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New Dota 6.57 Map with Ai Rev 2

New Dota 6.57 Map with Ai Rev 2 - Dota Ai 6.57 Rev 2 Changelog and Download Link

Dota 6.57

Dota 6.57b AI plus Revision 2 Changelog:

* Fixed scoreboard bugs with No Mode
* Fixed a bug with picking after the initial pick (-repick, -dm)
* Fixed some map display strings
* Rewrote Star Storm (Old Silencer) to improve ability behaviour
* Star Storm and Rain of Chaos (Old Silencer) are no longer channelling
* Silencer (Old Silencer) is no longer an orb effect
* Improved Old Morphling and Old Silencer move speed to be the same as their modern counterparts
* Changed visual effect on Tornado Barrier (God of Wind)
* Changed God of Wind's unit icon
* Slightly improved Displace (God of Wind)
* Added Bat Rider (6.00) to Fun Tavern (Extinct)

* Updated Old Morphling's spell database to allow stealing abilities from Kunkka, Windrunner and Bat Rider
* Added new -fun command: -tryhero

To access the fun taverns, type -fun within the first 15 seconds of the game. Note that Fun Tavern heroes do not have AI scripts and will not buy items or use/learn skills.



DotA 6.57b Port of AI+ and -fun content by BuffMePlz.

Credit to Buffmeplz

[Loadscreen+Edit.JPG]

Download Dota 6.57 Ai Rev 2 - First Link
Download Dota 6.57 Ai Rev 2 - Second Link

Next Dota Map will be?Dota 6.57c?Dota 6.58?

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New Dota 6.57 Map with Ai Rev 1

New Dota 6.57 Map with Ai Rev 1 - Dota Ai 6.57 Rev 1 Changelog and Download Link

Dota 6.57

Changelog:


Revision 1

-First update to 6.57b
-Fixed a bug with long gametype commands
-Fixed display text for -csXX
-Fixed a bug with Roshan's armour aura after 50 minutes
-Fixed a bug with selling Aghanim's Scepter
-Fixed a bug with -pe on the Scourge side
-Rewrote Focus Fire to prevent crashes with AI
-Rewrote the way AI purchases and sells Bottles to address a problem with dropping items
-AI Crystal Maiden now learns Brilliance Aura after Frost Nova and Frostbite (instead of at levels 22-25)
-AI Keeper of the Light now properly learns attribute bonuses
-Run Down (Rider) now gives vision of the targeted unit
-Improved the targeting and behaviour of Betrayal (Old Invoker)
-Fixed seeing a dummy ability when swapping with AI Sand King

*Unofficial fixes
-Fixed some typos (Eye of Skadi Ranged, Windrunner, Captain CoCo's Rum, Recall, Courier Shield, Burst)

KNOWN BUGS

* AI don't properly react to -nb, -nm and -nt modes.
* Some exploits that should have been fixed are still in the game, just don't use them. If you really want to cheat against AI, just use -test.

Commands that have yet to be implemented properly:

* -ah
* -afk
* -kickafk
* -rd (the new one in 6.53, -rd is in the game but done the same way pre-6.53)
* -cm

FUN TAVERN

Additionally, I have added two Fun Taverns in the lower right corner.

Currently includes fifteen legacy heroes (possibly more in the future):

* Old Invoker (6.12b)
* Old Lifestealer (6.48b)
* Old Silencer (6.12b)
* Gambler (6.06)
* Old Morphling (5.84b)
* Old Stealth Assassin (5.84b)
* Old Pudge (5.51)
* Old Chen (5.64)
* Old Medusa (5.84b)
* Void Demon (3.0d)
* Rider (5.72)
* God of Wind (6.01)
* Flame Lord (5.51)
* Avatar of Vengeance (6.32b)
* Astral Trekker (3.0d)

To access the fun taverns, type -fun within the first 15 seconds of the game. Note that Fun Tavern heroes do not have AI scripts and will not buy items or use/learn skills.

