lt;/span&gt;&lt;span class="fullpost"&gt;Rattletrap&lt;/span&gt;&lt;span class="fullpost"&gt; - The Goblin Clockwerk in their match. From theses videos,we can learn how to use this new &lt;span style="font-weight: bold;"&gt;Dota 6.53&lt;/span&gt; hero&lt;/span&gt; effectively&lt;br /&gt;&lt;br /&gt;Videos collection from Youtube&lt;br /&gt;&lt;br /&gt;Rattletrap - The Goblin Clockwerk..New &lt;span style="font-weight: bold;"&gt;Dota 6.53&lt;/span&gt; Hero&lt;br /&gt;&lt;br /&gt;First video for &lt;span style="font-weight: bold;"&gt;Dota 6.53&lt;/span&gt; new hero..Rattletrap - The Goblin Clockwerk&lt;br /&gt;&lt;br /&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/qtQZUbLraa4&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;embed src="http://www.youtube.com/v/qtQZUbLraa4&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" height="344" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Second video for &lt;span style="font-weight: bold;"&gt;Dota 6.53&lt;/span&gt; new hero..Rattletrap - The Goblin Clockwerk&lt;br /&gt;&lt;br /&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/qtQZUbLraa4&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;embed src="http://www.youtube.com/v/qtQZUbLraa4&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" height="344" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Third video for &lt;span style="font-weight: bold;"&gt;Dota 6.53&lt;/span&gt; new hero..Rattletrap - The Goblin Clockwerk&lt;br /&gt;&lt;br /&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/yWw7s_PoX5g&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;embed src="http://www.youtube.com/v/yWw7s_PoX5g&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" height="344" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Fourth video for &lt;span style="font-weight: bold;"&gt;Dota 6.53&lt;/span&gt; new hero..Rattletrap - The Goblin Clockwerk&lt;br /&gt;&lt;br /&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/yWw7s_PoX5g&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;embed src="http://www.youtube.com/v/yWw7s_PoX5g&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" height="344" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;After viewing this videos, I hope we learn something to enhance the new &lt;span style="font-weight: bold;"&gt;Dota 6.53&lt;/span&gt; hero,Rattletrap - The Goblin Clockwerk&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;After some discussion with other &lt;span style="font-weight: bold;"&gt;Dota&lt;/span&gt; players, here are some of the skills build up or guidance to use Rattletrap&lt;/span&gt;&lt;span class="fullpost"&gt; - The Goblin Clockwerk&lt;/span&gt;. However this hero is still new and more advance skills will be reveal within a short period.&lt;span class="fullpost"&gt;Here are the skills that are recommended from &lt;span style="font-weight: bold;"&gt;Dota&lt;/span&gt; players&lt;br /&gt;&lt;br /&gt;1) Battery Assault&lt;br /&gt;2) Power Cog&lt;br /&gt;3) Battery Assault&lt;br /&gt;4) Rocket Flare&lt;br /&gt;5) Battery Assault&lt;br /&gt;6) Hookshot&lt;br /&gt;7) Battery Assault (Max)&lt;br /&gt;8) Rocket Flare&lt;br /&gt;9) Rocket Flare&lt;br /&gt;10) Rocket Flare (Max)&lt;br /&gt;11) Hookshot&lt;br /&gt;12) Power Cog&lt;br /&gt;13) Power Cog&lt;br /&gt;14) Power Cog&lt;br /&gt;15) Stats&lt;br /&gt;16) Hookshot (Max)&lt;br /&gt;17) Stats&lt;br /&gt;18) Stats&lt;br /&gt;19) Stats&lt;br /&gt;20) Stats&lt;br /&gt;21) Stats&lt;br /&gt;22) Stats&lt;br /&gt;23) Stats&lt;br /&gt;24) Stats&lt;br /&gt;25) Stats&lt;br /&gt;&lt;br /&gt;Get Battery first, it's an amazing AoE killer when used properly. Max it first.&lt;br /&gt;Get one level of cage next to trap your opponent and then use battery for an easy first blood if possible.&lt;br /&gt;&lt;br /&gt;Get Missle after one level of cage and max it, this is your 'normal nuke'. Max it.&lt;br /&gt;Max cage after Missle, it will keep them close to your Battery longer.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 140, 0); font-weight: bold;"&gt;&lt;span style="line-height: 100%;"&gt;Core Item Build:&lt;!--sizec--&gt;&lt;/span&gt;&lt;!--/sizec--&gt;&lt;!--colorc--&gt;&lt;/span&gt;&lt;!--/colorc--&gt;&lt;br /&gt;&lt;br /&gt;1) Bracer(s) OR Vanguard&lt;br /&gt;2) Strength Treads&lt;br /&gt;3) Void(If Going Linkens) OR Bottle&lt;br /&gt;4) TP scrolls (Buy as needed)&lt;br /&gt;&lt;br /&gt;Luxury Items:&lt;br /&gt;1) Radiance: Adds AoE Damage for a better battery assault.&lt;br /&gt;2) SnY: Adds Health, Attack Speed, Speed, and Damage for better overall stats.&lt;br /&gt;3) Shiva's Guard: Slow the enemy, add some EHP, and get some more mana.&lt;br /&gt;4) Linken's Sphere: Blocks a disable while charging the enemy and get some more health and mana as well as mana regen.&lt;br /&gt;5) Heart of Tarrasque: More Health, More Damage, More Tankability.&lt;br /&gt;6) Assault Cuirass: More Tankability, More Support, More DPS.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;!--sizeo:4--&gt;&lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Explanation&lt;/span&gt;:&lt;br /&gt;&lt;br /&gt;Early game, I would grave two circlets and some tango, if you go Bracers, or a Stout and some tango, if you go Vanguard.&lt;br /&gt;&lt;br /&gt;I do Bracers or Vanguard first to get a rapid increase in health, as I like diving into enemies (or hookshotting in them) to pull out of my combos. Next, I grave boots for the obvious reasons, your speed is 360 thereafter. That's pretty good.&lt;br /&gt;&lt;br /&gt;Next I grave some mana regeneration, because you begin to gank and do not want to wait for any mana. Whatever you want to mana regeneration is fine, you do not need too much about it as a bottle or Void usually covers. Get the void if you plan on creating a Linkens.&lt;br /&gt;&lt;br /&gt;Now we are in the luxury items. Pretty much take what is suitable for you and wishes.&lt;br /&gt;&lt;br /&gt;If you are Radiance Now, as it loses its effectiveness over time.&lt;br /&gt;If you Radiance, I suggest grave Bing one of the elements, such as health after everyone will probably concentrate even more.&lt;br /&gt;&lt;br /&gt;In place of Radiance you could do for the spellblock Linkens, mana regeneration and health. If you take this route be sure that a Void Stone before.&lt;br /&gt;&lt;br /&gt;SnY is good for a little more health and the hunt for enemies. If you're having trouble getting the gold may be easier to get than the others because it comes in small pieces.&lt;br /&gt;&lt;br /&gt;After Bing grave a health element as the first element of luxury, or Shiva's Guard Assault Cuiriass would be a good choice for an initiator of the fuel.&lt;br /&gt;Shiva's slowed attacker and gives you more EHP by arms and it is harmful AOE slowly is always a nice gift. Assault Cuiriass Increases your attack speed and EHP, and increasing damage from all of your team.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Strategies&lt;/span&gt;:&lt;br /&gt;&lt;br /&gt;Trap rattles&lt;br /&gt;&lt;br /&gt;Get closer to their victims, check the battery, then activate your cage. If the cage, not running next to your enemy, and if possible step forward, she met and continue to hunt until you before, then repeat.