6.57b Port of AI+ and -fun content by BuffMePlz.

Credit to Buffmeplz

[Loadscreen+Edit.JPG]
Download Dota 6.57 Ai Rev 1

Next Dota Map will be?Dota 6.57c?Dota 6.58?

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Dota 6.58 Changelog

Dota 6.58 will be release soon. The exact time is still cant be confirm yet.However,I found this Dota 6.58 changelog in the dota forum. Here are the Dota 6.58 Map changelog

" I'm glad it helped you. I am working on more performance optimizations for 6.58 that will hopefully give a smoother play experience. If anyone here has less than usual performance improvements, please sign up for beta testing (getdota.com/beta) so you can help me test fixes out.

Hey, just wanted to update you guys. I'm still working on more performance improvements for 6.58. A few people signed up for beta so we can test things a little easier now. Signups are still available though, the more people we can get for FPS testing the better. http://www.getdota.com/beta" -IceFrog-

Update:Dota 6.58(Beta) build Changelog: (this one looks official)
(Hero changes only)(Extended version)
- Lanaya's meld now deals more damage bonus according to the duration of time hidden.
- Pugna's ulti no longer a channeling spell and is considered a debuff/buff.
- Invoker Str/level gain increase from 1.65 to 1.83
- Dark seer's surge can now be used on enemy units and will slow for 30% on all levels. Duration on enemy units are 1/2.5/3/4s
- Images from Dark seer's Wall of replica now deals 80% damage. Duration nerfed to 10/25/30 seconds.
- Necrolyte's Death pulse now heals 60/100/120/150 from 50/75/100/130.
- Magnataur's Empower now gives bonus atk speed of 10/20/30/40%.
Manacost increased to 75. Cooldown is 20 seconds.
- Visage's Soul assumption damage bonus now lasts 40 seconds.
- Krobelus minor remake.
- Gorgon's Split shot now deals 55/65/75/85% damage from 45/55/65/75%.
- Windrunner's Focus fire changed to 40/35/25% reduced damage from 50/40/30
- Azwraith's Juxtapose has a higher initial chance of 5/7/10/12%
from 3/6/9/12%
- Troll Warlord's str/lvl gain nerfed to 2.0 from 2.2
- Luna's Moon glaive no longer bounces between towers.
- Kunnka's str/lvl gain nerfed to 2.5 from 2.7. Torrent now deals 100/150/200/250 damage from 120/180/240/300.
(Item and Misc changelog to come later.)

Dota 6.58 Changelogs? (i don't know this is real or not) Edit: This one looks fake ^__^
- nevermore nerfed, his raze mana cost increased from 75 to 90 or 100
- alchemist gain str/lvl increase from 1.7 to 2.35
- bristleback gain str/lvl back to 2.75 (from 2.25), angle side of bb also back
- add 1 bonus armor to krobelus
- spirit breaker ulti also increase the damage of friendly unit in 800 AOE for 10%/12.5%/15%
- goblin techies remake
- bloodstone no need ring of generation to build, but the hp generation bonus also disappear
- increase butterfly recipe from 1800 to 2000
- decrease the price`s recip0e of eye of skadi from 2000 to 1725
- decrease the price`s recipe of cranium basher from 1460 to 1200
- buriza give critical 2.5x now instead 2.2x, and bonus IAS 5%
- aghm scepter give 5 more heroes a bonus ulti lv.4 (obsidian, tide, enigma, nessaj, dirge)
- eul give slow 40% for 1 sec after cyclone
- mjolnir give 30% chance to release chain ligtning
- refresher orb mana used decreased from 375 to 335
- decrease dust price from 190 to 180
- ring of health no longer at goblin shop
- doom`s ulti cd is decreased, and his lvl?death before 50/100/200/250 with bonus damage 250, now 100/150/225/300, bonus damage 175. S.Earth now give half effect to ally heroes

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Dota 6.56 Ai Plus Revision 2 Map Download

DotA 6.57 seems straightforward enough. Looks like I might have to manually redo all the regions again, which is pain, but not difficult.