&lt;br /&gt;&lt;br /&gt;Trap, Rattle, Blast!&lt;br /&gt;&lt;br /&gt;Are some trap rattles, but your own rocket cage, while on it with your sacrifice for additional damages.&lt;br /&gt;&lt;br /&gt;Hook, line, sinker.&lt;br /&gt;Hook your victims, activate battery, wait until you see the stunning ends, run alongside your enemy (if it moves), cage, the cage rocket. This is your ultimate combo.&lt;br /&gt;&lt;br /&gt;Early Game:&lt;br /&gt;Try Sentinel Bot or scourge top and a clear track for the early game. If you are against her solo at Level 2 then you turn off your allies, you get behind and drag a case Rattle from the above-mentioned strategies. You should first net blood. Then stay in your lane to collect latest hits and some experience. Do not be afraid to gank Once you have a bracer and boots as your skills are very powerful early.&lt;br /&gt;&lt;br /&gt;Mid Game:&lt;br /&gt;This is your time to shine. Gank with the hook line and sinker combo you see above, whenever a hero alone in their lane. Be sure to participate in each team to help slaughter and your allies if they are in difficulty. They should be your core elements with the exception of broadcasting in the early and middle game.&lt;br /&gt;&lt;br /&gt;Late game:&lt;br /&gt;Late game is more about the team battles. Let someone else initiate, unless you have a heart, then hookshot a low health goal and the Hook, line, sinker, strategy. 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is available now!Fast &lt;span style="font-weight: bold;"&gt;download&lt;/span&gt; it here!&lt;span style="font-weight: bold;"&gt;Map Dota 6.53 Ai Latest&lt;/span&gt; Release!Dont waste your time..Download it fast and enjoy killing your enemies&lt;/span&gt;&lt;br /&gt;&lt;/h5&gt;&lt;span style="font-size:100%;"&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;img src="http://www.dotaportal.com/forums/uploads/dsfiles/img-474688-1215865708_thumb.jpg" class="linked-image" border="0" /&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;&lt;a href="http://www.2shared.com/file/3584067/3de15aba/DotA_Allstars_6_1_53_AIplus_152_Revision_01.html"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/span&gt;&lt;div style="text-align: left;"&gt;&lt;span style="line-height: 12px;font-family:verdana,arial,sans-serif;font-size:11;"  &gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://rapidshare.com/files/130559392/DotA_Allstars_v6.53_AIplus_1.52_Rev._03.zip"&gt;&lt;span style="line-height: 12px;font-family:verdana,arial,sans-serif;" &gt;&lt;u&gt;&lt;b&gt;Dota Allstars Map 6.53 Ai&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;New Release Map Dota 6.53 Ai&lt;br /&gt;Download Dota Map&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-5819744407964781146?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/5819744407964781146'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/5819744407964781146'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2008/05/dota-allstars-new-release-map-dota-653.html' title='Dota Allstars New Release Map Dota 6.53 Ai'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-4843489035422930527</id><published>2008-05-28T04:41:00.000-07:00</published><updated>2008-07-29T18:28:51.086-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota Items and Heroes History'/><title type='text'>Dota Allstars Items and Heroes History</title><content type='html'>&lt;span style="color: rgb(255, 255, 255);font-family:arial;font-size:100%;" class="fullpost"  &gt;Wow!Quite a long time playing Dota Allstars, this is the first time i heard about Dota Allstars History..I felt so noob!What i know about Dota Allstars is just pick heroes, farming and killing! But there is still a lot i dont know about this game..Here i want to share with you about Dota History..For those who already knew about it..You can read it again~!&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;img style="font-family: courier new; color: rgb(255, 255, 255);" alt="http://photos3.flickr.com/3781016_9c15265f33.jpg" src="http://photos3.flickr.com/3781016_9c15265f33.jpg" /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);font-family:arial;font-size:100%;" class="fullpost"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:arial;font-size:100%;"  &gt;&lt;span style="font-weight: bold;" class="fullpost"&gt;&lt;span style="font-size:130%;"&gt;Dota Allstars Items&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:lucida grande;font-size:100%;"  &gt;Aegis of the Immortal -Shield that were used by Zeus and God of Yunani.&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:lucida grande;font-size:100%;"  &gt;Aghanim’s Scepter - Aghanim is the ultimate Boss in Zelda game.&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:lucida grande;font-size:100%;"  &gt;Uriza-Do Kanyon - Item from Diablo II.&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:lucida grande;font-size:100%;"  &gt;Dagon - God of Semitic.&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:lucida grande;font-size:100%;"  &gt;Eul’s Scepter of Divinity -Eul is an honour for the first Dota creater and the Guinsoo’s Scythe of Vyse is known as the item to remember the founder of the DotA Allstars (Guinsoo).&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:lucida grande;font-size:100%;"  &gt;Eye of Skadi - Skady is the Van God Njord wife in the Norse myth. She is God of Snow and as an honour, this item will make the user slow down the enemy movements for each of the attack (Frost Attack)&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:lucida grande;font-size:100%;"  &gt;Lothar’s Edge -As an honour to Anduin Lothar, Ksatria from Azeroth who won the “First War” (Warcraft &amp;amp; Warcraft II).&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:lucida grande;font-size:100%;"  &gt;Necronomicon -Fiction book that were wrote by H. P. Lovecraft.&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:lucida grande;font-size:100%;"  &gt;Nethrezim Buckler - Nathrezim or Dreadlords are one of the Warcraft game.&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:lucida grande;font-size:100%;"  &gt;Stygian Desolator -Weapon fron Anarchy Online.&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:lucida grande;font-size:100%;"  &gt;Heart of Tarrasque - Mystic Monster that look like dragon, lion and scorpion and also one of the Starcraft  Boss.