Okay. Thanks guys, I'll see if I can have something up as soon as tomorrow.

Also, an update on that command line thing: you'll note that long commands only fail with 10 players (works fine with 9). It seems to be hanging on the Scoreboard generation routine, which you can see when you try to input a long command with 10 players. The scoreboard will appear in the upper right corner (says "DotA Allstars", regardless of the mode), and if you open it, you'll see it's only half done. There's probably a loop that keeps running and stops the script from proceeding, which halts the system from detecting the specified game modes. I need to look at it more (I only glanced briefly at it last night before going to bed).


Also, fixed KOTL learning attribute bonuses and Crystal Maiden now learns Brilliance Aura after Frost Nova and Frostbite (instead of at levels 22-25).


Then it's the same bug, there was no AI in my game. Command tested in 6.54 rev5, without -fr, of course, and it works.

I tryed 6.56 r2 with just me and no ai.

Mode -arnestemngnnidpmmcfr don` work.
Mode -arnestemngnnidpmmc work ok.

And my comp is not too bad.

Hm, okay. I don't think it's an -fr specific bug, but just to be safe, can somebody try -armestemngnnidpmmcoi" just to double-check? (Replace that last fr with oi). It's possible there's some arithmetic bug between total number of players and string length (both of which are generated pre-scoreboard generation), but I can't seem to see a pattern. =/

one more problem sorry for being little off-topic//
i m little confused, skadi is a buff for ranged heroes ok? and sange in an orb effect.
which mean both can be inflicted by a ranged hero.

so when terrorblade metamorphs he gets a ranged attack still skadi and sange both dont work at sametime.
only way is to drop skadi and pick it again. then skadi and sange both work.
but after metamorphosis is over, the item description still say skadi its ranged!!!

is this a problem? why dosent skadi changes by itself.
secondly after all this thing how AI terrorblade manages to get both orb effect and buff placer in metamorphosis? i mean he dosent know that dropping skadi and picking it again will make it a ranged buff

Yeah, I don't think Skadi is supposed to change by itself. The build was designed by Overflow with the stipulation in mind that Terrorblade would pick up Skadi while Metamorphed so that he would carry Ranged Skadi so that Frost Attack and Maim would stack, but I never got around to actually doing that. =/ Though come to think of it, I could probably modify the recipe trigger so that if AI Terrorblade builds Skadi he gets Ranged Skadi instead of normal Skadi, which would then make the build work as expected. I'd actually completely forgotten about that until you brought it up. =P

I didn't know that AI lost no gold from "picking" a hero. Does that mean they start with the same gold in ap as they do in ar? If so that should probably be fixed. I don't mind them starting with extra gold, but the difference should be the same regardless of the mode.

Eh, think of it this way. The AI always randoms a hero. If you force pick a hero, what happens is that you (the player) picks the hero, the AI gains control of it, and you are reimbursed for the hero cost.

So, if you don't pick the hero for them in -ap, basically the AI just uses -random. I believe using -random in -ap and starting a game with -ar will result in them having the same amount of gold anyway, so I don't see a need to change this. Unless I'm wrong about the using -random and -ar thing. But...I probably won't change anything anyway, at least not now. =P

Ever considered improving the layout of your post? Here, let me help.

Thanks, it looks awesome!

Download Dota 6.56 Ai Plus Rev 2

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Dota 6.57b

Just a dew days after releasing Dota 6.57 Map, IceFrog had released another set of Dota Map, Dota 6.57b. There are several changes in Dota 6.57b Map and focused on fixed a few critical bugs that could cause some abilities to malfunction.Thanks to getdota.com by supplying the latest Dota Map 6.57b. Hope you guys enjoy playing the new Dota 6.57b Map. Here are the changelog for Dota 6.57b

Next Dota Map: Dota 6.58 version

[Loadscreen+Edit.JPG]

Download Dota 6.57b

Changelog for v6.57b

Older changelog >>
* Changed how -sd hero selection works. The three heroes are now added as icons to select from your circle of power
* Lots of fixes and improvements to the translation capacity of the map
* Fixed a few Warcraft 1.20e specific bugs for Chinese community
* Some performance improvements (more coming in the near future)
* Your Circle of Power now has 6 inventory slots. The items it has are now abilities instead. You cannot pickup items that you don't own with Circle of Power
* Items drop on top of your Circle of Power if a unit is not there instead of making a big pile in the center

* Improved Shallow Grave cooldown
* Increased the bounty on Power Cogs a little bit
* Decreased Clockwerk's Intelligence gain slightly
* Increased Hookshot manacost from 125 to 150
* Scaled the cooldown on Eclipse from 140 seconds for all levels to 160/150/140 seconds
* Eclipse no longer continues after death, Beam interval is increased from 0.5 to 0.6 seconds
* Improved Windrunner cooldown
* Lowered Admiral Proudmoore's base Intelligence and intelligence gain
* Decreased X Marks The Spot duration
* Added manacost to manual return ability of X Marks The Spot
* Increased Ghost Ship's manacost
* Lowered Omniknight's base movement speed by 5
* Increased Rhasta's base strength
* Improved AOE on Fervor

* Improved Dark Seer's cast animation point
* Increased length of Wall of Replica slightly
* Lowered bonus damage per second on early levels of Geostrike
* Tweaks to Shackleshot angle and area check mechanism
* Slightly improved Shackleshot duration and cd
* Improved Mass Serpent Wards' cooldown
* Reduced Haunt Illusions' damage from 50% to 40%
* Haunt now has a 1 second delay during which they fade in before the images start attacking the targets
* Improved Thunder Clap AOE
* Improve Primal Split's manacost and cooldown scaling per level
* Improved Life Break
* Improved Slardar's Cast Point
* Increased Command Aura's AOE
* Reworked Voodoo Restoration stats
* Minor improvements to Glyph of Fortification
* Courier now costs 200 gold
* Improved Eidolons damage type progression
* Lowered Lycan's Wolves Hitpoints
* Lowered base armor on Lycan and his wolves by 2
* Increased Empowering Haste's AOE
* Improved Aphotic Shield's life from 100/125/150/175 to 110/140/170/200
* Increased Kelen's Dagger cooldown from 15 to 18

* Circle of Power is now selected for each player at the start of the game
* Added disablehelp for X Marks the Spot
* Fixed some issues with the tree layout near the center scourge neutral camp
* Slight adjustment of top scourge tower position
* Your Circle of Power is more visible than your allies'
* Undid the previous minimap change due to concerns from different leagues
* Tweaked the bash values on Roshan
* Moved Glyph of Fortification from an item to an ability on your Circle of Power to prevent some abuses possible by the enemy
* Added Disablehelp for Keeper of the Light's Recall
* Added new hero sounds to -quote (Ogre Magi, Techies, Blademaster, Panda) and it now also tells you which number it played if you randomed with it
* Changed Windrunner's soundset