&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:lucida grande;font-size:100%;"  &gt;Yasha - Evil Satan from Indian myth&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:arial;font-size:100%;"  &gt;&lt;img style="width: 478px; height: 189px;" alt="The image “http://www.freakygaming.com/gallery/fan_art/dota_allstars/all_dota_heroes.jpg” cannot be displayed, because it contains errors." src="http://www.freakygaming.com/gallery/fan_art/dota_allstars/all_dota_heroes.jpg" /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:lucida grande;font-size:100%;"  &gt;&lt;span style="font-weight: bold;"&gt;Dota Allstars Heroes&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;Akasha - One of the five elements from the Hindu myth. It is also one of the character in Anne Rice book (Queen of the Damned)&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:lucida grande;font-size:100%;"  &gt;Atropos - One of the three destiny on Yunani myth which in legends it means "Cutting the life". This showed in Dota games,the ultimate Fiend’s Grip that suck the enemies life till dead.&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:lucida grande;font-size:100%;"  &gt;Azwraith -This hero use the same character of Final Fantasy Game, Kimhari&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:lucida grande;font-size:100%;"  &gt;Furion -Leader from Night Elves who conquer the Warcraft III game.&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:lucida grande;font-size:100%;"  &gt;Bradwarden - The Centaur character from The Demon Awaken book which were wrote by R.A. Salvatore.&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:lucida grande;font-size:100%;"  &gt;Juggernaut - The ultimate of this hero come from the Omnislash Cloud Strife in the Final Fantasy VII.&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:lucida grande;font-size:100%;"  &gt;Lina Inverse -Come from the anime character, Slayers&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:lucida grande;font-size:100%;"  &gt;Kel’Thuzad -Lich King's student from Warcraft III game.&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:lucida grande;font-size:100%;"  &gt;King Leoric - This name come from the Diablo character in which his son is control by the evil Satan&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:lucida grande;font-size:100%;"  &gt;Krobelus -Summoner 2 character.&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:lucida grande;font-size:100%;"  &gt;Leviathan -A legend from the ocean monster&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:lucida grande;font-size:100%;"  &gt;Lucifer - Angel who live in a sin from the Christian myth&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:lucida grande;font-size:100%;"  &gt;Leshrac (the Malicious) - Magic the Gathering character.&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:lucida grande;font-size:100%;"  &gt;Magnus -Physics Expert from German, Heinrich Magnus, who write about the Magnus effect which same like the Reverse Polarity. &lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:lucida grande;font-size:100%;"  &gt;Medusa - Monster from the Yunani myth who can turn anything it see into stone. This same like Purge which can slower the enemies movement like stone &lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:lucida grande;font-size:100%;"  &gt;Morphling - Shapeshifter from Wizards of the Coast’s Magic the Gathering, who can change his status&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:lucida grande;font-size:100%;"  &gt;Naga Siren - Monster from Yunani myth which half human and sea monster who can make the sailor go to his island. This is same like the Song of the Siren which can make the enemies sleep in a group.&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:lucida grande;font-size:100%;"  &gt;Rikimaru - Stealth Assassins from Tenchu Ninja.&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:lucida grande;font-size:100%;"  &gt;Zeus -God of Lightning and leader of God in the Yunani myth&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-family:lucida grande;font-size:100%;"  &gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;We play Dota Allstars but do you know about the history?Now you do...&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-4843489035422930527?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/4843489035422930527'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/4843489035422930527'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2008/05/dota-allstars-items-and-heroes-history.html' title='Dota Allstars Items and Heroes History'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-7124439775534563086</id><published>2008-05-23T07:51:00.000-07:00</published><updated>2008-07-29T18:28:16.740-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota Ai'/><category scheme='http://www.blogger.com/atom/ns#' term='Dota 6.49 Ai'/><title type='text'>Free Dota 6.49ai Download Just for You</title><content type='html'>&lt;span style="font-family:arial;"&gt;Download all the Dota Allstars Map Ai Download &lt;/span&gt;&lt;a style="font-family: arial;" href="http://dotaainew.blogspot.com/search/label/Free%20Dota%206.49ai%20Download"&gt;Free Dota 6.49ai Download&lt;/a&gt;&lt;span style="font-family:arial;"&gt; and dont forget to get the &lt;/span&gt;&lt;a style="font-family: arial;" href="http://dotaainew.blogspot.com/search/label/Latest%20Dota%206.45ai%20Map%20Download"&gt;Latest dota 6.45ai map download&lt;/a&gt;&lt;span style="font-family:arial;"&gt;!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;"Take your time..Take Some Pop Corn..&lt;/span&gt;&lt;a style="font-family: arial;" href="http://bollywood69.blogspot.com/"&gt;Watch New Movies &lt;/a&gt;&lt;span style="font-family:arial;"&gt;and &lt;/span&gt;&lt;a style="font-family: arial;" href="http://bollywood69.blogspot.com/"&gt;Songs&lt;/a&gt;&lt;span style="font-family:arial;"&gt;!Dota Games?Release your tension first.."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center; font-family: arial;"&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://bollywood69.blogspot.com/"&gt;&lt;img alt="http://images.askmen.com/galleries/model/aishwarya-rai/pictures/aishwarya-rai-picture-2.jpg" src="http://images.askmen.com/galleries/model/aishwarya-rai/pictures/aishwarya-rai-picture-2.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;Bollywood Actress..Superb Aishwarya Rai....&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family:arial;"&gt;People call you NOOB in &lt;/span&gt;&lt;a style="font-family: arial;" href="http://dotaainew.blogspot.com/search/label/Download%20Maps"&gt;Dota Games&lt;/a&gt;&lt;span style="font-family:arial;"&gt; ?You Got Gangbang in &lt;/span&gt;&lt;a style="font-family: arial;" href="http://dotaainew.blogspot.com/search/label/Download%20Maps"&gt;Dota Games&lt;/a&gt;&lt;span style="font-family:arial;"&gt;?Or your id got banned due to &lt;/span&gt;&lt;a style="font-family: arial;" href="http://dotaainew.blogspot.com/2008/05/download-dota-map-hack-w3xmaphack12102.html"&gt;Dota Map Hack&lt;/a&gt;&lt;span style="font-family:arial;"&gt;? 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"&lt;span style="color: rgb(255, 0, 0);"&gt;GODLIKE&lt;/span&gt;"....&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://www.dotaas.com/images/maps/6.49.gif" alt="DotA Allstars v6.51c AI" /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;DotA Allstars v6.52c New Map&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: left;"&gt;Hurry up and download Dota Allstars v6.52c New Map now.Dont waste your time.Your friends are waiting for you..&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;a href="http://www.dotaas.com/getfile.php?id=91" rel="no-follow"&gt;&lt;span style="font-weight: bold;"&gt;Download DotA Allstars&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.dotaas.com/getfile.php?id=91" rel="no-follow"&gt;&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;v6.52c New Map Now&lt;/span&gt;&lt;a href="http://www.dotaas.com/getfile.php?id=91" rel="no-follow"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-6353089128129902087?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/6353089128129902087'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/6353089128129902087'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2008/05/dota-map-download-for-dota-allstars_23.html' title='Dota Map Download for Dota Allstars V.6.52c is available now!'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-8732450722887802572</id><published>2008-05-20T03:31:00.000-07:00</published><updated>2008-07-29T18:24:13.106-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota 6.51c AI'/><category scheme='http://www.blogger.com/atom/ns#' term='Dota Ai'/><title type='text'>Dota Map Download for Dota Allstars V.6.51c AI is available now!</title><content type='html'>&lt;span style="font-weight: bold;"&gt;Dota Map Download for Dota Allstars V.6.51c AI is available now!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.dotaas.com/images/maps/6.49.gif" alt="DotA Allstars v6.51c AI" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Download New Dota Ai Map&lt;/span&gt; Here : &lt;span style="font-weight: bold;"&gt;DotA Allstars v6.51c AI&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.dotaas.com/getfile.php?id=87" rel="no-follow"&gt;&lt;/a&gt;&lt;br /&gt;Requirement: Warcraft III: Frozen Throne&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotaas.com/getfile.php?id=87"&gt;&lt;strong&gt;Download&lt;/strong&gt; &lt;span style="font-weight: bold;"&gt;DotA Allstars v6.51c AI&lt;/span&gt;&lt;strong&gt; Now!&lt;/strong&gt;&lt;/a&gt;&lt;a style="font-weight: bold;" href="http://www.dotaas.com/getfile.php?id=86"&gt;&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-8732450722887802572?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/8732450722887802572'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/8732450722887802572'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2008/05/hells-fire.html' title='Dota Map Download for Dota Allstars V.6.51c AI is available now!'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-1479979264245859201</id><published>2008-05-15T07:44:00.000-07:00</published><updated>2008-07-29T18:23:57.898-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota Map Hack'/><title type='text'>What is Dota Map Hack?</title><content type='html'>&lt;span style="font-weight: bold;font-size:130%;" &gt;What is &lt;a href="http://dotaainew.blogspot.com/2008/05/download-dota-map-hack-w3xmaphack12102.html"&gt;Dota Allstars Map Hack&lt;/a&gt;?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://dotaainew.blogspot.com/2008/05/download-dota-map-hack-w3xmaphack12102.html"&gt;Dota Allstars Map Hack&lt;/a&gt; is a program that can visible all the &lt;a href="http://dotaainew.blogspot.com/search/label/Download%20Maps"&gt;Dota Allstars&lt;/a&gt; heroes,creeps and buildings even it's coverd with fog of war. This means there is no fog in your map! You can see your enemy clearly without having anything blocking. From your ally side to the enemies side, its all clear. You can know where the&lt;a href="http://dotaainew.blogspot.com/search/label/Download%20Maps"&gt; Dota Allstars&lt;/a&gt; heroes hiding. The advantages of using this &lt;a href="http://dotaainew.blogspot.com/2008/05/download-dota-map-hack-w3xmaphack12102.html"&gt;Dota Allstars Map Hack&lt;/a&gt; is you can avoid yourself from being Gangbang! And even you can plan to do Backdoor (Desprate winning...)&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;img style="cursor: -moz-zoom-in;" alt="http://img68.imageshack.us/img68/8476/newbitmapimage4xh.jpg" src="http://img68.imageshack.us/img68/8476/newbitmapimage4xh.jpg" width="780" /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Dota Map Hack Example..Now you see..Now you KILL!&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;There are alot of &lt;a href="http://dotaainew.blogspot.com/2008/05/download-dota-map-hack-w3xmaphack12102.html"&gt;Dota Allstars Map Hack&lt;/a&gt; with different version and functions. Basically the latest &lt;a href="http://dotaainew.blogspot.com/2008/05/download-dota-map-hack-w3xmaphack12102.html"&gt;Dota Allstars Map Hack&lt;/a&gt; will provide more functions in order to avoid from being detect from the server. Some server do not ban the &lt;a href="http://dotaainew.blogspot.com/2008/05/download-dota-map-hack-w3xmaphack12102.html"&gt;Dota Allstars Map Hack&lt;/a&gt; users but some did, depends on the regulations of the server. Before using the &lt;a href="http://dotaainew.blogspot.com/2008/05/download-dota-map-hack-w3xmaphack12102.html"&gt;Dota Allstars Map Hack&lt;/a&gt;, its good to go through the rules and regulation of the server. If not, your id sure will be &lt;span style="color: rgb(255, 0, 0);"&gt;ban&lt;/span&gt;..&lt;br /&gt;&lt;br /&gt;&lt;img style="cursor: -moz-zoom-in;" alt="http://www.freewebs.com/yyhua/1show.jpg" src="http://www.freewebs.com/yyhua/1show.jpg" width="731" /&gt;&lt;br /&gt;Dota Map Hack Example..You see everything through the map..So?Dont waste your time!Farming and Kill your enemies whenever you want!! hehehe&lt;br /&gt;&lt;br /&gt;Here you can download any &lt;a href="http://dotaainew.blogspot.com/2008/05/download-dota-map-hack-w3xmaphack12102.html"&gt;Dota Allstars Map Hack&lt;/a&gt;(New) ,&lt;a href="http://dotaainew.blogspot.com/2008/05/dota-allstars-v652-ai.html"&gt;Dota Allstars Ai Maps&lt;/a&gt;, &lt;a href="http://dotaainew.blogspot.com/search/label/Download%20Maps"&gt;Dota Allstars New Maps&lt;/a&gt; and &lt;a href="http://dotaainew.blogspot.com/2008/05/download-map-classic.html"&gt;Dota Allstars Classic Map&lt;/a&gt;. By providing the links, you can easily &lt;a href="http://dotaainew.blogspot.com/search/label/Download%20Maps"&gt;download&lt;/a&gt; Dota Allstars Maps and even the &lt;a href="http://dotaainew.blogspot.com/2008/05/download-dota-map-hack-w3xmaphack12102.html"&gt;Dota Allstars Map Hack&lt;/a&gt;! &lt;a href="http://pagead2.googlesyndication.com/pagead/ads?client=ca-pub-0825639565951412&amp;amp;host=pub-1556223355139109&amp;amp;dt=1211951275375&amp;amp;lmt=1211885987&amp;amp;format=fp_al_lp&amp;amp;output=html&amp;amp;correlator=1211951275375&amp;amp;url=http%3A%2F%2Fdotaainew.blogspot.com%2F2008%2F05%2Fgot-gb-in-dota-allstarsrelease-your_23.html&amp;amp;ref=http%3A%2F%2Fdotaainew.blogspot.com%2F2008%2F05%2Fgot-gb-in-dota-allstarsrelease-your_23.html&amp;amp;frm=0&amp;amp;cc=100&amp;amp;ga_vid=2327613127906382000.1211951275&amp;amp;ga_sid=1211951275&amp;amp;ga_hid=627420118&amp;amp;flash=9.0.124&amp;amp;u_h=800&amp;amp;u_w=1280&amp;amp;u_ah=770&amp;amp;u_aw=1280&amp;amp;u_cd=32&amp;amp;u_tz=-420&amp;amp;u_his=2&amp;amp;u_java=true&amp;amp;u_nplug=11&amp;amp;u_nmime=24&amp;amp;kw_type=radlink&amp;amp;prev_fmts=468x15_0ads_al_s&amp;amp;rt=ChBIPBTXAAJfJgp7AQL6gwivEgREb3RhGgjMEDgd_j496ygBUhMI87v_p-zGkwIVBWB6Ch29XCDP&amp;amp;hl=en&amp;amp;kw0=Ai+Ai+Duan&amp;amp;kw1=V6&amp;amp;kw2=Dota&amp;amp;kw3=Ai+Picture&amp;amp;kw4=Brain+Guide&amp;amp;okw=Dota"&gt;Dota Links&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-1479979264245859201?