* Adjusted neutral pullability area for the Scourge ancients a bit
* Fixed camera movement issues when multiple Meepos respawn with Aegis of Immortal
* Fixed scoreboard consumables count
* Fixed static field doing a small amount more than what the tooltip says
* Fixed BKB being droppable after use when it's duration is decreasing
* Fixed the text display in -sc
* Fixed a bug with Phase Boots and Puck's Phase
* Fixed Phase Boots triggering Last Word
* Fixed some issues with the creep pathing on the bottom Sentinel wave
* Fixed a bug in Death Match that allows you to rebuy the same hero again
* Fixed Observer Board not showing up from a reloaded game in -cm
* Fixed hero respawn issues in regular dm (not dmap or dmar)
* Fixed Dust of Appearance tooltip not showing cooldown
* Fixed an old issue with dropping items away from you while under Berserker's Call pull
* Prevented Flying Courier from using dust of appearance
* Fixed an issue with Dawn Tavern being disabled when repicking in normal mode
* Fixed the RD spot not being marked as unexplored for scourge players after the draft phase
* Fixed a rare bug with Psionic Trap count limit not being enforced
* Fixed a test game only bug that caused the tower deaths to not register properly in single player
* Fixed a bug with Aegis of Immortal not setting proper mana on Meepo clones
* Fixed some performance related bugs with Admiral Proudmoore
* Fixed a bug with Power Treads and Essence Aura
* Fixed some minor bugs with the manabase on Primal Split's level 1 and 2 Earth
* Fixed Sange sell cost
* Fixed some minor issues with Phase Boots
* Fixed Kelen's Dagger being undroppable for the same old cooldown values
* Fixed Windrunner not appearing in -sd or -ai
* Fixed a Drop Items bug with courier and Aegis of Immortal
* Fixed a bug in some game modes where Kelen's Dagger had a small chance to not register properly and get disabled on incoming damage
* Fixed some rare bugs with the combination of Dispersion and Starfall
* Fixed some group selection inconsistencies with Primal Split units
* Fixed Windrunner to not cancel your movement command
* Fixed Phase Boots from canceling Curse of the Silent
* Fixed a bug with X Marks The Spot and Primal Split
* Fixed some issues with super creeps (in -sc) getting stuck
* Fixed Shackleshot and Nature's Guise to work on Sprout trees
* Fixed a recent bug with the -courier command
* Fixed Torrent buff icon
* Added -cm to -gameinfo
* Fixed being able to buy from secret shop from the area above Roshan
* Fixed some group selection priority issues with Circle of Power and the shops


6.57b:
=======
* Fixed a few critical bugs that could cause some abilities to malfunction
Type rest of the post here

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Dota 6.57 Map Download

Dota 6.57: Icefrog released a new dota map 6.57 today. There are some noticable changes in Dota 6.57 New Map like the nerfs on Lycanthrope, Luna and Spectre. However most of the changes in Dota 6.57 were bug fixes and item changes. Here are the complete Dota 6.57 Map changelog:

[Loadscreen+Edit.JPG]

Download Dota 6.57 Map
Next Dota Map: Dota 6.58

Changelog:

* Changed how -sd hero selection works. The three heroes are now added as icons to select from your circle of power
* Lots of fixes and improvements to the translation capacity of the map
* Fixed a few Warcraft 1.20e specific bugs for Chinese community
* Some performance improvements (more coming in the near future)
* Your Circle of Power now has 6 inventory slots. The items it has are now abilities instead. You cannot pickup items that you don't own with Circle of Power
* Items drop on top of your Circle of Power if a unit is not there instead of making a big pile in the center

* Improved Shallow Grave cooldown
* Increased the bounty on Power Cogs a little bit
* Decreased Clockwerk's Intelligence gain slightly
* Increased Hookshot manacost from 125 to 150
* Scaled the cooldown on Eclipse from 140 seconds for all levels to 160/150/140 seconds
* Eclipse no longer continues after death, Beam interval is increased from 0.5 to 0.6 seconds
* Improved Windrunner cooldown
* Lowered Admiral Proudmoore's base Intelligence and intelligence gain
* Decreased X Marks The Spot duration
* Added manacost to manual return ability of X Marks The Spot
* Increased Ghost Ship's manacost
* Lowered Omniknight's base movement speed by 5
* Increased Rhasta's base strength
* Improved AOE on Fervor
* Improved Dark Seer's cast animation point
* Increased length of Wall of Replica slightly
* Lowered bonus damage per second on early levels of Geostrike
* Tweaks to Shackleshot angle and area check mechanism
* Slightly improved Shackleshot duration and cd
* Improved Mass Serpent Wards' cooldown
* Reduced Haunt Illusions' damage from 50% to 40%
* Haunt now has a 1 second delay during which they fade in before the images start attacking the targets
* Improved Thunder Clap AOE
* Improve Primal Split's manacost and cooldown scaling per level
* Improved Life Break
* Improved Slardar's Cast Point
* Increased Command Aura's AOE
* Reworked Voodoo Restoration stats
* Minor improvements to Glyph of Fortification
* Courier now costs 200 gold
* Improved Eidolons damage type progression
* Lowered Lycan's Wolves Hitpoints
* Lowered base armor on Lycan and his wolves by 2
* Increased Empowering Haste's AOE
* Improved Aphotic Shield's life from 100/125/150/175 to 110/140/170/200
* Increased Kelen's Dagger cooldown from 15 to 18