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/1479979264245859201'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/1479979264245859201'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2008/05/what-is-dota-map-hack.html' title='What is Dota Map Hack?'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-3684573472304788289</id><published>2008-05-14T20:11:00.000-07:00</published><updated>2008-07-29T18:23:41.585-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota Videos'/><title type='text'>Dota Allstars - Tribute to Balanar, The Night Stalker</title><content type='html'>Tribute to Balanar, The Night Stalker.Awesome video clip that need to be see by everyone!Learn how this player control and use the Balanar skills..Enjoy!&lt;br /&gt;&lt;br /&gt;&lt;img src="http://bp3.blogger.com/_jv6gH_Bk2Y0/R9Ywt_CgKfI/AAAAAAAAAKI/Z_42ClUNFaU/s1600/Belanor-Dota-Cool-poster.jpg" alt="[Belanor-Dota-Cool-poster.jpg]" border="0" /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="355" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ovyCS4_E3bc&amp;amp;color1=0x3a3a3a&amp;amp;color2=0x999999"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/ovyCS4_E3bc&amp;amp;color1=0x3a3a3a&amp;amp;color2=0x999999" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;Thanks to Youtube by sharing the videos&lt;br /&gt;&lt;br /&gt;History of Balanar, The Night Stalker&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Balanar was one of the elite Dreadlords before the Burning Legion fell. Now with the Burning Legion gone, he lives his life attacking villages and ambushing his most hated enemy - the Night Elves. He draws upon his power from the moon, thus he is much stronger at night. Balanar can also use his control over time to change the time to night that further strengthens his power. His presence inspires fear into the heart of many&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-3684573472304788289?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/3684573472304788289'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/3684573472304788289'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2008/05/dota-allstars-tribute-to-balanar-night.html' title='Dota Allstars - Tribute to Balanar, The Night Stalker'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_jv6gH_Bk2Y0/R9Ywt_CgKfI/AAAAAAAAAKI/Z_42ClUNFaU/s72-c/Belanor-Dota-Cool-poster.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-8756645101339632586</id><published>2008-05-14T09:19:00.000-07:00</published><updated>2008-07-29T18:23:14.941-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota Classic'/><category scheme='http://www.blogger.com/atom/ns#' term='Dota Maps'/><title type='text'>Download Map Classic</title><content type='html'>Sometimes its bored to play with new maps and Ai even it serve an excellent quality of games. Dota Map Classic reminds you the nostalgic moment..Really nice to play.Enjoy and have fun!&lt;br /&gt;&lt;br /&gt;Download Map Classic - 3.6d&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-weight: bold;"&gt;Click here to download : &lt;/span&gt;&lt;a style="font-weight: bold;" href="http://www.shaolintiger.com/files/DOTA3_6d.w3m"&gt;Download Map Classic - 3.6d&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;Download Map Classic - 3.7c&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:85%;" &gt;Click here to download :&lt;/span&gt;&lt;a style="font-weight: bold;" href="http://www.shaolintiger.com/files/DOTA3_75c.w3m"&gt;Download Map Classic - 3.7c&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Download Map Classic - 3.7b&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:85%;" &gt;Click here to download :&lt;/span&gt;&lt;a style="font-weight: bold;" href="http://www.shaolintiger.com/files/DOTA3_7b.w3m"&gt;Download Map Classic - 3.7b&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;Download Map Classic - 3.7&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:85%;" &gt;Click here to download :&lt;/span&gt;&lt;a style="font-weight: bold;" href="http://www.shaolintiger.com/files/DOTA3_7.w3m"&gt;Download Map Classic - 3.7&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-8756645101339632586?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/8756645101339632586'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/8756645101339632586'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2008/05/download-map-classic.html' title='Download Map Classic'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-2690183460361513730</id><published>2008-05-14T08:32:00.000-07:00</published><updated>2008-07-29T18:35:02.944-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota 6.52'/><category scheme='http://www.blogger.com/atom/ns#' term='Dota Maps'/><title type='text'>Download Maps - Dota-Allstars 6.52 Beta 5</title><content type='html'>Download Maps - Dota-Allstars 6.52 Beta 5&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5184228550763069986" style="margin: 0px 10px 10px 0px; float: left;" alt="Dota-Allstars 6.52 Beta Loading Screen" src="http://bp1.blogger.com/_PvNE9xUmHBQ/R_IUZlKrwiI/AAAAAAAAALY/6TkhmJ5KrlI/s200/Loading+Screen+6.51.png" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Click here to download: &lt;/span&gt;&lt;a href="http://www.mediafire.com/?yua12bfir6z"&gt;&lt;span style="font-weight: bold;"&gt;Download Maps - Dota-Allstars 6.52 Beta 5&lt;/span&gt;&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-2690183460361513730?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/2690183460361513730'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/2690183460361513730'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2008/05/download-maps-dota-allstars-652-beta-5.html' title='Download Maps - Dota-Allstars 6.52 Beta 5'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_PvNE9xUmHBQ/R_IUZlKrwiI/AAAAAAAAALY/6TkhmJ5KrlI/s72-c/Loading+Screen+6.51.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-7323179891649570415</id><published>2008-05-14T08:18:00.000-07:00</published><updated>2008-07-29T18:21:44.378-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota W3XMapHack12102'/><category scheme='http://www.blogger.com/atom/ns#' term='Dota Map Hack'/><title type='text'>Download Dota Map Hack - W3XMapHack12102</title><content type='html'>&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Download Dota Map Hack -&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt; W3XMapHack12102&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The &lt;a href="http://dota-map-hack.blogspot.com/"&gt;&lt;span style="font-size:100%;"&gt;W3XMapHack12102&lt;/span&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;Map Hack&lt;/a&gt; is also one of the famous &lt;a href="http://dota-map-hack.blogspot.com/"&gt;Dota Map Hack&lt;/a&gt; program. Its easy to use, no lagging and will give and excellent results. This &lt;span style="font-size:130%;"&gt;&lt;span style="font-size:100%;"&gt;3&lt;a href="http://dota-map-hack.blogspot.com/"&gt;XMapHack12102&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;a href="http://dota-map-hack.blogspot.com/"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;Dota&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;&lt;/span&gt;Map Hack&lt;/a&gt; is the latest &lt;a href="http://dota-map-hack.blogspot.com/"&gt;Dota Map Hack&lt;/a&gt; program after the &lt;a href="http://dota-map-hack.blogspot.com/"&gt;W3XNameSpooferPro11800.exe&lt;/a&gt;. Try the &lt;span style="font-size:130%;"&gt;&lt;span style="font-size:100%;"&gt;W&lt;a href="http://dota-map-hack.blogspot.com/"&gt;3XMapHack12102&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;a href="http://dota-map-hack.blogspot.com/"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;Dota&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;&lt;/span&gt;Map Hack&lt;/a&gt; now and get the &lt;span style="color: rgb(255, 0, 0);"&gt;GODLIKE &lt;/span&gt;title!&lt;br /&gt;&lt;br /&gt;Program    :&lt;a href="http://dota-map-hack.blogspot.com/"&gt;&lt;span style="font-size:100%;"&gt;W3XMapHack12102&lt;/span&gt;&lt;/a&gt; -204 kb&lt;br /&gt;&lt;br /&gt;&lt;a href="http://dota-map-hack.blogspot.com/"&gt;&lt;img src="http://bp1.blogger.com/_4mzgVogfK9s/Rhkei68vHUI/AAAAAAAAAAw/PYmFjoJKCIo/s1600/maphack.jpg" alt="[maphack.jpg]" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.securegamers.com/shadowfrench/W3XMapHack12102.exe"&gt;&lt;/a&gt;&lt;br /&gt;How to run the &lt;a href="http://dota-map-hack.blogspot.com/"&gt;&lt;span style="font-size:100%;"&gt;W3XMapHack12102&lt;/span&gt;&lt;/a&gt;:&lt;br /&gt;1. Open &lt;a href="http://dota-map-hack.blogspot.com/"&gt;Maphack&lt;/a&gt; Program&lt;br /&gt;2. Open Warcraft III Program ( Dot A )&lt;br /&gt;3. Click Button " ON" in the &lt;a href="http://dota-map-hack.blogspot.com/"&gt;Map Hack Program&lt;/a&gt;&lt;br /&gt;4. Godlike!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Link 1 : &lt;/span&gt;&lt;a style="font-weight: bold;" href="http://dota-map-hack.blogspot.com/"&gt;Download&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:85%;" &gt;Link 2: &lt;a href="http://www.securegamers.com/shadowfrench/W3XMapHack12102.exe"&gt;W3XMapHack12102&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-7323179891649570415?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/7323179891649570415'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/7323179891649570415'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2008/05/download-dota-map-hack-w3xmaphack12102.html' title='Download Dota Map Hack - W3XMapHack12102'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_4mzgVogfK9s/Rhkei68vHUI/AAAAAAAAAAw/PYmFjoJKCIo/s72-c/maphack.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-6548898024543481365</id><published>2008-05-14T08:00:00.000-07:00</published><updated>2008-07-29T18:21:14.613-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota Map Hack'/><category scheme='http://www.blogger.com/atom/ns#' term='Dota NameSpooferPro'/><title type='text'>Download Dota Map Hack - NameSpooferPro</title><content type='html'>&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Download Dota Map Hack - NameSpooferPro&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The &lt;a href="http://dota-map-hack.blogspot.com/"&gt;NameSpooferPro Map Hack&lt;/a&gt; is a high quality &lt;a href="http://dota-map-hack.blogspot.com/"&gt;Dota Map Hack&lt;/a&gt; program. It is originated programed by the well-known shadowfrench. Try the &lt;a href="http://dota-map-hack.blogspot.com/"&gt;NameSpooferPro Map Hack&lt;/a&gt; now and get the &lt;span style="color: rgb(255, 0, 0);"&gt;GODLIKE &lt;/span&gt;title!&lt;br /&gt;&lt;br /&gt;Program    :&lt;a href="http://dota-map-hack.blogspot.com/"&gt;NameSpooferPro (W3XNameSpooferPro11800.exe)&lt;/a&gt; -212 kb&lt;br /&gt;          &lt;br /&gt;&lt;a href="http://dota-map-hack.blogspot.com/"&gt;&lt;img src="http://bp2.blogger.com/_4mzgVogfK9s/RhkwsK8vHWI/AAAAAAAAABA/8JJZUEdSm0o/s1600/namespoof.jpg" alt="[namespoof.jpg]" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;How to run the &lt;a href="http://dota-map-hack.blogspot.com/"&gt;NameSpooferPro Map Hack &lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;1. Open &lt;a href="http://dota-map-hack.blogspot.com/"&gt;NameSpooferPro&lt;/a&gt; Program&lt;br /&gt;2. Open Warcraft III Program ( DotA )&lt;br /&gt;3. Before Start Game Input Your Name in Textbox "Name"&lt;br /&gt;4. Click Button " Change Name"&lt;br /&gt;5. &lt;span style="color: rgb(255, 0, 0);"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Play&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);font-size:85%;" &gt;&lt;span style="font-weight: bold;"&gt;Link 1 : &lt;a href="http://dota-map-hack.blogspot.com/"&gt;Download&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Link 2 :&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);font-size:85%;" &gt;&lt;a style="color: rgb(0, 0, 0);" href="http://www.securegamers.com/shadowfrench/W3XNameSpooferPro11800.exe"&gt;&lt;span style="font-weight: bold;"&gt;W3XNameSpooferPro11800.exe(Link 2)&lt;/span&gt;&lt;br /&gt;&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-6548898024543481365?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/6548898024543481365'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/6548898024543481365'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2008/05/download-dota-map-hack-namespooferpro.html' title='Download Dota Map Hack - NameSpooferPro'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_4mzgVogfK9s/RhkwsK8vHWI/AAAAAAAAABA/8JJZUEdSm0o/s72-c/namespoof.