* Circle of Power is now selected for each player at the start of the game
* Added disablehelp for X Marks the Spot
* Fixed some issues with the tree layout near the center scourge neutral camp
* Slight adjustment of top scourge tower position
* Your Circle of Power is more visible than your allies'
* Undid the previous minimap change due to concerns from different leagues
* Tweaked the bash values on Roshan
* Moved Glyph of Fortification from an item to an ability on your Circle of Power to prevent some abuses possible by the enemy
* Added Disablehelp for Keeper of the Light's Recall
* Added new hero sounds to -quote (Ogre Magi, Techies, Blademaster, Panda) and it now also tells you which number it played if u randomed with it
* Changed Windrunner's soundset

* Adjusted neutral pullability area for the Scourge ancients a bit
* Fixed camera movement issues when multiple Meepos respawn with Aegis of Immortal
* Fixed scoreboard consumables count
* Fixed static field doing a small amount more than what the tooltip says
* Fixed BKB being droppable after use when it's duration is decreasing
* Fixed the text display in -sc
* Fixed a bug with Phase Boots and Puck's Phase
* Fixed Phase Boots triggering Last Word
* Fixed some issues with the creep pathing on the bottom Sentinel wave
* Fixed a bug in Death Match that allows you to rebuy the same hero again
* Fixed Observer Board not showing up from a reloaded game in -cm
* Fixed hero respawn issues in regular dm (not dmap or dmar)
* Fixed Dust of Appearance tooltip not showing cooldown
* Fixed an old issue with dropping items away from you while under Berserker's Call pull
* Prevented Flying Courier from using dust of appearance
* Fixed an issue with Dawn Tavern being disabled when repicking in normal mode
* Fixed the RD spot not being marked as unexplored for scourge players after the draft phase
* Fixed a rare bug with Psionic Trap count limit not being enforced
* Fixed a test game only bug that caused the tower deaths to not register properly in single player
* Fixed a bug with Aegis of Immortal not setting proper mana on Meepo clones
* Fixed some performance related bugs with Admiral Proudmoore
* Fixed a bug with Power Treads and Essence Aura
* Fixed some minor bugs with the manabase on Primal Split's level 1 and 2 Earth
* Fixed Sange sell cost
* Fixed some minor issues with Phase Boots
* Fixed Kelen's Dagger being undroppable for the same old cooldown values
* Fixed Windrunner not appearing in -sd or -ai
* Fixed a Drop Items bug with courier and Aegis of Immortal
* Fixed a bug in some game modes where Kelen's Dagger had a small chance to not register properly and get disabled on incoming damage
* Fixed some rare bugs with the combination of Dispersion and Starfall
* Fixed some group selection inconsistencies with Primal Split units
* Fixed Windrunner to not cancel your movement command
* Fixed Phase Boots from canceling Curse of the Silent
* Fixed a bug with X Marks The Spot and Primal Split
* Fixed some issues with super creeps (in -sc) getting stuck
* Fixed Shackleshot and Nature's Guise to work on Sprout trees
* Fixed a recent bug with the -courier command
* Fixed Torrent buff icon
* Added -cm to -gameinfo
* Fixed being able to buy from secret shop from the area above Roshan
* Fixed some group selection priority issues with Circle of Power and the shops

Source

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