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-6173205822474673938</id><published>2008-05-03T14:18:00.000-07:00</published><updated>2008-07-29T18:20:35.523-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota Maps'/><category scheme='http://www.blogger.com/atom/ns#' term='Dota 7.01 April Fool&apos;s Map 2008'/><title type='text'>Dota-Allstars 7.01 April Fool's Map 2008</title><content type='html'>&lt;img id="BLOGGER_PHOTO_ID_5184228550763069986" style="margin: 0px 10px 10px 0px; float: left; color: rgb(192, 192, 192);" alt="Dota-Allstars 6.52 Beta Loading Screen" src="http://bp1.blogger.com/_PvNE9xUmHBQ/R_IUZlKrwiI/AAAAAAAAALY/6TkhmJ5KrlI/s200/Loading+Screen+6.51.png" border="0" /&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;DotA Allstars 6.50 - April Fools’ Day&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;Added new item&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;Tons of code optimizations so this can be the new stable map&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;Added capture the flag mode&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;Improved Courier Chicken a little bit due selling change last patch&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;Renamed Clinkz and Pugna&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;Fixed a bug that caused blackhole to end prematurely&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;Fixed a critical bug with creep rax destruction that caused it to not upgrade creeps&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;Roshan now has a chance to suicide&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;Tons of other misc old bugs fixed (way too many to list, many abusable)&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;Improved cast range on Eyes in the Forest&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;Due to arguments about who should solo, there are now 5 lanes&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;Increase Luna’s attack range by 10&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;Heroes can now suicide if they click on themselves really fast (this is to allow for some improved game dynamics)&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;Lowered Zeus Agility by 3 and increased Intelligence by 2&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;Naga Siren allies now falls asleep for half the duration of enemies with Song of the Siren (to prevent abuses)&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;Auto Attacking is now automatically disabled for your hero if the game engine detects you using Attack/Halt frequently. It is turned back on in a 10 minutes.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;Enchantress Impetus now deals physical damage type instead of pure. She has 35 more attack range to compensate&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;Improved Siege unit models&lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);font-size:78%;" &gt;&lt;span style="color: rgb(255, 255, 255);"&gt;6&lt;br /&gt;&lt;/span&gt;&lt;a href="http://rapidshare.com/files/104241140/DotA_Allstars_v7.01_Ultra_Beta_3.zip"&gt;&lt;br /&gt;&lt;/a&gt;&lt;a href="http://rapidshare.com/files/104241140/DotA_Allstars_v7.01_Ultra_Beta_3.zip"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-size:100%;"&gt;Click here to download&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-6173205822474673938?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/6173205822474673938'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/6173205822474673938'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2008/05/dota-allstars-701-april-fools-map-2008.html' title='Dota-Allstars 7.01 April Fool&apos;s Map 2008'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_PvNE9xUmHBQ/R_IUZlKrwiI/AAAAAAAAALY/6TkhmJ5KrlI/s72-c/Loading+Screen+6.51.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-4273127147276761147</id><published>2008-05-03T14:17:00.000-07:00</published><updated>2008-07-29T18:20:06.468-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota Ai'/><category scheme='http://www.blogger.com/atom/ns#' term='Dota 6.52 AI'/><title type='text'>DotA Allstars v6.52 AI</title><content type='html'>&lt;span style="font-weight: bold;font-size:100%;" &gt;Get DotA Allstars v6.52 AI now.Download DotA Allstars v6.52 AI here.&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5184228550763069986" style="margin: 0px 10px 10px 0px; 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float: left; cursor: pointer;" alt="dota allstars 6.50b loading screen Images" src="http://www.imagecows.com/uploads/_5d85-6.50%20Loading%20Screen%20Small.jpg" width="140" /&gt;Download Dota-Allstars 6.51 AIplus 1.52&lt;br /&gt;&lt;a href="http://www.mediafire.com/?mo2mdfczuav"&gt;Click here to download&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-2336239716062989510?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/2336239716062989510'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/2336239716062989510'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2008/05/download-dota-allstars-651-aiplus-152.html' title='Download Dota-Allstars 6.51 AIplus 1.52'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-3156700989345074670</id><published>2008-05-03T13:58:00.000-07:00</published><updated>2008-07-29T18:18:32.783-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota Ai'/><category scheme='http://www.blogger.com/atom/ns#' term='Dota 6.51 AI Plus'/><title type='text'>DotA Allstars 6.51 AIplus 1.52(zip)</title><content type='html'>&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" alt="dota allstars 6.50b loading screen Images" src="http://www.imagecows.com/uploads/_5d85-6.50%20Loading%20Screen%20Small.jpg" width="140" /&gt;DotA Allstars 6.51 AIplus 1.52(zip)&lt;br /&gt;&lt;a style="color: rgb(51, 102, 255);" href="http://www.mediafire.com/?mo2mdfczuav"&gt;Click here to download&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-3156700989345074670?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/3156700989345074670'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/3156700989345074670'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2008/05/dotaallstars651aiplus152revision02zip.html' title='DotA Allstars 6.51 AIplus 1.52(zip)'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-5106876799286855597</id><published>2008-05-03T13:50:00.000-07:00</published><updated>2008-07-29T18:18:49.108-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota Ai'/><category scheme='http://www.blogger.com/atom/ns#' term='Dota 6.51 AI Plus'/><title type='text'>Dota-Allstars 6.51 AI Plus Map</title><content type='html'>&lt;span style="font-size:100%;"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Download Dota-Allstars 6.51 AI here. 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    &lt;td colspan="4"&gt;&lt;span style="color: rgb(229, 195, 147);"&gt;&lt;b&gt;DotA Allstars v6.49b&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;    &lt;/tr&gt;   &lt;tr&gt;      &lt;td class="all" width="20%"&gt;Requirement:&lt;/td&gt;     &lt;td class="all" colspan="3"&gt;Warcraft III: Frozen Throne&lt;/td&gt;    &lt;/tr&gt;   &lt;tr&gt;      &lt;td class="all" width="20%"&gt;&lt;br /&gt;&lt;/td&gt;      &lt;td class="all" width="30%"&gt;&lt;br /&gt;&lt;/td&gt;      &lt;td class="all" width="20%"&gt;File size:&lt;/td&gt;      &lt;td class="all" width="30%"&gt;2.50MB&lt;/td&gt;   &lt;/tr&gt;    &lt;tr&gt;      &lt;td class="all" width="20%"&gt;&lt;br /&gt;&lt;/td&gt;      &lt;td class="all" width="30%"&gt;&lt;br /&gt;&lt;/td&gt;      &lt;td colspan="2"&gt;&lt;a href="http://www.dotaas.com/getfile.php?id=81" rel="no-follow"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;span style="color: rgb(229, 195, 147);"&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;DotA Allstars 6.49 Changelog&lt;br /&gt;&lt;br /&gt;Added a new recipe item (Armlet of Mordiggian)&lt;br /&gt;Added a new recipe item (Orchid Malevolence)&lt;br /&gt;Added a new recipe item (Shiva's Guard)&lt;br /&gt;Added a new base item (Javelin,139527)&lt;br /&gt;Remade Power Treads&lt;br /&gt;Changed Monkey King Bar recipe&lt;br /&gt;Remade Vladmir's Offering&lt;br /&gt;Reduced Ultimate Orb price by 50 gold&lt;br /&gt;Mystic Staff price from 2900 to 2700 gold&lt;br /&gt;Reduced movement speed bonus from Boots of Travel by 5&lt;br /&gt;Reduced Linken's Sphere recipe by 100 gold&lt;br /&gt;Changed the second secret shop model (to Goblin Shop) and the shop's carried items&lt;br /&gt;Bottle and Ring of Basilius no longer shift positions in your inventory when used&lt;br /&gt;Reduced Black King Bar cooldown from 100 to 85 seconds&lt;br /&gt;Increased Kelen's Dagger of Escape cooldown from 25 to 30 seconds&lt;br /&gt;Improved Bloodstone's charge regeneration rates&lt;br /&gt;Reduced mana cost on Hand of Midas&lt;br /&gt;Lowered mana cost on Helm of the Dominator&lt;br /&gt;Purchasing Bottle fills it to 2/3 instead of to maximum.&lt;br /&gt;Lowered Eaglehorn price from 3400 to 3300 gold&lt;br /&gt;Dagon's mana costs and cooldown now decreases per level&lt;br /&gt;Reduced mana cost on Nathrezim Buckler&lt;br /&gt;Euls and Guinsoo now share cooldown&lt;br /&gt;Lowered Gloves of Haste price from 610 to 550 gold&lt;br /&gt;Recoded Aghanim's Scepter. It can now be dropped, sold and disassembled. It also properly updates itself in deathmatch.&lt;br /&gt;Decreased Linken's Sphere cooldown from 60 to 40 seconds&lt;br /&gt;Reduced Hyperstone price from 2300 to 2100 gold&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Remade N'aix&lt;br /&gt;Changed Crystal Maiden's Brilliance Aura to a global effect&lt;br /&gt;Increased Acid Spray duration by 4 seconds&lt;br /&gt;Undid previous Jugg armor buff and increased starting strength by 3 and movement speed from 290 to 295&lt;br /&gt;Removed the invulnerability period while Priestess of the Moon is leaping&lt;br /&gt;Lowered Puck's initial Intelligence and Intelligence Growth&lt;br /&gt;Lion's Mana Drain is now faster (same mana drain over 4 seconds instead of 5)&lt;br /&gt;Changed Dark Rift from channeling to cast delay and reduced mana cost&lt;br /&gt;Increased cooldown on Call of the Wild&lt;br /&gt;Increased Lich attack range from 500 to 550&lt;br /&gt;Increased Pit Lord's movement speed and starting Intelligence&lt;br /&gt;Improved cast and attack animation time on Broodmother&lt;br /&gt;Decreased cooldown on Death Coil from 15 to 11 seconds&lt;br /&gt;Rewrote Fissure to avoid Entangle and Impale based spell conflicts&lt;br /&gt;Improved Chen's movement speed by 5&lt;br /&gt;Reduced Bristleback's strength growth from 2.7 to 2.2&lt;br /&gt;Reduced Poof's cooldown and mana cost&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;New loading screen art (kunkka.deviantart.com)&lt;br /&gt;Added player index flags to replays&lt;br /&gt;Fixed a typo with Reaper's Scythe&lt;br /&gt;Fixed some rare exploits with the Freeze Leaver system&lt;br /&gt;Improved Harbinger's story (Terrorblaze)&lt;br /&gt;New Spectre background story (-Jenova-)&lt;br /&gt;New Visage background story (Grujah)&lt;br /&gt;New Storm Spirit background story (Inferno[DK])&lt;br /&gt;New Ogre Magi background story (Digital Anomaly)&lt;br /&gt;New Alchemist background story (Inferno[DK])&lt;br /&gt;New Lion background story (vertigo12)&lt;br /&gt;New Centaur background story (-Jenova-)&lt;br /&gt;New Slardar background story (Inferno[DK])&lt;br /&gt;New Tinker background story (Grujah)&lt;br /&gt;New Rigwarl background story (Volcove)&lt;br /&gt;New Zeus background story (Inferno[DK])&lt;br /&gt;New Pudge background story (Inferno[DK])&lt;br /&gt;New Traxex background story (Volcove)&lt;br /&gt;New Vengeful Spirit background story (-Jenova-)&lt;br /&gt;New Mortred background story (Inferno[DK])&lt;br /&gt;Fixed various item tooltips&lt;br /&gt;Fixed a major bug related to Ogre Magi from last version&lt;br /&gt;Few other minor fixes&lt;br /&gt;Can only carry one Power Treads now&lt;br /&gt;Fixed the recoded Fissure to work properly with Aftershock&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotaas.com/getfile.php?id=81" rel="no-follow"&gt;Download Now&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4304591892022144287-9125613227080750920?l=dotaainew.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/9125613227080750920'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4304591892022144287/posts/default/9125613227080750920'/><link rel='alternate' type='text/html' href='http://dotaainew.blogspot.com/2008/02/dota-allstars-v649b.html' title='DotA Allstars v6.49b'/><author><name>Tiny</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_rtczWA0sBOo/SKcGWTX-FKI/AAAAAAAAAJk/EUHoHylebGk/S220/1_134281566l.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-4304591892022144287.post-2245128033634741150</id><published>2008-02-15T05:07:00.003-08:00</published><updated>2008-07-29T18:17:36.835-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota 6.48b'/><category scheme='http://www.blogger.com/atom/ns#' term='Dota Maps'/><title type='text'>DotA Allstars v6.48b</title><content type='html'>&lt;table cellpadding="3" cellspacing="3" width="90%"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td rowspan="4"&gt;&lt;a href="http://www.dotaas.com/getfile.php?id=80" rel="no-follow"&gt;&lt;img src="http://www.dotaas.com/images/maps/6.48bt.jpg" alt="DotA Allstars v6.48b" /&gt;&lt;/a&gt;&lt;/td&gt;     &lt;td colspan="4"&gt;&lt;span style="color: rgb(229, 195, 147);"&gt;&lt;b&gt;DotA Allstars v6.48b&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;    &lt;/tr&gt;   &lt;tr&gt;      &lt;td class="all" width="20%"&gt;Requirement:&lt;/td&gt;     &lt;td class="all" colspan="3"&gt;Warcraft III: Frozen Throne&lt;/td&gt;    &lt;/tr&gt;   &lt;tr&gt;      &lt;td class="all" width="20%"&gt;&lt;br /&gt;&lt;/td&gt;      &lt;td class="all" width="30%"&gt;&lt;br /&gt;&lt;/td&gt;      &lt;td class="all" width="20%"&gt;File size:&lt;/td&gt;      &lt;td class="all" width="30%"&gt;2.48MB&lt;/td&gt;   &lt;/tr&gt;    &lt;tr&gt;      &lt;td class="all" width="20%"&gt;&lt;br /&gt;&lt;/td&gt;      &lt;td class="all" width="30%"&gt;&lt;br /&gt;&lt;/td&gt;      &lt;td colspan="2"&gt;&lt;a href="http://www.dotaas.com/getfile.php?id=80" rel="no-follow"&gt;Download Now&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;Changelog DotA Allstars v 6.48b&lt;br /&gt;&lt;br /&gt;Modes Avaiable : -ap, -ar, -lm, -rd, -mm, -xl -dm, -tr, -vr, -rv, -mr, -du, -sp, -sh, -aa, -ai, -as, -id, -em, -sc, -np, -om, -nt, -nm, -nb, -ns. -nr&lt;br /&gt;&lt;br /&gt;Fixed a bug when reloading saved game with Leshrac or Storm&lt;br /&gt;Fixed a big but rare MAC only (PPC not Intel) bug relating to Abaddon&lt;br /&gt;Lowered Puck’s Intelligence gain per level&lt;br /&gt;Increased cool down on Waning Rift&lt;br /&gt;Slightly reduced Shapeshift’s cool down&lt;br /&gt;Increased Reverse Polarity cool down from 120/100/80 to 120/110/100 seconds&lt;br /&gt;Increased Enigm
